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Ever
since I started playing games I have always come across a blockbuster
racing title for every console that I have owned. The SNES had the
classic Mario Kart, the PlayStation had Gran Turismo and the Nintendo
64 had Diddy Kong Racing. It's become a tradition for each individual
console to release a racing title that will better all of its competitors.
In the case of the Xbox the rule hasn't changed, however instead
of just bettering its predecessors Project Gotham Racing manages
to take racing to a whole new level. The game manages to hit the
perfect blend between arcade and simulation as it rockets you into
the driving seat of some of the fastest cars in the world. If you
are a fan of cars or just of great gaming in general then you will
want pole position as you enter the driving seat of Project Gotham
Racing!
I
was unsure of what to expect of PGR; I had read many previews about
the game and with Microsoft supporting development I was anticipating
it whilst being cautious not to hype it up too much. Being a racing
fan I have previously completed all 3 Gran Turismo games and had
many hours of fun on Mario Kart 64. From the moment I opened the
case for PGR I could sense the sweet air of success. With the inclusion
of the epic companies Ferrari and Porsche I couldn't hide my excitement
any longer and I had to try out what I was hoping would be one of
greatest games of all time.
At
the start of the game you are introduced with a superbly directed
cut scene that shows off some of the cars you get to handle and
it exposes some of the environments on offer. The cut scene wasn't
designed using the in-game engine but the cars shown aren't too
distant from the ones in the main game. The menus are very easy
to navigate through and every section is self explanatory. A very
clever addition to the game is the ability to change your driver's
helmet and customise the licence plate on your car. If you go to
the customise section before starting a race you will know that
every little detail has been included to make the game stand out
from the crowd.
At
the start you are limited to only a small selection of cars but
don't let this put you off, as there are some beauties deeper in
the game to unlock. There are 25 cars available for control throughout
PGR, which may not sound a lot but once you get hold of one of them
you will know that Bizarre Creations opted for quality over quantity.
The game physics for each car are without a doubt the most impressive
I have ever experienced in a console game and full credit goes to
Bizarre Creations for spending the time on the most important area
of the game. Each car has a lot to offer; the early Porsche Boxter
offers superb handling whilst the Porsche Carrera goes for speed
over anything else. Having never driven a Porsche (she will be mine,
oh yes she will be mine…) I can't really say that the car handles
just like the real thing. However, from the basis of the game it
seems that every car has been designed in conjunction with its real
life counterpart and the final results are stunning.
There
are over 200 circuits to race across and they are based in four
different locations around the world. Be it the dark streets of
LA, the rain and clouds of London, the brightly lit streets of Tokyo
or the hills of San Francisco, you will be impressed with every
aspect of every course. Some of the circuits are reversed or changed
slightly, so you may be lured into the false sense of security in
thinking that you know the course when in fact the next corner is
only moments away as you burn your BMW over 120mph straight into
the side of a barrier. Possibly the best addition to the game is
the car damage. For those who have played the GT games, you will
be aware that damage does not play a part in the gameplay; however,
in PGR it does affect the outcome of your race and the damage modelling
is very realistic. One other major area of the game is the Kudos
points system. By performing slides and jumps whilst avoiding the
barriers you gradually build up your Kudos. By collecting a certain
amount of Kudos you can unlock new areas and new cars to race in.
Every
possible detail has been included to make this a benchmark title.
From the rewarding learning curve and the extensive lifespan to
the great range of cars, you won't be disappointed with what's on
offer. Previous racing games are made to look average compared to
PGR, which is the highest compliment I can pay it. I can't stress
enough just how good PGR really is. If you have never been a racing
fan then I can't think of a better game to try. A mixture of speed
and skill is required to succeed in all areas of the game but for
both casual and hardcore gamers alike there is something in this
game to be enjoyed. In the words of Microsoft "speed alone will
not win this race" - however speed alone is all you need to get
yourself down to the shops to pick up one of the most enjoyable
games ever created!
As
I mentioned above, the opening cut scene is very cinematic in its
approach but it does not run off the in game engine. Is this a problem?
No! When you begin your first race you will see the best-looking
car models of any racing game, ever. Every reflection, dint and
piece of dirt appears on your car as you race around the world collecting
Kudos points. Unlike the GT series you don't get to modify the cars
but when you see them in action it will have you in a cold sweat
even thinking about opening the body of a Ferrari 360 Modena. The
reflection effects need to be seen to understand the amount of detail
involved and every object in the game is mapped so that it will
reflect off the cars. If you look very closely during a race you
can see the cars racing up behind you through the rear view mirror
and if you go into first person mode the rear view mirror plays
a crucial part of the racing.
The
game environments are a little basic when compared to the cars;
the environments are all bitmapped so they don't move and some of
them even look two-dimensional. It seems that the developers wanted
to concentrate on the cars and that the backgrounds were just a
nice addition. It would have been good to see some interactive backgrounds
that used the same graphical engine as the cars, because I am sure
that if that had been the case then this would be the greatest looking
video game of all time.
As
it stands, the graphics are split down into two very contrasting
categories. At one end of the spectrum you will find some of the
most impressive effects used to map each car. However, the backgrounds
lie at the bottom end of the spectrum as just an addition to the
game. Taking everything into consideration, it wouldn't be fair
if I didn't say that graphically this isn't in a different division
to other games in this genre. When GT3 was released I couldn't believe
how spectacular the game looked, however now it is just a mere contender
to the number one driving sensation that is PGR.
In
almost every area, PGR manages to excel and the sound is no different.
Dolby Digital owners will be treated to what I would class as an
audio masterpiece. The deep bass of the engines, the speaker-to-speaker
transfer as cars approach from behind to overtake you and the custom
soundtracks that blast out; it's simply fantastic. The deep bass
of the engine kicking in will have your sub growling like an angry
tiger. When you play the game for the first time, combining all
of the different sound elements, you will wonder how some games
seem to overlook the sound and leave one of the most important components
almost untouched.
The
radio stations in the game are taken from real radio stations across
from each city the racing takes place in, but this doesn't mean
that you have to listen to their (admittedly vast) collection of
tunes. You can also copy your CDs to the Xbox hard drive and put
your own soundtracks into the game, so that real presenters announce
each song and do captions in between. Without a doubt, this not
only impresses graphically but also manages to set new standards
for other developers to try and reach.
It
is always great to see a new console released and in the past most
have waited to release their killer racing game. In the case of
the Xbox, Project Gotham Racing was available as a launch title
and if this is the start of a new era of video game racing then
I am eager to put my foot on the accelerator and see more. This
not only pushes the boundaries of racing games but it also sets
new standards in almost every aspect. I urge you to get hold of
this as soon as you can - it is simply the finest racing game around
and a must-have for every Xbox owner; it is oozing with the kind
of class, style and quality that you bought your Xbox for.
Reviewed
by AceGamez (All Rights Reserved).
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