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It seems that right since the outset of the science fiction genre
we've been fascinated with walking constructs, from robots to giant
war machines. From this fascination a number of great Manga cartoons
and computer games have emerged, which try to give you the experience
of driving or controlling said robot war machine. However, with
the restrictions of technology and the limitations of consoles it's
been a pretty standard run of point and shoot games, with only the
Mech Warrior and Mechassault series really standing out. That was
until the original version of Steel Battalion came out on the Xbox,
only playable with a 40 button controller. For the first time gamers
were given the most immersing robot tank game ever to be played
within the comfort of their living rooms. Steel Battalion: Line
of Contact is the sequel to that first cult hit, utilising the original
controller but this time designed specifically for Xbox Live play
only.
The
game is set on Ocean City Island in 2080, which has been the subject
of much military incursion. Peace did come briefly but the occupying
army in the shape of the Pacific Rim Forces have kept this peace
through coercion, brutality and violence. As a result, the islanders
have revolted and war has begun again, with both sides taking their
unique walking war machines, called Vertical Tanks or VTs, to the
battlefront. The story is really just a foil to progress the gameplay
and comes into the proceedings in a very limited capacity. All you
need to know really is that there are two opposing sides and it's
up to you which one you join. I sided with the rebels, having always
been fond of the underdog.
The
first thing I should mention about this game is it comes at a price.
The game itself is your usual £40 but if you haven't got the 40
button controller you're looking at another £120 at least and then
there's your Xbox Live fees on top. So let's get this straight from
the outset - this game is not for the casual gamer at all. This
is a tough game to describe, being really one of a kind and probably
the best way to explain the core gameplay (mowing down giant robots
in your own giant robot) is taking you through the controller and
what it does.
It's
a bulky thing, the top part easily taking up the best part of a
desktop and the bottom having three enormous pedals to be worked
by your feet. When I say it's got 40 buttons, I'm not kidding either
- there's a button or switch for everything, including a windscreen
wiper! When you've gone through the Live team selection process
(more about this later) you first have to start up your VT. This
means pressing a button to close the cockpit, another to start the
controlling mainframe, five flip switches to start the various balance
adjusters, internal atmosphere processor and various other gizmos
and finally the ignition switch to fire up the engine. In fact,
at the start of every game it takes about 30 seconds to boot your
VT up before you can even take a step. Initially this authenticity
and attention to detail provides a bit of anticipation and excitement
for the oncoming engagement, but it can pall a bit as time goes
on. After all, you just want to shoot VTs!
Next
you have to get your VT moving and find some other VTs to blast.
For this you have a gear stick on your left and your brake and accelerator
pedal below. Five gears are fun to work with and learn, until you
realise you've actually got to worry about three different directions
when you're on the move. First of all there's the direction of the
VT itself, steered by pushing the left joystick left or right. You
have to be careful though, because at high speeds if you turn too
fast your giant robot will lose its balance and fall over, which
is very embarrassing mid-battle, I can tell you. Next you have to
worry about your camera view, which has a 180-degree view to your
left and right, as well as good movement up and down. This is essential
for watching the horizon for enemies and finding your way through
and around various environmental obstacles. Finally you have to
worry about the direction your guns are pointing, as they are guided
independently of the view-screen direction, via the right joystick.
This means the more adept players can keep an enemy VT pinned down
with gunfire whilst still watching for incoming enemies or steering
through cities, forests, hills and suchlike. When you fire your
VT up for the first time this three directional aspect is a real
brain bender and it's going to take several battles before you're
even vaguely comfortable with it.
The
remainder of the buttons control such things as weapon magazine
changes, map controllers, toggles to switch stuff on and off on
the dashboard, your communicator and of course the fabled windscreen
wiper. As you can imagine, your VT is going to get pretty dusty
and grimy in battle, which means your camera is too. A press of
the windscreen wiper sprays and washes the camera viewfinder, which
can be crucial when you're trying to locate an enemy robot firing
mortars at you on the horizon. Equally important is the communicator
dial, with which you can contact up to five other units in your
battalion. Discussions with team members are essential for providing
or asking for backup. Constantly reporting your position and what
you can see is essential to the success of any mission, as your
radar only shows the position of your pals and not the enemy. The
map itself is can be toggled from the control panel, providing a
zoom in and out function, as well as switching to other information
type reports and gives you a pretty clear picture of where you are
on any given battlefield. Last but not least you have an eject button.
The
problem you're going to find with this set up is, unless you've
gotten hold of the original single player only game and put in a
few practice sessions, the button you'll be using most at first
is eject! Your first ever games in Line of Contact are probably
going to be against players much more experienced and adept at the
game than yourself. This means that while you're struggling to just
walk in a straight line, or turn round without toppling over, the
opposition will be racing past you at a 100kmph, showering you with
goodness knows what kind of artillery. This can lead to quite a
bit of frustration unless you can find a friendly experienced player
on your side that is prepared to take you under their wing and talk
you through a lot of the issues. With a bit of guidance, a lot of
practice and many hours of gameplay you are eventually going to
get to grips with it and when your persistence and hard work leads
to your first 'kill' the reward is a feeling of elation, victory
and lots of supply points towards weapons and VTs.
This
leads me nicely to another aspect of this game - the selection of
your VT, the weapons, points earned and what you can do with them.
The VTs all come at a price, though thankfully some of the smaller
models can be bought for tuppence, meaning just participating in
a mission, win or lose, should net you enough to keep you in war
machines. However, you can earn more by helping your team win missions,
destroying other VTs, occupying strategic points on some maps and
not letting the VT you're in get destroyed. On the flip side, you
can lose points by accidentally firing on your fellow soldiers or
hitting buildings in areas controlled by yourself, so you have to
be careful. As each turn (roughly lasting two weeks each) progresses
you get the opportunity to buy more advanced VTs, moving from relatively
weak first generation machines to second and third generation. Also
you can adapt the weapons on each before you go into battle, though
again you have to be careful as too many secondary weapons could
mean an unbalanced VT, making you prone to falling over more. In
this hangar you can customise your VTs to have a particular insignia
or colour scheme, which I didn't really bother with as mine was
too covered in grime and smoke for anyone to see it anyway. Also
here you can use any of the special items you may have encountered
in the battlefield or bought from pilots hanging around in the chat
rooms. These items include extra armour, weaponry boosts, special
tokens, awards and so on.
These
items are tough to come by, so you often have to spend a lot of
supply points if you want to trade but again you may come across
an experienced player who wants to help you out. For example, my
side is HSO, the rebel side and I was struggling with some of the
VTs available to me. However, a friendly Pacific Rim Forces soldier
took pity on me and sold me, quite cheaply, some Deciders. These
are massive first generation robots only available to the Pacific
Rim Forces and so much better than my lightly armed and armoured
Vitzh. In fact, my first kill was scored in a Decider. Thankfully
you don't have to spend much time hanging around the chat rooms
to make acquaintances like this. Before every game you're in a lobby,
waiting for other players to join, which can take some time if you're
waiting on quite a few. This gives you a chance to chinwag with
the other folk from around the world, trade stories, add them to
your friends list and generally pick up tips, tricks, trades and
other useful bits and bobs. I did initially find the long waits
in these lobbies before each game frustrating until I realised their
worth.
When
you do make it into the game you're visually stunned from the outset,
although this doesn't last for the entire game. First of all you
have a remarkably realistic and quite daunting cockpit, with flashing
lights, dials, warning signs, radar and so on. It does actually
look like the inside of a very futuristic tank, lots of greys and
greens, clear cut steel corners and loads of instruments, half of
which I'm still trying to work out what they mean. It all looks
very authentic. You only get a glimpse of the real outside world
though, as your cockpit closes over you in a very clunky mechanical
and realistic looking manner, before you boot the computer up and
then view it through a grainy outside video camera. However, this
grain and the blips you suffer through this method of sight whenever
you're hit adds to the realism, as does the grit, rain and dust
you get on the lens. When you use the windscreen wipers it reminds
me of being in a car wash and is very well done.
Then
there is the landscape itself, which isn't always that impressive.
In fact, the single player game had better graphics, with more variety
and a more photo realistic touch, but then the Xbox processor didn't
have to contend with the uploading and downloading of data constantly
as well. It could be that some detail was lost to make up for processing
speed, or it could be a look the developers have gone for. Either
way, buildings don't seem quite so detailed as perhaps they could,
trees look a little like cardboard cut-outs and hills look just
like big mud pies, with little rock or other geography to really
break them up. That said, it more than serves it's purpose and while
the graphics aren't necessarily the best you're going to see on
the Xbox, they are certainly far from the worst.
You're
reminded of this fact when you see an enemy VT come speeding across
the plain right at you, a massive cloud of smoke billowing out behind
it from the dust the mighty legs have thrown into the air. It's
enough to strike fear into the bravest of hearts, as you watch several
hundred tons of killer robot bearing down on you, guns blazing.
Phew, I've broken into a cold sweat just thinking about it! One
thing that has to be said is that the VTs in this game are wonderfully
realised, and it makes me wonder if there aren't any real vertical
tanks existing today that these bad boys were modelled after. The
variety of design makes them instantly recognisable as they head
by, with so many moving parts on the go. When my team all start
at the same location in any battle I often hang back just to wonder
at these metal behemoths stomp by.
And
stomp they do, reverberating through your TV speakers and into your
enormous controller. The sound effects are perhaps the greatest
part of this game and come in a variety of formats. There's the
whoosh of my jet propelled escape seat (which I still hear all to
often), the thundering of VTs running by, the roar of rivers being
parted in their wake and of course the incessant sound of a variety
of different weapons fire. The whoosh of a shell whizzing past your
ear certainly makes you jump. The crackle of electricity, exploding
and short circuiting dashboards and the warning klaxons sounding
as you suffer direct hits makes your adrenaline rush and your eyes
bug out of your head, as you desperately try and seek a way through
all the fog and dust. Besides all the environmental sounds you can
also purchase a Boom Box to go in your cockpit. This allows you
to play a variety of different tunes while you engage in metal mayhem.
A lot of these tunes become available as the game progresses and
a new one always seem to appear just as you're getting tired of
the last classic.
Unfortunately,
for all these great features, the game may not have much lasting
appeal for some gamers, being frustrated by what initially feels
like cumbersome controls and an extraordinarily steep learning curve.
Many are going to be put off at the first hurdle and may well send
the game and controller back within the week. They're much sought
after now though, so those that do could make quite a bit of cash
over what they originally spent. Those who persevere with the game
are going to open up a wealth of exciting levels, friends, items
and other little surprises. The hard work and dedication almost
always pays off in some form or another, be it a new map to play
as each turn progresses, some visual detail you didn't notice before,
a new, exciting sound effect and so on. Where the game really pays
off in the longevity stakes though is when you start running with
the pack and really pulling your weight in each battle. When some
comrades at arms start turning to you for suggestions, tactics and
general advice you know you're finally making a difference and it
feels great.
The
problem with Steel Battalion: Line Of Contact is that the casual
gamer is not going to enjoy it. The price of the controller is exorbitant,
Xbox Live isn't going to be accessible to all and availability issues
make it a hard game to find. Besides that, you've also got to consider
how long you want to be sitting in a game lobby waiting for a full
complement of players to turn up, how often you're prepared to be
blasted to kingdom come before you start really enjoying the game
and whether you want to learn the uses of over 40 buttons on the
control panel. However, if you're into mechs, immersing war-games
and co-operative online play you're really not going to find anything
better than this. The fabulous in-cockpit and grainy camera view
graphics are awesome and the sound is thundering if your TV has
decent speakers and audio capabilities. The action is thick and
fast and the camaraderie between you and your team mates is heartening.
If you're prepared to pay the price and put in the time, this really
is the closest you're going to get to driving your own Vertical
Tank and all from the comfort of your own home.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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