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In 2003, BioWare brought the world a breath of fresh air with Star
Wars: Knights of the Old Republic. The title quickly became the
best and most talked about RPG of the year and a great addition
to the long line of varied Star Wars games. Oddly enough, only a
year afterwards the Xbox has been given a follow up, developed by
new company Obsidian. Fans of the original game should not fret
though; when playing Star Wars: Knights of the Old Republic II -
The Sith Lords you can't tell that the title has actually switched
developers. It is heavily aimed at fans of the original and stays
very close to it, even bringing a number of the existing faults
along for the ride.
Like
the first game, Sith Lords takes place 1000 years before any of
the happenings of the famous films, though this time you play a
different character who has forgotten their Jedi past. Taking place
not too long after the original, the introduction informs you that,
after a battle with the Sith, almost all of the Jedis have been
wiped out (funny how history repeats itself!) You're one of the
remaining few Jedis and you can't even conjure up the memories or
force abilities. From here it is up to you if you want to remain
on the path of the Jedi or join the Sith.
From
the start you're presented with some almost intimidating menus full
of options for customising your character. If you are not familiar
with the original title then this could seem very overwhelming,
yet the game does a good job of trying to clue you in on everything,
with helpful displays here and there (it continues this well into
the game, even telling you what various buttons do the first time
you push them). The menus all manage to feel a bit cluttered and
unappealing, making first impressions not so good. Upon completing
the set up of your new warrior, you're taken to a prologue, where
you control a droid in a ship on its last legs, somewhere in the
galaxy. The prologue does a good job of introducing the mechanics
of the game, showing you how everything works; if you're already
familiar with the first game you can simply skip this section at
any time.
Once
you get into the main game, fans of the first title will feel right
at home, perhaps too much so. It's only been a year since the release
of the last title and somehow this game is every bit as long and
compelling, though very similar at the same time. The main gameplay
uses the same semi-turn-based battles but the real highlight of
Sith Lords, for me, is the great conversations and interaction you
have with other characters and deciding what direction to lead you
and your party in. The decisions you make along your illustrious
journey will not just affect you; they also influence your party
members as well.
If
the first game just wasn't your cup of tea then this one will probably
be no different, however those who did find enjoyment in KOTOR will
no doubt like Sith Lords as well, though the amount of things that
remain unchanged may catch some players by surprise. The main story
will take between 30 or 40 hours each time through and there are
plenty of engaging story elements along the way, as well as great
Star Wars universe areas to visit. The story itself is about on
par with that of the original, though some may not find the conclusion
worthy of the build up the game creates for it. Still, the experience
of playing through the game, interacting with all the characters
and taking part in the epic RPG battles is worth the playing for
and is the main attraction. Some of the dialogue bits are incredibly
fun and engaging, sometimes you'll even find yourself struggling
with the choices and questioning the morals of some decisions. One
of the best aspects of the game and its predecessor, indeed perhaps
the biggest selling point, is the decisions you can make and ultimately
if you decide to go the way of the Jedi or the Sith.
If
you don't like RPGs, don't be fooled by this game; it isn't a third
person action game. The battles are all very RPG based, using skill
levels and a somewhat turn-based system. The levelling up system
can be very deep and you'll need to carefully decide what abilities
and skills to take on when fine tuning your character. A lot of
strategy and quick thinking is involved, however you have the ability
to pause the action and pick between items, enemies and even tell
your party members what to do. For the most part, the gameplay is
very similar to the original Star Wars: Knights Of The Old Republic,
which was reviewed in 2003 by our own Geoff Holland and is worth
taking a look at for a more in depth description of the game mechanics.
Some players may have issues with how the game looks and works at
times, especially in battles. Characters rarely react appropriately
to the attacks that are dealt upon them and it all looks a bit silly
at times, but then again, it's not trying to be an action game,
it's an RPG and a great one at that.
A
few twists from the original game are found in the form of new weapons,
armour, items and characters that are almost all completely new.
New abilities and force powers await; you can now make your character
incredibly strong and nearly unbeatable using the prestige classes,
which are extensions to the classes from the first Knights, thus
allowing you to become stronger than you ever could in that game.
Of course, the light and dark sides both have different abilities
and ways to go with, and players who absolutely love the game will
find a lot of enjoyment out of replaying and going in a different
direction.
Although
you find new things constantly in The Sith Lords, you can now also
create new items using the labs or by upgrading all of your equipment.
You won't need to do so very often but this is a very welcome addition,
as is the ability to directly influence your party members, as mentioned
earlier. You can lie to them or be honest, either way you'll want
to persuade them to spill the beans on their past and other things
that further the storylines. It's a nice addition that is similar
to how you would persuade civilians in the last game and it's very
interesting to see how they react to you and your influences.
One
interesting part of Sith Lords is that often throughout the battle,
the game switches to one of your companions to help out on the adventure,
so you'll be playing as various characters throughout the game instead
of simply your own main creation. Be prepared to play as weaker
characters and not always be completely dominating with your built-up
warrior though, since you won't always be able to use him. In the
end it works well from a storytelling standpoint.
Presentation
wise, I have to say I think this game falls a little flat. The menus
don't look particularly good and may even scare off new players
early in the game, and while the loading and saving screens look
nice, loading can often take a bit of time and saving even goes
into a separate screen; it doesn't take long but it would have been
nice if it simply did this instantly. The game seems to oddly jump
between cut-scenes at times too, which isn't that big a problem,
nor is the odd mixing of the music which suddenly changes without
notice, but it puts you off slightly.
The
graphics may have actually managed to not be as good as the last
title's oddly enough, but since this is a grand RPG it is forgivable.
However, the frame rate drops horribly down to the single digits
at times, which is surprising given that the graphics aren't really
that spectacular. It doesn't happen too much but when it does, it
is incredibly distracting, especially when trying to rotate the
camera and partake in battle. The camera may also give some players
a hard time in the beginning, as it likes to slide around after
you're done adjusting it (when you let off the thumbstick the camera
briefly continues to move in the direction you were moving it.)
A game of this size and calibre should have lovely graphics and
a smooth frame rate to match, however the light saber effects later
on in the game are pretty great (as they should be; the light saber
is a huge Star Wars selling point!) [Fwooom, schwooom, czxzxk! If
you only knew the power of the dark side! Ed]
Fortunately
the sound fares a bit better than the graphics do. The epic soundtrack
you've come to expect from Star Wars is back, as well as some superb
voice acting from Sara Kestelman, Greg Ellis (X-Men Legends, Red
Faction 2, Lord of the Rings: Battle for Middle-Earth), John Crygan
returns as Mandalore (he was Canderous Ordo in the original game),
Edward Asner who returns as Master Vrook and dozens of other great
voices. The top-notch voice acting makes the conversation sequences
even better and more enjoyable. Though most of the sound effects
have probably all been heard before in the long line of Star Wars
games and movies, they aren't bad by any means. The sound really
lives up to the high standard set by the original Knights and remains
one of the best aspects of the game, it's a shame the graphics don't
really match it.
Star
Wars: Knights Of The Old Republic II - The Sith Lords is, as you
have probably guessed, loaded with tons of replay value even after
you've completed the monstrous game once. Hundreds of different
options and paths await; for some it'll even be worth it to hear
the different voices and responses made when you select different
options. If you fell in love with Knights you'll instantly feel
right at home and though some technology enhancements, better graphics
and maybe a little more of an overall improvement to the structure
would have been nice, Sith Lords lives up to the original in record
time and captures what made the first one a classic, perhaps sticking
to it just a little too closely.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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