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Star Wars: Battlefront II returns you once again to the front lines
of the battles that define Star Wars. Following the success of Battlefront,
the most popular Star Wars game ever to hit the shelves, it is no
surprise that a sequel was launched to coincide with the release
of Episode III on DVD. What then does this add to the Star Wars
franchise and is it, like other similar titles, a game for Star
Wars fans only?
The
game can be split into four areas of play, each with its own aims
and slightly different style of play. The Rise of the Empire campaign
follows the career of the 501st as they fight for control of capture
points, vital objects or people, in the battles of Episodes III
- VI. Increasingly disillusioned with the Jedi they eventually become
Vader's private army, allowing you to take part in such battles
as Hoth and the capturing of Princess Leia. While not an extensive
campaign, there is plenty of playing time in this part of the game.
For Star Wars fans this area of the game adds a depth to the story
that is missed by the films and allows you to see events unfold
from a soldier's point of view, adding intriguing and interesting
elements to what becomes an increasingly large story. The appearance
of playable heroes to fit in with the story reinforces this, as
well as adding an exciting element to the game that was missing
from BF1.
Galactic
Conquest is the second main element of the game, which is a combination
of a turn-based galaxy game board and standard conquest land and
space battles. Victory in these battles earns credits that can be
spent on upgrades for your fleets, such as increased weapon power
and health, deployable turrets and different soldier classes. This
element of the game opens up the CIS as a playable team and adds
a tactical and credits system that fans of RPGs may appreciate.
It certainly brings extra longevity to the game and while in many
cases it is simply the replaying of maps encountered in the Rise
of Empire section, the ability to determine how, where and when
you fight, as well as the upgrades and bonuses, make this a welcome
part of the game.
The
multiplayer element will be perhaps the most appealing element of
this game, allowing 32 players to fight it out over 24 different
maps, in 5 different game modes, with 4 different teams. As team
shooters go, it is as good as any available on console format and
the offline version, Instant Action, is certainly good enough and
varied enough to hold most gamers' attention if they don't have
access to Xbox Live. There is also a decent, though by no means
exemplary, co-op system that, while not a match for the likes of
Halo,
serves to add a more sociable side to the game.
The
essentials of the gameplay remain the same as BF1. Choosing from
a selection of soldier classes, battles take place in third or first
person (switching between the views as you wish) as you hunt down
the enemy, win capture points and achieve objectives. Capture points
have a standard set up, changing from enemy to neutral to friendly
over time, so long as no enemy soldiers are nearby, and serve, most
essentially, as strategic spawn points. The playable teams vary
according to the period in which the map is set, but the Rebel Alliance,
Clone Army, Empire and CIS all present at one time or another. Several
soldier classes are standard across the groups, such as standard
riflemen, a shotgun wielding engineer class, a sniper, and rocket
launcher, as well as pilots for space missions. Unique classes are
available under certain constraints; Wookie warriors for the Rebels
for example and Dark Troopers for the Clone Army. All soldiers look
and play great, wielding recognisable weapons that make recognisable
noises. A nice detail is the switch from Clone Army troops and weapons
to that of the Empire in the Rise of Empire mode, as the story progresses
to that point. All soldiers have a run capability as well as a jump
and roll, all of which add greatly to the gameplay and are animated
excellently.
In
addition to these improved elements from the first version, two
additional ones really bring the game to life, throwing more variety
and playability into the game. The first of these is the ability
to wield heroes and villains, who appear when certain checkpoints
have been passed or sufficient points have been accumulated. Playable
Jedi characters include Luke, Obi-Wan, Yoda and the Emperor, while
Chewie, Hans and Boba Fett are all present as ranged heroes. In
multiplayer this privilege is given intermittently to the player
with the most points, making the usage of a hero or villain quite
often the exception rather than the rule. Playable heroes have a
lifespan, indicated by a lightsabre at the bottom of the screen,
which increases when an enemy is killed or decreases when damage
is taken, thus allowing a hero to survive for extended periods and
greatly influence a battle.
Although
it can be difficult to use heroes, practice allows you to effectively
wield powerful lightsabres, force powers and ranged weapons. Perhaps
the most effective tools at the disposal of the heroes are their
speed and their force jump, allowing rapid traversal of maps and
the closing down of enemies and access to difficult to reach areas
and the tops of AT-ATs. A criticism of the hero system must however
be made, in that the experience can be over far too quickly at first
and it can descend very quickly into dashing up to an enemy and
thrashing the fire button until they're dead. Despite this, the
hero system is an excellent addition that brings an extra dimension
to the game and makes a welcome break from the at times monotonous
ranged attacks of standard soldier classes.
The
second of these new features are the space battles that occur intermittently
in all parts of the game, allowing you to use the famous X, Y and
R wing, as well as the Tie bombers, fighters and interceptors. Objectives
differ according to the mode, but all basically consist of destroying
capital ship emplacements such as radars, communications and engines.
Most of these can be destroyed externally but, in a great twist
to the game, they can also be destroyed internally. If the Y-wing
bombs aren't doing the job, landing in the opposing landing bay
and blowing them up with timed explosives or stealing one of their
ships might work instead. Players can also utilise the turrets within
the ship, adding an extra tactical option.
The
flying element of the space missions looks great and plays excellently,
with effective physics and exciting dogfights, while the addition
of being able to land inside enemy ships makes these levels quite
brilliant. The only criticism that can be made is the similarity
and relative repetitiveness of the levels; objectives remain the
same throughout all space missions and the only difference in looks
is the different planet or moon in the background. Nevertheless,
the dogfights and variety in ships on offer, as well as ways of
completing objectives, means that space combat remains a key and
enjoyable part of the game.
Awaiting
your disposal on the planet surface is a range of vehicles, such
as the AT units of the Empire and the tank units of the Rebels.
All are well designed and conceived, having enough firepower and
hit-points to turn a battle but not so many as to make them unduly
powerful. BFII is not a vehicle-centric game and many maps such
as Endor and others do not lend themselves to their use, but they
are nevertheless enjoyable.
Despite
all of these great qualities, Battlefront II is not without its
failings. The tendency towards repetitive mission objectives cannot
be overlooked, in both the space and land missions. Although the
difference in map and the use of Heroes makes this less of an issue,
it can still get samey after a while. On top of this is the slightly
confusing nature of the upgradeable weapons and assets, but this
can, with a little time with the manual, be understood and used
effectively. The biggest complaint about this game however is the
AI; it is not uncommon to see team mates as well as enemy units
getting stuck in locked doors or running off cliffs. The result
is a somewhat disjointed game that does not make you feel like a
member of a team like it should. While not bad enough to ruin the
game or make the experience unpleasant, it does prevent it from
becoming a truly great team-based shooter. Those who have enjoyed
BF1 may find that it has an awful lot in common with BFII, however,
the addition of the extra features, as well as the extra maps, make
it sufficiently different to warrant buying and playing it.
As
already hinted at, Battlefront II looks great, with well crafted
characters and maps. With sound to match, BFII is an absorbing experience
that draws you right into the battlefield, with music and sounds
lifted directly from the films and, of course, the classic John
Williams score. The abilities of the Xbox are really shown off with
its rendering of the locations such as Hoth, home to the snowy Echo
Base of the Rebels, Kashyyyk home of the Wookies, the volcanic Mustafar,
the Jedi temple on Coruscant, the Death Star and the trap-door and
monster infested Jabba's Palace, to name but a few. They are all
created with exceptional success and, when combined with the look,
feel and sound of the battles, serve not only to draw you into the
game, but into the Star Wars galaxy itself.
Star
Wars: Battlefront II is a first-class game and its shortcomings
do not detract too much from the overall quality of the game. Fans
of Star Wars will greatly appreciate the ability to explore the
many worlds, stories, races, characters, vehicles, heroes and villains
in a way never before delivered in either film or game. It is a
must have game for Star Wars fans, as well as the best LucasArts
game ever made. For those less of a fan of the LucasArts franchise,
it's still a good team-based shooter with solid and enduring offline
modes, plus as good an online mode as can be found on Xbox, and
it's most definitely a worthy addition to any games collection.
Reviewed by Jason Collins for AceGamez (All Rights Reserved).
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