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There are games that think they're gory, there are games that really
are gory, and then there are games that are so gory that they simply
couldn't be any gorier if they tried. Mortal Kombat has always been
nogorious for blood, guts and gruesome fatal moves, and its new
scrolling beat 'em up spin-off does not disappoint. So read on,
to discover Mortal Kombat: Shaolin Monks in all its gory…
It's
the end of the first Mortal Kombat tournament and ironically a huge
scrap breaks out. So cue one of the coolest fight sequences to introduce
a game in a long while, as we watch all our favourite characters
mixing it up in front of Shang Tsung, who is up to no good as usual.
Sonja Blade, Johnny Cage, Sub Zero and of course Kung Lao and Liu
Kang (the two playable characters initially available) are beating
the life out of Reptile, Kano, Scorpion and Shang Tsung, after he's
drawn into the conflict. Of course, the bad guys aren't going down
without an almighty battle, so sit back and enjoy the show, which
is choreographed and directed so brilliantly that you'll wish they'd
make another film!
Despite
Goro charging onto the scene, things aren't going well for Shang
Tsung and so he opens up a portal and the bad guys escape, while
the good guys retreat, all except for our heroes Kung and Liu, who
fall into a chasm that opens up beneath their feet. Trapped within
Goro's lair, you must now fight your way to the freedom and safety
of Raiden's training ground - safe at least until it comes under
a massive assault! I don't want to spoil the storyline, as it's
actually quite intelligent and well-scripted for a beat 'em up,
but our heroes are taken to the furthest reaches of Outworld as
they battle to save Earth from destruction once more.
Coming
onto the gameplay, all I can say is welcome back beat 'em up genre,
I've missed you old friend, I really have. Remember Streets of Rage
2 (the best of the series to my mind) on Sega's 16-Bit wonder? Well,
Monks is its first true spiritual successor in every way - a superb
range of moves, interesting playable characters, a great variety
of intelligent, tough and distinctive foes to defeat alone or with
a friend, set across a number of cool environments, complete with
a host of secrets and unlockables to discover, just to give it that
current generation lift. Indeed, Monks is not only a great beat
'em up game, but it's a great game period and one that is supremely
satisfying and enjoyable to play, pumping in the perfect amount
of variety and gameplay challenges so that things never grow stale.
Whether
you choose Kung Lao or Liu Kang, you're in for a real treat, as
the move sets are brilliantly designed, the controls are beautifully
responsive, the 3D movement and lock on system is (for the most
part) very effective and the combos are intuitive to string together.
You have four basic attack buttons - quick attack, power attack,
launch attack and throws, each of which have an alternative effect
when running towards your foe. The left thumbstick simultaneously
moves your character and directs your attacks, making for some thrilling
multiple enemy combat when you're surrounded - which happens a lot.
This also allows you to dodge around like a wild thing when you're
simultaneously blocking and locking onto an enemy. It's a very well
thought out and brilliantly implemented fighting system.
But
that's not all! There are aerial versions of each attack type, although
these are a little tough to use and I found myself missing enemies
half the time, plus a variety of alternative moves when holding
the modifier button, which beefs up each type of attack quite spectacularly.
Power attacks now send enemies flying across the battlefield or
off ledges to their doom, while launch attacks send your foes sky
high. You can even grab enemies, use them as a shield and then lob
them up, away, slam them down or leap up their backs and launch
upwards to reach unlockable items or high up ledges.
Of
course, not all of your moves are available to begin with - the
modified attacks have several stages to unlock, as do the combo
attacks, which you access using experience. There are two ways to
gain experience fast - rack up that hit counter by stringing moves
together before the number fades away, or by executing a fatality.
The hit counter encourages you to keep your attacks fast and furious,
mixing up those moves in exciting and stylish ways to beat the gore
out of multiple foes, racking up bonuses the higher the counter
goes. It's a nice touch that taking a hit doesn't reset the counter,
although it does of course delay your next attack, often ending
the count. Fair's fair though, otherwise it would be too easy!
Coming
onto those fatalities, the system for using them is perfect. As
you get multiple hits and up the hit counter, a globe of blood slowly
fills up. At level one it begins to glow, indicating that a fatality
move is now available. However, take it higher and fill it to level
two for a multality, or all the way to level three for the ultimate
in destruction - the aptly named brutality! To execute a fatality
move you must use the fatality attack and strike a character. You
then get a few seconds to enter a sequence of four d-pad presses
and one button press, which you must memorise (don't worry, they've
made them memorable enough!) If you mess it up you only lose a bit
of your fatality globe, so getting it back up takes only a few hits
again. However when successful the background fades and you get
a close-up of your character and your hapless victim.
There
are a number of fatality moves to unlock for each character, although
it takes a while to get them all. Still, the first fatality you
unlock never gets old! Liu Kang's is Shaolin Soccer, where he punches
the enemy's head clean off with a vicious uppercut, then leaps into
the air and flips over to kick the head like a soccer ball, which
hits the enemy's body with such force that it explodes in a shower
of gore! Kung Lao's is even gorier and makes me grimace (but in
a gleeful way!) He takes off his razor-blade encircled hat and slices
the enemy clean in half, then the two halves fall apart to reveal
innards and bones, like a couple of slabs of meat on the butcher's
counter!! Gruesome just doesn't cover it; rarely has an 18 rating
been so well earned!
Multalities
aren't quite as 'intimate', they allow you to take out multiple
nearby foes but aren't half as fun as the fatalities. The brutality
is outstanding however - you go into a kind of super-powered rage
mode, where your four main attacks become brutally lethal, as you
go into a frenzy, beating enemies until they explode in a shower
of blood and guts after just a few hits! One of my favourites is
Liu Kang's throw move, where he runs up the enemy's body and stamps
him into oblivion! As if all this wasn't already enough, you can
also pick up weapons from time to time, such as a huge sword or
dual curved blades, and then use them in a variety of ultra cool
ways as the blades blur around, slicing and dicing anyone unfortunate
enough to get in your way. You can even pick up and throw the skulls
and bones scattered around each environment.
Graphically,
Monks is very slick and lovely to look at. The animation of every
last move is flawless and looks supremely stylish, there is constantly
blood and gore showering everywhere (putrid corpses stagger around,
vomiting blood as an attack method for crying out loud!!) and the
enemies are highly detailed, with animation and a range of attacks
that are just as spectacular and polished as your own, often using
flashy effects like fire and lightning effects, some even teaming
up to launch special attacks at you. The close-up fatalities are
wonderful to watch (in a sick and twisted way, of course!) and the
interaction between hero and foe is perfect. The environments vary
as much as the enemies that throng within them - from the greenery
of the living forest complete with trees that attack anyone in their
reach to the dingy soul tombs, which are broken up with outdoor
areas sporting grand, red mountains in the distance and pterodactyls
swooping overhead.
Every
environment is also packed with interactive elements, mostly traps
and lethal scenery that can be used to instantly kill enemies, at
the expense of not getting any experience for the death (you still
retain it for the hits though). There are closing spike traps just
waiting to be sprung, swinging logs covered in spikes, spiky or
thorny walls to kick or throw enemies into, spike-filled pits (noticing
a theme here?), trees that eat enemies alive, jets of flame, lethal
drops and more. One of my favourites is one I call the Hellraiser
(which I've named after the truly disturbing scene at the end of
the first movie). You launch an enemy into four blades hanging from
chains on the ceiling and they suddenly come to life, stabbing into
the enemy and holding him, as four more blades spring up from the
floor. Then all eight chains tighten and pull, resulting in the
enemy literally being ripped apart in a shower of fleshy chunks!!
Sorry to come over as a bit of a psychopath, but boy is it fun to
use this on a particularly troublesome or annoying enemy! There's
another room near the Hellraiser with a ceiling of spikes and you
can launch every enemy up into it, then watch as their blood literally
pours down, splattering all over the floor. The variety of ways
to kill your enemies is never ending.
The
sound effects are great (although Liu Kang does gibber a lot with
every attack, which can grate at times) with the punching, burning,
squelching and crackling all sounding just right. The voice acting
is good, the script is well written (not fantastic but far more
than you'd expect from the genre) and the music is excellent, with
a range of atmospheric tunes that complement the action very well.
Most
of the characters from the MK universe are here and you get to either
fight alongside them or against them, in some very challenging boss
fights that you'll almost certainly die in during your first attempt,
with Kitana (joined by Jade and Millena to triple attack you!) and
Reptile being two that you come up against early in the game. There
is also a good range of platforms to negotiate, with ledges to leap
across, traps to dodge, levers to pull (activating lethal traps)
and environmental hazards like giant water snakes to avoid. One
section sees you jumping across some ledges while avoiding a giant
snake that's speeding around a crumbling ruin and it comes along
at just the right frequency to keep things fresh. As well as this,
there are obstacles blocking your path that you can remove as you
gain new powers, so there's loads of revisiting to be done in each
area of the game if you want to find every last secret and unlockable,
of which there are well over a hundred. They're not easy to find
either; you'll really have to search and make use of enemies and
environment to get every one.
One
feature that is very much welcome and a total delight is the addition
of the Ko-op mode, which is the final part of what makes this so
Streets-Of-Ragey. You and a friend can play through the whole game
together and there are secrets to unlock in every area that you
can only get to by working as a team, a very nice touch that really
encourages you to play through with a friend. Arguably this is how
Monks is meant to be played. Apart from just dividing up the enemies
between you, there are also team moves that you can activate to
do some serious damage - another fantastic touch in a truly exceptional
game. There is a versus mode too, although everyone but Kung and
Liu are locked to begin with and the range of arenas, taken from
the main game, are cool but nothing that special. It's nothing more
than an extra, which is fair enough, because if you want more than
this then you can pick up Deception or Deadly Alliance
The
only downside to Monks is the frequent load breaks - they're fairly
quick and although the areas you play through are quite small before
you hit another load break, it takes a while because you're fighting
your way through. It doesn't interfere with the gameplay too much
but it's a pain that they're so frequent when backtracking. Also,
the save points sometimes don't come up as often as you'd like,
although you can continue with full health from the room you died
in, which in some ways almost makes it too easy and takes the edge
away. That said, even the Normal mode is challenging and you will
die regularly (being on the receiving end of fatalities in boss
encounters, like Reptile who pukes venom into your mouth and then
watches as your flesh dissolves, leaving only your skeleton behind!)
so think twice before tackling Hard mode.
Mortal
Kombat: Shaolin Monks is a shining triumph of beat 'em up glory,
spinning off from the traditional MK one-on-one gameplay and showing
us all just how excellent the old-school beat 'em up can be in this
current generation of gaming. The spectacular fighting action, using
a host of stylish moves to deal bloody death to all-comers, combines
with lovely graphics, super slick animation and a variety of tasks
to make Monks a real pleasure to play from start to finish. Be warned
though, this is about as brutal, gruesome and gory as they get -
and you'll love every moment!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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