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We all know about the checkered past of movie licensed videogames,
but as the two forms of entertainment merge closer and closer with
one another, games based on movies (and other licenses) have finally
started to come around as viable sources of quality gaming. Further
exemplifying that fact is EA Redwood Shores' impressive videogame
interpretation of the classic film (and book), The Godfather.
While The Godfather borrows liberally from the Grand
Theft Auto mold of open-world, sandbox gameplay, it does so
in a way that doesn't feel like a cheap knockoff, by impressively
putting the renowned license into action and tying it all together
with solid gameplay mechanics and a wealth of content that stands
out on its own as a thoroughly entertaining gaming experience.
As
you'd expect, the game follows the plot of the film fairly closely,
including all of the timeless scenes that fans will instantly recognize
thanks to EA's painstakingly authentic cut scene work, including
scenes such as the horse head in the bed and Sonny being ambushed
and pumped full of lead at the tollbooth. Instead of playing through
these classic scenes as one of the lead characters, though, you
witness these events from the film in the role of an up-and-coming
enforcer for the Corleone family, who has goals to ascend through
the family ranks all the way up to Don status.
The
movie plot is actually more of a backdrop to the game, which is
both good and bad - good in that it expands on the license instead
of simply repeating it, but bad because the storyline of the game
doesn't always feel like it is as well emphasized as it should've
been. It takes around eight to ten hours to get through all of the
story missions, and after that there isn't anything plot-related
to back up the rest of the game's twenty or so additional hours
of completing all side missions and finding all bonus collectibles.
This won't bother casual fans of the film, or gamers looking at
this title simply as something fun to sink hours of their free time
into, but the most diehard Godfather aficionados expecting to see
the epic narrative of the film recreated in its exact form down
to the very last detail may feel a bit disappointed with some of
the liberties taken in the adaptation process.
Before
beginning your stint in the Corleone family, you first must create
a character to take up the ranks, and with EA's MobFace tool you
can create your own personalized mobster in extensive detail. Similar
in execution as EA's GameFace technology, The Godfather's MobFace
is packed with a miraculously in-depth set of character creation
tools and settings. Everything can be tweaked and adjusted to your
liking. Basic settings like skin and eye color, hairstyle, facial
hair and body size are present; however, the system goes so much
more in depth than that with sliders for adjusting the shape, size
and angle for every facial feature there is, such as the forehead,
eyes, brow, cheeks, ears, nose, mouth, lips, chin and jaw. You can
even add blemishes like moles and scars if you want. Better yet,
many of the facial feature settings start with a basic selection
of sliders for minor tweaking, yet also feature advanced options
at the touch of a button that allow for further adjustment of every
little detail. After a character has been created in terms of body
and facial features, you can then purchase and outfit your mobster
with period apparel, like shirts, coats, vests, pants, hats, shoes
and glasses. I wouldn't go as far as saying MobFace is as robust
as GameFace, but it's pretty damn close. If you're prone to the
addiction of character creation options, you'll be in heaven here;
you can easily spend an hour or two in the creation process alone.
Once
you've created your personalized Corleone mobster, you're tossed
into a living, breathing recreation of 1940s New York. You'll soon
be running and driving around the massive city, much like the GTA
games, pulling off jobs, hijacking cars, outracing the cops, killing
innocent people (if you want) and engaging in a variety of other
activities. The story missions have you playing out major events
from the movie, and these are quite linear, but the bulk of the
gameplay revolves around you freelancing around the city in the
name of the Corleone family, extorting businesses, taking over illegal
rackets and warehouses, robbing banks, engaging in mob wars and
performing hits on contracted targets, all to earn respect, as well
as the almighty dollar. Negotiating with lowly shop owners, either
via diplomacy or roughing up them and their shop, and taking over
rackets, such as gambling rings, brothels, counterfeiting operations
and weapons dealers, nets you a weekly income that can be used to
bribe cops to look away and FBI agents to stop mob wars, or to buy
weapon upgrades and new clothing.
More
important than any dollar amount in the world of The Godfather is
respect, however; you can't make it in this gritty life without
it. Every action, job and mission you engage in boosts your respect
level, and as it increases you gain skill points to upgrade your
character, much like an RPG. Points can be put towards skills in
fighting, shooting, health, speed and street smarts, and as each
of these attributes increases, your mobster gains new benefits and
abilities. Also in an RPG-lite manner, your mobster rises in rank
as you progress, going from Outsider, Associate, Soldier, Capo and
Underboss to the Don, and eventually Don of NYC (at 100% game completion).
None of these ranks have any direct impact on how your character
evolves in a physical sense, but it's still nice to know you are
always progressing based on your actions.
In
The Godfather, NYC is separated into five main areas run by the
five major families. As a member of the Corleone family, your turf
rests in Little Italy. The Tattaglia family runs Brooklyn, the Cuneo
family takes up shop in Hell's Kitchen, the Stracci family rests
in New Jersey and the Brazini family resides in Midtown, and throughout
the game you're at constant war with these other families for citywide
domination. By striking a specific family's turf, your Vendetta
level rises, and once your attacks reach the breaking point then
the Vendetta level caps out and a full on mob war begins between
the Corleones and whichever other family you've been targeting.
Once a mob war has been started, a time limit for the war is posted
and you and any other Corleone member entering the opposing family's
territory will be open game for an all-out assault, so be careful.
To end the war you must destroy one of the opposition's major installations
or find an FBI agent to bribe - but if you don't do either before
the time limit expires, you will lose the war and your operation
and businesses will take a serious hit.
As
far as actual gameplay mechanics go, The Godfather plays similarly
to other third-person action games of this type, with a few interesting
twists and tweaks to spice things up. Melee combat has received
the most unique touching up, thanks to what EA calls BlackHand control.
In what seems like paying homage to the Fight
Night series, melee actions are tied to the analog sticks, not
the face or shoulder buttons. After locking onto a target, the right
analog stick becomes your fists, and by pushing the analog stick
in different angles you perform different types of punches. For
example, pushing the stick forward performs quick punches, while
pulling back on the stick before pushing forward winds the punch
up for a much stronger blow. Going even deeper, you can grab targets
while locking onto them and bash their head into a desk, slam them
into a wall, toss them over a ledge, execute them with a stranglehold
or crack of the neck, or simply throw them onto the ground. It's
a very slick system of melee mechanics and it handles remarkably
well, so don't go worrying that this is some sort of crummy analog
fighting system like that found in Death
by Degrees or anything like that.
Shooting
is an important aspect of the gameplay as well, and its mechanics
are handled equally as wonderfully - well, for the most part. The
shooting portions emphasize the use of cover and a typical lock-on
targeting system to get the job done, and generally speaking the
gun battles in The Godfather are quite intense and challenging.
The lock-on system can have some issues when attempting to take
out a handful of goons amidst a crowd of innocent bystanders, but
overall the system works well, and when it doesn't you can switch
into manual targeting to pinpoint your aim with precision. Enemy
AI also has its spotty moments, but again, nine times out of ten
you're dealing with tough enemies that know how to use cover to
make your aim of taking them out much more difficult. Really, the
only thing I continually found myself hassling with was the inventory
system; pressing left and right on the d-pad cycles through your
stock of weapons, ranging from pistols, shotguns and Tommy Guns
to dynamite, Molotov cocktails and baseball bats, with down and
up keyed to brandishing and concealing the selected weapon respectively.
The problem here is that in the middle of a heated battle or immediately
after leaving a vehicle, cycling through the inventory can be somewhat
sluggish, which can cause aggravating deaths when enemies start
swarming your position and you need to pull out or change weapons
in a hurry.
Another
bothersome element, for me anyway, is the travel. While the driving
mechanics and controls are fine, there are only a few different
car models in the entire game, and although the game world is gigantic,
it always seems like you are traveling back and forth between the
same handful of locations. And since the playing area is so large,
traveling from point to point can take a few minutes, which makes
the frequent backtracking become tedious after a while. Speaking
of recycled models, the interior level designs leave a lot to be
desired; buildings are separated into categories, such as warehouses,
shops, banks, hotels, family compounds and so on, and while each
building type is unique from the next, every building in the same
category is exactly the same. This means that every single warehouse
you enter is exactly the same as the next, and that trend continues
down the line. Essentially, once you've memorized a building layout
you know what to expect from there on out, and so certain portions
of the game can grow fairly predictable. I'm sure EA had to recycle
these interiors as much as possible due to the streaming gameplay
engine (there are no load times during gameplay whatsoever), but
come on, at least change the layouts up a little.
Fortunately,
the open-ended nature of the game world didn't affect the quality
of the graphical capabilities, as The Godfather is a fine looking
game for its genre. The environmental geometry is a touch on the
rudimentary side and some of the character animations are a bit
stiff; however, the characters themselves look stunning, especially
those created using the likenesses of the actors from the film,
and 1940s New York is rendered with tremendous authenticity to the
time period and source material. The game also boasts a solid draw
distance and cool special effects, such as papers blowing along
the city streets, steam spewing up through manhole covers and layers
of cigar smoke fogging up indoor settings. The audio is also handled
quite well, headed by vocal performances from many of the major
actors from the film, including James Caan, Robert Duvall, Abe Vigoda
and Marlon Brando himself. The musical score is taken straight from
the movie, but although it sounds great and lends the needed authenticity
to the source, the main theme and only a few other tracks are repeated
far too often.
One
final topic I haven't touched on enough is the expansive content
and high replayability. Yes, the main collection of twenty-plus
story missions last roughly ten hours, but after that you'll be
spending at least two or three times as many hours striving for
100% game completion and the ultimate ascension to Don of NYC. The
Godfather is loaded with side missions and collectibles: 100 safes
to crack, 24 safe houses to purchase (they act as save points mainly),
22 execution styles to perform, 100 film reels to find (which unlock
clips from the movie), 20 contract hits to cash in on, 6 bank heists
to pull off, additional weapon upgrades to buy at Black Market dealers
and countless businesses to extort, rackets to take over and apparel
items to buy - I think you get the picture. Even better, if you
spend the extra ten bucks to pick up the special limited edition
version, you'll get more than your money's worth out of the included
bonus DVD that features strategy insights on the gameplay, behind-the-scenes
interviews and voiceover sessions with James Caan and Robert Duvall,
"Making of the Game" videos, concept art and other features fans
of The Godfather will not want to be without.
The
Godfather does base a lot of what it has to offer on the GTA formula,
and because of that there really isn't anything incredibly new or
innovative here that'll wow you out of your seat. However, in its
use of the Godfather license, and its subsequent introduction of
stylized touches and gameplay mechanics, this doesn't come across
as a blatant GTA rip-off, like so many other big-named copycat franchises
continue to do. The Godfather is no imitator, but instead a completely
successful expansion upon the genre that Rockstar built, and for
that EA certainly deserves a lot of credit. I'll admit, I had been
exceedingly worried about how the game would turn out leading up
to its release, but now that it has finally arrived we can all sit
back and enjoy the satisfying gameplay experience that it delivers.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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