|
Having played and thoroughly enjoyed Tenchu: Stealth Assassins on
the PSone, I waited with baited breath, like an assassin lurking
in the darkness, for the Xbox sequel. Ducking from shadow to shadow
I made my way to the nearest game store with my cash, mindful that
my bank manager or She Who Must Be Obeyed didn't spot me. Sliding
silently along the racks of wannabe stealth and action games, I
sighted my prize, only to find another customer watching it with
half an eye whilst perusing the pre-owned shelves. Distracting him
with a bird whistle I ducked under his gaze, quickly whipped the
game from the rack and to the desk, made my purchase and like a
flash did a double backflip out the entrance. As I left I could
hear the cry of "Ninja!" dying quietly on my foe's lips, as he realised
that the title had eluded him, stolen from his grasp by a split
second of inattentiveness. He should be grateful that he escaped
with this life…
In
case you haven't gathered already, Tenchu: Return From Darkness
is the first Tenchu title to hit the Xbox and is a stealth game
based around ninjas in 16th century Japan. Your master is Lord Gohda,
who has called on you to thwart a cruel and mysterious warlord called
Tenrai from taking over Gohda's domain. However, Tenrai has amassed
a huge army of ninjas and other lords of darkness, so your task
will not be an easy one. Your only chance lies with your ability
to blend into the shadows, as if invisible, and take out your enemies
as silently and as quickly as possible.
The
gameplay sits somewhere between the stealth of Splinter Cell, the
action of a beat 'em up like Soulcalibur and the exploration aspect
of a game like Tomb Raider, but with no real puzzles to speak of.
This third person fusion of styles really set the game apart in
its first incarnation on the original PlayStation. It still works
remarkably well in the present climate of gaming innovation, even
though the formula doesn't seem to have been altered drastically.
The action takes place in various landscapes, around which wander
a whole host of bad 'uns, be they guards, ninjas, samurai or even
the undead. The idea is to complete the objectives given at the
start without being spotted and take down the adversaries you encounter
along the way as quickly and efficiently as possible. The objectives
can include finding keys, assassinating certain characters, destroying
religious artefacts or protecting your Master from invading dark
ninjas.
To
help you along the way there are a variety of ninja style goodies
you can employ. First and foremost are your weapons, which vary
depending on the character you choose from the outset. Rikimarua,
a strong male character favours the razor sharp lzayoi sword, whilst
the smaller and more acrobatic female lead Ayame likes nothing better
than dicing her opponents with two equally deadly long daggers.
These are employed primarily for sneaking up on the bad guys and
slicing them up in a variety of gruesome but extremely satisfying
ways, depending on your distance from them, the angle of your attack
and how quickly you surprise them. They are also used when you're
spotted and aren't able to get away quickly enough, although this
form of combat isn't as fun, being a bit of a single button masher
to really get out of trouble.
However,
another item that'll be with you regardless of the level you're
exploring is your grappling hook. With this you can quickly shin
up the side of buildings or cross chasms and pits. You're pulled
along by a spring-loaded action very quickly and it can whip you
out of the line of sight of someone who is about to turn and spot
you, or an attacker who is intent on hacking you to bits. Other
items you earn as you complete each level are awarded as a result
of exploration, not using many special items in the previous level
and the status awarded at the end of each escapade. Earning the
title of Grandmaster bags you the greatest goodies, including poisoned
rice cakes, sticky bombs, invisibility draughts, throwing stars
and smoke bombs. Sometimes these are essential for completing an
area, so it's a good idea to retry the earlier levels until you've
perfected your silent kills and been spotted as little as possible.
It's hard earning Grandmaster status even on the easy setting!
As
the guards follow set patrols patience is the key, as you sit atop
huts and houses spying their circuit. It's a good idea to see if
they interact with or cross paths with other enemies, as there's
nothing worse than thinking you've completed the most spectacular
silent kill only to find another guy stroll round the corner, spot
you, blow his whistle to attract other guards and then swing at
you with his spear. Not only does this spoil your rating at the
end, it's also another silent strike you've missed out on. Completing
about twelve of these within one level often earns a power-up, which
can include new combo moves, ninja sight (the ability to zoom in
on distant objects) and even the ability to grip onto the ceiling.
Also, exploration is encouraged as each level hides a number of
secrets. Besides the special items you can uncover, you often find
there is more than one route to your objective. Even when playing
the earlier levels just for the hell of it I discovered new and
interesting ways to get past the guards, be it by an overhead route,
a newly discovered passage or even playing with one of three different
guard layouts per landscape. This originality, constant striving
for the highest status and feeling of freedom in choosing your favourite
way through really makes this title immense fun, and compulsively
playable.
Tenchu
is let down a little by the graphics unfortunately. While the game
does well from not altering its original formula, I would have thought
it should really have improved on its look, which really doesn't
make the most of the Xbox's capabilities. Having said that it isn't
ugly by any stretch of the imagination. The character animations
are very well crafted and the lighting effects as you move through
a variety of different light sources are great. However, a bit more
effort could have been put into individualising the guards, archers
and ninjas; it really feels like you are killing a constant stream
of clones over and over again. There is more variety as you progress
through the levels but not much. I must mention the superb undead
legion in the Cemetery level though - the way they stagger around
with swords still cleaving their skulls, pierced with arrows and
their heads lolling around their shoulders from clearly broken necks
is not just well done but positively creepy.
Some
of the landscapes are beautiful but they aren't without their problems
either. For example, I was wowed by the beautiful orange paper walls
of Lord Gohda's castle, which looked to have been carefully embroidered
with stunning oriental designs. The lighting effects cast an orange
glow on enemies and your character too, really adding atmosphere
to the game. However, a few steps towards a window reveals a moat
filled with what looks like slowly pouring cement and a sky where
the clouds and stars are broken up with a giant dark triangle where
the overhead mapping seems to have gone a bit askew. However, the
environment within which you work suits the gameplay well, being
full of lovely walls to slide along as you peek round corners, platforms
to whiz up to using your grappling hook, roofs to creep silently
along and various assorted boxes, bushes and shadows within which
you can conceal yourself.
The
game really shines thanks to the audio treats that come your way.
The emphasis certainly is on tension; first of all you have the
footfalls of approaching guards and the thud-thud of a heart surely
pumped full of adrenalin. However, pull off your moves correctly
and during the rather gruesome cut-scenes you'll be treated to a
whoosh of arterial spray and a distinct splattering sound of a large
volume of blood hitting the walls, floor and surrounding decorations.
Other noises that aid the feel of the game are the chatter of guards
as they meet and greet each other on patrol, again becoming more
distinct as you creep up on them. Cries of "Ninja!!" or "Huh? Who
are you?" mean you've been spotted and it's time for a sharp exit.
Added
to this is a fantastic soundtrack that sounds like it should be
authentic period Japanese music but is aided by 21st century sound
technology. This varies from situation to situation, be it taking
someone down stealthily, going head to head once spotted and at
the various boss stages throughout each level. The music radically
alters during each level too, from the traditional style of the
first few levels to the almost insanely nerve-racking tinkling and
plunking of strings during the Cemetary stage. As if sneaking past
some extremely deadly and gruesome undead isn't bad enough, your
nerves are strung taught by the nature of the discordant melody
to the point of nervous exhaustion. It's great stuff!
If
you're not happy completing it on your own, a great new feature
is playing the levels co-operatively with a friend. The game lends
itself well to this idea, particularly as there is more than one
way to get through a level. The split-screen makes you squint from
time to time and detracts from the suspense on occasion, but the
friendly rivalry as you try to outdo each other on spectacular stealth
kills is fun. Also, the game is Xbox Live enabled and allows a deathmatch
game as well as the co-operative play. The advantage of this is
that you can team up with another ninja, yet retain the full screen
benefits. Once the main single player game is done and dusted (and
this will take quite a bit of time) there is still plenty of fun
to be had with these thoughtful and extremely welcome extras.
Although
Tenchu: Return From Darkness isn't as graphically stunning as other
recent Xbox titles, it more than makes up for it with the gameplay
and to a lesser extent in the sound. For fans of martial arts, the
whole ninja myth and ethos and those of a sadistic bent, you really
can't ignore this game - it was designed by people that obviously
know and love those cheesy oriental assassin movies of the seventies
and eighties. Even those gamers not really interested in the stealth
and action titles that abound at the moment should have a look at
this; it's a tried and tested classic formula improved for Xbox
that will have you slinking back in the quiet of the night for one
more attempt at that perfect decapitation.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
|