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Resident
Evil might have monopolised the zombie-slaughtering market, but
Sega's The House of the Dead games offer more disgusting zombies,
non-stop violence, gore, blood and grotesque effects than anything
else. And The House of the Dead III carries on this fine tradition
with great style.
The
story, which is entirely superfluous, is set in 2019 and original
zombie hunter Thomas Rogan has gone missing. Two weeks after Thomas's
disappearance, his daughter Lisa and his old partner, known only
as G (no he's not dressed in black!) arrive at the research facility
where they believe Thomas must be. They quickly discover that they're
on the right path, as a horde of zombies greets them at the front
gate.
This
is your standard light gun fare in that the action is "on rails,"
meaning that you do not control your character's movement; all you
have to do is shoot everything that moves (and a few things that
don't). It's a first person perspective, so as Lisa and G run through
the various parts of the research facility, you must shoot all of
the zombies, mutants and disgusting abominations that attack you
and you must kill them before they can reach you. Quick reactions
and accuracy are the two most important factors here, as there are
plenty of occasions where you will have only a split second to react
and shoot before an enemy strikes you.
The
graphics are very good, although I'm not convinced that they are
pushing the Xbox to the limit and I think they could have been even
better. Nevertheless they are very impressive and detailed, with
a wide range of zombies to kill, rendered with rich textures, smooth
animation and most importantly accurate damage modelling. By this
I mean that if you shoot a zombie in the leg, its leg literally
explodes and it falls to the ground (it will attempt to get up and
reach you until you've killed it though, so watch out!) If you shoot
it in the head or chest, a big hole opens up and blood spurts out,
or in some cases the head will explode altogether and the headless
corpse still advances, attempting to strike you. One of the most
grotesque enemies is the big, fat zombie - you can blow a big hole
clean through its fat belly and it will still keep coming! Rather
than dead zombies just disappearing, their bodies explode in a splurge
of blood and slime - lovely!
However,
the game does fall down a little bit with its setting. The background
and backdrops are nothing special and they are all industrial, leading
you through factory areas, corridors, a bio-lab that has been overrun
by plant life and a high-tech laboratory. But the scenery is dull,
grey and lacking in colour and imagination throughout. I guess it's
not really that big a deal, but a story that was set over several
locations, taking you through a forest at night, a zombified town
or other outdoor locations would have been much more interesting
and might have provided some more atmosphere. Still, as it is the
game does suck you in and becomes very intense as you focus completely
and stay ready to react at a moment's notice.
There
is a great range of enemies to kill, each with different tactics,
including regular zombies, zombies with knives and axes and muscular
zombies that throw barrels and other objects at you or swipe at
you with big steel girders. There are bats, vultures, leeches, insects,
zombies that crawl along the ceilings, plant zombies that barely
look humanoid, legless zombies that crawl at you using their arms,
ninja zombies that leap around the room at high speed, marine zombies
that can move super-fast and many more. This variety helps keep
things interesting. All of the death and destruction is accompanied
by the appropriate sound effects, although they don't really enhance
the action as much as they could and the music is good enough but
does not stand out particularly either.
The
weapon you are brandishing is a very powerful automatic shotgun,
with 6 rounds per reload. It's a hefty weapon, but it's also a shame
that there aren't other bonus weapons to discover during the game
(at least if there are, I didn't find any). There are other bonuses
to find by shooting barrels, crates and other containers, such as
extra lives, coins, frogs and other things that when shot give you
extra points. There are also various points in the game where you
must rescue your partner by shooting oncoming zombies before they
can attack - succeed at this and you get an extra life.
Although
this is a light gun game, a light gun is not essential. The left
thumbstick is very responsive in moving the target around the screen
(and because you are not using a light gun the target stays on the
screen at all times). This system works fine, although it is pretty
tough on the faster moving baddies, especially some of the bosses.
However, what makes up for the lack of aiming speed you can only
get with a gun is being able to use a rapid-fire system. Because
both the right trigger and the A button fire your gun, you can press
them both very quickly alternatively for super-fast firing. This
means you can dispatch the enemies more quickly than using a single
trigger on a gun and evens things out. The left trigger reloads,
but this happens automatically anyway when you run out of ammo.
If
you do decide to invest in a light gun then the game is greatly
enhanced. The very action of aiming a gun at the screen and firing
it invokes an extra intensity and really gets the adrenaline going
when you are low on lives and concentrating very hard, reacting
instantly to the appearance of every zombie. I used the Madcatz
Blaster, which although it is the most disgusting looking gun I've
ever seen (and is scarier than most of the zombies in the game!!)
is comfortable and very effective to use. Because this game will
probably be over quite quickly, you might feel a bit short-changed
by the combined cost of the game and a light gun, so only buy one
if you intend to buy more light gun games in the future.
There
are two main game modes; Survival, which is the main mode, and Time
Attack where you play through the game as a timer counts down to
zero, with kills giving you added seconds and the more efficient
you are at killing the more seconds you get. This mode is incredibly
tough and only the most talented players will manage to make it
beyond Chapter 2 without running out of time. The format of the
game is such that you are given a choice of two routes through Chapter
1, then you can choose the order in which you tackle Chapters 2,
3 and 4, with each having two different routes as well. This adds
to the variety and prevents you from having to repeat exactly the
same levels over and over again as you work your way through the
game. Each chapter also has a boss to defeat, although these bosses
are not particularly interesting (with the exception of the giant
plant) and are lacking in imagination a little.
The
problem is, Chapter 5 is the final level and although the end of
game baddy is really tough, it doesn't really fit in with the rest
of the game. With only 5 levels and under an hour to complete the
game once you know what you're doing, it is simply too short. Although
a game like this is always going to be repetitive in nature, more
could have been done to vary the locations. Also, a decent storyline
would have helped to keep your interest too. However, the storyline
is about as clichéd as I have ever seen and the dialogue, whilst
acted well, is some of the most awful, cringe-inducing pap I've
ever had the misfortune to listen to. Thankfully you can skip the
cut scenes, which you will certainly want to do after watching them
once.
In
balance, the game is quite tough and unless you turn the lives and
credits up to maximum it will take you quite a few attempts to complete
it in Normal mode, let alone the very tough Hard mode. You also
get rankings at the end of each level, dependent upon the efficiency
of killing zombies, score, bonuses found and number of hits taken
and getting the elusive special ranking in each level will also
take a lot of time. And in short bursts, slaughtering zombies simply
never loses its appeal! The two-player mode also adds an extra dimension
to the game and increases the interest when you and a friend team
up against the barrage of mutated freaks. Finally, the inclusion
of a preview of The House of the Dead movie and the entire game
of The House of the Dead II (unlocked once you win the game) also
adds to the lifespan and makes this much better value with two games
in one.
The
House of the Dead III is a classic zombie shooter and a great chapter
in Sega's popular series. With excellent, super gory graphics and
non-stop action, this is high-paced blasting at its best. The game
is quite short and the locations are lacking in variety meaning
that for some the appeal will not last for very long. Whilst it
does though, it's exciting, mutant blasting mania all the way!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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