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In this current generation of console games it is considered rare
when you come across a first person shooter with a single player
mode that outshines its online play, but Project: Snowblind is a
good example of this. Set in a futuristic war environment, Snowblind
features some very original and compelling ideas that make playing
through the single player game an absolute blast, however it's very
unfortunate that it just doesn't carry over into the multiplayer
portion well at all.
You
play Nathan Frost, a regular soldier in an international army known
as the Liberty Coalition in 2065 Hong Kong. The game quickly starts
out in a peaceful temple that is suddenly overrun by a renegade
militia, making for an incredible first level and leaving some remarkable
first impressions. Throughout this level and the rest of the game
you're hit with short and surprisingly well done cinema scenes that
not only show some great action sequences, but also help unfold
the story well. For instance, at the end of this first level your
character is badly injured, in fact he is just about killed in a
well-choreographed scene. Next we see the view from Nathan's eyes
as he's pushed along on a gurney by doctors who are screaming and
scrambling to save his life. Things are looking grim and the only
way to keep Nathan on this side of death is to make him the subject
of a government experiment. You are now a secret weapon, the number
one soldier to lead an attack and stop another organisation's plot
of launching a huge EMP bomb on the world.
Snowblind's
single player is incredibly compelling, taking you from great locations
such as a rainy city street swarming with enemies to a sewer infested
with some sort of supernatural creatures. What makes this title
special though is your character; even though he may not be the
most likable guy and character development barely exists, it's his
special abilities and weapons that make the experience unique. Frost
is equipped with several augmentations that can be used at any time
during battle. One is a simple vision enhancement that highlights
nearby enemies, even through walls, while another can make you completely
invisible. Of course, what kind of action game would be complete
without the good old slow-down-time ability? Though not necessarily
original, it is quite cool to have the effect in a first person
shooter game. Other abilities are unlocked as you progress, as well,
such as the ballistics shield and electrical storm powers.
As
with any first person shooter, the weapons are perhaps the most
important aspect and Project: Snowblind is loaded with some original
and great gadgets. Almost every weapon comes complete with a secondary
fire as well, for instance the Carbine doubles as a rapid-fire assault
rifle and a grenade launcher while the pistol is capable of firing
silenced shots as well as a not-so-silenced mini-rocket. The fantastic
shotgun obviously can hand out some lethal close range blasts but
also is capable of launching four sticky grenades onto walls or
enemies. Snowblind also features a lock-on rocket launcher, an electrical
overload gun, a futuristic sniper rifle and even a neat but almost
useless gun called the Kicker that pushes or pulls objects (not
enemies). This gun is only really useful if you need to quickly
pull some health or ammo to you without leaving your cover, however
you may also be able to pull off some innovative manoeuvres involving
barrels or crates.
No
war game should be without a good assortment of grenades and Snowblind
takes it even further: instead of simply throwing a frag grenade
and waiting for the explosion, you can also detonate it in midair
for quick kills. EMP grenades, flash bangs and even grenades that
spawn a temporary riot-wall shield where it lands await you - there's
even one that turns into a robotic spider! Other surprise gadgets
await and all are not only lots of fun to use but also add a lot
of strategy to the game. There are multiple tactics you can use
to take down enemies and one of the coolest methods is one I haven't
mentioned yet... the icepick.
The
icepick is a tool that allows you to hack into just about any electronic
device, from computer systems to giant enemy mechs. You may stumble
across a hidden console that you can hack, thus allowing you to
take over a mounted turret or camera. Shooting an icepick at a mech
grants you control of it, so you can storm through hoards of enemies.
A number of vehicles can also be driven but often they feel more
optional than anything and usually don't last very long or get you
very far.
Most
of the level designs are surprisingly fun, in fact most contain
multiple routes you can take and hidden rooms with items that make
surviving easier. I personally feel the game starts to go downhill
a bit after the incredibly enjoyable first few levels, such as one
where you and a squad are pinned down inside a building while enemy
forces run rampant on the Hong Kong streets, as you fire from any
window you can find, but also must make sure to stand back while
explosives go off. Whilst this is happening you must also sniff
out an enemy hacker who is keeping your exit shut. I usually refer
to it as pulling a Medal of Honour; though the game does remain
remarkably entertaining throughout, it just doesn't recapture the
intensity it creates early on. Also found throughout each level
are specially marked doors, which indicate a save point is inside.
This is a very interesting idea, with each save room differing from
the previous one; you'll also find supplies inside and sometimes
fellow soldiers trying to take cover.
Unfortunately
there is not much interaction with your squad other than running
and shooting with them; if they die it doesn't seem to make much
of a difference. A couple of squad members become regular characters,
some of which could be interesting but they're never really developed
much. The character models themselves all look a bit odd and similar,
especially when they're laughing or talking; Frost himself doesn't
appeal much, he just doesn't say 'action hero' to me and looks very
basic, but this helps put across that he really was just an average
soldier until the experiment, I suppose.
The
flaws - well, rather shortcomings I should say - don't stop here;
Frost has the ability to pick up a variety of objects around him
Deus Ex style, but there really is no reason to do so. Throwing
them at enemies does little damage if you can even manage to hit
them and tossing them at friendly soldiers either does absolutely
nothing or just barely nudges them. Occasionally they'll make a
funny remark but oddly it doesn't seem to work for every soldier.
You can harass them or just talk to them briefly as you walk around,
which is nice but there isn't very much depth to it. They simply
make a sly remark or give you a compliment, or maybe Frost makes
one at them. Interestingly, if you start a conversation and quickly
run away, you can still hear the person talking way back in the
distance and Frost even responds despite being nowhere nearby! It
would be good if picking up items actually showed your character
holding the item but instead you simply see it directly in front
of your walking path and if you decide to walk up against, say,
a wall, then the item will go right into it. With a little more
polish, length and character development, the single player could
have been even more special.
Worth
noting is that some sound set ups cause the game to behave differently
for some reason when it comes to the sound; noises in the distance,
even huge explosions, are barely audible and only come through on
back speakers or sometimes even just through the TV, while all other
effects come through a stereo. If you have a Dolby set up is should
work fine but for some basic stereos you may encounter this problem,
which really hurts the overall experience and knocks the sound down
a score. I have never once encountered this problem with any other
game, so it is incredibly odd.
If
the single player mode has a downfall, it's that it ends up running
a bit on the short side, topping out at around 6 or 7 hours. All
the gadgets and weapons you have not only makes you possibly forget
about all your abilities and not use some of them, but also results
in the game being a bit on the easy side and it doesn't help that
you even have a tool that revives you from death (though it is refreshing
to not have to go all the way back to the start again.) The enemy
AI doesn't showcase the brightest intelligence ever seen, but it
is not the dumbest either; it would be nice if they were a bit smarter
though, seeing as how you have all these cool weapons to use to
try to overcome them, but instead they just stand there getting
shot most of the time, thus making a lot of your gadgets pretty
much superfluous.
The
adventure is very appealing, engaging and compelling, which just
makes you want to play it even more causes it to go by that much
quicker and end sooner. This is usually where the multiplayer comes
in, giving you plenty of replay value for your buck and helping
a great game become even greater. Unfortunately, Snowblind's multiplayer
feels like it has a lot of wasted potential and ends up a bit lacking.
For
PS2 online, Snowblind is a very welcome addition, as the library
of good online shooters for the system is a bit small, especially
in the futuristic department. However, on the Xbox there is an abundance
of good first person shooters, which makes Snowblind's chances of
surviving and taking the market away from Halo 2, Rainbow Six and
even Counter-Strike, very slim. Snowblind bears a lot of similarities
to other online shooters, most notably Halo, but also tries to do
some new things. Unfortunately it feels a bit thrown together and
disorganised; even the team-based games feel like a free for all,
where teamwork doesn't play a huge factor.
Something
that can easily ruin an online shooter for me is the animations
of the other characters running around; in Rainbow Six, Ghost Recon,
Halo or Splinter Cell all the characters move fluidly and realistically,
even online. However, in some other games the other players can
tend to slide all over the place unrealistically, making shooting
them a bit of a hassle and it just looks ridiculous. Men of Valor
fell victim of this and I regret to say that Project: Snowblind
does as well. If you can put up with this then the online component
has plenty of enjoyment awaiting you, but to me it feels like a
poor man's FPS most of the time. It has plenty of potential and
with a bit more polish and effort really could have been something
special, but for the most part it feels as if all these cool weapons
and gadgets work much better in the single player than they do against
real players. To its credit, the level designs are really good and
there are a number of unique touches and modes included, as well
as the ability to select from multiple classes, each equipped with
different weapons, as well as full vehicle support.
When
you cruise the shattered Hong Kong streets under a thunderous night
sky you'll realise something about Snowblind; the graphics are better
than they may have originally let on. At first you may question
the bright and colourful graphics, but when you see the rain coming
down and the reflections of the buildings and neon lit signs in
a puddle back in a dark alley, you'll be fully satisfied. Then you'll
go on to punch an enemy from a second floor building to see him
fly backwards out of the window and onto a truck, like something
out of the film Wasabi. A close range blast with a shotgun usually
results in the same fantastic effect and though some of the enemy
animations are questionable, they look great for the most part.
Electronic explosions, frag grenades and rocket launchers all result
in satisfying destruction complete with some buildings that collapse
when hit with heavy artillery. One of my few gripes with the graphics
are the character designs when it comes to a couple of the lead
characters in your platoon; they try to look like big, bad, half-cyborg
sci-fi characters but they come off a bit silly and unoriginal instead.
Getting
the voice of Mojo-Jojo from the Powerpuff Girls or just somebody
who sounds remarkably like him may not have been the best idea for
a ruthless big guy either; as much as he really tries, he just can't
escape the Mojo voice. If you've never seen the show or heard his
voice on it then it should be fine, but for those who have you'll
constantly just see a small evil monkey with a huge brain when you
hear one of the soldiers talking. The rest of the voices all do
a good job for the most part, even the soldiers running around the
field sound good in their roles and help the overall intensity.
Frost's voice fits him well and though he won't be remembered and
highly praised for it (due to the lack of dialogue and development
for the character) he surely won't be remembered as one of the worst
either. The music in Snowblind is not always too noticeable and
doesn't play as big a role as some other shooters (you know the
one I'm talking about), however there is often a refreshing nice
touch of Asian influence to the tunes, as well as the entire game
itself, which is much appreciated by this reviewer!
Aside
from the issue with the sound that I mentioned earlier in the review,
it is actually quite good, loaded with awesome effects for guns
on both the firing and reloading fronts (with excellent animations
to boot.) Occasionally you'll even hear enemies chatting if you're
quiet; however the game actually tells you to try to overhear guards
before it usually happens, which sort of ruins the fun of it. If
you do something unusual, such as running away to hide, you'll hear
them calling you out to fight instead of hiding and even your team
asks what you are doing, which is a nice touch. Overall the sound
is very good but would be much better if every player got to experience
it the proper way.
Project:
Snowblind is a great, fast-paced sci-fi shooter with plenty of fantastic
single player moments that make it worth replaying sometime down
the line again. Though the single player portion is a bit on the
short side, the multiplayer isn't too shabby if you're a really
big fan of the game; however, it doesn't try to reinvent the online
world and will have a hard time pulling the masses away from an
already solid line up of Xbox shooters, though it is a very welcome
addition to the PS2 online library. Snowblind makes a great weekend
rental and the single player should be experienced by any first
person shooter fan, however purchasing the title is only recommended
for Xbox if you can find a lot of enjoyment out of the online play;
with Halo 2 having taken over and Rainbow Six: Lockdown, Star Wars:
Republic Commando and a plethora of war shooters coming along that
may be difficult. PS2 online players looking for a future based
sci-fi shooter should be pleased with this online effort; just don't
expect to be blown away.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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