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Fans of FPS games used to have to wait months for a new title to
hit the shops. Nowadays there's one out practically every other
week and with games like Halo 2, Doom 3 and Half-Life 2 now with
us, the FPS really has come of age over the last few months. Whilst
PS2 owners have to make do with reasonably decent offerings along
the lines of Killzone, Xbox gamers are truly spoilt for choice.
The modern Xbox shooter now tries to encompass a gripping storyline
packed full of twists, thrilling open-ended gameplay, an endless
list of impressive and futuristic weaponry and, if you're lucky,
a fleet of awesome vehicles, purring at your fingertips. Some games
are more successful than others at this, Halo 2 most definitely
being the perfect example. With Pariah, the new Halo clone on the
Xbox, Digital Extremes try their hardest to pull off the ultimate
FPS à la Halo, but does it really cut the mustard?
The
storyline in Pariah starts off with a bang. You play a Dr Jack Mason,
complete with snazzy space suit and an oddly receding hairline.
Mason is hired to escort an infected patient over an enemy war zone,
but en route, his army escort disappears and he and his cargo are
shot out of the sky. Everyone dies a grizzly death in the crash
landing except for Mason, some random co-worker and the patient,
the beautiful Karina. In a botched attempt to save Karina's life
in the opening scenes, Mason gets a mouthful of her infected blood
and his body's veins accept her deadly virus. So the scene is set.
You're an ill doctor on some godforsaken planet running around looking
for a similarly ill sex-pot called Karina, with a hoard of faceless
masked gunmen chasing after you, intent on finding her first. Even
from the early cinematic scenes, you can't help but notice the "f"
word randomly peppered throughout and can't help but feel that it
doesn't really fit, unlike GTA, which uses colourful language to
realistic effect.
As
you clamber out of your space wreck, you find yourself equipped
with what they call a 'bonesaw'. This takes the place of a gun and
is basically a serrated knife, ideal for close combat. The manual
states that it's perfect to shear off your enemies' limbs but as
much as I tried, the limbs remained stuck fast to my foes' torsos.
I didn't really find the bonesaw to be of much use. By the time
you've run up to the bad guys, you've taken on board enough hot
lead to fill a year's supply of pencils. Of more use is the healing
tool, a handheld injector that fires shots of health into your left
wrist. The procedure takes some time, so it can often lead you vulnerable
to incoming attacks, which makes regaining health a tactical dilemma,
usually involving ducking behind rocks on the battlefield to get
that all-important 'hit'.
Mason
can do what every able bodied FPS character can, in that he can
jump, crouch and zoom in with his weapons. There's also a sprint
button that I didn't actually find until the last level, so it's
not a complete necessity. What the game lacks is your usual tutorial
prompts at the start telling you the basic controls. Thinking back
to the many gunfights I almost died in, the sprint button might
have been more than helpful. The environments that Mason can hop,
skip and jump about in really are very impressive. There are beautifully
rendered gullies, canyons, riverbeds and mountain ranges, all lying
in the sweltering heat beneath a crystal clear sky. I haven't seen
such impressive visuals since both the Halo games and this is something
that Digital Extremes should be very proud of. You'll genuinely
find yourself taking time out from mission to mission to gaze lovingly
at an azure sky or examine the shimmering surface of a mountain
stream. Even the indoor levels inside mountain bases or clambering
about through the sewers all look very pretty - but it's on the
outdoor levels that Pariah shows off the best of its wares.
As
Clarence Boddicker would say, "Guns, guns, guns". No FPS can stake
any claim to greatness without a bone smashing, blood spurting array
of weaponry. Every weapon in Pariah, with the exception of the pitiful
bonesaw, packs some serious punch. Pariah doesn't even bother with
a pistol, unlike other FPS titles. You've got the Bulldog, a machinegun
that chews through bullets at a phenomenal rate, then your usual
suspects such as a grenade launcher, shotgun, sniper rifle, missile
launcher and plasma cannon. Whilst the grenade launcher is great
at flinging enemies' corpses about like rag dolls, I found that
the Bulldog was my weapon of choice. Its fire rate is so high you
can dive for cover, laying on a blanket of gunfire, plus I've always
suffered from the nasty habit of blowing up myself when it comes
to explosive shelled weaponry in FPS games. One real shame is the
lack of power in the sniper rifle. The zoom feature on the gun is
so short that you may as well not even bother using it. Digital
Extremes should really have sorted this out, as some FPS games really
stand out from the crowd for their lethal sniper rifles. I need
only think of four player marathon sessions on expansive GoldenEye
levels to make that point.
One
nifty feature is the ability to upgrade your weapons throughout
the game. Each weapon can upgrade up to three times throughout the
game. Benefits usually include increased shot power and quicker
reloading. Some of the upgrades really can be helpful, such as the
option to upgrade your rocket launcher to a multiple rocket firing,
heat seeking sonofabitch. All the weapons sound great, as does the
whole game. I fired on a set of Logitech headphones to really get
involved in the action and could feel every blast, punch and scream.
Some of the voice talent did seem quite flat though, particularly
the main character, who sounds more than a little bit bored. Perhaps
he's a failed actor in real life, miffed at being in a mere video
game.
So
we've done guns. What about vehicles? The back of the game box claims
that you can "use assault vehicles to carry out merciless combat".
The vehicles in Pariah are so crap and difficult to control, the
only thing merciless is your enemies' relentless gunfire as you
gimp about trying to do a three-point turn. I can't stress this
enough. The vehicles in Pariah are more of a complete hindrance
than anything. They may have bikes and trucks and jeeps but I'd
find myself giving them a seriously wide berth, as they'd usually
involve my untimely demise. It's pathetic when you find yourself
blown up by a guy with a machinegun when you're driving a four-wheel
cannon mounted jeep. They even sound awful. All four of the vehicles
available seem to have been given the sound of an old tractor living
out its final days on an abandoned farm courtyard. Advice for Pariah
2 - scrap the vehicles or take a leaf out of Halo 2's book.
Whilst
the single player game is pretty good fun, Pariah 2 on Xbox Live
really does kick ass. There are plenty of maps to play on but the
game also has a very easy-to-use level designer, so you can knock
together your own battle zones and invite over your friends online.
There's no lag or slowdown and whilst it's not as good as a Call
Of Duty or a Ghost Recon 2, Pariah does provide a lot of fun to
any discerning Xbox Live user. Having played the game extensively
online, it seems that Pariah already has a decent following and
Xbox Live users are twitching for news of a sequel.
I
really like Pariah. It plays well, looks lovely, sounds great and
even shows glimmers of a truly great FPS such as Halo 2. I can see
a lot of people not really being that interested in Pariah, as we've
all been really spoilt with some amazing FPS titles in recent months.
With Pariah, as long as you go into it with an open mind, not even
trying to compare it to Halo 2, there's a real fun blast of action
packed entertainment to be had. Whilst this game doesn't yet elevate
to the ranks of an FPS classic, I think that with a little tweaking,
Pariah 2 could be a real and definite challenger to the Halo 2 throne.
Reviewed by Ross Alexander for AceGamez (All Rights Reserved).
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