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In 2003, Enter
The Matrix tantalised our taste buds with a foray into the universe
of The Matrix, giving us the opportunity to do all of those
crazy stunts people pulled off in the movies. We ran up walls, we
flew through the air in slow motion and we emptied entire clips
at agents hitting absolutely nothing. It wasn't perfect, after all
it was a movie tie in (which, lets face it, don't have the best
reputation for being great games), but it did wet our appetites
rather effectively for the main course, The Path of Neo.
The
game begins with a choice. Morpheus, in his trademark round sunglasses
and long leather coat offers two hands - in one hand a blue pill,
in the other a red. Take the blue pill and Neo will wake up and
assumedly carry on with his mundane processor job selling minidisks
to mescaline junkies. Choose the red pill, however, and a series
of events begins that we have come to know and love through the
medium of film.
First
off, you're thrown into room that remarkably resembles the lobby
from the first movie, only the walls are bitty and broken down,
some of them replaced by the lines of code that have come to denote
the series. Essentially this is a test of your abilities; within
moments of arriving, enemies begin pouring out of the elevator for
you to engage. As you defeat one wave, another stronger wave approaches,
and so on and so forth until you are defeated. This allows you to
make an informed decision on which difficulty level to choose, innovatively
demonstrating your own skill level. Being the impatient and simple
gamer that I am, I didn't realise that this was the case and began
shouting at the game's developers via my television for creating
a game with no indication of the controls or why I was beating people
up in the lobby. I was of course, very apologetic when I realised
what was happening.
Once
you've decided on a difficulty level, you're treated to a montage
of film clips, not necessarily in order, so it does help if you've
seen the movies before you play this (though it's not strictly necessary).
The beauty of The Path of Neo, is that it's quite literally the
path of Neo, so you start at the very beginning. Remember the office
Neo works at when agents arrive to take him away, with Morpheus
on the phone giving him directions? Well prepare to escape that
office, hopping from desk to desk evading the steely glare of agents
and security officers. This is mostly a tutorial, getting you used
to moving Neo around, hiding behind things, following guards, opening
doors, that kind of thing. The tutorial of the game is very comprehensive,
as Neo has a wide range of movement. He's pretty handy in a fight,
as you would expect from The One (or 'El' as I have affectionately
come to know him) and the hand to hand sections teach you how to
use the various attacks, throws and weapon moves.
Remember
a time way back, we saw an uninitiated Neo sit in a chair while
Zion-born Tank rifled through training disks? Neo gets plugged in,
has a minor spasm and suddenly knows kung fu? Well the first hour
of the game is going through those training simulations and they're
a lot more fancy than whacking a man shaped stick, I can tell you!
Most of the training takes place in feudal Japan and it looks fantastic.
The backdrops are superb, once you get out of the basic cave setting
and find yourself in bamboo forests, at the bottom of picturesque
waterfalls or wandering through snow-covered gardens that look like
they've been plucked straight from Kill Bill. The levels
themselves are strategically designed to introduce you to the various
skills available to Neo, so that when you complete the missions,
you're quite capable of throwing dozens of enemies around in a variety
of brutal and painful ways. There are entire sections dedicated
to the use of non-projectile weapons including axes, poles and the
incredibly cool samurai sword, which are comprehensive but still
fun to play.
Hand
to hand combat is designed around a group fighting structure. Aim
the analogue stick at the nearest enemy to shove/stun them, then
move onto the next enemy. Once you've 'allocated' two or three enemies,
hit the attack button to trigger shattering attacks that take them
all down. There are plenty of animations in there as well, so it
doesn't feel like you're always performing the same attacks over
and over; in fact master of fight scenes Yuen Wo Ping, kung fu guru
of the three movies, helped out with the fight moves for Neo's animations,
so the fighting itself looks quite genuine and sometimes really
nasty! The focus button increases the number of attacks available
to you, as well as increasing the power of the attacks you perform,
but also makes it easier to initiate the attacks because it makes
you faster. Later in the game however, against upgraded agents especially,
you will find yourself furiously hammering the buttons trying to
find an opening in their defence.
Once
you've mastered hand to hand, you move onto projectile weapons -
Guns, lots of guns (oh come on, I had to say it!) This section is
a little disappointing. You're left on a real high from fighting
loads of kung fu pawns with axes and sticks, then learning to use
guns sadly washes most of that away because the targeting system
is pretty abysmal. Once you draw your weapons, you automatically
lock on to the nearest target. You can then cycle through available
targets using the right analogue stick. This sounds simple enough
but the camera flails about wildly while you're trying to do it,
the cycle movement isn't always responsive and when you start taking
advantage of Neo's aerial abilities, the whole thing starts to resemble
a bad hangover.
Using
the focus button slows things down and makes your shots more accurate,
even bringing environmental targets like fire extinguishers into
play, which you can shoot with explosive effect. The only problem
is, if you defeat all of the enemies, the target locks onto the
fire extinguisher and won't let go. This is highly frustrating,
as you have to put your weapons away and get them out again to get
rid of it. All this said, however, the guns do the trick and when
you find yourself being shot at by local cops, your weapons are
quite effective at taking them down. I found myself confronted with
a guard when I burst through a door and it didn't take much effort
to kick him in the air and fire several rounds through his chest
before he hit the ground. Later, however, when the waves of enemies
consist of highly trained special service nutters, armed to the
teeth with some seriously heavy firepower and backed up by agents,
it all becomes a bit trickier. The beauty of it all is that you're
meant to combine the use of guns with the kung fu, so most of the
time you'll be disarming one fella, kicking another in the teeth
and shooting a third in the legs. All in all, very effective and
very satisfying.
The
missions tie in quite cleverly with the events of the movie, including
some 'in between' moments that the movies just didn't have time
to cover, which are looked at in more depth in the game. An interesting
choice near the beginning of the game sees Neo escaping from his
office building. In the movie, Neo of course bottles it and gives
himself in, but the game gives you the opportunity to see what would
have happened if Neo actually grew some genitalia and carried on
up to the roof. The training missions are another example of this,
but they culminate and tie in nicely with the fight against Morpheus
from the film. The section where you're attempting to rescue Morpheus
from the clutches of those dastardly agents is an amusing one, introducing
you to the bullet dodge ability, pitching you against agents and
giving you a go with that mini-gun in the helicopter as Trinity
tries out her new piloting skills. Later there are options of which
level to do and when. Following the final fight with Smith from
the first movie (when Neo gets shot, comes back and realises he's
as hard as Saddam's food tester) there are several minds that need
to be freed and so Neo embarks on several journeys to rescue a librarian,
a kung fu master, a clubber and several others from the unwanted
attention of The Matrix's regulators, before moving on with the
movie plot-line.
Abilities
like bullet dodge are learned through experience or progression
in the game. Neo's progression along this path of learning is represented
by a four level tubular, um, thing, which indicates the types and
levels of abilities learned. Ability points gained during levels
can be spent on certain abilities, making you choose, to an extent,
the type of overall abilities Neo will have in the later levels.
As you level up, your focus meter is increased and new moves become
available.
Graphically
the game seems to be built on the same foundations as Enter The
Matrix, but looks far superior. The main characters such as Morpheus,
Trinity, Smith and of course Neo have translated to the digital
world quite well and the movements and textures all look pretty
good. There are a few moments in close up when these characters
turn from well constructed works of digital artistry to something
out of one of Freddy Kreuger's nightmares (then again, so does Celine
Dion and she managed a career) but these occasions are quite rare,
so it's not enough to ruin your perception. The environments look
very cool and you can tell that Shiny have worked closely with the
Wachowskis, because the 'movie moments' look like they've been plucked
right from the big screen. Shiny has somehow managed to reunite
most of the cast for the voiceover work as well, which gives the
whole thing much more credibility. Lawrence Fishburne puts in a
lot of legwork, as he talks you through most of the actions you
need to execute and learn as you progress through the early levels.
The gaps that are left have been filled in by voices that sound
enough like the original characters to not make you wince.
The
Path of Neo is a game that most Matrix fans have been waiting to
play. The prospect of playing the physics defying 'numero uno' in
a video game will have no doubt ignited the imaginations of many
who have aspirations of flying over cities, punching through walls
and fighting hundreds of Smiths. The Path of Neo does most of that,
yet still seems a little restricted; you never really break away
from the 'only human' barriers that were holding Neo back before
his enlightenment and the sensation of being Neo never really presents
itself. Play through on Easy and you will feel like a god, because
everybody's so easy to beat up, but you're missing out on hordes
of enemies to plough your way through. Saying that, the hand to
hand fighting does feel pretty solid and the animations of Neo's
gravity defying fighting style look the business. The guns feel
unwieldy and don't always do what you tell them, but that doesn't
matter because you're Neo and you can stop bullets, run up walls
and beat up several armed men at once with only one leg. The highlight
of the game for me, which I expect will be the case for many, is
the Smith fight (from Reloaded), which is simply awesome, and, yes,
you can throw a stick about like nobody's business and, yes, it
is all kinds of fun.
There's
plenty of content in The Matrix: The Path of Neo to keep Matrix
fans happy for quite a while. It's a nice compliment to the movies,
cutting together images from all three films and The Animatrix
to make up the montages between levels, so it's a very complete
story. The in-game sections themselves tie in well with the set
pieces from the films and all of the most memorable moments are
included (there's even a very special alternate ending devised by
the Wachowskis, which isn't worth buying the game for but does make
you go 'hmmm, interesting'). The levels add further dimension to
the film, depicting Neo's journey in detail that the movies never
could have gone into and also help you to understand the films and
the overall plot of The Matrix much, much better. Neo fights
like a God in chains and you will enjoy throwing people around and
belting them with sticks for a long time, though only major fans
will realistically play the whole way through more than once. All
in all, this isn't the all encompassing Matrix game of God that
we were hoping it would be, but it's not disappointing and it doesn't
have you driving a car through the sewers being told to follow that
plane, that plane, follow that plane (anyone who played that level
in Enter The Matrix will join me in wishing it to the hell of a
thousand viruses). It looks good, it sounds good, it's fun to play,
it's challenging enough but not frustrating and if you're a fan
of The Matrix you'll love it.
Reviewed by Jim Powell for AceGamez (All Rights Reserved).
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