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With officers like these, who needs crooks?
Back
in 1988, an arcade game by the name of NARC hit the market and caused
a big stir; the side-scrolling two-player shoot 'em up was based
around taking down any form of drug dealer or drug user, with brutal
and relentless violence. Some say it paved the way for future games
(one being, of course, Mortal Kombat) and at the time it was quite
something. It has been some time since then and Midway has unveiled
their newest "remake", also titled Narc.
You
alternate between two narcotics officers (who play absolutely identically
to each other) with the aim of taking down the city's biggest drug
lords and drug users, while walking the thin line between good cop
and bad cop. These two characters are as clichéd as you could possibly
imagine: two cops who don't play by the rules, who do things their
way with bad attitudes and can somehow withstand a storm of bullets
in their street clothes while other armoured officers are killed
instantly. The main attraction of Narc is supposed to be the ability
to play good or play bad, but the game so obviously wants you to
play bad it isn't even funny.
As
a good cop you can protect the innocent, bust the crooked and deposit
loads of evidence into the police station (such as guns, cash and
the mighty hash.) Again, though, the game pushes for you to play
on the other side of the law and this is apparent when a fat cop
starts calling you words usually are reserved for a part of the
female anatomy if you don't hit up on drugs. They pressure you to
explore the effects of all the drugs in the game and then they almost
require you to sell them to civilians (and it's not some sort of
undercover police bust, you simply sell them the drugs and that's
it.)
NARC
is based all around the drugs and you can use them at any time you
want to give your character an added boost at the price of addiction,
which is quite sick. The drugs are treated like power-ups, unfortunately,
allowing you to do a variety of completely unoriginal things like
slow down time (with the use of marijuana, complete with classic
stoner music by The Stranglers and Cypress Hill, plus a very hazy
effect and rotating camera), speed everything up and run incredibly
fast, make your attacks more powerful, or even give all the enemies
devil heads and civilians weird bobble heads with the use of LSD.
A fictional drug, Liquid Soul, makes you invincible, as well as
enhancing all of your attacks. An actual line from the game says,
"Use crack to enhance your aiming." As touted as the drug use in
Narc is, it's surprising that the menu system to find and use them
is incredibly poorly designed and almost impossible to quickly do
in the middle of a gunfight. Using the d-pad navigates through weapons,
drugs and cash, but you have to scroll through long lists to find
each one and you can only do one thing at a time, so you'll find
yourself stopping in the midst of a huge gunfight to take a hit,
then get your gun back out. [I've always wondered why players on
Xbox Live sometimes just stop moving for a minute or two! The "my
phone's ringing again" excuse only works so many times… Ed]
Playing
good or playing bad has a direct influence on what is called your
badge rating, but playing good has little rewards. If you play bad
too often, you'll eventually get suspended and have to get back
on the chief's good side; nothing busting a couple of drug dealers
or hookers can't handle. They're easy as hell to find as well, because
every dealer has a big icon above their head that basically says
"ARREST ME!" [If only it worked that way in real life… Ed] To do
so, you have to beat them down a bit, grapple with them, then complete
a silly slider-based mini game that's ripped straight from a golf
game. If the feeling of being an actual cop taking down crooks isn't
gone already, this will easily decimate it. Getting your badge rating
really low takes quite a bit of work, too: blowing up a big crowd
of people only takes it down a few notches, or maybe a few more
if you're stoned at the time.
If
your badge rating is too low, you can't do any main missions, so
you have to navigate your way around the "sprawling" city looking
for something to do. Midway obviously had Grand Theft Auto in mind
with this game, but there is almost nothing to do outside of arresting
people or taking random drugs (which the game shoves down your throat
almost from the beginning - if you're unfamiliar with various drugs
and what they look like, then you'll have no idea what does what
for awhile.) The city itself feels more like a giant indoor stage
for some big movie production; the sky is completely pitch black
at all times, throughout the entire game, you can't see the top
of most buildings, there are very few cars and a hell of a lot of
clones walking around. Uninspiring, boring, lifeless, ugly - I could
go on.
The
same words work well for describing the gameplay! The aiming system
is only slightly good fun while in the over the shoulder view but
it has been done much better before. The animations for all the
characters are, put simply, crap (except when being hit by a speeding
police car trying to "do good") and civilians/non-playable-characters
do a lot of bizarre things if you just randomly watch them. I'm
not talking about intentional, funny mannerisms either, I mean they'll
stand around talking, then all at once jerk in a single direction
for some reason and then gather back up. Oh, and no, their lips
don't move whilst talking either. Similarly, when people hand another
person anything like cash, guns, or drugs their hands are completely
empty. Narc lacks polish in every respect.
The
actual missions aren't that great, either, nor are they very long.
Shoot a lot of people, don't shoot this guy, trail this guy before
killing/arresting some people, do this drug, sell that drug - occasionally
the odd "special" mission pops in and have you take out a bunch
of snipers single handedly with a grenade launcher. Just when I
thought third person shooters were coming back into their own with
great, unique ideas...
Narc
utilises the State of Emergency engine, which allows a lot of civilians
to run around constantly but reduces the visual appeal of almost
everything else in the game. Without constant riots and scurrying
people, the game looks quite dreadful - perhaps the only redeeming
thing I can come up with visually are the effects for the various
power-ups (oops, I mean DRUGS) you activate and a couple of good
lighting effects on your character.
The
sound is even worse! For instance, a fellow officer said he was
going to teach me a move he learned in the Marines, then proceeded
to teach me how to do the Stone Cold Stunner and it lacked ANY sound
effects at all. I would usually say that the fact he taught me the
Stone Cold Stunner deserves a moment of deafening silence, but the
game already included that feature! It was completely silent! The
voice acting by the entire cast, which includes Bill Bellamy (Any
Given Sunday), Michael Madsen (Kill Bill, Reservoir Dogs, numerous
video games), and the great Ron Perlman (Hellboy) is all uninspiring
and nothing special - though Michael Madsen certainly has a good
voice, it just doesn't fit his character at all. However, I must
say that the use of music in the game is quite good... I was expecting
nothing but drab rap tracks, however some older drug-themed R&B
and rock tracks occasionally show up to help give the game some
credit and authenticity.
But
not much - Narc is quite simply a short and boring third person
shooter that tries too hard to be edgy and just comes off as more
sick and disgusting than anything else I've played. If what you're
looking for is a very basic point and shoot game with now-cliché
abilities such as slowing down time and a horrible story, then Narc
can offer some simple amusement for a very short period of time.
An open-ended city allowing you to arrest enemies or civilians at
any time is not a bad idea, but even the mediocre True Crime: Streets
of LA did it much, much better than this. That game even allowed
you to slow down time as well without the offensive use of drugs,
as well as drive vehicles. The sudden reduction in price seems like
a new marketing strategy to offer a full budget game for a low price
(similar to the successful ESPN technique) but it is now clear that
this is the sort of tripe that makes the average budget game look
good. Suddenly True Crime seems like a masterpiece... just stick
with that, because this game not only manages to have very few redeeming
qualities but also is both offensive and depressing. Just remember
kids, drugs aren't cool and Narc does more to prove it than just
about anything else I've come across.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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