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The Chronicles Of Riddick: Escape From Butcher Bay is a very intriguing
title, not because it is based on a Vin Diesel action movie, but
because it doesn't completely and absolutely suck. In fact, it's
not just the best movie-licensed game ever, but one of the best
single player first person shooter adventures ever.
The
story isn't a game version of the film, either. Like 2003's 'Enter
The Matrix', Escape From Butcher Bay tells a part of one giant story
that the movies (Pitch Black, The Chronicles of Riddick) tell. While
I'm not very familiar with Pitch Black, fans will definitely appreciate
connections made here and the new things revealed. From the start
you're sent into a high-security prison called Butcher Bay, and,
of course, you don't want to be here so it's up to you to find a
way out. Riddick not only has Vin's likeness, but also has his voice,
which is done surprisingly well (and a lot better than many leading
characters in games today). However, apparently that's not all he
does well, as he himself played a big role in the development of
this title, and the result is very, very good. So good in fact that
I haven't been this impressed with FPS innovation since the granddaddy
of all console shooters, Halo.
Whilst
I think the shooting could sometimes feel better (more rumbling
in the controller and a little more pull back of the guns when they're
fired would be nice), the melee attacks are possibly the best ever
in a shooting game due to the satisfying and often bloody results.
Not only do you swing at your enemies with a variety of punches,
clubs and shivs, but you also can link attacks together for simple
combo attacks and even reverse enemy strikes. An example is an enemy
guard who can swing his gun at you and with careful timing you can
push the gun back up at his own face as he pulls the trigger. This
is the best and quickest way to take down a guard when you're unarmed.
Every melee weapon has its own stealth attacks and counter moves
as well, making it one of the best parts of the game and often more
fun than using the guns.
Continuing
the innovation is the nearly non-existent heads-up display (HUD).
All that's on the screen is a couple of small blocks that represent
health. Ammo is displayed on the guns themselves and your aiming
reticule is the laser dot from you gun. This game is also not split
up into levels; instead it's basically one big (although short)
adventure with checkpoints here and there so you can come back later.
Lastly, you won't find any ladder gliding in this game. When you
tell Riddick to do something such as climb a ladder, or shimmy across
a wall, the game will go into third person view instead of simply
having your character glide across a ladder or object like in other
FPS games like Return to Castle Wolfenstein.
Oh
yeah, and dare I say that the graphics are possibly the best the
Xbox has seen in a shooting game? If they're not then they must
be a very close runner up. Whilst some televisions may show some
jagged edges, it's only a slight problem when you look at the awesome
textures and character models. Not only that but it also runs very
smoothly at all times. Finally, when you look down you'll actually
see the rest of Riddick's body, something other first person games
lack as well (even the big name games). Unfortunately Riddick's
shadow does not match the shape of things around him and often looks
very out of place and unfinished.
The
lighting effects here are absolutely superb, especially when using
your eyeshine (if you're not familiar with this, I'll let you discover
the beauty of it for yourself when you play) or when crouching down;
when crouched you enter stealth mode and if the screen is tinted
blue then that means you're out of view from anybody and anything;
be careful though, as this can quickly change. Worth mentioning
is the fact that any light you see can be shot out, leaving you
in pitch black (the way Riddick likes it).
Sound
wise The Chronicles of Riddick is very strong but I suppose it could
be a little better. While the music is not very memorable (when
it is there), the voice acting is superb, although many characters
will repeat themselves when you confront them multiple times in
a row. I was very impressed however by the fact that each and every
non-playable character (NPC) has their own personality, goals and
conflicts. When exploring the areas behind the futuristic prison
walls you'll encounter a variety of characters, none of which are
the same.
As
great as Riddick is, there are a number of problems. Firstly and
most obviously is the game's length and lack of multiplayer. The
game tops out at around 10 hours without doing the side quests and
not only is it short but it's also not very difficult. No multiplayer
whatsoever hurts the replay value big time as well. With a great
engine and outstanding melee attacks, Riddick Online would have
been an absolute blast. Next there is a lack of weapon variety but
in its defence it just wouldn't make sense to have a sniper rifle
here. All of the guns you do have fit perfectly into the game's
worlds and most of them must be taken from enemies, such as the
awesome mini-gun that has to be detached from a giant robot arm
before you can use it (which means you have to kill it first).
Whilst
you venture to various locations within the prison throughout the
game, the environments are always very similar, unfortunately. Luckily
they are all done well and the levels are laid out reasonably good,
despite being very linear at times.
Lastly,
while at times the enemy AI can be very impressive, other times
it seems like it doesn't even exist. At one point I was trying to
take down an armed guard with my fists and can remember saying to
myself that I was impressed with how the enemy would back away as
he fired at me, making sure I couldn't attack him while he reloaded.
Then I watched as he backed right off of a cliff and fell to his
death. Right before this happened, I clearly remember jumping out
of a shaft to land behind an enemy and then breaking his neck quickly
(and I did it so I would be heard instead of the quiet way). His
partner heard this, I know he did because he turned around and looked
at me as I killed his friend. Then, after his friend was dead, he
turned back around like none of this happened, then turned around
again only to bend over and tie his shoe (I think he was actually
looking at his friend's body, but I swear it looked like he was
making sure his boots were securely tightened) at which point I
broke his neck as well.
So,
like I said, sometimes the enemies are smart and sometimes they're
complete idiots. You can drag bodies so other enemies don't find
them but I've never had a use for this except to drag a body off
a ledge for kicks. I found myself killing every guard I came across
anyway, so hiding bodies would have been pointless.
If
you're looking a next-generation single player first person shooter
with excellent presentation, great graphics and very, very enjoyable
gameplay (and don't mind the complete lack of any multiplayer) than
this game is for you. Though the game is relatively short and can
be beaten quickly, it does have collectables and some side-quests
but picky buyers will want to just rent this one. Don't let Riddick's
flaws stop you though, even if you're just renting it, this game
is a must play.
From
the emotional and very cinematic introduction to the incredibly
intense and suspenseful ending, The Chronicles Of Riddick: Escape
From Butcher Bay has come out of nowhere and proved that movie-licensed
games can not only be good, but revolutionary. The only thing holding
this game back from a perfect score of 10 is the combination of
its short length and the lack of any sort of multiplayer mode. Considering
how much fun it would have been, its omission is a crime almost
greater than those Riddick is guilty of.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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