|
On December 7th 1941 the Japanese launched one of the most startling
attacks in military history, decimating the U.S. naval fleet and
killing thousands of unprepared marines with deadly dive bombings
and torpedo attacks. This was a truly momentous occasion and one
that eventually brought about the end of the Second World War. Many
films have been created around this landmark battle but to the best
of my knowledge no videogame has sought to deal with the sometimes
sticky subject of Pearl Harbour. Who better then to handle such
a sizable piece of history as the US's involvement in World War
II than EA Games, with their latest first person shooter, Medal
Of Honour: Rising Sun.
The
first few minutes of Rising Sun is one of the most amazing I've
ever experienced in a game, as your character Joe Griffin is torn
from his hammock by a wholly unexpected bomb blast and has to find
his way out of a soon-to-be submerged battleship in order to gun
down the Japanese bombers darkening the sky. Admittedly the tension
isn't there, as you know that you can take your time in getting
out and that you aren't really in much danger, despite the ferocity
of the aerial attack, but this set piece is a wonderfully crafted
piece of videogame art, allowing you to get to grips with the controls
in an enjoyable, unforced and yet functional fashion. The impact
of the battle is as impressive as any intro and starts the game
on a stratospheric note, with every aspect of the game from ambient
sounds to screen shaking effects blending together magnificently
to create a breathtaking opening scene.
Titles
with such astounding openings, especially first person shooters,
tend to shoot themselves in the foot, as more often than not this
kind of vigour simply can't be carried through the rest of the title.
Rising Sun is, sadly, one of those titles with a big smoking hole
in its shoe. Past the first level, things go downhill - and fast.
Almost every aspect of the game loses out to the monstrously powerful
start and it feels like eating pate du frois gras after a red-hot
balti; you know it's tasty, but you just can't appreciate it. After
this huge set piece you are packed off toward the rising sun and
a rather weak lost brother narrative ensues that sees you travelling
from sweaty jungles to dusty urban hellholes in an attempt to stem
the tide of the yellow peril. Along the way you meet some fellow
soldiers that fit neatly into the nice stereotypes of, for example,
the quiet sniper, the barking Sarge, the crazy explosives expert
and the reserved British covert ops chap. Nothing outstanding can
be said of the storyline but it does have the benefit of placing
you in some interesting situations without stretching things too
far.
The
only specific addition to the MOH mechanic is the Banzai charge
of the Japanese who, in certain situations, will attempt to fashion
an attractive bayonet accessory from your innards rather than dive
for cover and shoot. This is not something new to most FPS gamers
and in all honesty doesn't play a major part in adding realism to
the title. All the stock missions are there, from the sniper objectives
to escorts to on-the-rail levels to team based setups and each is
well executed and, for the most part, fits with both the story and
the feel of the game. The weapon loadout is, in light of the historical
background, a little dull up against the futuristic likes of Halo
but the individual characteristics of each weapon shines through
nicely and offers a well thought out strategy element. A two player
co-op mode has been included, which offers some good multiplayer
action and is definitely the way to play through.
Clunkyness
runs rife throughout the game with aiming being a particularly difficult
task. Running is lethargic and turning even slower at times, especially
when the bazooka guys are about, the action becomes fiddly rather
than frenetic. Add to this the unnecessarily claustrophobic feel
of much of the title and in all honesty, up against Frontline, this
feels like a bit of a loser. One of the biggest gameplay gripes
is that your character is a bit too much of a superhero, you do
everything on your own and almost single-handedly win WW2 - more
of a team effort would have been nice.
The
other grievance is the AI, which ranges from irritating to downright
stupid. Yes, on occasion the Japs will charge with little or no
regard for their own lives but more often than not they'll stand
around taking bullet after bullet to the head before finally falling
over and dying. Another grumble is that those of you expecting a
long title will be disappointed in this, as it's one of the shortest
FPS games I've played with just a little over five hours play time
for the pro fragger. A few other problems are present here, like
the lengthy stretches between saves, and it simply doesn't give
a good representation of the Japanese ferocity that made them such
a terrifying adversary during the war, coming off feeling sub par
on the gameplay side of things. The missing online play is really
not much of a loss, as despite some quality level maps and strategic
action, the action in the online enabled PS2 version feels old and
boring due to restricted options and limited play types.
Things
on the graphics front aren't too shabby though, with some satisfying
death throe animations and impressive explosions and effects throughout.
Although the environments are plain, they do the job and make the
more notable effects, like a dive-bomber bearing down on you, stick
out a little more. As I wasn't in Asia during the Second World War,
I wouldn't be able to comment on its realism, but the palette feels
a tad overdone and increases the tedium of some of the longer missions.
A steady frame rate, even in the multiplayer modes, rounds out the
visuals nicely and it's fair to say that they've done enough right
to make it a pretty game to play. On the audio side, things are
again quite tidy with competent voice acting, lovely ambient effects
and explosions, plus a level of gunfire that reflects the nature
of the conflict. Often you can't hear your commander's instructions
though, what with all the other sounds, but this isn't as much of
a problem thanks to the handy mission guide.
Medal
of Honour: Rising Sun is not a game to get excited about and in
all honesty, I don't think anyone has. At times satisfying but more
frequently irritating, Rising Sun just doesn't cut it. The accumulation
of problems in both the gameplay and control areas isn't outweighed
by the presentation and the lack of online play does nothing to
help the cause - it's by no means a tragedy but considering Frontline
it's by no means a success either. Longevity issues come into the
equation and with that in mind it's difficult to advocate this as
a viable purchase. This FPS doesn't deserve any accolade as high
as a congressional Medal of Honour; a pat on the back and a "try
harder next time" sounds about right.
Reviewed by Tom Leclerc for AceGamez (All Rights Reserved).
|