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You
remember the original Mortal Kombat, don't you? It was "that game,"
which was universally condemned by parents and censors and universally
loved by kids for the very same reason: the blood. Truly, any game
that thought is was gory had its heart ripped out and stepped on
by Mortal Kombat, with its infamous fatality moves that resulted
in graphic dismemberment, beheadings and many other truly horrible
ways to die. Now the long-awaited next-generation sequel is here
and I'm delighted to say that it's better (and gorier) than ever.
The
story behind Mortal Kombat: Deadly Alliance is paper thin like most
beat 'em ups, but perhaps slightly more original than your usual
grudges and tournaments. There are wizards, demons and all manner
of unpleasant wackos from other dimensions that would really like
to get their hands on that prime real estate known as Earth. However,
the elemental gods have decreed that this can only be accomplished
by defeating a series of Earth's greatest champions in a fight to
the death and thus Mortal Kombat was born.
There
are no less than 21 characters to master in this game, 9 or which
must be unlocked as you play. Most of the old favourites are here,
including Scorpion, Sonya Blade, Johnny Cage, Sub Zero and Raiden,
with the protagonists this time being Shang Tsung and Quan Chi,
freshly escaped from exile and attempting to use the souls of MK
champions to raise an unstoppable undead army. I guess they don't
know about clichés in the Outworld! Sadly Liu Kung isn't with us
any more as the deadly duo killed him and took his soul, but a number
of new characters are added to the fray this time around. These
include Bo'Rai Cho (Liu Kung's trainer), Sub Zero's apprentice Frost,
the blind ninja Kenshi and warrior clan leader Mavado, plus less
human creatures such as Reptile and the monstrous Moloch.
From
the moment the game loads up, the presentation of MKDA is excellent.
There is an excellent FMV sequence at the start of the game that
brings you up to speed on the story and intricately animated sequences
are to be found with the menu options. It's all very slick looking
and even the loading screens feature various stills from the FMV
story. You have several choices on offer when you first start the
game - you can dive right in with Arcade Mode, select Versus Mode
to take on a friend, go to Practice Mode and get to know the characters
or head into Konquest Mode. I'll come back to the others later,
but what is really worthy of mention is the Konquest Mode. In this
you work through an initial 8 training missions that introduce the
basics of the game and then for each character there is a series
of 10 brief missions that teach you how to string together the fighting
styles and moves of your chosen character. These aren't missions
as such, this is just a glorified training mode, but the level of
interaction and instruction is just right and such that you really
start to get a feel for what each character can do. It takes you
through each group of the character's fighting styles including
the basic, combo and special moves before pitting you against yourself
in the final mission.
This
leads me into the combat itself and MKDA does not disappoint. In
fact, this is without doubt one of the finest fighting systems I
have ever seen in a game (possibly the best I have seen) due to
its ease of use and variety. Each character has three fighting styles
(two hand-to-hand styles and one weapon style), which you can switch
between at any time. This means that effectively you must get to
know the character three times over and makes almost for three characters
in one. As you master a character and play extensively with them,
you will come to realise just what a huge difference these styles
make, as one style might work brilliantly against one character
but be next to useless against another. Each foe you face will fall
to one of your styles; it's just a case of figuring out which one
(or which combination) exploits their weaknesses the best.
The
fighting styles are very faithfully recreated from real martial
arts styles ranging from Tae Kwan Do and Karate to Xing Yi and Drunken
Boxing, the latter of which is superbly done (if you've seen the
Jackie Chan classic, The Drunken Master). Each character has a unique
weapon for their third style too, ranging from daggers, swords,
blades and staffs of various natures to other weapons such as nunchuku,
an iron club, steel fans and even some sort of energy sword. One
of the coolest things about these styles is that there are combination
moves that use all three styles, so you might start with a volley
of punches in your first style, switch to the second for a couple
of kicks and then finish off with a devastating weapon attack in
your third. These are tricky to pull off at first, but once you
get into the rhythm you'll get the hang of it and they really are
satisfying to use and super stylish to watch. Whichever mode you
are in, a full Moves List is available from the pause menu, allowing
you to look up the combinations at any time.
The
graphics in MKDA are absolutely gorgeous - they are very detailed
with solid character models and beautifully flowing, natural animation
for every move. The animation of walking, dodging, blocking and
fighting all blends together seamlessly to create a seriously impressive
sight. The 3D arenas too are spectacular with detailed, animated
backdrops and some very imaginative and impressive locations. And,
as you would expect, there is blood aplenty, which falls as a result
of almost every move and stains the floor of the arena for the entire
battle! There are some moves that are so vicious that they will
have your opponent staggering back for a moment, hands cupped to
their face as blood pours from it! You can dodge around your enemy
too, so the movement is in full 3D and although the arenas are somewhat
confined and non-interactive, this is not a problem as the game's
emphasis is purely on combat. The sound effects and music are excellent
too, completing the atmosphere and excitement of the game as punches
thump and blades clang together. The squelching sounds of particularly
gory moves are really cool as well.
But
none of this would be complete without the fatalities, which as
you would expect, are some of the most graphic and gory sequences
you've ever seen in a computer game. Scorpion shoots his spear on
a rope right through his opponent's head, then tugs it teasingly
a couple of times before whipping it back, causing the head to explode
in a shower of blood, flesh and brain chunks! Sub Zero punches through
his opponent's back, feels around a bit and then whips out the entire
skeleton, the skin flopping to the floor! Kenshi's is one of the
best new ones, as he uses his telekinetic abilities to twist and
break every limb in his opponent's body until their unnatural, lifeless
form crumples to the ground! Each character has their own distinctive
way of utterly decimating their opponent and each is as gory and
amusing as the next. Truly, the fatalities are just awesome and
an outstanding feature of the game.
You
must create a profile when you play the game and make sure you do
this straight away, as both the Konquest and Arcade modes earn you
Kurrency for use in the Krypt. There are 6 forms of Kurrency (each
based around a certain jewel or precious stone) and you earn Koins
from each from every successful battle in Arcade mode and mission
in Konquest mode. You can then enter the Krypt, a massive, dark
and dingy dungeon with no less than 675 koffins all stood up in
rows waiting to be unlocked. Within them lie big prizes such as
new characters and alternative costumes, to smaller things such
as concept art, profiles, comic book pictures and other extras,
plus extra Koins and occasionally an empty koffin (accompanied by
a sadistic laugh after you've wasted your hard-earned kash!) The
only katch is that you don't know what's in the koffin until you
pay the money to open it, but you can usually tell by the price
whether it's a big or small prize inside. With so much to unlock
(and a significant amount of play needed to get at the unlockable
characters) this adds a whole load of replay value to what is already
a long-lasting game thanks to the variety of fighting styles.
The
Arcade Mode is extremely difficult and whilst you won't struggle
too much in the first 3 or 4 levels, by the time you are halfway
through and up to 50% difficulty (each level is rated with a percentage
difficulty so your opponents get gradually tougher regardless of
who they are) you will really have to know your character and make
good use of all fighting styles, dodging and blocking to defeat
your enemy. Thankfully there are not only unlimited continues, but
you can change character at any time, so if you are totally stuck
you can always switch to a character you think has a better chance
of winning. Both of these features are very welcome and thoughtful,
to minimise on the frustration of being stuck with a character you
just can't win with or reaching the end and then running out of
continues. The difficulty is not a bad thing though as it will really
force you to master the characters and get the full satisfaction
of pulling off a spectacular run of offensive moves with which to
decimate your opponent. Also, the order you face your opponents
in is different every time, meaning that you won't get bored because
you face the same opponents every time in easy mode. This again
is a thoughtful addition of variety to prevent the game from getting
boring in its easier stages. In fact, there is nothing of note to
criticise, this game really does have it all with no major flaws.
Mortal
Kombat: Deadly Alliance is a fantastic new beat-'em-up that's got
everything you could want - stunning graphics, wonderful animation,
over 50 moves split across three distinct fighting styles of hand-to-hand
and weapon combat for each of the 21 characters, with bucketloads
of gore and better than ever fatalities. The amount of unlockable
stuff and the excellent interactive training mode adds to the life
of the title. MKDA has brought fresh blood to the beat 'em up genre,
and plenty of it!
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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