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Why
the Germans bothered taking prisoners during the Second World War
is beyond me, truly. They should have simply put them on a boat
and sent them across the channel back to Blighty and saved themselves
a whole lot of bother.
The
reason I know this is because I have watched many films that document
the ease with which captured POW's tunnelled under the wire, climbed
the fences or created ingeniously realistic copies of their captor's
uniforms and walked out of the front gate. In reality of course
the POW camps or Stalag Lufts were hard places to exist and knowing
that your friends were still fighting the war without you was a
big motivator to escape.
The
stories of ingenuity, bravery, guile and cunning that have emerged
after the war about those that managed to escape has given rise
to many films and books and now a videogame. But is this title from
Codemasters worthy of escaping on the wings of freedom or should
it be sentenced to life as a true jail bird turkey.
The
story behind the game has you take the role of Captain Lewis Stone
of the US Army Air Force. Whilst on a reconnaissance mission with
his friend and crew mate affectionately called JD you get shot down
by anti aircraft fire. Your mission had you taking photographs of
German installations in and around POW camps. The brass back home
think that the camps are being used as a shield for German development
and production of a new V Rocket weapon to strike at the allies
with. The Germans know that the allies will not strike at the installation
for fear of killing all those in the camps. After bailing out of
your plane as it crashes to the ground you are caught by a German
patrol and taken to a small holding camp before being transferred
to a Stalag Luft. It is here that your game begins and that you
will begin to plan your escape from imprisonment.
Now
before you get ahead of yourself and start to envision a Castle
Wolfensteinesque escape plan that involves you blasting everything
in sight wearing a grey uniform that goose steps I should probably
tell you there is about as much chance of that happening as there
is Microsoft being bought out by Pizza Hut. I can say that with
the assurance of knowing that Bill Gates probably owns shares in
Pizza Hut and that there is absolutely no violence in this game
what so ever. You hear that right, maybe I should repeat myself.
There are no guns, there is no punching or kicking not even the
slight chance of you hitting a Kraut over the head with something
heavy. If nothing else this game could hold the record of being
the first game to be set during World War Two featuring the Third
Reich and the only person that can get shot is you. The entirety
of the game is based on your ability to move stealthily, gather
equipment and supplies from the Germans without them suspecting
anything and to generally be as cunning as a fox.
There
are five missions in total to complete each with an increasing level
of difficulty. Five may not sound like many but each one will take
a good few hours to complete. However once each mission is complete
you will be able to progress through them at some speed should you
want to play them over again.. Each mission is comprised of a number
of individual tasks that will eventually lead up to your readiness
to make an escape attempt. However you will have to maintain the
image of a regular POW following all of the rules and this will
mean being present at role calls morning, noon and night, following
the other inmates to the mess hall for two meals every day and also
for mourning exercise. The night time will provide you with the
most time to explore but be warned if you are caught it will be
straight into the slammer and should you fail to return for morning
role call the camp will be searched systematically by loads of troops
with big guns. Once caught every thing that you had gathered and
scavenged will be lost and you will have to start again. Of course
you can try to bribe guards or buy items from other inmates but
that will require currency in the form of contraband items that
you will have to loot from the camp anyway.
The
game is very linear with no variations in the order of which the
sub missions can be completed. The Germans that patrol and guard
the camp follow the same patterns every time you play and will always
fall for the same trick no matter how many times you try it. During
one level I through stones at a bin for around ten minutes to distract
a guard just to see if he would do anything different but he just
kept on coming over to have a look and then satisfied that nothing
was out of the ordinary returned to his patrol only to start the
routine seconds later. You can get caught a limitless number of
times and still not have the Germans take any special attention
to your actions. More than this during my numerous trips outside
of the allowed areas I was shot numerous times. In fact there was
probably at the end of one hour trying to be killed more lead in
me than there was in all of the Germans guns combined. Always there
were two warning shots and the third shot that hits you in the leg
sometimes from impossible angles which will put you into the infirmary
which will auto cue the nurse to tell you that maybe it would be
wise to follow the rules in the future. In fact the nature of the
strict linearity of the game means that once you have completed
the game you will need to suffer from a case of amnesia to experience
anything new, meaning replay ability is almost non existent. Almost
non existent only because the better you do a mission then the chance
of unlocking a secret or cheat can be uncovered. These are nothing
new other than the ability to turn up or down the vision ranges
of the guards and other such related game controls. Once they have
been unlocked though the game will be dead and buried.
The
sub missions and all other information can be gained by talking
to the other prisoners in the camp but be prepared for a surprise.
All of the voices are so badly stereotyped or have the accents overdone
to the point the game will begin to sound like an episode of 'Allo
'Allo. At first it provides an aspect of humour but will all too
quickly begin to detract from the game. Not one of the European
of American accents have been untouched and so what follows soon
sounds like an episode of the goon show.
The
graphics are nothing short of being superb. This is easily one of
the best looking games on the Xbox that I have seen. Attention has
been paid to small details that enhance the feel of the period of
the Second World War. The uniforms, objects, vehicles, textures
and in game decorations all keep the feel and presence of a natural
and believable charm. There are so many small touches that it would
take me too long to describe them fully but a few to watch out for
are the weather effects, the way guards interact with each other
and also for things like rodents.
Music
is also a feather in the cap of this game although not a perfect
one. The soundtrack is as you would expect for the setting, very
imperialistic styled marches with heavy undertones. When certain
actions are undertaken or performed then the music will change subtly
to reflect the hope and expectation that arises from your attempts
to secure freedom. The only thing that can destroy what would be
an emphatic thumbs up for the soundtrack would be the bugs. Every
now and then the music will get caught in an endless cycle that
can have you mistaken for thinking that your Xbox is on the blink.
Its worst effect is when it will get stuck into playing the same
split second of audio over and over again. There are two ways of
breaking this cycle, one is to do something that will change the
music score the other is to switch off your Xbox
The
control system for the game is good but not brilliant. The controls
are simple and easy to manipulate even at speed but from time to
time things will happen that will make you frustrated. This game
being based on your sense of timing and stealth will at numerous
times require you to perform a task or action with minimal margin
for error so when you have to combat the control system and the
game too it can become a little too much. This can be most notable
when trying to get through doorways in a hurry or trying to collect
different objects. Another small but annoying aspect of the control
is the analogue movement. Using the Thumb Stick of the Dual Shock
controller you can vary the speed at which your character moves
however there is such a fine difference between creeping along and
a full sprint that when required to move slowly and quietly to avoid
detection expect to redo it a number of times before getting right.
All in all this is a good game but should only really be undertaken
by those with a lot of patients as the tedium of camp routine can
bore you senseless. Even with the time skip function you will spend
ages just going through the motions of POW life. The strict linearity
of the game and the way in which the guards will stay consistent
with an almost German efficiency also severely limits replay options.
Speech will crack you up then wind you up the music will provide
entertainment before doing its impression of a broken record player.
The controls will be fine until you need to do something right first
time vital to your escape. A great idea, and not a bad game but
the experience needs to be more than this offers. With luck lessons
will be learnt and Codemasters will return with a sequel and should
this sequel have the faults fixed it will be a truly great game.
This however is just an average to good game.
Reviewed by AceGamez (All Rights Reserved).
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