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The original MotoGP on Xbox will forever hold a special place in
my heart; it was the game that gave me my first wonderful experiences
on Xbox Live, my very first session lasting for about five hours!
It was like nothing I'd experienced before in my gaming life, competing
against people from around the globe, chatting as we raced. Come
October, it will be three years since I signed up to Microsoft's
unrivalled online service. Three years! Microsoft pioneered online
gaming in the console industry and now they're set to do it all
over again with the launch of Xbox 360 this November (December for
us Brits - damn Yanks, they get everything first!) Anyway, I digress,
as the purpose of this review isn't to praise Microsoft, it's to
take a look at MotoGP: Ultimate Racing Technology 3. The second
incarnation of the series passed me by, gathering dust on the shelf
while Xbox Live classics Midtown Madness 3 and Counter-Strike hogged
all my online gaming time, so I was eager to get my hands on MotoGP
3, to see how the series had progressed since I last donned my helmet
and took to the racetrack on two wheels.
An
exciting video greets you, before the well polished and simple to
navigate menu system pops up onto the screen. The presentation throughout
GP 3 is outstanding, from the interfaces for upgrading and customising
your bike to the video shorts that play before the start of each
racetrack in the Grand Prix series. Time trial and Quick race options
are available, although of course the main single player game lies
in the Career mode. I breezed through the tutorials, which are unfortunately
dull and unhelpful; it's possible to complete them without really
doing what you're asked to do (such as keep your racing line), little
is given in the way of guidance and I can honestly say I learned
nothing from it. Even with the powerslide tutorial, which took many
attempts, I fluked a powerslide without even realising how I'd done
it (or how to reproduce it). This is a definite step back from MotoGP
2, which had a very tough but helpful tutorial (I got that far before
the dust started to gather!!)
With
the tutorials out of the way, I hopped straight into Grand Prix
and bravely selected Pro, as after all, I'm a seasoned MotoGP'er.
What a mistake this was; I couldn't get around the first course
without being knocked from my bike several times on every lap! Feeling
very frustrated, I decided that Rookie would be a good way to check
out the various features and functions of the game, while getting
a bit of experience along the way. I breezed to first place with
ease, not losing my balance in a single collision. After a bit of
'experimenting' to see how easy it was to get knocked off, I discovered
that in Rookie your bike is a lot more stable - it's still possible
to get knocked off, but you have to really work at it to have a
crash with another rider.
Next
I had a go with the various views - along with three behind the
bike views there are two cockpit views and the insanely fast wheel
camera, which puts you right down at wheel level. The cockpit view
is very hard to judge, as your cockpit sways all over the place
as you corner sharply, knee to the ground, making it difficult to
anticipate where your wheels will end up when you're upright again.
Sticking with the wheel camera for a number of races, I found myself
improving a little, but I still wasn't winning races in this view
and I was racking up 30 or more penalty seconds (from straying off
the track) on every lap. Suffice to say, the usage of these views
is best left to expert racers, which I am most definitely not -
watching a replay of my performances resulted in raucous laughter
as I saw my rider swerving all over the road, onto the grass, bouncing
off tyres and crashing in the dirt. You know that it's not good
when you're speeding around a corner, viewed from a fixed camera
angle, and you zoom out of the camera's view!
Speaking
of the replay mode, it's totally excellent - you can fast forward
past the boring parts or rewind to watch that particularly skilful
manoeuvre or hilarious crash again, pause, slow it down, switch
to view any rider and watch the action from seventeen (count 'em)
different views. These include the TV view, where the race is watched
from cameras set around the track and many different bike views
- behind, ahead, below and behind, plus front and rear wheel cameras,
cockpit and even a helicopter cam. The default view, Action, blends
all of the rest together for an exciting replay experience and you
can save a replay that you're particularly proud of for future posterity.
Returning
back to my preferred behind the bike view, I aced the rest of the
Grand Prix's sixteen rounds, lapping my first competitor at Round
11 and stealing into first place by Round 13, by which point it
was more like playing Time trial, as my only real concern was bettering
my performance on the previous lap. I then went on to tackle the
Extreme 600 series on Pro mode. With a steely look of determination
on my helmet-covered face, I revved up for Whale Coast, the first
in the series.
There
are three Extreme series - 600, 1000 and 1200, each requiring you
to purchase a bike. You can upgrade your bikes through buying extra
parts, or you can save up enough cash to buy yourself an entry in
a higher CC class, as those 1200 series beasts are pretty pricey!
I was delighted to find that the skill points (of which you get
five after each race, regardless of your finishing position) that
I'd been building up in the Grand Prix were not applied to your
bike, but to your rider. So I immediately noticed a big improvement
in bike performance, as my cornering, braking, top speed and acceleration
values were the same, but the bike was definitely better. Each step
up sees a noticeable increase in speed and handling - leaping straight
into the 1000 series upon completing the 600, I was blown away to
find that it was significantly faster, my new bike handled better
than ever, yet the competitors were still a real challenge (sticking
with Pro). The game had stepped it up a notch and somehow become
even more exciting and adrenaline pumping.
A
fantastic selection of courses awaited me in the Extreme series.
While the graphics in MotoGP 3 are accomplished throughout and the
tracks are accurate down to the smallest detail, no amount of polish
is going to alter the fact that racetracks don't sport the most
exciting or varied scenery you'll ever come across. People go to
watch the racing, not admire the view. So, getting out on the open
road, across a wide range of exciting and idyllic settings was a
wonderful change from the bland official GP tracks. On the city
streets of Prague, complete with the city's spectacular architecture,
or racing around the Tokyo freeways at night, things feel very much
like Project Gotham on bikes, while out on the open coastal and
countryside roads, I felt a definite urge to pull out a chain or
baseball bat and knock my opponents from their bikes! A Road Rash
mode would be a wonderful bit of stress relief in the next instalment…
Staying
with the theme of graphics, the attention to detail on the trackside
objects is outstanding, whether at the race course or on the road.
The backdrops can on occasion look a little simplistic, although
this is hardly noticeable as you concentrate on your racing, but
most of them look wonderful and the skies are still the prettiest
and most photo realistic I've come across, with some gorgeous setting
sun effects, especially on the occasions when it shines in your
eyes. Shame about the night sky however, which is barely as good
as the N64's Legend Of Zelda: The Ocarina of Time, which I recently
played through again on Gamecube. The rain effects are even better
than before, with the shiny road surfaces reflecting wonderfully.
However, the real star of the show is the bike and its rider; every
bike looks stunning and the rider animation as they sway over and
put their knees out or bump across the track after a nasty fall,
is brilliant. The crash animations are incredibly lifelike - check
out a replay of a particularly nasty smash and activate the slow
motion mode, then watch as you (and preferably another rider or
two!) bounce and roll along the rode before grinding to a halt in
a heap; it really does look amazing and it's always funny to watch!
What? It's not like it's a real person falling off, as shown on
You've Been Framed…
The
feeling of speed in MotoGP 3 is incredible, enhanced all the more
by a marvellous speed blurring effect on the graphics. It's crazy
enough when behind your rider, but from that wheel camera it's utterly
insane! Rarely have racing games felt so exhilarating as this. Everything
scrolls super smoothly in the Grand Prix courses; however, there
is a hint of jerkiness in the Extreme courses when you go around
corners. Considering the stunning amount of trackside scenery and
multitude of buildings, hills or trees scrolling past, this is not
only forgivable but barely noticeable when you're focused on where
you're going.
There
are extensive options for customising your bike and rider too, so
you can pretty much guarantee that you're sporting a unique look
when you venture online. You can select any colour in a wide spectrum
and each bike pattern has three colours mixed in together, with
a variety of patterns available and fully customisable logos that
can be resized, moved and tweaked until you've got them exactly
where you want them. You can even add text and symbols to your rider
as well, with his helmet design, suit design and colour scheme also
fully customisable. Having this level of customisation is great,
as the artists amongst you (yes, I'm looking at you Chris!) can
really put in the time to come up with something that looks truly
stunning.
And
where better to show off that great new look than in the online
arena? MotoGP 3 is every bit as excellent online as I remember it
- better than ever in fact. It uses one of the cleanest interfaces
I've ever seen; finding a match is very simple, you can be a spectator
if you join a lobby while the race is in progress, the loading times
usually last for less than ten seconds and once into the lobby,
the leaderboard is both aesthetic and informative. So it's great
even before you start racing! All the courses are available, plus
there are a couple of handy options that really add to the game
- you can have AI racers (of any skill level) to make up the numbers
while you wait for the room to fill up, plus you can choose whether
or not to have collisions. Personally I prefer it collisions, as
it just feels a bit weird when you pass straight through your competitor,
however I would always go for 'Forward only,' which prevents people
driving around the track the wrong way and knocking the leader off
their bike - a cheap habit that plagued the original MotoGP at times.
When
racing against real people the game takes on a new light, as you
put everything you've got into doing well, or at the very least
avoiding the humiliation of trailing in last place! The competition
can be tough, but real people make mistakes and it's gratifying
that you're no longer the only one crashing on those deceptively
sharp turns or at a sneaky bend along the blisteringly fast straights.
It's also very funny to hear people swear, sigh or laugh as they
crash, forgetting that your voice is broadcast to everyone in the
race, allowing for friendly games and chatting with competitors
while you race, as well as the occasional bit of verbal jousting
with some snot-nosed kid. Although there can be relatively few games
to join at times (probably because the vast majority of are full,
judging by how quickly the ones I joined filled up), but there's
a strong and loyal community here that totally loves this game,
and rightly so. As with the offline mode, you have to put some time
in to really get good and reap the satisfying rewards of victory,
but you'll enjoy every minute of it - this is racing at its most
intense, engaging and exciting, at the very least equalling the
best four wheel racers that Xbox Live has to offer.
I
shouldn't forget to mention the sound, as MotoGP 3 sports the most
realistic engine noises I've ever heard in a racing game, while
the other effects, such as sliding through the gravel, all sound
perfect. I was a little disappointed with the soundtrack, however.
There's no denying that it's a varied mix of accomplished tunes,
but it's somehow lost the personality of those that featured in
the original. The menu tune for the first MotoGP was so excellent
that I'd sometimes just put it on to listen to while I cleaned my
living room or caught up on paperwork, while the rest of the in-game
tunes were totally excellent, fast-paced dance numbers. I would
happily buy the soundtrack of the original, to listen to in the
car or while writing reviews! However, the mixture of rock, dance
and drum 'n' bass didn't quite do it for me this time, and one of
those drum 'n' bass tunes irritated the crap out of me! Most irritating
of all was that I still found my foot tapping to the damn tune!
Still, this is all a moot point, as it's a good enough soundtrack
and you can listen to your own music if you don't like what's on
offer.
MotoGP:
Ultimate Racing Technology 3 is a classy, challenging and engrossing
game, providing worthy competition for the best racers that Xbox
has to offer. Graphically it's stunning, with a blisteringly fast
sense of speed and excellent handling for the bikes, at least once
you've upgraded your stats a little. It takes a bit of patience
and perseverance at first, but once you're over the hump in the
learning curve, there are few games that can satisfy and thrill
like this one. With plenty to do offline and on, you'll be lapping
this up for months to come.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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