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Mark Twain once remarked that golf is no more than a beautiful walk
spoiled by the presence of a little white ball. Obviously Mr. Twain
never had the opportunity to play any of the consistently excellent
Tiger Woods golf games, a series that has been helping the less
than coordinated among us live out pro golfer fantasies without
the embarrassment of having to ham fistedly put club to ball for
a number of years. There is no denying that the Tiger Woods golf
game franchise is the best that there is (although games such as
ProStroke
Golf and Real World Golf have been making some serious headway
of late), but therein lies the problem. How does the best consistently
get better and do we really need to pay the entry fee every year?
After
spending some time with Tiger Woods 07 it's clear that EA is acutely
aware of the pitfalls of incrementally improved sports titles. Rather
than try to redefine, redesign and revolutionise their golf game
yet again, EA has chosen to make a Tiger Woods best of, or rather
a Tiger Woods mix tape if you will; all that has been great about
the franchise over the years has been painstakingly squeezed onto
a single disc. There is not a tremendous amount of fresh content
here - there are some new courses and golfers both real and fictional,
but where EA has really gone to town is with the addition of several
new modes. The number of different ways you can choose to hit a
ball around a park with a stick is nothing short of staggering.
If anything, the number of modes and options (which are so great
in volume that they occupy two separate menus) may be regarded as
somewhat intimidating for newcomers. Having said that, for a game
that is so easy to engage with and enjoy, the presence of so many
game types is welcome and lends the title yet another layer of longevity.
One
of the best new modes (there are far too many to detail here in
a way that would be interesting to read) is the Team Tour, which
is basically a cross between the Rivals mode from the 2006
edition and some sort of fantasy sports league. With a crack
team of four, the player must sculpt and hone their players into
a force powerful enough to challenge the formidable team Tiger,
which despite sounding like a plotline from a low budget animé is
tremendous fun. Continually upgrading a player's wardrobe or equipment
gives a genuine sense of pride and the option to switch underperforming
players with relinquished foes adds yet more depth to the proceedings.
Tiger
Woods 07 plays as well as you expect it to; the mechanics are seamless
and EA has done well to exercise the 'if it ain't broke, don't fix
it' rule. However, in keeping with the anthology spirit that runs
through the core of Tiger Woods 07, EA has chosen to yet again present
the player with as much choice as possible and offer some slightly
retrogressive options as an aside to the tweaked and perfected mechanics
of the incrementally established house style. The innovative dual
stick swing system that debuted in the 2003
edition is of course present and correct. However, the simpler
option of ignoring some of the more involved golfing terms such
as 'control fade' and 'draw' and utilising only one of the analogue
sticks golden Tee style, is also available.
The
benefit of having a suite of online options for a golf game is the
suitability of the source material. The solitary nature of golf
makes for compelling online matches, as the absence of any AI controlled
characters (as in any team sports game) reinforces the player's
sense of involvement. Similarly, the Tiger Woods character creation
tool - one of the most comprehensive and easy to use ever created
- makes forging a custom avatar to pit against other online players
a cinch, which again adds another element of immersion and gives
the player a layer of personal identity to hang their achievements
on. As far as modes go there is the typical quick match set up as
well as the option to take part in tournaments. EA hosts a tournament
every day on a course of their choosing, where players can play
a round, record their score and attempt to move up the leaderboards.
Of course, the most engaging and enjoyable of the online modes is
match play against a friend, especially since the loser doesn't
have to pay for drinks at the clubhouse afterwards!
The
game looks and sounds as good as it ever has, although those expecting
some sort of leap in these departments are probably asking a little
too much of the ageing Xbox. The courses are bright and detailed
and the golfers bear a more than passable likeness to their real-life
counterparts. There are some new sound effects, but there doesn't
appear to be anything new from the legendary Feherty and McCord,
whom are perhaps to busy lapping up their share of the royalties
to enter the booth again and provide some fresh commentary. Still,
their presence in this much loved series is like that of an old
friend and their comments achieve the rare feat of never outstaying
their welcome, even during prolonged bouts of play.
The
most subtle and yet perhaps the most significant difference between
Tiger Woods 07 and its predecessors is the way in which the difficulty
has been tweaked. The most enduring criticism of the series has
been how easy it is to win. For people like myself who find golf
in the real world a bit like trying to drag an elephant backwards
through a puddle of treacle, the difficulty level throughout the
series has imbued rounds with a welcome feel good factor. However,
for the more experienced (and by that I mean less cack-handed) golf
aficionados of this world, the Tiger Woods series may have at times
felt a little less than challenging. In the 07 edition, the difficulty
sliders that affect the environment, the opponents and the players'
swing have been balanced succinctly and make for a game that responds
dynamically to encourage novice players and yet challenge more experienced
fans of the series.
There
is little criticism that can fairly be levelled at Tiger Woods PGA
Tour 07. It is undeniably the best of the series and it has more
than enough content to offer. However, the problem is that the difference
in price between the 06 and the 07 edition of the game does not
correspond favourably with the number of improvements that have
been made. In spite of this quibble, Tiger Woods 07 is arguable
the best golfing game ever made; newcomers will be spoilt for choice
and fans gratified, and although those of us in the middle may feel
a little short changed, they will still enjoy the game immensely
and to ask for more is perhaps a little greedy. Yet it is hard to
keep the experience from feeling stale when new editions are released
so often. Nubar Gulbenkian once remarked about golf that it is better
to be bad at the game, as the worse you play the better you remember
the occasional good shot. With the Tiger Woods series hitting a
hole in one on so many occasions, maybe we are already too spoiled
to fully appreciate just how good Tiger Woods 07 really is.
Reviewed by Fraser MacInnes for AceGamez (All Rights Reserved).
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