|
With arguably the best line up of current console-exclusive games
and future releases, easily accessible online play and downloadable
content, it would seem that the Xbox has it all. But there is at
least one thing missing - a mascot. Sega has Sonic, Nintendo has
Mario, PSOne has Crash Bandicoot and Jak & Daxter have firmly established
themselves as the mascot for PlayStation 2 after the release of
the fantastic Jak II: Renegade. The nearest we've had to a mascot
on Xbox is Blinx, however he didn't quite have the personality to
do it (the fact that he doesn't speak English probably didn't help
matters). But fear not Xbox lovers, Voodoo Vince is here and although
he's the most unlikely mascot you could ever imagine, he's got the
style, panache and personality to do the job.
Voodoo
Vince used to be an inanimate voodoo doll, the third best voodoo
doll of Madame Charmaine. However, after geeky wannabe villain Cosmo
the Inscrutable kidnaps Madame Charmaine and steals her large shipment
of zombie dust, all chaos breaks loose. You see, the dopey villain's
even dopier henchmen let all the dust leak out, warping reality
and bringing to life inanimate objects, which is where Vince comes
in. Suddenly alive, he is the world's only hope of rescuing Madame
Charmaine so she can lift the effects of the zombie dust and restore
things to their natural balance once more.
It
is very quickly established that Voodoo Vince is a full on comedy
platformer. I'm not sure if such a genre exists yet, but the whole
game is so packed-full of humour and wonderful touches that it will
have you laughing out loud from start to finish. In fact, if Vince's
reluctant manner, dry humour and Jon Lovitz style voice isn't enough
to give this away, the first cut scene definitely is, where the
menacing vision of Cosmo giving his grand speech is interrupted
by one of his henchman asking where the ham is, so he can make a
sandwich!! It is classic comedy and the humour element remains strong
throughout the game.
The
voice acting for all the main characters and bad guys is excellent,
with Madame Charmaine's African accent being surprisingly convincing
and Cosmo's creaky voice suiting his character perfectly, but it's
definitely Vince that steals the show. The comments he makes on
occasion whilst collecting objects ("Who leaves all this crap lying
around anyway?") and killing enemies ("We could have been friends!")
are most amusing and the cut scenes are even better. Vince pokes
fun at the enemies and portrays a great range of emotions considering
how cartoonish his character looks, even poking fun at the platform
genre itself ("Great, here comes the obligatory boss battle!")
But
enough of all this humour, what is Vince actually like as a game?
The answer is simple - it couldn't be any better than it is. Voodoo
Vince is classic "old-school" platforming at its absolute finest
and shows there is still some mileage left in the genre. Whilst
games like Jak II push the boundaries with grand stories and a range
of gameplay styles, Vince does what platform games do best - loads
of collectibles sneakily hidden around the place, fun tasks and
puzzles, masses of ways to kill your enemies and some fiendishly
created platform sections to negotiate.
The
difficulty curve of the game is pitched perfectly, in that the first
couple of levels don't tax you too much but do provide a significant
challenge whilst teaching you the basics. You have a telepathic
connection to Madame Charmaine, who guides you around from time
to time and tells you what to do in each level (but not to the point
where you don't have to figure things out for yourself) whilst little
portraits tell you all the controls that you'll need to master.
Vince is a versatile little fella and he can do a very high double
jump and then float down slowly using voodoo magic. He can punch,
do a spin attack (which can also be pulled off in mid air to get
you that bit further on a long jump) and dive down to head butt
an enemy below him. Most important of all are Vince's voodoo attacks,
which I'll come onto shortly.
Although
the settings for most of the game are quite dark and dingy (shadowy
streets, cemeteries, crypts, swamps and mansions) the graphics are
so super stylish and detailed that they are some of the best I've
seen. Sure, they're not out and out spectacular but the cartoon
style is so effective that it creates a very vivid and fascinating
warped version of reality to explore. There are very few straight
edges, almost everything has been warped and twisted a little by
the zombie dust - buildings are crooked and at odd angles, streets
wind around in funny ways, huge cavernous cracks break up the ground,
even lampposts and trees look a bit unusual. Every level looks gorgeous
with detailed textures and loads of lovely touches to the scenery.
The enemies are equally quirky and bizarre, whilst being slightly
limited in their variety they are all highly amusing - flying roaches
that drop spiky bombs, prancing psycho rabbits, mutant frogs, giant
vicious moles that erupt from the ground, dragonflies with laser
cannons and more. The enemies are not very hard to kill but when
there are lots of them ganging up on you things can become tricky.
It's
at times like those, when there are plenty of enemies around, that
it's most satisfying to unleash a voodoo attack. In the best twist
to the genre I've seen since Blinx's time shifting, Vince can carry
out fatal attacks on himself in order to kill his enemies! That's
right, by mauling Vince in any number of horrible and fatal ways,
the power of his voodoo transfers this attack to all enemies in
range (and the range is quite large too) and they suffer Vince's
fate whilst he is restored to his former self! When you activate
the voodoo attack, all of the enemies stop and quiver with terror,
watching to see the fate you are about to unleash on them. Then
something fatal happens to Vince and a wave of energy comes out,
with sparks of the energy flying to all nearby enemies. The voodoo
powers, of which there are over 30 to collect as you progress through
the game, are nothing short of hilarious.
The
first you get causes Vince's three pins to fly out of his head and
then back into him, the third one piercing him through the eye!
Clearly dead, the voodoo transfers to the enemies, who wriggle and
wail as if they are being stuck with pins before exploding into
voodoo beads, which you must collect to replenish your voodoo power
bar so you can unleash more attacks. But the range of attacks are
divine and each is as hilarious as the last; a big chainsaw appears
and cuts Vince in half; a wrecking ball flies across the screen
which Vince deftly sidesteps only to be hit by it when it swings
back; a bathtub with a shark's fin in it appears and Vince jumps
in to be dragged around and then down into the water; a giant foot
of the Gods, a truck and a space station are just three of the things
that can land on him from above, then there's the acid attack, alien
attack, tornado and far too many more to list. There is even one
where laxatives are used to fatal effect!! The animation of every
attack and the subsequent effects on enemies (seeing an enemy's
surprise when it realises it's just been chopped in half) is all
so well done. In fact, the whole thing is a little reminiscent of
the style and quality of that unsung Xbox Live classic Whacked!,
making me wonder if some of the developers of that game went on
to design this one.
It
could have been the case that the developers just came up with a
gimmick (killing yourself to kill your enemies) and rolled out standard
platform fare, but as much thought has gone into every aspect of
the design of the game as it has into Vince and his powers. Every
level is big, full of all manner of platforms to negotiate, nooks,
crannies and tunnels to explore, generally with a range of tasks
to perform as well.
One
of the best levels comes up fairly early, where Vince must get hold
of a trumpet to jam with a skeleton jazz player guarding a gate
that Vince needs to pass. There are several shops and businesses
but each is open for a different three-hour slot of the day. There
is a huge clock tower that you must climb up (through some adept
platform jumping) and once you reach the top you can change the
time of the clock by running on a rotating platform. Little animals
with gong beaters periodically rush out and try to whack you, in
fact you must let them hit you when you get into the right time
zone as it's the only way to get off the platform! Although you
have to do this several times, if you're canny enough to feed the
apple you find at the top of the tower to the horse statue at the
bottom, from then on it'll kick you up to top of the tower with
one swipe of its hind legs! Once you change the time you can go
into a costume contest to win some cash, which you can spend going
to the cinema (two kung fu movies for the price of three!) or a
ladies show, or go to the pawnshop to buy a trumpet. Then you've
got to head into a jazz club for a jam to get your mojo working
(you come out wearing oversized sunglasses and beret!!) and then
you can finally jam with the musician to get through the gate. It's
perhaps a lengthy example, but this sort of innovation and variety
is present on every level, so no sense of repetition sets in.
There
are a number of items to collect around the levels but other than
those pertaining to tasks, none are vital, meaning that if you can't
locate every bag of zombie dust or reach every skull card you can
just move on. There is a brilliant little travel system of train
crossings that call up a train to take you to any previous level
if you want to go back and collect everything. Plus, halfway through
the game you get the All-Seeing Eye, which allows you to see every
collectable in the level through the walls, a dead handy extra for
completists like myself. The zombie dust bags increase your health
bar (every 100 collected gives you a boost) whilst the hearts you
find give you an extra life. The voodoo beads from the enemies boost
your voodoo meter, which is represented with skulls. By collecting
all the skull cards in a level you cause a skull to appear, which
you must then chase and catch during the couple of seconds it stops,
to give you an extra skull on your voodoo bar. So they make you
work to improve your powers and this to me is a very good thing.
If
all this wasn't already enough, there are a number of bizarre vehicles
to ride in and these break up the gameplay a little. Such "vehicles"
as a laundry basket, rocket plane, minisub, toy fanboat and bumper
car are for use in levels that provide a few extra challenges. There
are also levels that restrict your movement, such as an ingenious
one where you must carry a large canister of explosive gas up and
down a series of lifts, unable to jump or drop even the smallest
distance. In other levels you must follow a ghost across a vast
open pit (below which death is waiting) and run along the ghostly
clouds that billow behind him but quickly fade away. There really
is such a tremendous range of tasks and challenges and it's all
such good fun that this is one of the most enjoyable and satisfying
games I've played all year (and believe me, I've played a lot!)
The
difficulty is pitched perfectly and the frustration factor kept
down to a minimum thanks to the very responsive controls. Also,
as Vince can float with the press of a trigger, precision jumping
can be done with care and caution, gently floating down until you
can see your tiny shadow on the ground below you. This takes the
pressure off a bit, allowing you to take your time if you wish.
The boss encounters are some of the most amusing and original ones
I've ever seen too - the first is in a museum where a dinosaur skeleton
comes alive and you must dodge it whilst flicking all the switches
necessary to give yourself a massive electric shock (and thus fry
the dinosaur) and they keep on getting better.
What
perfectly rounds off the whole experience is the music, which is
the most original, inventive and perfectly complementing soundtrack
since Halo (and that's saying something). Instead of your usual
platform jangly themes, Voodoo Vince goes for a distinctive style
of New Orleans jazz and it works beautifully. Every level has a
highly catchy, authentic sounding theme that's like nothing you've
ever heard in a game before and from the slow bluesy numbers to
the more upbeat jazz and the mellower tunes that are at times reminiscent
of the great Pink Floyd, this is the best platform game soundtrack
I've had the pleasure of listening to in a very long time and almost
as innovative as Vince's powers in its own right. The only downer
about this game is that it ends. It's a big game and you'll do well
to fully complete it in under 10 hours, but it's not the biggest
ever platformer and thus the only count on which it slightly suffers
is its lifespan. Still, this is one game I'd definitely go back
to and play through again just for the humour and enjoyment factor.
Voodoo
Vince is undoubtedly one of the best surprises of the year - it
practically snuck onto the shelves without any sort of hype and
yet is not only one of the best platform games ever, but also one
of the funniest. An ingenious blend of humour, challenging platform
action, engaging puzzles and Vince's quirky voodoo powers combine
with superbly stylish videos and an incredible soundtrack to create
the quintessential platform experience on Xbox.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
|