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Our Sam is a bit of a misunderstood fellow, you know. "It's just
mindless shooting, it'll be pretty boring," said the GAME employee
in response to my enquiry as to whether he was yet to play Serious
Sam II. "There's a lot of shooting, but it's definitely not mindless,"
I replied, "you're missing out!" I doubt I changed the guy's mind
in the space of a few seconds, but for those of you who've already
written Sam off as 'boring, mindless shooting' I'll be grateful
for the chance to change your opinion of Serious Sam II - and you'll
be grateful too, because it's awesome!
If
you need to get up to speed with the concept of Serious Sam, then
click
here to have a read of what it's all about. As a brief summary,
the original Serious Sam was a wonderfully entertaining old school
blaster that clearly had 'Doom tribute' plastered all over it, sporting
a deliberately superficial and funny story, endless hordes of a
variety of monsters spawning in from all directions and a delightfully
meaty array of weapons with which to send these fiends straight
to hell! Serious Sam II retains the classic formula that worked
so well, but expands upon it to add in a lot more variety than was
found in the original, meaning that those of you who found SS too
samey have a much greater chance of really enjoying getting stuck
into SSII.
So,
what's changed? On the face of it, not a lot. Mental (the entity
determined to destroy Earth) is still at large and this is when
a trio of three bizarre looking humanoid beings summon Sam into
their presence. "You have about ten seconds to tell me why you brought
me here," says Sam, "and two of them are already used up!" The trio
explains that they were impressed with the way Sam battled Mental
and think he might be The One (or at least two of them do, the other
remains very sceptical!) They tell Sam that there is a medallion
that makes Mental vulnerable to attack, which has been split into
five separate pieces and hidden on five planets. Of course, it's
now up to Sam to reassemble the pieces and use the medallion to
destroy Mental once and for all. This usage of a clichéd and shallow
storyline is deliberate, as Serious Sam never once asks to be taken
in any way seriously! And so you're sent to the first planet, a
tropical jungle world complete with grand architecture, ancient
temples and huge cities, reminiscent of the original game.
However,
you'll notice straight away that the graphics have been significantly
improved. The colours are still very bold and bright, giving things
that slightly larger than life cartoony feel, but there's far more
detail in the surroundings now; structures and plants look a lot
more intricate and realistic, the skies are lovely, with fluffy
white clouds wisping across or the moon shining and stars glinting
at night, even the distant backdrops look great, really giving a
grand scale feel to proceedings. There's also more interactivity
- you can pick up and lob objects or stack crates to reach secret
areas. In the village you enter at the beginning, populated by big-headed,
blue-skinned jungle natives, you can find vases and crates to destroy
and grab a basketball and chuck it at the hoop.
This
peaceful beginning doesn't last for long - after a quick exploration
(and the discovery of a secret area if you've got any gumption at
all!) the onslaught begins, gently at first with a few orks, the
weakling cannon fodder of the game. While they're easy to kill,
don't underestimate them - as well as the basic laser wielding grunts,
there are orks armed with grenades, homing blasters and rockets,
as well as ones strapped to mini-copters (which look very comical,
as do many enemies in the game). Anyway, you blow a few of these
guys away and then reach a sprawling slope with flashing goodies
(money, ammo, health and armour) scattered between the luscious
flowers, trees and bushes. A whole glut of enemies storm down the
slope, but fortunately there's a velociraptor type dinosaur that
you can mount and ride, blasting the enemies or just running them
over underfoot. This is just one of many vehicles new to Serious
Sam II - highlights include a giant hamsterball, a hovering saucer
fitted with rapid fire lasers and surrounded by rotating blades,
and several different air attack vehicles too, the controls for
which are simple so you can get straight on with the blasting!
As
well as these vehicles, there are various turrets to use at certain
points in the game - machine gun, laser cannon, missile launcher
and a couple of others. The ammo is infinite but the armour of the
turret is not, so you have to shoot tactically when enemies are
coming at you in droves, to prevent your gun from being shot to
pieces or overrun and destroyed. You're also not alone any more
- there are friendly natives on several worlds and sometimes your
mission is to protect them from attackers, introducing another new
element of strategy to the blasting. This is mostly about non-stop
shooting but it isn't mindless. If you doubt that, stick it on hard
mode and see how far you get without putting in any thought. By
the time you reach the second world, a land of giant trees and swamps,
complete with several base installations courtesy of Mental, you'll
find yourself dying a lot and having to make use of cover and prioritise
certain types of enemies if you want to progress.
The
level designs really are excellent - the variety of locations and
the combination of enemies that are thrown at you don't half keep
you on your toes. Sometimes you'll be out in the open and enemies
will come from all around you, meaning that you have to constantly
watch your back, other times you'll be skirting around buildings
and shooting through streets, sometimes your back will be against
the wall as you fight desperately against hordes of a hundred or
more enemies charging at you - and all this with luscious graphics
and not a hint of slowdown. That graphical glitch from the first
game where the scrolling as you turn caused a slight stutter is
pretty much gone now; it still crops up on occasion, but is barely
noticeable when it does, as you're concentrating on the frantic
action.
The
variety of enemies is excellent and they come in all shapes and
sizes. Some enemies charge you at high speed in droves - mutant
dogs, three-headed flaming Cerberuses, massive ork American football
players (who can throw exploding footballs!) and huge mechanical
bulls (which knock you flying when they hit you, as in the first
game), along with the skeleton beasts that make a welcome return.
Others come slowly but fire powerful weapons - there are demons,
with tank treads for legs who fire powerful laser blasts and rocket
launching demons too. And those massive mechanical T-Rexes are lethal,
as are the giant acid shooting spiders, which are so huge that they
tower above you as you run underneath their legs. Then there are
flying enemies, like the heavily armed helicopters and the incredibly
annoying and hard to kill witches, who speed around on flaming purple
broomsticks, cackling and shooting blue fireballs at you. When you
get a mix of enemies coming in, such as witches, flaming Cerberuses
and tank demons, you have to really focus - blast those witches
with careful aiming but don't let the Cerberuses get too close or
they'll savage you, and dodge those tank demon blasts or you'll
be toast before you know it. Every enemy, large and small, looks
excellent and is well animated, while the bosses are so massive
that they defy belief - I'll leave those as a surprise but suffice
to say, each boss is as much of a spectacle as they are a challenge.
The
difficulty curve is spot on, breaking you in relatively gently on
the first world (although even this is fairly tough on Hard) and
then stepping it up a notch as you progress across the other planets.
It really is a testament to the developers that the combination
of enemy types, level designs, scenery changes and usage of turrets
and vehicles keep things fresh and interesting throughout the game's
42 levels. Yes, that's right, 42, so don't expect to complete this
quickly! Beyond the jungle and swamps, you soon end up in treetop
villages (Ewok style) and then briefly visit the Land of the Giants,
which is graphically fantastic and features massive discarded cans,
spanners, huge flowers and trees and even a giant secret poo, complete
with flies that you can blast for power-ups! Toilet humour crops
up now and again and always raises a chuckle, like when Sam approaches
a base and his fart awakes a sleeping guard! Then there's the Oriental
themed world, complete with ornate decoration and blossom blowing
in the wind, and the desolate underworld region too, amongst others.
Each
world has a range of distinct and very catchy music themes, which
switch between the calmer version when the action pauses for times
of exploration when searching for those plentiful and often tricky
to find secret areas and items, and the fast-paced music for when
you're blasting enemies to bits. The music really is a step up from
the original and there are some truly memorable tunes in here -
it's not Halo 2 but it's not trying to be and the arcade style melodies
work beautifully. The voice acting is well done and funny (although
Nettie, your female AI companion feels like a second-rate Cortana)
but the best part of the sound comes with its use on enemies. Every
enemy has their own unique sound and the excellent usage of stereo
is such that you can always hear what types of enemies are coming
and from which direction - in the heat of the moment you'll be using
your ears as much as your eyes to make sure you don't get flanked
unawares from the side or behind. The weapons effects and explosions
all sound great too, as expected.
The
weapons are all back with a couple of new additions - the dual pistols
look cool but are a last resort infinite ammo weapon, then there's
a laser weapon you can charge up to fire a ball of energy, a buzzsaw,
dual Uzis, rocket launcher, rapid fire shotgun, sawn off double
shotgun, plasma cannon and sniper rifle, plus the huge cannon makes
a welcome return, as does the serious bomb, which clears the screen
of all enemies and can be a real life saver when reserved for that
vital do or die moment. The weapons have an excellent range, the
ammo is plentiful and there's no reloading, so the Uzis and plasma
cannon can constantly spray, while the shotguns auto-reload after
every shot, so you can incorporate this very brief delay into your
strategy.
On
the multiplayer front there's no versus mode, which isn't a big
deal. What is a big deal is the inclusion of a co-operative mode
for the entire game. It's not split screen, so you have to system
link offline. However, the crowning achievement is co-op mode online
for up to four players! That's right, you and three Xbox Live friends
can blast your way through the entire game (or whichever levels
you fancy) and select the difficulty, number of lives and so on.
This is so much fun and exactly the kind of thing that more games
need - a versus mode really wouldn't have been that great, as the
Xbox has more than enough of those already. Just look at Doom 3
to see how short-lived and tacked-on the multiplayer versus felt
there. But co-op for up to four players, on the Serious difficulty
level? It's brilliant fun and makes this a must have for all online
shooter fans.
There's
really very little here not to like - the presentation is excellent
throughout, with amusing level briefings, minimal load times and
a score breakdown of treasure, enemies killed, secrets found, lives
left and time taken at the end of each level. There will probably
be some gamers that find the action repetitive and tedious, but
Serious Sam II perfectly implements its mission to make the intense
blasting action as varied, challenging and strategic as possible.
Serious
Sam II is an absolute blast in every respect! It looks and sounds
fantastic, the action is virtually non-stop and the combination
of varied level designs and scenery, masses of different enemies
and usage of vehicles and turrets keeps things feeling fresh and
interesting from start to finish. I very nearly gave this a 10 -
the only reason I'm not is because the action is deliberately limited
by the game's intent. But this really is a classy title and I would
urge everyone to at the very least give it a rental, because it's
arcade gaming in its purest and most enjoyable form, and as such
deserves a place in your collection. Ah, Sam, welcome back old friend
- I've missed you!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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