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The concept for Stubbs The Zombie: Rebel Without A Pulse is total
genius - and really, it's amazing someone didn't think of it sooner!
Turning the survival horror genre on its head, you play a lone zombie,
setting out on a mission to kill every last person in Punchbowl
City, with all the means at your disposal. Comparisons with one
of the few other truly anti-hero games, Destroy
All Humans, are warranted - but sadly if you do that, you'll
find Stubbs coming up short on pretty much every count.
Andrew
Monday is a child prodigy and billionaire who's just created Punchbowl
- the city of the future. It's the Fifties, and rather than going
for traditional American towns, Wideload (the developers of Stubbs,
headed by a former member of Bungie) have plumped for a stylised
idea of what people living in the Fifties thought cities of the
future would be like. So we've got immaculate streets, beautifully
kept grounds, hovercars and robot servants for everything - using
the telephone, filling up at the gas station, cleaning, repair work
and every other menial task you can think of, all with subtle attention
to detail in design that really does capture the era perfectly.
Throw in the pseudo cartoon look, plus the fact that the whole game,
not just the cut scenes, is displayed in a slightly grainy old film
style, and you've got something that is visually unique.
Unfortunately,
the storyline isn't well conceived and it's not until before the
final boss battle right at the end of the game that the true reason
behind Stubbs' rampage is revealed. It starts off promisingly enough,
with a traditionally voiced film introducing the city, but then,
without any explanation, Stubbs bursts out of the ground between
a happy couple sitting on the grass. There isn't really any plot
to speak of throughout, with cut scenes few and far between and
the jump between different locations is jarring and often totally
nonsensical. Still, not every game needs a great story to keep your
interest, but because this is running on the Halo
engine, and because that game had (in my humble opinion) one of
the greatest game stories ever, expectations are high.
Anyway,
a Guidebot introduces herself, clearly unable to differentiate between
the living and the living dead. The first level is a slow moving
tutorial that teaches you the basics of being a zombie - namely
shambling around attacking people and eating their brains! When
you bite into the head of that first unsuspecting victim, blood
sprays high into the air and splatters onto the grass, while bits
of brain matter are scattered all around - the gore factor is very
high and despite the deliberately comical style, this is not a game
for kids, or indeed for the faint-hearted. It's kind of like the
classic Peter Jackson movie Braindead - at the beginning the gore
is shocking, but by the end you're totally desensitised to zombie
gore and violence.
A
couple of cops turn up and insist that you get into their car, turning
their backs and waiting for you to place yourself co-operatively
inside, introducing the concept of stealth kills, in that if you
attack from behind, you don't need to beat up your victim and can
go straight for the grey matter. Then the first of four special
attacks is introduced - paralysing flatulence! Stubbs is a bit gassy
and when your gas attack bar is filled, you can unleash a big cloud
that causes nearby victims to gag and choke, thus allowing you to
kill them without a struggle. By the time you've killed half a dozen
people, you'll have noticed that your victims, whether you beat
them to death or munch on their sweet, juicy brains, revive within
a matter of seconds, their skin turning green, standing up to become
zombies themselves. Infected by the power of the undead, they join
your ranks and you can build up quite a horde to keep you company
in some levels.
Sadly,
like many parts of the game, your undead army isn't half as cool
as it could have been. The zombies aren't intelligent (which I suppose
is a given) so they either wander around moaning, or head in the
direction of the nearest humans to satiate their craving for brains.
You have two ways of controlling them - you can shove them in any
direction and watch them stumble away from you, or you can whistle
to summon the group over in your direction. However, the number
of zombies that follow you inexplicably changes throughout the game;
at first it seemed to be limited to six, in some areas it's more,
in others it's less, but rarely do all the zombies in your line
of sight follow when you call them. If you want to make the most
of their numbers (and sometimes you'll need to, as the enemies become
tougher as you go), this means a lot of wandering around at the
back, shoving zombies in the direction you want them to go, while
the ones up front charge towards groups of armed humans and often
get gunned down before they can do much damage. Still, it's not
a bad system and at those times when you've got a dozen zombies
in tow, shambling around attacking people, it really is great fun!
The
main advantage to having other zombies in tow is the fact that they
provide an excellent distraction, allowing you to flank groups of
enemies and sneak up from behind, or you can stay behind your zombies
and use them as cannon fodder until you get close enough to make
your move. Civilians, even when armed with shovels or axes, can
be killed very easily, but cops are armed with guns and they can
do a fair bit of damage if there're more than a couple of them around.
As you progress, you'll come up against scientists with laser guns,
SWAT-like troops armed with riot shields and batons, the military
(who use machine guns, and later on sniper rifles and rocket launchers)
and barbershop quartet singers, some of who fly around using jetpacks!
There are also shotgun and rifle wielding hillbillies, as well as
the larger varieties that have chainsaws and can wipe you out with
a couple of attacks if you don't keep your distance and time your
own attacks carefully. Every enemy can be weakened by attacking
with a volley of punches and kicks, then when they're stunned, move
in for the killing blow. Some enemies wear helmets and you can't
eat their brains; instead you can rip their arm off and then beat
several other enemies to death with it - nice!!
You'll
need more than comical flatulence to get you through, and this is
where your other attacks come into play. Making use of your astonishing
powers of regeneration, you can throw your own guts like grenades
and detonate them at will. One of the best features allows you to
send your hand and wrist off (running around like Thing from The
Addams Family) on its own, then jump up and grab someone's head
to possess them. Not all enemies can be possessed (anyone wearing
a helmet is impervious) but once you've taken control, you can either
walk around and pretend to be normal, then strangle unsuspecting
people from behind, or you can go in shooting and blast everyone
in sight. Focusing on the head gets some gory headshots (blood gushing
from the neck as the head falls to the ground, rather than exploding!)
or shoot off arms, which results in death after a few seconds of
the victim running around screaming! The catch is, anyone you kill
with a host is not infected and thus doesn't come back to life as
a zombie - so you have to factor this in, if you think you need
more zombies on your side.
I
found the best tactic was to possess someone with a great weapon
(rocket launchers are the most fun, while sniper rifles are superbly
useful for killing from a relatively safe distance) and take out
the harder enemies, then convert the survivors. Since you need to
eat brains to refill the various meters for your special attacks,
you might as well pick off the helmet-wearers with a gun and then
eat the rest to replenish your arsenal. The final attack allows
you to bowl your own head, which the camera follows rolling along
the ground, and detonate it with a massive and lethal explosion
in a crowd of enemies - you can't say this game doesn't have imagination!!
Speaking of which, vehicles are included, and they're not used that
often so when they do come along, they're fun. Some are just for
transport, like the hover truck and the jeep, while others have
guns - and later on you'll get to lay waste to enemies with a tank,
which is very satisfying! They don't handle quite as nicely as the
Halo vehicles, but they're not far off.
Graphically,
everything looks pretty good - Stubbs himself is very well animated
and shuffles around with a limp, arms outstretched in a half-contorted
fashion, as he lumbers through the environment. The human animations
aren't quite as good, but the way they turn into zombies looks brilliant
and all your zombie buddies move as convincingly as you do, making
for scenes that do at times call up images of Dawn of the Dead
(the original, rather than the admittedly superb remake). The ragdoll
physics are great - and when you use explosive weapons, bodies are
sent flying into the air, smacking into walls or falling back down
with a crump. Sadly, the environment is not at all interactive -
yes, Halo wasn't either (bullet holes could be seen but you couldn't
really blow anything up) and for a game like this it's a crying
shame - you can't even kick over a cup of coffee on the table at
the police station! We expect more these days, and with full on
zombie mayhem, destructible scenery beyond the occasional barricaded
door really should have been in here.
The
environments you come across can be a little plain at times, but
there's generally enough variety and detail to keep your interest.
A hydroponics dome, a police station, the city streets, a dam, various
laboratories, cornfields in the countryside, each level has a distinctive
look and although the later levels recycle what has come before,
they're looking so war-torn and damaged by this point that it's
nice to have come full circle and see the carnage that you've caused!
One of the best levels is set in a big farmhouse, where you really
do feel like you're acting out scenes from a Romero movie.
On
the audio front, what's here is great, but unfortunately it's somewhat
lacking. The voice acting is funny and all the gurgles of headless
zombies (these zombies don't need a head to attack!) are spot on.
Meanwhile, there are some very comical remarks from your victims
- "He just ate Bill's brain!" or "That was my second favourite arm!"
There are a few lines for each situation, but there's not half as
much variety as there could have been and soon repetition sets in,
particularly for what people say as you eat their brains. Another
classic line comes when you use a possessed cop to strangle another
cop in front of a third - "Wait a minute… cops aren't meant to strangle
each other… he's one of them!" There are some laughs here, but they're
mostly limited to chuckles and you can't help but feel the story
could have been a lot wittier and sharper. The music is the same
situation - a few fantastic Fifties tunes really add to the feel
of the game, like Lollipop, Earth Angel and a superb cover of Mr.
Sandman are present (I'm listening to the soundtrack on Napster
as I write this) but they don't occur often enough in-game and there
could have been plenty more of them. There isn't much music present,
and the ominous Dawn of the Dead tones in the farmhouse level show
that it would have been better if more music had been included.
Stubbs
is generally a slick act, although some aspects feel unfinished
and rough around the edges - I don't know if it's because I was
playing on Xbox 360, but cut scenes were missing sound effects at
times and they end suddenly too, while the inexplicable dancing
mini-game fails miserably, because the button presses aren't timed
to the music. Boss encounters offer some challenge, but they're
certainly nothing that exciting. The addition of the ability to
play through the whole game in co-op is great, and it really is
great fun with a friend, although it's a crying shame you can't
do this over Xbox Live.
The
main problem with the game, and one that will kill the fun for a
lot of people, is its pace - Stubbs is slow-moving (although he
can get up to a fast shamble if you keep pushing the thumbstick
forward) and some of the levels feel very long because of this.
Some people will get bored very quickly and it's not a huge game
either; I completed the whole game in nine hours on the third of
four difficulty levels, and that was taking my time to kill every
last person. The levels are linear, so there's no exploration or
hidden bonuses to be found and I don't feel inclined to come back
and replay it any time soon. And because your attacks are limited,
the action feels very repetitive and can soon become a case of just
going through the motions. It's hard to put your finger on exactly
why it isn't as much fun as it should be, but sometimes the action
really does drag. That said, it's a game like no other and I really
did enjoy parts of it.
Stubbs
The Zombie: Rebel Without A Pulse is a great concept that doesn't
quite work as well as it should do. There are going to be plenty
of people that can't stand its lumbering pace and repetitive nature,
but equally there will be others that love its totally unique nature,
excessive gore and very black humour - it's destined to become a
cult classic rather than a mainstream hit. It really does come down
to personal taste whether or not you'll enjoy Stubbs, so if you
like the look of it (and with the concept of being a zombie, who
wouldn't?!) I'd suggest a weekend rental rather than picking it
up full price. And while it might be short-lived, there's nothing
quite like leading a horde of zombies around to convert every last
citizen you can lay your decomposing hands on! Say it with me folks
- "BRAINS!"
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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