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The
year is 2008 and fanatical Georgian separatists are attempting to
take over Russia and re-establish the old republic. Though condemned
by the United Nations and countries across the world, it is going
to take more than words to stop their desperate bid for power. For
one small group of soldiers, the war has already begun. Working
in small teams of 6, these highly specialised men are ready to do
what it takes to prevent the Georgians from succeeding. They will
do so under such a veil of secrecy and with such stealth and ingenuity,
that nobody will even know they were there. They move silently,
they kill quickly, they carry out their mission at all costs and
then they vanish… like ghosts.
Ghost
Recon is a frighteningly realistic simulation of combat in the field,
so if you're only interested in Unreal style fragging, then this
game is not for you. If, however, you want to experience the tension,
adrenaline, sorrow and glory of being a soldier, then you won't
get much nearer to the real thing than this. The action for the
main story takes place over a series of 15 missions, each with multiple
objectives and set in different locations with widely varying environments,
both at day and night. You begin with a training level that is pretty
dull and also quite annoying at times, but it is worth working through
as it doesn't take long and is a useful introduction to the weapons
and movement. Once you've got through that, it's into the game proper.
In
the first mission you must trek across mountain hillsides to eliminate
an enemy encampment, then infiltrate a cave hideout, wipe out the
guards and capture one of the Georgian leaders. The first thing
you will notice is just how real everything seems. The combination
of visuals and sound is one of the most spectacular yet and although
the graphics aren't as impressive as Halo, it seems far more real.
Click the right thumbstick to zoom your weapon in and take a look
at the scenery. There are trees and bushes everywhere, as far as
the eye can see into the misty distance. The trees and their branches
sway in the wind, looking amazingly real. The terrain is perhaps
a little bleak, but a mountain hillside would be. As you move through
the trees, you'll be able to hear the leaves rustling in the wind.
Crickets buzz and birds sing around you. You can hear every footstep
of you and your troops. Once onto the more open, windswept hills,
the wind whistles all around you and it sounds absolutely real.
If you stop at the top of the hill, with the wind whipping and whistling
past you, to survey the view around, you could almost believe you
were there.
As
I said, there are a variety of locations to visit and they are all
well put together. Some are set in remote locations, others in the
countryside and others still in towns and cities. The first mission
where you make your way through a deserted and war-torn town (deserted
except for the many guards that is), it is a very bleak and eerie
feeling - the place looks like a real town and should be bustling
with life, but everything is silent. Until the gunshots ring out,
that is. Other places you go to include a farm, a castle, a river,
an airfield, a swamp, the ruins of a bombed village and more. All
of them feature a good atmosphere. The rain and snow effects are
very realistic, along with their accompanying sound effects. The
night levels are very good too - pretty eerie and quiet. The green
night vision feature is very valuable and makes moving guards stand
out brightly against the rest of the scenery, allowing you to pick
them off before they can see you. The guards and your own people
look quite realistic too, in appropriate uniforms (and snipers are
in full camouflage with grass covering their hats and backs.) The
weapons are accurately represented too; when you look at someone
you can see what weapon they are carrying once you're used to what
they look like.
However,
it's not all good graphically. There's a lot of fog used to hide
the scenery that is constantly drawing itself in the distance. This
is all very well, except for one vital thing - the night vision
eliminates the fog. And so in night vision as you walk along you
will see trees, houses, even hills, all drawing themselves in the
distance, branch by branch and brick by brick as you get closer
to them. This is very distracting and really takes an edge off the
realism, spoiling all the great work the graphics otherwise do.
You get used to it after a while, but there is simply no excuse
for it on Xbox. I'm surprised that this is the case, considering
this is a PC conversion, but I suppose PC owners aren't always quite
as spoilt by their graphics as we're led to believe. Also, the textures
and lighting effects are very basic, giving a dull look to some
of the levels and slightly marring the believability at times. The
skies sometimes don't look that great either, along with the distant
backdrops. But there are lovely effects to make up for this - look
at the sun through the trees and if you catch it just right you'll
see a rainbow coloured, shimmering ring appear in your sight, which
is one of the best effects I've ever seen.
Unlike
the graphics, the sound is absolutely perfect and features the most
incredibly realistic effects I've ever heard. As well as all the
atmospheric stuff like weather and wildlife, all of the weapons
fire sounds so good - it's very loud and with 5.1 surround sound
you can literally hear the gunfire all around you in the more war-torn,
heavily guarded areas you will infiltrate. Each weapon sounds different
and more often than not you will use sound to detect the location
of an enemy before your eyes manage to spot him. There is no in-game
music (thankfully) and the menu music is fine. One of the most realistic
and frightening things is the way the physics of the bullets seem
to be so real. You actually hear them whiz past your ears and ping
off the trees, rocks and grass around you and it's just incredible.
The voice acting is very good too - each soldier has a different
voice and speech is kept short, informative and unemotional, as
you would expect from a professional soldier in the field. Your
team mates use the radio to tell you that they've received orders,
killed an enemy, report a wounded or killed team member, call for
back-up when taking fire and so on. It's a very good touch and makes
you feel like you're playing with real people, rather than just
a computer.
Before
you being each mission, you are given a briefing on the situation,
along with a map that displays each objective location (the last
objective normally being to reach the extraction point). You can
then either auto-assign the members of the team or pick your own.
After you've played a few missions, it's worthwhile spending a few
moments learning what all those stats mean, as your team selection
has a big impact on how the game plays. There are four types of
soldier available - the regular soldier who has a range of weapons
choices at his disposal, the heavy weapons expert who brings the
serious firepower, the sniper and the demolitions expert who can
use anti-tank rocket launchers and timed, remote or sensor-activated
explosives. Each soldier is rated for weapon skill, endurance, stealth
and leadership qualities Weapon skill is not just accuracy, but
how quickly they can line up a shot, endurance is how many hits
they can take before they die, stealth is how difficult it is for
the enemy to see them and leadership has a positive effect on the
whole group. For every 3 points a group leader has, each skill of
the other team members is increased by 1 point. Every team member
also gets a point for each successful mission, which can be assigned
as you see fit. As well as this, there are different weapons combinations
to pick from - a primary weapons and secondary equipment, which
can be another weapons (generally a projectile based one like a
grenade or rocket launcher), grenades, extra ammo, binoculars, a
silenced pistol, or explosives for the demolitions expert. Once
you are used to the game, you'll begin to pick your team and their
weapons very strategically.
The
nature of the action is all about stealth, strategy and keeping
a cool head in the face of danger. You have two teams of three soldiers
under your command - Alpha and Beta teams. You can control any one
of the soldiers at any time, switching through them with the Y button.
Whichever character you control is the leader of their team and
the other two soldiers will follow your lead. The second team will
not move unless instructed, which is where the map screen comes
in. Although a bit daunting looking at first, giving orders to your
teams could not have been made any simpler. You use the directional
pad to move a cursor around the area map, pressing A to select a
location for the team to move to. You can plot any route for either
or both teams, but you can then deviate your team from that route
as you are in charge. This is where some strategy comes in, as you
can either keep everyone together or split up the teams. Splitting
up comes in very handy if you want to get two objectives completed
as quickly as possible, sending one team one way and leading your
team another way. Or you can both approach the same location from
different directions, laying down a deadly crossfire to quickly
take out the enemy.
The
map screen shows you everything you need to know at a glance - displaying
each soldier's name, type, team, weapons, health and position. The
last two are denoted by a picture of a soldier who will either be
standing, crouched or lying down on the ground and green for fine,
yellow for wounded or red for dead. There is no energy bar and no
healing your men in the field - you can't leave the wounded behind
on their own either (to keep them out of further danger until the
end of the mission), so caution is needed when you've got wounded.
Also, no matter how strong you might be, one bullet to the head
kills instantly and without warning. Although it's great to pick
off guards with a single bullet, enemy snipers can and will do the
same thing to you and half the time you don't even know where it
came from! That is a good thing though as it's much more realistic
and means you won't just throw yourself into danger.
The
map also allows you to change each team's orders. There are two
types of order - movement and action. Movement can be advance, advance
at all costs or hold and action can be assault, surpress or recon.
The movement is pretty obvious, but in assault a soldier will fire
and kill the enemy as soon as they see them, with surpress they
will fire at an enemy even after they are out of sight to prevent
them from returning fire and in recon they will not fire upon an
enemy unless they are fired upon or the enemy is directly in their
path. The simplicity of this system makes the game very easy to
control whilst still providing a depth of gameplay and strategy.
The
intelligence of your team members under computer control is outstanding.
They are very observant and accurate - often a battle can start
and finish before you even manage to fire a shot, with your team
mates doing an excellent job of wiping out the enemy. The enemy
intelligence is also excellent - take out one of three guards from
a distance and the other two will run for cover or start firing
in your direction. They will also attempt to sneak up on you and
shoot you from under cover of bushes and trees; they are a lot smarter
than your average AI so watch out for them.
The
gameplay of Ghost Recon is totally absorbing and immersing; you
really get sucked into the action and feel like you are there in
the thick of things. Objectives are generally a mixture of killing
enemy forces, destroying enemy camps and equipment, gathering intelligence,
rescuing or protecting friendly soldiers and artillery and capturing
enemy leaders. Each mission has a good balance of objectives, including
one special objective that is desirable but not essential for completion
of the mission. Each special objective in the first 12 missions
of Campaign mode (where you play through the whole story and if
you lose men in the field you can't get them back for the next mission)
unlocks a soldier with much better skills than the ones you start
off with. Playing each of these 12 missions in the Quick Mission
mode (pick any mission, difficulty and game mode) also unlocks an
extra special weapon for these soldiers to use in campaign mode
too (and boy do these weapons kick butt!) There are many other things
to unlock too, including new game modes, extra maps and cheat modes,
by completing certain missions under certain conditions - with 50
unlockable elements in total, this will keep you going for a while.
Ghost
Recon is most enjoyable in its multiplayer mode though - you can
play split screen for 2 players, system link or online, the latter
being the best of course. You can play co-operatively (up to 6 real
people work together to play through any of the missions from the
single player game) which is a refreshing change and it's much more
exciting going up against the bad guys with 5 real people on your
side. As well as missions, you can have a Firefight (kill all the
enemies in the level) or Recon (make it to the extraction point).
Team modes available include Last Man Standing (deathmatch with
respawn ranging from zero to infinite), Search and Rescue (race
to get hostages back to your base), Hamburger Hill (classic king
of the hill), Domination and Siege (one side defends an area that
the other side must capture). Solo play includes your basic deathmatch
and a cool Cat and Mouse variant, where the first person to get
a kill becomes the mouse, armed with only a pistol. Whoever kills
the mouse becomes the next mouse (while the killed player is restored
to being a cat) and the one with the most kills as a mouse wins
the match. All of these modes are tremendous fun to play and you
can play on any of the maps available for the single player campaign
as well as an extra batch of multiplayer maps. Without doubt, this
game really comes into its own in multiplayer (especially online)
although there are unfortunately fixed respawn points, allowing
the more cowardly players to "spawn kill" (just stand in one spot
and kill players the moment they respawn into the level).
The
bad thing about online play is that Ghost Recon has a terrible system
for getting online and various problems once you're there. It's
the most unfriendly interface I've ever seen (for example, there
is no online options menu at the man menu, you must press the start
button for another menu to appear if you want to access them!) It's
very hard to find any games at all online, not because there aren't
any but because the game tries to match speeds with other games
and eliminates most of the possibilities in the process. Games can
be afflicted with severe lag and losing your connection too. However,
once you've got used to the interface and the problems settle down,
the enjoyment you'll get from a good long session more than outweighs
the hassle.
Tom
Clancy's Ghost Recon is one of the most compelling, playable, realistic
shooting and stealth games out there. With realistic graphics and
amazing sound effects, intelligent allies and enemies, a large number
of missions to play through and loads of multiplayer modes available
in system link or online, this is the best strategic shooter out
there, where it's waiting quietly, ready to pick you off with a
single bullet…
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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