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Nothing lasts forever, as many past Empires have shown. So many
civilisations have been torn asunder by internal dispute as much
as outward threat. What happened to the Incas, the Spartans, the
Romans? What even, to a certain extent, happened to the good old
British Empire? All it takes is two sections of the populace to
disagree and you've got Civil War! What would happen if you have
24 states all going at it hammer and tongs? Well, Shattered Union
illustrates just that - it takes a latter day Empire, the United
States of America, and tears it apart for our gaming delectation.
The
story is interesting and may even be a nod to growing dissatisfaction
with the present US administration. An incredibly stupid President
has angered various American states through idiotic policies, causing
such dissension that not only do supporters and non-supporters fall
out, but there's even more division in both camps. As a result,
several states fall out of the Union and form their own political
enclaves. For example, the New England Alliance is made up of New
York, Ohio and New Hampshire, to name but a few, while the Republic
of Texas is made up of New Mexico, North and South Texas and Oklahoma.
The problem is, each new super state wants to see the country unified,
but under their own terms! Even the United Nations are sticking
their nose in and have secured one chunk of North America under
the guise of a peacekeeping force. Your job is to choose which faction
you wish to lead to victory.
It
all sounds terribly exciting and is definitely an interesting concept
- open warfare across the vast continent of America, and on one
of the few strategy games for the Xbox too! However, any enthusiasm
I had for the topic was quickly washed away within minutes of playing
the game. Knowing how involved such games can be, I went straight
to the training section to find out how to play. Unfortunately,
instead of the usual demonstration battles and mid-battle training
tips you'd normally expect in games of this ilk I was basically
sat down and lectured to for 20 minutes. There is no interaction
at all and the training consists of a few videos of games in their
early stages with a commentary by a bored American. I lost track
of what was being discussed after five minutes and lost the will
to live after ten!
Instead
I opted for another tried and tested tactic of mine - dive straight
in and learn how to play as you go. This met with a certain amount
of success, but it was still an incredibly uphill struggle. Of the
variety of different options, I went for Skirmish Mode to begin
with, just to get a feel of how it handled before hitting the Campaign
mode for something more involved. After choosing which factions
to fight for and against, the map and other options, you're greeted
with a screen where you can spend a limited amount of cash on a
variety of different forces, or have the AI choose for you. These
include infantry, artillery, helicopters and scout units, and as
you might imagine, each comes with certain strengths and weaknesses.
When
you see the map for the first time, broken into hexagonal pieces
over which your forces move, it's fairly obvious where some strengths
are going to lie. Helicopters can quickly traverse the terrain and
fly over mountains for a quick recce, but can be blown out of the
sky easily, whereas tanks are mostly restricted to roads but can
take a pounding and are well used to fortify positions. As Fog of
War is used throughout all the levels and game types, the scout
units are best to move into a new area, as the number of hexes you
can see around each of these is greater than just ordinary infantry,
for example.
Other
considerations before taking on the enemy include how your placing
and troop deployment may affect the outcome of the battle. For example,
using engineers you can deploy mines and the like in an attempt
to direct the enemy to a spot in which you choose to take them on.
Other considerations could include laying traps with targets you
know the enemy may wish to take out, such as anti-aircraft guns.
Get some heavy armour hidden in the general area and when the enemy
steam in to wreck the AA guns - POW! Blast them to bits with your
Big Boys. Also, as in such great games like Advance Wars on the
SP, terrain types can offer certain bonuses. Put some infantry in
the middle of a field and they ain't going to last long. Stick them
in a city and they could do very well indeed.
Sounds
great fun, eh? Unfortunately, I found the controls sluggish, the
action interminable and the movements hard to follow. Dragging the
cursor from one end of the map to another, or hopping from one place
to the next, left me in a bit of a head spin about where everything
was and what I was doing. It doesn't help that it is sometimes difficult
to determine which are your forces and which the enemy's. A map
option certainly helps, but if you're new to strategy games you
may not find this particularly user-friendly. I am old hand at turn-based
games like Fire
Emblem, Advance
Wars and Final
Fantasy Tactics, and even I struggled.
So,
after cutting my teeth on a couple of skirmishes and being a mite
disappointed, I thought I'd try my hand at the Campaign mode. It's
here I found some new elements of gameplay, which made me think
perhaps this title wasn't so bad after all. For one thing, as I
worked through each area I found that what I destroyed, such as
cities, landmarks and other important structures, STAYED destroyed;
when the opposition steamed in to try and take back an area, I found
the damage I had previously wreaked hadn't miraculously regenerated,
as in many other games of its ilk.
Now,
this may not sound like much, but another thing to watch out for
is your political popularity. Taking battles into the middle of
built up areas and putting civilians in the firing line by doing
so, really hurts your popularity. So, if over time and over several
battles in each state you've caused the destruction of cities, landmarks
and so on, you're going to be at a big disadvantage. Protecting
civilians gives you help from partisan units, local militia who
arm themselves up against the aggressor. Also, having a good rep
opens up power ups like the ability to jam the enemy communications
or even use EMP bombs. If you go to the dark side though, things
like nukes are provided, which only really serve to continue a downward
spiral of havoc and destruction.
Once
you eventually get the upper hand and start controlling more and
more states, you'll find that your resources improve and you can
spend money on repairing or buying more infantry, tanks, planes
and so forth. However, this has to be calculated carefully, as the
enemy has a habit of striking states you thought were secure, thus
reducing money you were relying on in the next turn. So not only
do you have to continually think tactically during each battle and
on each map, using terrain and avoiding the built up areas, but
you also have to consider whether it's worth attacking a state given
that it may be hard to defend once captured. All of these considerations
can really grab your attention and do make for quite addictive gameplay,
once you get past the poor training sections and the rather tricky
user interface.
Unfortunately,
Shattered Union is not helped by some rather clunky looking graphics.
What is immediately noticeable is that the units are not in proportion
to the map; each infantry, tank or helicopter sits on the landscape
like an oversized chess piece. It wasn't unusual to see an infantry
unit towering over buildings in built up areas, or tanks dwarfing
bridges and other such structures, so if you're looking for realism
here you may have to push your imagination a bit. You would have
thought this exaggerated scaling would have helped identify your
troops compared to your opponent, but this isn't always so easy.
Similar looking units are used and in some cases have similar looking
colours too. That extra bit of vigilance I found a little irritating
when trying to relax into a couple of hours of pure strategy. However,
for all that, the map interface is fairly colourful and clear and
the landscape they sit on is very detailed. I was quite pleased
to see that most of the states I ploughed through had their own
individual landmarks, in some cases instantly recognisable. Like
the built up areas these can degrade and show damage over time,
during many of the conflicts you're going to get involved in.
The
audio experience is nothing to write home about though; to say that
the envelope hasn't been pushed is an understatement. It's mediocre
at best, from the military anthems pumped out at various points
in the game and marching along quietly in the background as you
enter each conflict, to the poor pops, bangs, crashes and explosions
of the armed struggle. Although some of the noises do replicate
what you would expect of a tank trundling along or gunfire in city
streets, it still lacks a certain pizzazz. Maybe I've been spoilt
lately, what with the sounds coming from my new PSP and the excellent
Wipeout
Pure, or the eerie melancholy created by the audio diversions
in Call
of Cthulhu. However, I'm more inclined to think they're just
a bit on the naff side.
Fortunately,
these issues don't detract that much from the gameplay and you're
going to be absorbed for a good few hours. Once you've exhausted
the Campaign mode, why not challenge a friend? You can do this over
Xbox Live, via a LAN connection or a hotpad affair where you can
pass your controller directly to your mate when it's his turn. I
have to say it was good fun getting a pal around who likes tactical
games, sinking a few cold ones and then destroying him in a few
rounds of Shattered Union. Mind you, I had the benefit of about
10 game hours under my belt... but he doesn't need to know that.
Despite
its flaws, Shattered Union does have a certain something. It's definitely
not going to be for everyone, as turn based strategy games can be
a bit of a niche market. Also, for those who revel in graphics and
sound over content, it'll definitely disappoint. However, for Xbox
owners who want an intellectual battlefield challenge that falls
somewhere between Advance
Wars on the GBA and one of the Close Combat series, this is
probably one you should enjoy. My advice is to hang fire though,
as I suspect it'll soon be in a bargain bin near you.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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