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As
this game follows on from John Carpenter's 1982 film of the same
name, I felt duty bound to carry out some background research and
watch The Thing again. Oh, it's a hard life being a reviewer…
The
Thing takes the survival horror genre created by the classic Resident
Evil series and enhances it with several good ideas to create some
much-needed variety. You are Blake, the commander of a team sent
to the Antarctic to find out why communications with two remote
research bases has been lost. You arrive at the American base to
discover that it has been levelled by a series of massive explosions
and most of the buildings are now rubble. But what happened and
why? It's your job to find out.
As
I mentioned, this game follows directly on from the film and it
works hard to remain very faithful to the film whilst still creating
a new story and a new experience. There are some great touches that
make it feel really authentic, such as the old style computers you
can find to log onto and the audio recorders you use to save your
progress (the film was made in 1982, remember?) You don't spend
long at the American base, but you find a number of familiar sights
including the miniature spaceship that the Thing was building, the
trashed recreation room, the body of Childs still clutching his
whiskey bottle and the audio record that MacReady (Kurt Russell's
character) made. Once you've learned all you can there, you are
dropped off at the Norwegian research base, as contact has been
lost with the other investigation team. It is here that the true
horror and scale of what is going on begins to unfold.
A
tangible atmosphere of suspense and mistrust is created in this
game and you will soon be of the opinion that the Mulder approach
is the only one to take. Before long you discover that the base
is swarming with some kind of alien organism that can perfectly
reproduce any life form, including a human, right down to the clothes
they are wearing. It also behaves just like the human it took over,
so the only way to know for sure whether someone is human is by
administering a blood test. And it is this element of the game that
spices it up in a way that Resident Evil and the like don't have
- because zombies can't pretend to be people. There is a simple
trust and fear relationship that works very well with all of the
people that you meet. When you first meet someone, they are unlikely
to trust you. Doing things like healing their wounds, giving them
a weapon and killing the things that attack will earn their trust.
However, if you injure them during a firefight, confiscate their
weapon or kill another team member you suspect of being a thing,
then their trust for you will be reduced. The blood test hypos instill
100% trust, but they are in short supply and should be used sparingly.
Meanwhile,
like anyone would in this hellish situation, your team members can
get afraid. If they see a particularly grotesque corpse they might
puke up or lose it altogether and run around hysterically, shooting
everyone in sight. If this happens you can attempt to calm them
with a shot of adrenaline and get them away from whatever freaked
them out, but sometimes you have no choice but to kill in self-defence.
Either way, just because someone is mistrusting or afraid doesn't
mean they're not a thing, because things act exactly like real people
and will go to any lengths to try and fool you.
You
have a team of up to four people and you can assign or remove weapons
and ammo and command them to stay put or come with you. The other
element that adds to the game is that there are three types of people
you can find; soldiers, medics and engineers. Soldiers are the best
at using weapons, medics automatically heal you and your team mates
as long as you are not under attack and engineers are vital for
fixing broken door panels and damaged power supplies. All types
are very good under fire and will shoot the mutated things with
accuracy and efficiency.
The
graphics of the game are dark and brooding creating a scary atmosphere,
especially if you play this in the dark. The use of sound is very
good too, you can hear the footsteps of the things as they approach
and hear their hideous screeching as well. The sound effects of
the weapons and explosions are good, but could have been a little
meatier. Use of music is minimal, meaning that when the gloomy tones
lifted from the film do kick in, it simply adds to the tension.
The Thing has also gone for a third person perspective, rejecting
the fixed camera angle used in most survival horror and this was
a good decision. It makes controlling your man easier and the game
plays a bit more like a shooter, meaning that the pace can be very
frantic as things attack you from all directions.
The
graphical detail on the humans isn't bad, but it's that of the things
where it really excels. There are small spider creatures that are
distorted human heads with scuttling insect-like legs growing out
of them, blobby bits of flesh that spit green goop at you, mutated
dog-like creatures and the bigger humanoid things that are grim
parodies of the human form. These can move very fast and spawn spider
things from a disgusting pouch, plus some spit streams of green
puss all over you! The small things can be killed with regular weaponry
but the bigger ones must be set on fire for them to die. All enemies
are targeted and the colour of the target changes from green to
red as they lose health. Only when the target is red can you let
rip with the flamethrower and bring them down.
The
weapons you have are the standard pistol, machine gun, shotgun,
sniper rifle and grenade launcher, plus the all-important flamethrower
and its less powerful cousin the blowtorch. These are all very realistic
and the way the flames behave is also excellent, meaning you have
to be very careful not to burn yourself or your comrades when you
use it. The level designs are pretty good, leading you through claustrophobic
buildings to find keys and access codes that are essential for your
progress, whilst piecing together evidence to uncover what is really
going on. There are plenty of cut-scenes to show the reactions of
Blake and his team as events unfold.
I
do have a couple of quibbles, they don't detract from the gameplay
enough to spoil it too much, but they are annoyances nevertheless.
Although your comrades are very good at shooting things, they really
aren't so intelligent when it comes to following you. It is easy
to get separated from them if you run too far ahead and they won't
necessarily follow you into a building until you're quite a way
in. They act really stupidly in this respect and it's a bit annoying.
Also, the presentation of the game is somewhat disjointed and intrusive.
The cut-scenes are often cut off just before they finish, meaning
that you are jerked rudely out of the moment and the music is cut
dead as well. Similarly, the loading is intrusive and there are
some occasions where loading transports you to a new location, which
is very disorientating. For example, on one occasion I was chasing
a thing that wasn't quite dead and the action stopped suddenly,
the loading screen came in, then there was a cut scene and both
myself and my two team mates appeared in a different location with
no sign of the thing. Another time an engineer who had been with
me for a while disappeared completely and no mention of what happened
to him was made in the next part of the game. It's not a big deal,
but it doesn't quite flow as well as it could have done.
The
Thing is a well-crafted, suspenseful and intelligent action adventure
with a good balance of exploration and combat and a story worthy
of carrying on that of the original film. The addition of the thing's
ability to pretend to be human, the trust and fear factor of your
comrades and having a team to command all enhances the gameplay
and makes for a very enjoyable experience. Just remember though,
anyone could be a thing, anyone at all. Even me…
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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