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During my many hours playing online, I've come across a number of
gamers who think that online play is the way of the future and that
single player games will soon be a thing of the past. For anyone
who has this view I have but seven words - Star Wars: Knights Of
The Old Republic. You see, this game is something so special that
it can decisively be labelled the "best thing since Halo". And let's
be honest, no higher accolade can be awarded an Xbox game.
Our
story begins long, long ago in a place far, far away (sorry, it
had to be done), four thousand years before the events portrayed
in the Star Wars films. And we get straight into the action. You
awake on a Republic ship that is under attack and your bunkmate
guides you through the ship, fighting as you go. This first level
serves as an excellent and exciting tutorial, and whilst the overlong
dialogue seems a touch out of place under the circumstances, it
doesn't detract from the feeling of excitement. In this respect
it is a tad reminiscent of the way you are thrown into action at
the beginning of Halo. After reaching the bridge, you realise that
Bastila, a powerful Jedi whose abilities could prevent the Sith
conquest of the Republic, has already escaped. Your bunkmate tackles
a Dark Jedi to allow you to make your way to the final pod, which
you share with the ship's commander, Carth. The next thing you know,
you awake in a dingy apartment room. Your escape pod crashed on
a planet called Taris and Carth carried you to safety. But the Sith
fleet has quarantined Taris and is searching everywhere in an attempt
to find and kill Bastila, so you must now decide whether to find
and help Bastila or just find a way off the planet. That's right,
I said that you decide.
One
of the best things about Knights Of The Old Republic (KOTOR) is
that you get to choose your path by choosing your actions. The more
you do to help people, the more you move towards the light side.
But if you are selfish, mercenary and destructive then you will
lean more and more towards the lure of the dark side and this affects
the events of the story and the way people react to you. Personally,
I feel too guilty being unkind, even in a game, so I went for the
whiter than white approach - at least the first time around. But
because you can choose your actions as well as one of three classes
(Scout, Scoundrel or Soldier), each of which has its own strengths
and weaknesses that have a bearing on your abilities and character
development, there is plenty of incentive to replay this game more
than once.
And
what a huge game it is. A massive, gargantuan mammoth of a game,
the biggest game on Xbox yet (with the possible exception of The
Elder Scrolls III: Morrowind). You become the central character
in a massive conflict between the Sith forces and the Republic and
Jedi, caught up in a grand destiny upon which the fate of the whole
galaxy may hang. This epic story spans several planets, including
the desert world Tatooine and the Wookiee homeworld Kashyyyk (no,
it's not a typo, the Wookiees like using consonants so much that
I'm beginning to think they're the missing link between our ape
ancestors and the common Welshman!) But for now, we begin on Taris
and it soon becomes apparent that the only thing desirable about
this planet is its spaceport and the shuttles that are leaving.
The place is a real hole, full of unpleasant representatives from
many worlds. It is divided into three main areas; the Upper City
where the wealthy humans ignore the plight of the poverty stricken
and alien prejudice is rife, the Lower City where a furious gang
war is being waged and, worse of all, the Undercity where a population
of outcasts barely survive, destitute, starving and at the mercy
of a terrible disease that turns humans into flesh-eating animals
called rakghouls. Yep, it's not really a tourist hotspot but until
you can find a way through the Sith blockade you're stuck there.
Better get to work then.
KOTOR
has everything you could possibly want in an RPG, adventure and
action game, so it's hard to know where to begin. Taris is a good
starting point and a good example of the variety of the action and
quests in this game, because it will take ten hours of playing time
at the very least before you find your way off this world. Upon
leaving your apartment and walking the corridors of the block, you
meet a number of alien and human citizens. You can talk to every
single one of them and whilst most just reply with a cursory remark,
some will have a full conversation with you. As you talk, you are
given a number of responses to choose and these generally are polite,
indifferent or downright unpleasant. Here is a major part of whether
you become a light or dark Jedi, as what you say greatly affects
the outcome of things. If you show compassion, understanding, generosity
and go out of your way to help others then you gain light points.
However, if you are uninterested, scathing, provocative and uncaring
then you gain dark points.
The
easiest way to demonstrate just how much there is to KOTOR is through
examples in Taris. You soon meet a woman called Dia and if you are
nice to her she tells you that a bounty has unfairly been placed
on her head. You can offer to try and persuade the man that placed
the bounty on Dia to retract it, do nothing at all, or kill her
and claim the bounty for yourself! These are drastically different
choices and they occur in almost every situation you encounter.
There is always the opportunity to help others out of the goodness
of your heart and there is never a point where you don't get the
option to force people to pay you for your services. This gives
a tremendous sense of freedom and even when following the good path
you can still laugh at the outrageous choices and threats that are
available should you suddenly feel a little dark.
On
Taris there are many, many troubled souls to help along your way
to finding Bastila and the tasks you can take on ranges tremendously.
You witness several fights that you can get involved with on either
side, such as saving a rebel alien from the Sith troopers, giving
a marked man the money to repay a debt and you can even help one
alien to fake his own death to get the local crime lord off his
back! In the gang war you can go on a raiding mission into one gang's
base to retrieve the other gang's prototype accelerator for use
in the upcoming swoop race. In the Undercity there are people that
need rescuing from the fiendish rakghouls and a crazy old man wonders
if you might be the one who can lead the impoverished Undercity
dwellers to a fabled Promised Land. The amount that happens on Taris
alone is simply amazing and the number of NPCs (Non Player Characters)
and the complexity of their dialogue is awesome.
This
brings me along to one of this game's best features - there are
nine playable characters to meet and each has a distinctive personality.
They consist of three Jedi, a Republic soldier, a mercenary, a Twi'Lek
girl (you know, those blue and green dancers with the long head
tails), a Wookiee and even a couple of droids! Each one is an interesting
character and has their own story and history, which is explored
in depth as the game progresses, through a series of conversations
where you can find out more about your companions and strengthen
your friendships with them, or run them down and drive them away
from you depending on your choices. This is a great addition to
the game and the more interaction you have with your companions
the more you come to genuinely care about them and feel that they
are your friends (sad, I know!) Once someone has joined you they
are available in the Party Selection screen, but you can only take
two companions with you at any time, so choose wisely.
The
graphics are very good and although they're not quite as good as
Halo, this is still one of the very best-looking games on Xbox.
The dingy grey cities on Taris do not do the game justice in the
graphics department - it's not until you get to the rural beauty
of Dantooine that you realise just how awesome the graphics are.
Go out to the plains and stand still for a moment. Every blade of
grass blows individually in the breeze whilst trees sway realistically
in the background. The sun shines in your eyes as you look towards
it and your shadows are cast long in the evening light. The clouds
drift through the beautiful sky whilst flocks of birds and the occasional
giant manta fly past. Whilst the outer backdrop isn't as complex,
it still gives the effect of plains rolling as far as the eye can
see. It truly is picturesque and with ambient sound effects such
as the wind, birdsong and the rushing water of a stream, it creates
a very atmospheric feeling. Every world is spectacular in its own
way - the gigantic forests of Kashyyyk, the deserts of Tatooine,
the majesty of the ocean world Manaan; it's all so complete and
convincing.
The
graphics engine that takes care of all the characters is a very
good one and certainly better than that of our beloved Halo. The
faces of certain characters are a bit artificial looking but even
the worst ones are still more highly detailed than any other Xbox
game you'd care to mention. Eyes blink and react, whilst each character's
jaw, lips and mouth move realistically as they talk. The aliens
are particularly cool and it's great fun talking to the Hutts that
you meet (yep, those big slugs were around back in the old times!)
and the Wookies, which are two of the few familiar faces that make
you feel a bit more at home. The animation is excellent all round
and when you and two other Jedi warriors charge into battle with
your lightsabers flashing and whooshing it is a magical experience.
There are a range of foes that you come up against, including all
manner of droids, unfriendly native wildlife such as large, wolf-like
creatures, giant insects and even a Rancor beast, various human
and aliens guards, bounty hunters and more. Each is as detailed
as the next and most hold at least a couple of surprises in store
for you.
The
sound effects are up to the very high standards of the graphics
too. Every blaster and ranged weapon has an authentic sound as the
red and green laser blasts fire whilst swords clank and lightsabers
whoosh just like in the films. All the effects we know and love
are reproduced perfectly whilst the technology of the time gets
all the appropriate sound effects for automatic doors, ship engines
and so on. Meanwhile not only is the dialogue generally both interesting
and intelligent, but it is also very well voice acted too. I detected
the distinctive voices of a couple of favourites actors of mine
amongst the many characters - listen out for Andreas Katsulas (G'Kar
from Babylon 5) as Darvik and one of the Jedi Council at the training
facility and Ethan Phillips (Neelix from Star Trek Voyager) pops
up too. The soundtrack is as good as the John Williams score of
any Star Wars film too and the orchestral music is by turns tense,
light-hearted, exciting and full of dread in all the right places.
The music in the various bars and cantinas is also very evocative.
There
are a number of mini-games to play during the game, including swoop
races, shooting enemies from the cockpit of your spaceship (which
is reminiscent of the good old Millenium Falcon) and Pazzak. Ahhh,
Pazzak, what a fantastic game. It's like a futuristic version of
Blackjack where you draw cards with the aim of reaching twenty but
over is bust and the highest wins. Throw in your side deck, four
cards that can increase or reduce your card total using their face
value and you've got just enough options to bring in a significant
element of skill and judgement, so it's thankfully not all down
to luck. Man that game is addictive and in every bar you'll find
someone who'll play you for money - don't blow it all on gambling
though and remember, chasing your losses is a mug's game!
One
of the most sublimely designed inventory systems I've ever seen
contains all the information you need about your party of warriors
and more, presented in a way that is incredibly clear and easy to
understand with the controller used fully to make navigating the
various screens dead easy. The inventory also provides several key
functions that make the game much easier to play. There is a record
of recent dialogue so you can look through it if you've forgotten
something, an excellent map facility with markers of key locations
and your all-important journal, which keeps a record of all your
quests and the people you've met that have asked you to help them.
This is updated every time you take an action that affects a quest
and is vital for keeping track of what you need to do next.
There
is a lot of character development for all nine party members as
well as yourself. As you progress through the game you gain experience,
not only for battles but for main and secondary quests as well.
This takes you through a series of levels where you must allocate
points to your attributes (things like your strength, dexterity,
stamina, wisdom and so on), your skills, your feats and your force
powers for those that have them. There is a set of skills for you
to build up, including things like computer use, persuade, repair,
stealth, demolitions and healing. It is more expensive to upgrade
some skills than others, depending on your class. Generally it's
best to focus on a character's strengths and build them up to their
maximums. There are a whole range of feats to gain, with everything
from different ranged and melee weapon attacks, styles and specialities
to your toughness, defences, battle techniques and much more. The
Jedi powers are split between light and dark and include healing,
force fields, super speed and jumps, mind control, stasis, disable
droid and many more. There is so much to do, learn and use that
the depth of this game is almost endless.
Each
member of your group must be kitted out with all the latest weaponry
and armour to increase their performance in battle. You can equip
body armour, headgear, gloves, arm shields and even neural implants,
if you've got the technology to use them. There is a big range of
weapons too, falling into the two categories of melee and ranged
weapons. Melee weapons consist of shock batons, swords, vibroblades,
staffs and of course lightsabres and there are both single and double-handed
varieties. Range weapons consist of your basic blasters to ion,
shock and disruptor pistols and rifles and more. There are also
a range of grenade types to throw as well as mines that you can
lay to trap your opponents, with varieties including frag, ion,
concussion, shock, plasma and poison gas.
The
combat itself is a real-time system but it is not a case of controlling
your players and learning moves to execute - it is a menu-based
system and you can pause the action at any time in order to switch
weapons or command a character to use a force power on an enemy,
heal themselves, activate an energy shield and so on. At first it
is a little disappointing not to be dodging and strafing but this
is an RPG and because every weapon, piece of armour and item affects
the result of combat, combined with the skills, attributes, feats
and force powers, it encourages you to take an interest in gaining
as much experience as possible and getting all the best items and
weapons, which are more usually retrieved from the bodies of your
fallen foes or half-inched out of lockers and crates than actually
bought at the local dealer! But, I digress, as you will do in the
game itself many times. The combat system is very simple and intuitive
to use and it's also very satisfying, especially if you run into
a fight and get slaughtered only to try again with a new approach
and win the day. It's not long before the system becomes second
nature and you whip through the options with ease. Because of the
ingenious on-screen mini-menu system, there are no menus to trawl
through in battle, you just switch between characters selecting
whatever action you want with ease and pausing whenever you need
to. It really is the most elegant system I've ever seen.
The
high quality presentation is reflected in every aspect of the game
and even the loading screens have pictures and little factoids about
the current state of the galaxy. The auto save system is perfect
and you can load and save at any time too, meaning that you can
save after big battles or lengthy cut scenes so you won't have to
go through them again should something around the next corner get
the better of you. There is so much more to say about KOTOR (and
it's all good) but I'll leave you to discover the rest for yourself.
All I can really say is that this game captures the magic of the
original Star Wars, taking the spirit of that universe but building
up an almost entirely new one with only a few nods to what is to
come. Do you remember the feeling you got when you first watched
Star Wars and were blown away by how convincing, unique and complete
the vision of the galaxy seemed, from the alien languages to the
computer displays and ship designs? Well KOTOR brings that feeling
flooding back, and then some.
Star
Wars: Knights Of The Old Republic is an epic story of good versus
evil on a grand scale, which perfectly captures the adventure and
excitement of the original Star Wars trilogy (not that a Jedi craves
these things…) It looks wonderful, sounds excellent and the gameplay
has tremendous depth in the completeness of the world, the amount
of character development and the storyline, which is a very good
one and takes a few very unexpected twists and turns before the
end. The combat system and the inventory are next to perfect, meaning
that you can sit back and be swept away by the engaging and compelling
grandeur of the experience. This is the best game of the year so
far and an absolute must have for every Xbox owner, so if you don't
have the credits available then you'd better head down to your local
store and put that Jedi mind trick to good use. You know what to
do - just gently wave your hand as you calmly say "I've already
paid for this game…"
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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