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I
remember Lotus Challenge Turbo Esprit on the Amiga. It was the first
racing game that I was really, really addicted to. It was groundbreaking
at the time - great graphics and tunes, an amazing sense of speed,
even weather effects! It was also incredibly tough. I've never been
so addicted to a racing game since. This latest Lotus title, Lotus
Challenge, will never compete with my nostalgia, but how will it
compete against the other racers available on Xbox?
The
answer is reasonably well. Lotus Challenge is a racer that does
everything by the book and does it well. It's not trying to be new,
different or mould breaking but it succeeds at being a good, enjoyable
racer.
One
of the strongest points of the game is the range of cars available
- there are a total of 38 cars to try around 17 tracks, which mostly
need to be unlocked by completing the various Championships. The
novelty factor is that these span almost 50 years of Lotus history,
from the 1957 Elite through the 1983 Esprit Turbo S3 to the 1998
Elise 111S and 2002 Roadster. The cars are accurately represented
with a range of team colours to choose from. There are also subtle
differences in the handling of the cars (which are particularly
noticeable in the Formula Lotus cars) and so some hold the road
better than others, turning arcs vary and so on.
You
can dive straight into a single race if you like, which might be
wise just to try out a few cars and get to grips with the handling,
or go for the Championship mode. In this there are 7 distinct classes
to race in - A, B and Super for both modern and classic cars, plus
the Formula Lotus class. Starting in B Class with novice drivers
is highly recommended, as the Pro mode is a lot tougher. A cool
single screen menu design takes you through the option selection
process - you choose your car and colours, then you can modify the
damage levels, driving aids and computer skill level before starting
the race. The driving aids, including ABS, do make the cars easier
to handle so I advise you to leave them on and the minimal damage
option is fun as the cars take a pounding but the handling and power
is unaffected.
The
graphics are quite good and although they're not up to Project Gotham
Racing's very high standards, everything looks nice and there are
a few classy touches that I haven't seen done elsewhere. The scenery
is fairly detailed with a very moody, overcast sky for one of the
UK levels and blue skies with puffs of cloud floating by for some
others. There are only 5 different locations for the races but there
is plenty of variety within these and the UK levels look particularly
good. When you drive around the Bellingham course you will speed
through a village that does look authentically British - the traditional
red phone boxes and post boxes are present, with traditional style
houses dotted along the roads with an old church alongside them.
There is even a zebra crossing, deer signs and speed cameras that
look so real you have to fight the urge not to hit the brakes. The
London level is detailed too but again not a patch on PGR. One of
the weather effects that works particularly well is that at certain
points on a sunny course the screen goes really bright as the sun
half blinds you, just like in real life - it's really convincing.
The cars handle well, although the controls take a bit of getting
used to as the sharpness of steering is greatly affected when you
are braking or accelerating - more so than seems natural or realistic
at times. However, once you get used to this and start using the
brake and handbrake to slide around corners, it falls into place.
The cars are very shiny with some good reflection mapping on them
but they're not quite as intricate as those in other racers (I don't
want to mention PGR too many times!) The damage effects are quite
nice too and as you scrape and smash your car into barriers or other
cars, the bodywork is scratched and bent out of shape. The course
designs are all really good and break you in gently before sending
you around some fiendishly twisty tracks in the tougher classes.
The computer skill is nicely balanced too and although there is
an on rails feeling the cars do sometimes make mistakes - I saw
one go up on two wheels and then tip over, something that's quite
easy to do in some of the earlier Lotus models.
There
are two outside and two inside views to choose from and one of the
inside views is at ground level - there is a real feeling of speed
and excitement from all views but the ground level one is particularly
speedy. The sound effects are good and there is a range of engine
noises to go with the cars but it's worth turning these down to
about a quarter of maximum so you can hear the excellent music on
offer. There are a number of excellent dance tracks with an ambient
vibe that wouldn't be out of place on a Ministry of Sound Chillout
album and they really are the perfect driving music - I'd happily
listen to the soundtrack on my way back home late at night when
it's just me and the road.
The
other mode available is the Challenge Mode, where you choose a driver
and start a career, completing a very long series of challenges.
You start off with Time Trial and Manoeuvring challenges and progress
from there. Each challenge falls into one of four categories - Race,
Challenge, Event or Stunt and as you complete them they become available
to play in the Single Game mode, which means you can revisit any
challenge in any unlocked car - a nice touch. Apart from the obvious
racing, the challenges include things like the time trial and there
is a cool level when you must race past speed cameras as fast as
you possibly can. Stunts include keeping up a very long skid and
performing jumps, whilst the events are quite imaginative, one of
which is a football penalty shootout - in cars! This is actually
a lot more fun (and a lot trickier) than it sounds. As you progress
the challenges become more exciting and outrageous but I don't want
to spoil all the surprises! Suffice to say that this variety all
adds to the life of the game - the only downside is that some of
them can be tiresome and a real pain to complete.
So
far so good - there is little to dislike about Lotus Challenge but
there is also no exceptional hook and it is lacking the front-end
polish to be anything more than good. Despite the variety of things
to do I am not sure that the game will hold the interest of anyone
other than real racer fans for very long. There are a few flaws
that are minor but worth a mention. You can restart the race (as
long as you don't cross the finish line) in Championship mode, thus
removing some of the tension and pressure to win at all costs. The
replay feature is quite basic with no control and only two sets
of camera angles to view from, both of which can end up with a barrier
blocking the camera's view at certain times. Despite the excellent
soundtrack there is no customisable soundtrack feature, which is
surely mandatory for racing games? You can only play two-player
split screen, with no system link or online play options. These
aren't faults so much as missing features but they do reduce the
game's versatility.
Lotus
Challenge is a good, solid racer that is fun to play but has nothing
that sets it apart from the competition. You'll enjoy it but I'm
not sure for how long. The online thrills of Moto GP or Project
Gotham Racing for just £19.99 are both better alternatives, but
if you've played those games to death and want a racing fix before
PGR2 comes out then this one will fill the gap nicely.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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