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Project Gotham Racing 2 is an intriguing name that features even
more intriguing gameplay. The title claims that it takes more than
coming in first place to win this race and to be honest that isn't
exactly true here. Xbox's answer to Gran Turismo returns, complete
with full Xbox Live support featuring online play, downloads, scoreboards
and even ghosts of other players to race against, in what isn't
your average racing game... or is it?
The
main different between the average racing game and PGR2 is the interesting
Kudos system, which challenges you to race with style to gain what
are called Kudos Points, an idea that I think is brilliant. These
points are used to earn new cars, elevate your rank and give you
a nice big number next to your name to show off to other players
online. What a concept; utilizing racing skill and technique to
earn points instead of just coming in first and the best thing is
that gaining these Kudos points actually comes quite naturally.
The
main ways to earn Kudos during a race include racing behind a car
and overtaking using the speed gain you make from driving in their
wake, known as driving, power sliding around corners and other small
things, all of which are done frequently in most, if not all, other
racing games. Perhaps the only move you can't earn without trying
to is the 360, a move that usually will guarantee you to not get
first place unless you have a huge lead. Fortunately, crashing into
walls causes you to lose any Kudos you are in the process of earning,
so racers who are used to the arcade style of taking corners at
120mph and smashing around them are in trouble if they're worried
about their Kudos points and winning the race. A second after you
have finished a power-slide, overtake or whatever you were just
doing, the Kudos is banked and so crashing won't affect it then.
Worth noting is that bumping other cars while earning Kudos points
will not make you lose your stash and that coming in first or racing
a clean race gives you a nice Kudos bonus.
In
single player Kudos is important; quite a few of the goals actually
rely on you getting a set amount and one type of challenge even
requires you to get a Kudos Combo for a lap, or even multiple laps.
Kudos Combos are simply doing multiple Kudos-earning moves that
gain Kudos within a few seconds to get extra points, similar to
most extreme sports games. Hitting a wall during a combo will cause
you to lose the combo bonus points, which is usually quite high,
but you will still receive the points for doing the moves, thus
it acts as a buffer for making one mistake and so adds a second
advantage to getting combos.
Online
things are different however; Kudos isn't actually that important,
except to players that pay close attention to their rank. Each player
has an online Kudos rank, which is gained by earning Kudos points
in races. Each level (from 1 and up) requires a large amount to
reach the next level, sometimes ranging from 20,000 Kudos points
and higher. Each time you level up you get some points that can
be traded in for cars in the showroom, however you only get a couple
of points for it, while in single player you can easily earn more
of the same points much faster.
So
what's the main point of trying your best to earn lots Kudos in
the online mode? Well... uh... a high Kudos rank sure looks good!
Unfortunately, this rank is determined by how long somebody has
played and not how well they race. Granted, coming in first gives
you a decent amount of points but the person who plays the game
10 hours every day, 5 days a week is going to have a huge rank,
regardless of skill. This doesn't really bother me, as it's just
a game for fun, but people who obsess over rankings and strive to
be the highest rank are going to be disappointed by this.
The
gameplay is actually very good in PGR2, combining a large amount
of elements of a simulation racer with an arcade style. This is
the kind of racer that everybody can play, as it is not amazingly
realistic or unrealistic but a perfect balance that allows you to
sometimes be a little reckless but not completely lose control.
However, PGR2 is heavily based on taking corners correctly; going
too fast around a corner usually results in your car getting friendly
with a wall and the other cars passing you by. Once you get corners
down you'll be pulling out wins often. Correct cornering is the
secret to passing other drivers and taking the lead; if you consistently
corner well on every turn than you'll consistently win. Power sliding
these corners is actually quite dangerous and takes practice to
get right but don't worry if that scares you, power sliding is mainly
used to get Kudos points (though sometimes it is a little faster
if done right). Taking corners with the normal brakes will not only
earn Kudos but will also be less dangerous and allows you to quickly
come out of the turn to zoom away.
With
my few gripes about the Kudos system aside, I'll move onto an area
of PGR2 that is honed to perfection - the single player mode, or
should I say, modes; not only are there dozens and dozens of goals
for you to complete but there are also arcade mode races and time
trial challenges to complete that will take you quite awhile to
finish. Not only will that give you plenty of replay value but each
challenge has five medals you can earn (steel being the lowest,
platinum being the highest and I'm sure you can guess what the other
three are). Finishing the main single player mode with all of one
type of medal earns you a special car, the highest (platinum) being
the TVR Speed 12. Is it easy to get? Excuse my language, but hell
no! For most players it will be extremely difficult, time-consuming
and frustrating to earn.
Getting
platinum in the first league is mostly easy but as you progress
to the other leagues it becomes a challenge to consistently get
gold or even silver. The leagues are divided by car-classes, which
range from super cars, American muscle cars, ultimate, extreme,
track specials, coupes, classics and more. The cars vary from a
Ford Focus to an Enzo Ferrari and everything in between; however
these vehicles are not customisable or upgradeable, so if you're
playing online in a race that allows players to use any car you'll
definitely get smoked if you use anything but the top cars, which
is unfortunate for fans of the classic cars like myself. Don't worry
though, the host has the ability to limit the car class so all racers
have to pick a certain field of cars, but still, if you don't have
some cars in that field unlocked other than the defaults then you'll
still be left in the dust.
So
how do you get the better vehicles? You can quickly trade in your
Kudos points in single player when looking at the car lists or you
can go into a virtual showroom, which you navigate in first person
mode. The showroom looks very sharp and it's easy to navigate the
rooms, which are divided by car type or manufacturer. Also in the
showroom are multiple empty areas labelled "Xbox Live", which I
assume will be for new downloaded cars available in the future.
As of this writing no cars have been released for download, so I
don't know if they will require you to trade in tokens. While the
showroom doesn't do anything you can't already do, it is very cool
to wander around and explore, looking at all the different cars.
Whilst
the 30 plus tracks all are designed very well and feature real landmarks
throughout the 10 plus cities and countries, the tracks themselves
lack standout graphics and lighting. Although at night the tracks
look good and often feature very good weather effects they seem
to just lack something. Car designs, reflections and damage however
all look superb and match up against today's best looking racers.
PGR2 also excels in the sound department and while the cars may
not all sound completely unique or intense, they do sound very good
and it's a joy to be racing along and suddenly hear the roar of
another car creep up behind you, followed by the screeching of your
tires as you brake and glide around a corner, only to smash into
the wall with plenty of impact. Worth noting is that cars will also
backfire, especially the older classic cars; an addition that doesn't
do anything for the gameplay but looks and sounds very cool, and
I love it. The soundtrack is huge, so huge that the list has to
be split up in groups by alphabet. You can choose which songs to
leave on or turn off, select one of the soundtracks already in the
game, use your own soundtracks, or build a soundtrack out of songs
on your hard drive and the ones included with the game. To top it
off, you can play these songs in one of the game's radio stations,
complete with different DJs and station ID breaks. This is surely
the most comprehensive use of the Xbox's soundtrack system yet and
a benchmark for other titles.
Project
Gotham Racing 2 has replay value and plenty of it. The online mode
alone adds plenty of replay value itself, and does, with lots of
courses, vehicles, Kudos rank, up to eight racers at once and even
custom games that players are creating with their imagination that
are actually quite fun. However, the single player modes themselves
can take a long time to complete and remain fun, making this a game
that is essential whether you have Xbox Live or not. You don't just
race other cars over and over, some goals have you doing Kudos combos
for an entire lap, exceeding a certain amount of speed and one on
one races. To top it off you're always connected to Live (if you
have the service) while in single player, so every time you complete
a challenge your score is matched up against other players via the
huge scoreboards. You can view the top 10 scores for that challenge
and even watch or compete against their ghosts and also check out
how your friends did on a particular challenge. This addition is
simply brilliant and very fun to look at and see how you match up
against the top players or just your buddies.
Time
Trial mode allows you to watch anybody's ghost who has competed
in the current course and you can race against it as well, even
if your best buddy got last place on the scoreboard you can still
download his ghost to check it out. Unfortunately the scoreboard
is determined by total Kudos on a challenge and not the lap time
(except in time trial mode). This means most ghosts you download
will showcase a player doing dozens of 360's before crossing the
finish line to boost up his Kudos total, which is unfortunate.
Project
Gotham Racing 2 has a single player mode that is deep, long, challenging
and fun. There are leader boards for every event, the online games
are a blast, as expected and will keep the game alive for quite
sometime. New downloads will be coming out, there are plenty of
tracks and cars to unlock, the soundtrack is huge, the sound and
graphics get a big thumbs up and the Kudos system offers something
different, even if it is a little flawed. PGR2 is without doubt
the best racer on Xbox and one of the best online gaming experiences
around, making it a very worthwhile purchase for everyone who owns
that big black box.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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