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Hold on Hot Shots and move over Tiger,
there's a new kid on the block. That's the immediate impression
I got from my tee time with Oxygen Games' latest, ProStroke Golf
World Tour 2007. While the game doesn't sport a deep custom character
creator or blow you out of the water with next-gen visuals, the
innovative control scheme (which doesn't require a special controller)
takes golf games to the next level. This is how a great franchise
is born, folks. Developer Gusto Games nails a killer update to a
staid genre and it's now up to writers like me to get on the bandwagon
and trumpet the sheer brilliance of what's here. If you're an old-timer
who thinks modern golf games have gotten too easy and miss the days
of the classic Links PC games, then ProStroke will send you into
orbit… and perhaps a controller or two as well. However, this is
actually a good thing.
ProStroke
has many of the familiar elements present in any good golf sim,
with a few lesser superficial options. You get four game modes,
eighteen courses (two licensed and sixteen fantasy greens) and a
handful of pro players who you may or may not recognize, depending
on your degree of golf knowledge. In addition, an easy to use course
editor allows you to create or recreate pretty much anything you
can think of. However, what sets ProStroke apart from the bigger
names out there is the first-person shot viewpoint and intuitive
control, which adds the most realism you've ever seen or felt to
each and every swing. The left analog stick adjusts your body weight
from left to right, while the right stick is your club control.
On the tee, tilting both sticks towards the right and then quickly
to the left is so remarkably intuitive; you'll get a huge grin on
your face when you pull off your first shot. Getting used to the
swing physics will be challenging for everyone, so I'd highly recommend
trying a few different controllers from brand new to well used (if
you have them handy). A new pad will need to be gently broken in
while a too-old controller with one overworked stick will mean pain
and frustration for the easily flustered.
Rather
than seeing your golfer from behind when swinging (as has been the
style for ages), the camera switches to a 'keep your eyes on the
ball' first person view that's nothing short of genius. In addition,
a 'shot shaper' and little angling of the right stick gives you
an idea of where the ball is going to head as you swing. You can
also use the D-pad to adjust the distance between your feet and
the tee, or the ball location once it's been played. This allows
for knocking shots high out of bunkers, around trees or over water
hazards (if you're good). The beauty of it all is that the difficulty
really relies on how well you handle the controller; ham-fisted
players will have a hard time of it, while those who understand
the swing mechanics will get it right away, yet still feel as if
they're learning. At the press event I attended here in NYC, I was
pretty awful at the game, as were most of the other editors who
showed up to see it. However, at home on the debug unit I was whacking
my way around the courses and improving my score and play style
each round.
Whether
you're a total novice or seasoned golf pro, the wonderful tutorial
drops you onto one hole and lets you practice and repeat as required
until your fingers fall off. The text and dialog are thorough, explaining
the basics yet allowing for experimentation within each section.
The shot screen is a model of simplicity, showing your hands, the
club, a representation of your foot position and a note of the hole,
club used, and swing percentage needed for a successful shot. Unlike
the more popular golf games currently at the top of the leaderboard,
button commands are saved for things like zooming to the flag or
opening and closing menus. Gusto wants players to focus solely on
learning and mastering the game of golf as they present it; good
or bad, the magnificent thing here is that each shot or stroke is
all you. When you blow a drive or putt, it's not the game's fault
at all, and when you hit that perfect shot or nail an eagle, you
earned it.
There
are also some very well designed elements, such as a swing meter
that's adjustable with the press of a button, allowing total control
over your shots. The only thing that's similar to current golf titles
is the putting green overlay; while the game offers tap in putts
for super close to the cup shots, leaving this turned off in the
options makes things all the more realistic. Seeing the look on
a friend's face as he or she misses a birdie or par by two inches
is priceless, although expect a few guffaws when you come up short
as well. Playing ProStroke is much more than just cracking the ball
toward the flag and watching it magically soar 400 yards for a hole
in one. New players need to play and pull off certain goals in order
to gain Renown Points that help improve their shots and accuracy.
After about two hours of playing I nailed a 30-foot putt on one
hole and spent the better part of five minutes celebrating, because
I hadn't expected to make the shot, even though I felt confident
about it. You also earn points for things like longest drives, hitting
the flag on a good shot, making par on all the holes and so on.
You're not going to spend your Renown Points at all by the way,
but it is pretty cool to see that list of completed challenges fill
up.
In
Single player, both Quick Play and Play Round allow you to play
solo or with up to three others in a number of configurations, Tournament
lets you play against up to 68 computer controlled opponents, while
Career mode tracks your progress as an up and coming golfer. As
for the pro players you'll see Sergio Garcia, Justin Rose, Colin
Montgomerie, Ben Curtis, Mark O'Meara, Ian Woosnam, Thomas Bjorn
and Lian-Wei Zhang, in addition to your choice of a few generic-looking
types as your playable character. There are a number of fictional
players mixed in as well, and with the ability to adjust their skill
level from Novice to Legend, you can create your ideal opponent.
Setting the AI skill level to Legend, thought, will have you stomping
up and down on your controller if you miss a shot and then have
to watch your opponent club you into submission for the rest of
the match.
The
included course editor is a great addition that helps extend the
lifespan considerably; it takes about half an hour or so to learn
to use, then after that it's all up to you when it comes to ideas.
You can create some impossibly hilly courses that no designer would
dream of foisting upon the general public, or a PGA worthy course
that challenges your skills. While your created courses are saved
to memory, it's too bad that you can't share what you've created
online. But hey, it's like having an invitation-only country club
in a way - I understand that the PC and PSP versions will have the
ability to save and trade courses online, so we'll need to definitely
nab reviewables of those two when they become available.
In
terms of presentation, ProStroke is as straightforward as it gets.
Players and courses are realistically rendered, but there isn't
too much emphasis on every blade of grass being in place and sweat
dripping from your chosen golfer's forehead. If you're really fussy
you'll notice that every golfer seemingly has the same animation
and reactions - this was no doubt a corner-cutting move and you'll
also see your guy clip through some course objects, should you hit
a ball too near a tree or other obstruction. Nevertheless, the stellar
gameplay more than makes up for any animation deficiencies or minor
graphical issues. The menus are clean and simple to navigate, making
for an intelligent layout, and there's a bit of loading between
holes, but again, only the really picky will get cranky about this.
If anything you can use these brief periods to compose yourself,
should your game be going downhill.
The
sound production is solid in terms of effects and superb in terms
of the commentary from pro announcers Sam Torrance, Ian Baker Finch
and Alan Green. Their wry humor won't be lost on those that know
their work, and whether you're playing great or poorly, the commentators
generally let you know it. Hearing "dear, dear, dear…" when you've
missed a simple putt is enough to make you hang your head in shame
and hitting a bunker is good for a few choice comments from the
boys. Musically, don't expect much other than a moderate alt-rock
title track and some generic hole intro music. I'm fine with this,
as top-40 hits have no place in a serious golf game, period. You'll
come to appreciate this while trying to make some of the truly intense
shots, that's for sure.
As
for the problem areas, there aren't any in the gameplay as far as
I'm concerned. My biggest issue is with the total lack of female
players (despite the inclusion of a Ladies tee setting!). I'd say
Michelle Wie and a few other female pros could use a solid golf
game to call their own (or at least share with the guys). As for
the brutal difficulty, yes, the gameplay can be awfully hard and
absolutely stupefying to those club-fisted folk or anyone who can't
learn to finesse and craft their swing, but this is exactly how
real golf works. However, if you don't concentrate and learn from
your mistakes, you'll be chewing through the controller cable and
cursing up a storm. Moreover, just like real golf, you'll have good
games and you'll have embarrassing games. This definitely isn't
a game to play if you're subject to mood swings or lack the patience
to learn new skills. The biggest issue really is the omission of
online play. You'll need to gather your golf buddies and have them
come to your country club. Still, this shouldn't stop you from snapping
this up one bit. Hell, Gusto can always implement online play in
the follow-up, right?
In
case you haven't guessed it yet, I'm completely in love with ProStroke
Golf World Tour 2007. I've been playing it for a few weeks now and
can definitely report that it's the most accurate golf sim on the
market to date. Now, I still adore my Tiger and Hot Shots, but what's
here will drive you to distraction and be a staple of play stacks
around the world once people get their hands on it. If you dislike
golf games but are open-minded to learning, this will make you like
them a lot. If you love golf, then you need this game in
your collection, no question about it. Even though it's not online,
invite your golf buddies over and boom - you'll be charging rent
after a few rounds. It'll really be intriguing to see how the developer
handles the PSP version, but I'm confident in their abilities, given
the masterstroke of what's here. ProStroke isn't a sleeper by any
stretch of the imagination - it's the kick in the pants that the
golf genre needed that relies strictly on great gameplay as its
hook. Brilliant.
Reviewed by Greg Wilcox for AceGamez (All Rights Reserved).
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