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EDITOR'S NOTE: There is no European release planned for the Xbox
version of Mortal Kombat: Armageddon - the PS2 version is the only
one you can get in Europe without importing.
I'm
still chuckling to myself. I just launched Goro from a catapult
into a wall and watched his mutilated corpse slide slowly down,
like some demented episode of Tom and Jerry. It's Mortal
Kombat, we all know it's Mortal Kombat and we know that there will
be violence, gore and ridiculous ways to die. This is another in
a long line of outings for MK. I don't know how many makes now and
I don't think even the guys at Midway do - I reckon they just keep
making games because people are buying every single one. It's a
brilliant concept, it must be to have stood for this long - but
how do they keep it fresh with each new game? I've no idea, but
I'm more than happy to go through the new Kontent they've crammed
into Mortal Kombat: Armageddon.
So
what's the premise this time? There's no alliance between evil warlords
or a new winged demon threatening the Realms or similar such dramatic
twist. This time, the Elder Gods are a bit concerned that there
are just too many warriors engaging in Mortal Kombat these days
and that the fighting threatens the very fabric of the universe.
So what they've decided to do is erect a massive pyramid, atop of
which they've placed a big, fiery giant, and the first one to beat
the giant gets to be a full-blown god and generally rule everything.
This makes for some very interesting interplay between some of the
characters and the intro movie says it all, with dozens of fighters
from across the various incarnations of the game running at full
speed toward each other.
Kintaro
yells and waves his arms in the air as the two sides clash. We see
old faces Scorpion and Sub Zero having a bit of a scrap, then across
to Raiden and a guy called Shinnok who I've never heard of before,
using some godly magic, Baraka and Kung Lao fight in mid air, then
old robot arms himself, Jax, starts a fight with Quan Chi, who summons
a couple of skeletons that Jax sees to without much trouble. Shao
Khan starts swinging his hammer about all Sauron style (I think
he has an inferiority complex), then the pyramid erupts from the
ground. They all begin racing to the top, Bo Rai Cho proves he can
do little more than vomit as Sheeva (Goro's female counterpart)
pelts him with a double fisted punch, but she gets taken out by
Kenshi, the blind samurai. Quan Chi stabs Kenshi, then Shang Tsung
lands on Quan Chi, then Shao Khan tries to have another go but is
carried off by the winged Onaga. It's absolute bedlam. The highlight
of the whole intro happens at this point of the proceedings, when
Shang Tsung is about to reach the top and the narrator talks about
old hatreds being re-ignited - out of the shadows limps Liu Kang,
but he's a zombie! He re-breaks his neck back into line and, with
chains wrapped around his hands, he starts fighting. Brilliant stuff.
The whole thing is essentially a build up to say "right, we've got
pretty much anyone and everyone that's ever been in a Mortal Kombat
game here, so this one, rather than any of its predecessors, is
the definitive game."
They
mean it as well. There are a total of 64 playable characters to
choose from, including the classic Scorpion, Sub Zero, Johhny Cage,
Sonya Blade, then there are the ones that came from the sequels,
like Cyrax, Nightwolf, Stryker and Baraka, the new generation characters
from Deadly
Alliance, like Bo Rai Cho, Kenshi and Quan Chi, and the super
newbies like Onaga, Taven and Blaze. There are some that I've never
even heard of - characters I'm sure were either afterthoughts, the
subject of one of Shang Tsung's maniacal dreams or guests of one
of Johnny Cage's Christmas parties. Ever heard of Dairou, Jarek,
Ashrah or Ermac? Me either. It's a really good mix though and quite
nostalgic playing as characters like Baraka again. One downside
I've noticed, however, is that they've cut a fighting style per
character. In Deadly Alliance you had two martial arts styles per
character and a weapon style on top, which has been reduced to one
and a weapon, making the gameplay just a little bit less deep. Saying
that, Mortal Kombat never was Tekken
for depth and complexity of fighting style; it's more about timing
your uppercut than remembering ridiculous strings of button sequences.
Mortal
Kombat always was unique in this way; it has its own strongly defined
battle system that has evolved over more than a decade, and people
clearly like it because Midway have barely changed a thing about
it since the early days, save for making it 3D of course. There
have been minor tweaks, sure, and this time around being able to
fight in mid air and the extensive use of the environments to kill/maim
your enemies seem to be the major developments. Having been playing
Soul
Calibur an awful lot recently I must admit it took me a little
while to get back into the MK way of doing things. When I say a
while, I mean about an hour. Soul Calibur seems to be about knowing
a range of moves and if I'm honest it's a lot more responsive than
MK's latest outing. I found it really difficult to block attacks
in MK because my fighter just didn't seem to react quickly enough.
There is a new breaker feature, which allows you to interrupt the
traditional three or four hit combos and interject with an attack
of your own, but I never seemed to master the timing of it. My opponents
did though - so if you're looking to really master the new Kombat
system then this is something you'll have to get to grips with.
I
also found myself relying on two or three special moves coupled
with some basic punches, kicks and weapon slashes to get me by,
whereas playing Soul Calibur I use a much more varied and widespread
move set. Bearing this in mind, it didn't mean I enjoyed playing
MK any less for it; MK has a certain style, a certain soul that
once you get into and engage with is really addictive. There are
fewer moves per character, sure, but when you look at the number
of fighting styles covered by the game as a whole, it's simply mind
boggling. It has everything from Muay Thai to classic boxing, from
Mantis to Tai Chi, even Bruce Lee's Jeet Kune Do is represented.
They are all immaculately motion captured and animated, so the fighting
looks superb.
One
of the main reasons MK has been so successful is the blood. Angry
teenagers, dark minded thirty-somethings and primary school teachers
alike all just seem to love beating the blood out of their enemy
in this game. Armageddon excels in this capacity; Midway have really
gone to town on the number of ways you can end your enemy's life.
The fighting arenas play a more important role than ever, as you
can smash your opponent through the ceiling or through a wall, you
can throw them through big meat grinders or stone crushers, you
can uppercut them through a ceiling fan and you can even mount them
onto a catapult and launch them hundreds of metres into a distant
wall. Brilliant. Each death animation is suitably blood soaked and
gory, and more often than not body parts will lunge out of the screen
toward you in a shower of crimson claret. No Mortal Kombat title
would be complete without Fatalities, so they're in there of course.
Some of the attacks are brilliantly thought out, most notable of
which is a new unlockable character called Meat, who doesn't appear
to have any skin and his left eye is hanging out. He cuts his own
head off with his meat cleaver and throws it at his enemy. Now if
that's not innovation I don't know what is.
The
ever-popular Fatality has been overhauled a little for Armageddon.
The apparent 'Kreate-a-fatality' mentioned on the back of the case
shouldn't be mistaken for a Tony
Hawk's style create-a-trick, where in a menu system you attach
animations until you have a finished combo, then insert it into
the game. Instead, what happens is, when you beat your opponent
in a match and the familiar Fatality text appears on screen, you
must input a correct sequence of buttons in order to essentially
disembowel them. It's quite strange, because you have to time combos
and unleash them, but for every combo you input, the time gauge
decreases, so the real aim is to link all combos into one and perform
the biggest possible fatality. It's complex and if I'm truly honest
I didn't fully get my head around it, but what I did pull off looked
fairly impressive as you pummel into your enemy's body and remove
vital organs.
The
new fashion amongst fighting games appears to be to add a Double
Dragon style platform mode. Tekken started the trend with their
Tekken Force mode and Mortal Kombat even released a whole spin off
dedicated solely to it, in the form of Shaolin
Monks. Armageddon has incorporated quite a substantial Konquest
mode, where you take on the role of Taven and go on a bit of a quest.
The story goes like this - Taven's father is a god, or a demi-god,
I never worked that out, and his mother is a human sorceress. They
encased Taven and his brother Daegon in stone, each guarded by a
dragon, to be awakened at a certain time according to a prophecy
their mother wrote. The idea is that when Blaze (the fiery giant
atop the pyramid) appears and all the warriors of Mortal Kombat
make their way to it, Taven and Daegon will be revived. They will
then race each other to fight with Blaze and whoever wins the race
will decide the fate of the realms. And so it is that you start
this little jaunt into the countryside as Taven. There is no option
to play as Daegon, as he's integral to the script, but it's all
pretty standard stuff. What it does do is pit you against the various
characters in some kind of context. For example, Taven visits his
mother's temple but it seems to have been taken over by a clan of
ninjas, cunningly led by Sub Zero. You fight your way through the
ninjas and the 'end of level boss' is Sub Zero in a standard one-on-one
match.
When
you're fighting in platform mode, combat is simplified to four basic
attacks (quick punch, uppercut, throw and roundhouse kick). It seems
quite bland but it's more about how you combine these simple attacks
with lots of foes around you. There are also four super-moves, which
are unlocked as you progress through the game. These are much more
powerful and include a 'jump into the air and smash your fist down
hard in a ball of flame sending any nearby enemies flying' move,
a fireball move that blows anyone in its path to bits, an evade
move that I didn't use once and a stop time move, which was mildly
amusing for about ten minutes. This uses some kind of mana or magic
energy that can be replaced by collecting blue crystals, usually
dropped by your enemies. You can do fatalities as well if you beat
someone to within an inch of their life. They stand still, dazed
and if you walk close and press one of the four buttons you pull
off a respective fatality, including the classic 'uppercut their
head off' or 'punch through their heart'. There's lots of fun to
be had doing this, as you can batter several henchmen and then in
succession run around knocking their heads off.
It's
not all about running into a room, beating up thirty guys and running
into the next room though - there's also a fair bit of puzzle solving
to be done. I say puzzle solving, but I mean dodging sharp things,
or things that will crush you flat, but at least they tried to mix
things up. It may just be me, but I get the feeling Midway's designers
had recently played God
of War, as some of the challenges in Konquest mode are very
similar to some of those that Kratos had to face. Even Liu Kang's
chains resemble Kratos' blades and the 'You are Dead' screen in
Konquest mode. Just little things like that make me see similarities.
I wouldn't get excited though, as I'm afraid MK's new game mode
isn't a patch on God of War, but then again, no game is. It is fun,
however, and there's loads of stuff to collect along the way, like
alternative costumes for your characters, Koins to be spent in the
Krypt (which I'll talk about later) and character items such as
Scorpion's spear or Sub Zero's Mask. I've no idea why these items
are scattered around, but every time you collect ten of them you
unlock something new, like a character or a new arena.
The
whole thing took me a couple of days to play through but that was
in stops and starts. I reckon a keen and dedicated gamer could easily
clock it in a day. There's not much repeatability in it either -
once you've played through there's very little to encourage you
to do it again, other than the fact that it's actually quite fun
running around and battering lots of people with Mortal Kombat moves.
The best bits are when you get given swords and you get to chop
dozens of henchmen into lots of little pieces - food for the little
monster that lives inside us all. Again the environments play a
huge role and the game even encourages you to use the environment
to help you get through certain sections. For instance, whilst escaping
Sektor's ship, you are told to uppercut enemies into a waiting ceiling
fan, where they are chopped into tiny little pieces.
The
graphics are fairly tasty; the character design is detailed and
doesn't affect the fluidity of the animation. As ever, the animations
themselves are top notch and the fighting styles are captured immaculately.
The backgrounds are rich in detail and there's plenty going on to
please the eye, while the environments are hugely interactive, giving
you many ways to kill people. The music's pretty good and there's
loads of it, so it doesn't ever get repetitive. You can also unlock
new tunes as you progress through Konquest mode.
The
Krypt is intact, as an arena where you can unlock Kontent by spending
Koins. There's a fair bit to unlock, including alternative costumes,
music, production videos and concept art. A lot of it won't be hugely
interesting to people, but diehard fans will be appeased as ever.
One of the best videos I found on there was of the production crew
being summoned to the sound recording studio to record the game's
screams. Its brilliant watching these nerdy guys and gals screaming
their little faces off in different ways and had me laughing for
a while.
Other
notable features that come with the game are the all new Kreate-a-fighter
mode, where you can - yep, create your own fighter. Much like the
route Soul
Calibur 3 took, you can now put together your own warrior using
preset elements from a menu like hats, gloves, shoes and so forth.
I made a kind of cowboy dressed in a full-length trench coat and
wearing a blindfold, and once I'd tinkered with his move set, he's
actually a stronger character than I could have hoped for. It's
a nice addition and the number of options is fairly extensive, so
you can make quite a variety of characters. Another extra is, wait
for it, Motor Kombat. This is a mini game that's very similar to
(though not as addictive as) Mario
Kart. You can race as a number of characters, including Baraka
and Raiden, and along the track you can pick up weapons like landmines
and missiles. It amused me for all of ten minutes and it's a bit
gimmicky, but as an extra it's quite enjoyable.
Finally
is the online content. You can play Motor Kombat online, although
it's a little glitchy and loses any kind of appeal after about ten
minutes. The standard Kombat mode is fun and you get extra mileage
for allowing created characters to join in the fray - I've been
impressed by some of the characters that other players have created.
I'm not hugely impressed by the skill matching though - and often
found myself playing 'God with a PS2 controller,' which was quite
frustrating. It's great that the online functionality is there,
but it's by no means an overriding reason to buy the game and no
necessarily something you'll stick with for very long.
Mortal
Kombat: Armageddon is without doubt the most comprehensive Mortal
Kombat game ever. With the list of playable characters being so
extensive, it will give the diehard fans a reason to go out and
buy this, and the Konquest mode will amuse them for a while as well.
For those who haven't yet experienced a Mortal Kombat game, I'd
definitely suggest jumping on the bandwagon and having a play, and
if you do this would be the best iteration to pick up. Like I mentioned
earlier though, the Konquest mode won't last experienced gamers
much more than a day and if you're not too fussed about having all
the characters in one place then this will be more of a weekend
rental. Overall it's a great package and well presented with stacks
of extra content - plus it has more blood and gore than ever before,
so if you're a bit of a demon and you want a game with blood, gore
and violence, then you really won't find another game that'll scratch
your itch like this one.
Reviewed by Jim Powell for AceGamez (All Rights Reserved).
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