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For a long time have we watched Star Wars, never our minds on where
we were or what we were doing. Although wars not make one great,
I've always wanted to take part in some of the biggest battles in
galactic history but never could - until now! Although a Jedi craves
not adventure or excitement, you'd be hard pressed not to experience
these emotions when you play this game, even if you're not really
a fan of our force-fuelled friends. Star Wars: Battlefront takes
you to the frontline of Tatooine, Hoth and even Endor, where a rampage
through snowy wastes in a metal camel or singeing some serious Ewok
fur is the order of the day.
At
its heart, Battlefront is a third person shooter based entirely
as if you're a member of the army of either the Rebels or Imperials,
or CIS or the Republic for the new films. The armies of each side
can be anything from eight to thirty in size at any one time and
boast a variety of different personnel. Before you wade into a battle
you have to choose carefully what kind of support you want to provide,
be it a plain infantryman such as a Stormtrooper, or heavy artillery
like the Rebel rocket carrier. Also, you could be a medic and repair
specialist like the Rebel pilot, or a builder and mounted gun specialist
like the Imperial who carries a fusion cutter.
Either
way, you're given plenty of opportunity to find a class you prefer
and you do get the option to spawn back in as a different class
if you think it may help. This is particularly handy, as the battlefield
you play over is vast and allows for a variety of different situations
in any one game. If you're trapped in some caves or tunnels you
may need to spawn back in as an infantryman or sniper. If you're
outside being attacked by enemies in heavily armoured vehicles then
perhaps you'd better spawn back in with a rocket launcher. If your
teammates are all on their last legs, then spawn back in as a rebel
pilot and heal them.
It
could also be useful if you spawn in where vehicles are likely to
be hanging around. These vary from speeder bikes, Trade Union tanks,
Tie Fighters, X-Wings and even the fabled AT-ATs. Each have their
ups and downs, as you soon discover. Speeder bikes are great to
hop on and whizz around with but you're likely to crash them and
they're not very resilient. Tie Fighters and X-Wings are fine, if
tricky to manoeuvre, but not great if you just want to get from
A to B quickly, as they draw a lot of fire from the computer controlled
characters. AT-ATs are very powerful and almost indestructible but
they are incredibly slow. They can be taken out by snowspeeders,
although you have to have two in the cockpit at the same time -
one to fly and the other to aim the harpoon. In fact, many of the
vehicles rely on two-player co-operation and there's even an option
to transport several troops around a map. As the terrain and vehicles
differ widely from scenario to scenario, it'll take you a while
to get used to them.
However,
it's not all just about running and gunning. If you have a fusion-cutter
you can run around building gun emplacements, which is dead handy
for protecting spawn points. These are tactical areas you need to
control during a game and often decide who wins or loses. If the
enemy overruns one of these areas, it will change to their colour
on the little map in the bottom left of your screen and the enemy
will start spawning in there. It can be an arduous task getting
them back, so it's good to watch over them. If all your bases or
areas are captured you've got 20 seconds to capture one back, or
the battle is lost. Of course, this applies to the enemy also. The
only other way to win is to complete an objective such as blowing
up certain craft, or wiping out the opposition. When each team starts
with about 150 reinforcements (although only a maximum of about
30 are onscreen at any one time) some battles can be ones of attrition
rather than base-capturing tactics. Either way, you're going to
have great fun.
There
are two slight problems with the game though - it's got a single
player option but it's designed primarily as an online game, but
neither is top-notch. The single player is great for a while, doing
a historical campaign or a galactic domination mode, but neither
is that hard and this only represents about 10 to 15 hours of gameplay.
Also the missions are fairly limited, being a lot of running, shooting
and capturing of bases. The online multiplayer mode is a lot better,
as running around shooting and blowing things up is amazing fun
with your mates, if you can get them to join you and if your server
speed is up to it. The game promises a maximum of 16 people, 8 per
team, but rarely delivers that. Also, the voice is a little choppy,
cutting in and out, as is the gameplay itself due to quite a bit
of lag. One can hope some patches will be available for these niggles
soon, as they mar some terrific fun blasting your mates from the
bridge of an AT-AT or sniping troops from the top of a tree on Endor.
Another
problem with the online aspect of the game is that it launches you
into a new game very quickly - it's absolutely relentless! As soon
as you get to the end of match lobby you've got to talk really quickly,
as you're thrust into another match almost straight away. You've
hardly got time to taunt the defeated CIS team, or bemoan the fact
that the Empire stormed Hoth yet again, before you're plunged into
another round of AT-TEs and thermal detonators. Strangely though,
for all these niggles and moans I did go back for more and still
am going back for more. The lack of scoreboards and other options
don't stop the actual core of the game being incredibly satisfying
and a whole lot of fun.
This
is definitely helped along by the stylish delivery of the graphics.
Some of the landscapes are absolutely breathtaking; the models of
the figures are well drawn and animated and the vehicles look great,
even those not out of any film. I found the streets of Naboo particularly
appealing, looking like a cross between Venice and Rome, with a
definite Southern European flavour to the lighting. It was replete
with fantastic civic buildings that all looked hundreds of years
old, with well-placed, sun-dappling trees and some rather nice herbaceous
borders. Even the constant heat from the lasers and explosions of
the concussion grenades didn't seem to mar their beauty. Bespin
was another I found very appealing, being lit by the gorgeous red
of the sun through the giant gas clouds. Also, it had some hidden
rooms, such as the carbon freezing area best known for its role
in The Empire Strikes Back. However, there's nothing romantic about
the action happening in there this time, as it's a death trap for
those hoping to defend it. Besides these, there are old favourites
like the icy Hoth and forest of Endor, planets from the latest releases
such as Geonisis and even a couple of planets purported to be from
the final film of the saga.
The
character designs and ship models really do capture the action and
sci-fi settings of the films, whether you're playing Rebel or Empire,
CIS or Republic. I personally prefer the gleaming white carapace
of the stormtrooper or snow trooper, very well animated as they
run to their doom. As with stormtroopers, I'm an incredibly bad
shot too. Anyway, the body mechanics on all, while not the best,
are certainly remarkable considering how many can be onscreen at
any one time. Also there are some quite amusing ragdoll physics
in play, so when a grenade goes off nearby it's not unusual to see
figures flying through the air like acrobats, landing like puppets
whose strings have been cut. Quite often blasts like these will
have come from the awesome vehicles, most likely the incredibly
powerful ones like that AT-ATs. On Hoth when I stopped underneath
and looked up at one my jaw dropped; it is as close as you're going
to get to the 'real' thing and it's quite awe-inspiring. It's no
wonder the sight of one of these armoured behemoths strikes fear
into the hearts of the enemy.
To
make the Star Wars experience complete the game is absolutely jam-packed
with great sound effects, which are not only extremely familiar
to fans but provide an excellent introduction for newcomers to the
audio treats of LucasArts and LucasFilm. The creak and thud of the
armoured legs of the AT-AT, the whoosh and hum of the speeder bikes
racing through Endor, the crackling and blasting sounds of a myriad
different types of laser - it's all there. There are even loads
of voiceovers to announce base captures, mission objectives or imminent
defeat and they're done in the style of the side you're fighting
for. Of course, no Star Wars game would be complete without the
John Williams score and this time it hasn't been modified in the
slightest. Previous outings, such as the Rogue Squadron titles,
saw fit to fiddle with the music, even coming up with a new score
altogether. This time that has not been done but draws the tunes
from all five films, fitting them in perfectly with the action.
If
you're not a fan of Star Wars games, Battlefront may yet convert
you. Although there is not much substance to the single player game,
it's fun for a while and hearkens back to the days when games didn't
have to be too clever or in-depth. It's the online aspect that most
people are going to be drawn to, which is immensely satisfying,
even with the lag and communicator issues. The lack of clan matches
may put off fans of games like Rainbow Six but no-one will deny
they're having fun shooting an Ewok in the face or demolishing the
Rebel scum. There's even an option for split-screen multiplayer
action too, so get a chum round, get the beers in, take opposing
sides and let slip the AT-ATs of war!
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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