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Those old gamers amongst you might just remember a game called Wolfenstein
3D. If you played it today you'd laugh at the pitifully crude nature
of the graphics, the simplistic scenery and the relatively simple
level designs. But, thanks to a bunch of very clever graphical techniques
to fool you into thinking you're playing in a 3D environment, a
groundbreaking new genre was born - that of the first person shooter.
Yes folks, Wolfenstein 3D is the granddaddy of all first person
shooters and so it is fitting that, at a time when FPS games are
consistently reaching new heights, we should Return To Castle Wolfenstein.
To
continue the history lesson, if you haven't heard of Wolfenstein
3D before, you will undoubtedly heard of its successor - the legendary
Doom. With Return To Castle Wolfenstein coming from the geniuses
behind the Doom and Quake games, you know you're in good hands.
And although this new Wolfenstein is no Halo-beater, it's nevertheless
a great game that FPS fans will thoroughly enjoy. And so to the
story, which begins in the year 943 at the scene of a massacre.
A lone druid arrives to confront the immortal evil that has slaughtered
hordes of warriors, some sort of demon or undead soldier, casting
a spell that traps it deep within the ground, entombed forever more.
One thousand years later and those pesky Nazis are looking for every
advantage they can get in their war against the free countries of
the world. Herr Himmler's Paranormal Division is nosing around a
digging site in Egypt and you play the American soldier ordered
to go and find out what is going on.
The
graphics in Wolfenstein are gorgeous - they are leading edge PC
quality and look nothing less than super slick throughout, every
area teeming with detail, intricate textures and style, with the
scrolling remaining smooth at all times. Without doubt this game
blows its competitors like Soldier Of Fortune II and Tom Clancy's
Ghost Recon out of the water in this respect. The cut scenes are
beautifully rendered too, with the opening cut scene showing off
wonderfully realistic animation, flowing capes, falling rocks and
magical energy effects. The amount of facial detail on each character
in the cut scenes is excellent too, although whilst the lip-synching
looks spot on the mouth movements look a touch artificial and aren't
quite there yet. Still, this is a significant step forward for animating
characters in games that I don't think will be beaten until Half-Life
2 comes out - Halo's characters look quite basic compared to this,
especially with their limited facial animation.
Unfortunately,
despite the graphics being of excellent quality, the look of the
levels can be quite samey and repetitive, especially in the first
couple of missions of the game. Gloomy corridors and sparsely lit
tombs feel almost too gloomy, whilst you spend a lot of time working
your way through samey looking town streets and houses. After Egpyt
you head to Castle Wolfenstein itself and so the next level again
suffers from samey graphics with room after room of sparsely decorated
stone walls, linked by bare corridors and steps. Of course, you
wouldn't expect a castle to be bright and colourful and it's not
as though there aren't plenty of signs and Nazi banners on the walls
to shoot, plus you can destroy chairs, ornaments and even knock
over suits of armour, which topple and smash in a very realistic
fashion. The problem is that so much of this game takes place in
gloomy indoor locations or at night that it can all get a bit dark
and wearing at times. Still, there is plenty of variety in location
and as you play through the game you will visit many different places,
so I don't think this should be a big deal for most gamers. When
you do get outside in the early morning sunrise, you'll be greeted
with the most beautiful looking sky you've ever seen in a game -
when you get out of Castle Wolfenstein for the first time and into
the courtyard, the sky is simply breathtaking with a gorgeous range
of reds and yellows casting their light across the sky, with fluffy
clouds floating across here and there.
Wolfenstein's
other problem on the graphics front, at least in the first half
of the game, is the limited variety of enemy. You get to shoot Nazis,
Nazis and, oh, more Nazis. There are very tough and agile female
commando Nazis to kill here and there but it does get a bit boring
at times. Luckily just when you feel like you've had enough of Nazis,
you'll get some zombies to kill too. You see, the tombs that the
Nazis are poking about in have curses that, once unleashed, revive
all the corpses within so they can attack the intruders. The zombies
aren't particularly agile or intelligent but they are tough and
take a lot of shooting to kill. There is always a plentiful supply
of ammo on hand (it's not Resident Evil!) and you can sit back and
let the Nazis and zombies kill each other then mop up the survivors
some of the time, which is a nice touch. Some zombies explode in
a mass of bones and dust when they die, while ones that carry axes
and shields just fall down dead. The shield carriers are tough and
quick, plus your bullets can ricochet off their shields and hit
you if you're not careful, so these can be trickier. Some zombies
fire spooky skulls at you whilst others are on fire and blow volleys
of flame at you - this is a lovely effect but keep your distance
or you'll suddenly be on fire! Later on in the game you will come
across several other more interesting and more deadly types of foe
but I'm not going to spoil the surprise. Let's just say the zombies
and Nazis are just the warm up act and leave it at that…
Coming
onto the weapons, there is a good range of WWII guns here, authentically
recreated for your enjoyment. Lugers and a pistol with silencer
are available, then there's the MP40 machine gun, the silenced Sten,
which overheats after about a dozen shots, the powerful Thompson,
the Mauser rifle (with sniper scope), plus German and Allied grenades
and some dynamite, for blowing up walls or decimating troops. The
sound effects in this game are excellent all round, every weapon
sounds meaty and authentic, the sound of the bullets hitting wood,
stone, glass or anything else are totally convincing and you'll
often hear bullets zing and whiz past you as they ricochet off walls.
There are also a number of conversations to listen to if you approach
Nazis sneakily, which more often than not have relevance to your
current mission. The voice acting is very good and the accents are
top notch, especially the four heads of the Secret Service that
you work for - their briefings are always entertaining as the contrast
between the two Americans and the two Brits is hilarious, not just
in their accents but in the things they say. The German accents
all sound very good too. The music has a good orchestral feel to
it and the spooky noises and strange ghostly sounds in the tombs
create quite a tense atmosphere. Whilst the music does complement
the gameplay well it can be a little samey at times and a few more
themes wouldn't have gone amiss.
You
can tell that Wolfenstein has been designed by veterans of the genre
because every level is outstanding. One of the best things about
the levels is that they are packed full of secrets to find and whilst
some are quite obvious others will have you scratching your head
for a long time. Some are secret rooms, revealed by pulling a book
jutting out from a bookcase, pressing a raised stone or a twisting
a candelabra on the wall (a hand appears when you are next to something
you can manipulate). Others are found by destroying pictures or
banners that hide cubbyholes with treasure or by smashing through
damaged looking walls (again a cursor appears when you get close
to something you can smash). There are so many different kinds of
secrets and they are so well hidden and varied that you'll always
have to work to find them, your reward for finding all secrets in
a level being some goodies like grenades or a weapon.
Making
your way through each level can be a little confusing at first and
although the levels are fairly linear they don't feel that way,
as there are alternative routes to be discovered, doors to be unlocked
from the other side and corridors twist and turn so much that it
can feel like a real labyrinth at times, although you rarely get
totally lost or have no clue what to do next. The levels become
increasingly bigger and more complex and the challenge each one
brings is always enjoyable. Indeed, it can be quite hard to tear
yourself away, as the story progresses well and you always want
to find out what's coming next. The enemies are reasonably intelligent
- they will back off and take cover while reloading then jump out
to shoot at you some more, whilst other very accurate and deadly
snipers shoot at you from high windows. The AI varies too, so some
enemies are tougher than others and so it feels like this is because
some are more experienced soldiers than others, which is a good
thing.
Wolfenstein
has a very strong, enjoyable and challenging single player campaign
to play through and it's very big, with eight missions in all, each
spanning several large levels. The addition of a co-operative mode
is a big bonus too, as this throws in a whole new dynamic to the
gameplay. As with Halo, with a friend at your side you can outflank
the enemy by splitting up or concentrate your fire together, plus
with Wolfenstein's secrets and switches you can split up to get
things done faster too. All this would be enough to justify a purchase
alone for FPS fans, but the real icing on the cake is in the form
of an excellent multiplayer mode with full system link and online
play.
Here
the game holds its own against such excellent online titles as Ghost
Recon, Counter-Strike and Unreal Championship. If Ghost Recon is
a bit too slow for you and Unreal too hectic then Wolfenstein should
be just right. With support for up to 16 players in each of the
13 massive and intricate levels (with 3 extra so far to download
for free), there is scope for some serious fun. Every level is designed
perfectly with plenty of routes, key locations (some with stationery
guns), cover, hiding places, sniping positions and so on. The character
classes come into play online, with soldiers able to pick from a
range of weapons, lieutenants that can give extra ammo and order
air strikes, engineers that can fix stationery guns and plant dynamite
and finally the good old medic, the only source of healing in multiplayer.
Having a balanced team really helps and a nice touch is that once
you're down you don't die until you are blown up or voluntarily
join the respawn queue (with a delay of up to 20 seconds), meaning
that a nearby medic can heal you if he gets there in time.
There
are four modes of play, all of them based around two teams of Allies
versus Axis. Elimination is the standard team deathmatch where you
generally only have the one life per game (unless the session's
creator specifies otherwise), Objective gives the teams one or more
objectives like destroying a key location or stealing valuable documents,
with the opposing team aiming to protect that location or those
documents, Stopwatch is like Objective but at the end of each round
you swap teams and must beat your opponents' previous time and Checkpoint
sees six flags scattered across the level, all of which must be
captured to win. There's a great variety here and the modes offer
something a bit different to regular shooting for shooting's sake.
Wolfenstein is tremendous fun online; it's fast, the shooting feels
accurate, there is plenty of scope for team tactics and the levels
are a joy to explore and run around. Communicating with your team
mates and getting a good strategy going is very satisfying and particularly
essential during the flag-based matches if you're to capture all
six flags in the level. Without doubt it's one of the finest Xbox
Live experiences available.
Return
To Castle Wolfenstein: Tides Of War is a triumphant return to the
game that started it all and a more than fitting tribute. It looks
and sounds gorgeous and the challenging and substantial single player
campaign will keep you going for a while and warrants playing through
with a friend in the co-op mode. Those of you online will get a
lot of fun out of the multiplayer mode too and it's on a par with
the finest Xbox Live shooters. This is a must for FPS fans and one
big reason for everyone else to discover how much fun you can have
with a gun.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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