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What do you get when you cross The Crusades with some mighty magic,
a rock metal band, gothic horror and some hacking and slashing?
Knights Of The Temple: Infernal Crusade, that's what. If heroic
chivalry, shining armour and damsels in distress is your cup of
tea, then perhaps this is the game for you. After all, we all like
to think we have a bit of the Sir Lancelot in us, even if it means
politely holding open those heavy swing doors at the shopping centre
for those of a more infirm disposition.
In
this respect the story certainly does not disappoint. It's 12th
century Europe and you play Paul, a new initiate into the Knights
Templar, a fabled group of warriors you may remember from the tales
of King Arthur and such films as Indiana Jones and the Holy Grail
[Is that your Troy McClure impression? Ed]. His beau, a young lass
called Adele, is kidnapped by a Bishop who realises her spiritual
powers could help him open the Gates of Hell and master the hordes
within. Paul follows the Bishop from medieval England through certain
key locations along the original Crusades, attempting to thwart
the Bishop's plans to connect an Unholy Circle. In this he hopes
not just to save Adelle, but also the world from the denizens of
Evil.
This
race against evil is re-enacted through a third person medium and
at its core it is a hack and slash game with a few puzzles and a
little bit of exploring thrown in for good measure. It's not the
typical third person view, as you don't view the action from behind
the character but rather watch him from a variety of viewpoints
as the camera moves around a few set points within the each area,
Resident Evil style. On the whole this works but there are some
moments where the camera won't follow you quickly enough or doesn't
realise you're tucked around a corner or behind a pillar. These
irritations, although usually minor, can occasionally cost you your
life, as you're not able to place your attacks or see from what
direction the opposition is coming from. It's a case of hammering
the buttons until you can get out of the blind spot and back into
a clear line of sight.
The
attacks themselves come in thick and fast, with quite exciting ferocity,
so it's just as well Paul has a decent arsenal, some very fluid
moves and the help of prayers supplied by Adele in spirit form.
Certain moves and spells are governed by three bars, which represent
health, stamina and spiritual power. As you can imagine, the health
bar just shows how many more hits you can take before being overcome
but the stamina and spirit bars are integral to the gameplay. Although
you build up an array of great combos as you progress through the
game, quite often you'll come across armed adversaries that just
stand there and block you. However, if you have built up enough
stamina you can swing a block-shattering swipe across their guard,
which leaves them wide open for a combo. This does drain your stamina
if it is used too often, so careful and considered use of this skill
adds a great tactical element to the proceedings. The spirit meter
builds up the more armies of evil you wipe out. Again, this must
be used sparingly and at crucial moments in the gameplay. Amongst
the powers it can give you are regeneration, a glowing blue shield
and even the ability to 'smart bomb' your opponents. This last ability
should really be saved for the end of level knights and barbarians
though, as it completely drains all your carefully accrued spirit
levels.
Another
very useful aspect of the combat is the block button. You can wade
through the first couple of levels without ever having to use this,
taking the hits from enemies on the chin, as you steam through them,
hacking and swinging your sword wildly about. However, get to the
end of level baddie in the third section and it's unlikely you're
going to get past him without this function. Although the block
makes you immobile, it does mean you can take a chance to examine
the antagonist's attack pattern without taking any hits. Once you've
got the sense of their rhythm and when their guard is going to be
down, it's time to press home your attack. If you quickly tap out
a series of combos before he gets a chance to put up his guard or
retaliate, you can be almost unstoppable, taking the enemy down
in a series of chops, swings and stabs. If any are sneaking up behind
you it's also possible to incorporate a backward stab, followed
by a nice downward swing after spinning around. Overall the combat
system and the variety of attacks you have to defend yourself from
are some of the best I've seen since LucasArts' Jedi Knight series.
This
is probably just as well, considering the nature of the title. There
are other aspects to the gameplay but they are minor in comparison
and even a bit irritating at times. For example, the further into
the Middle East you travel the more exploring you'll have to do.
While the denizens you encounter are fun, I've often wandered around
aimlessly for a good quarter of an hour wondering where to go next,
before realising I haven't cracked open a nearby crate to find a
particular key, or some such. On occasion this does break up the
pace of the game too much; your adrenaline may be pumping after
a particularly vicious bout with three armed cronies but what good
is that when you're spending the next fifteen minutes trying to
figure out how to get past a locked gate? This irritation extents
to some of the puzzles too; they usually involve getting a door
open and are either too easy and an unnecessary distraction, or
are so hard as to only be gotten past by accident and fiddling about
with levels and the like. While they do add a bit of variety to
the otherwise repetitive (but nevertheless very engaging) combat
I do think they just break up the flow of the game a little too
much at times. It doesn't help that the level progression is particularly
linear too and really isn't anything that hasn't been done before.
If you're looking for an open-ended game akin to Deus Ex, this definitely
isn't it.
The
visuals range from tremendous to a bit naff, but luckily the dodgy
bits are few and far between. Let's get those out of the way first
then. They consist of painted stills that help further the story
between each level and represent parts of the tale in a fashion
that sets them apart from the moving sequences showing Paul's immediate
circumstances. While they depict the story well, they aren't of
a particularly good quality. The stills vary between a few battlefields,
portraits of Adele and some landscapes and are supposed to represent
a medieval approach to art. Unfortunately they just don't work,
looking more like the etchings of an A-Level student (albeit a good
one) with a bit of an Arthurian legend fixation.
Right,
now I've gotten that gripe out of the way I must tell you that the
rest of the visuals in this title are absolutely spot on. When it
comes to character representation, setting and atmosphere I really
think this game has it in spades. To begin with there are the great
models of the knight and his opponents, Paul being particularly
resplendent in his Templar outfit. Initially he is wandering around
without his helm and the expression and attention to detail on his
face is very well done. This is helpful in the moving sequences
between levels when they use the same model to animate the next
segment of the story. However, when you're a few levels in and he's
really in the thick of the action he wears a fantastic polished
helmet that completely hides his face and goes very well with the
rest of the outfit. The lighting effects take every opportunity
to gleam and flash from exposed sections of polished carapace, particularly
in the bright sunlight of the Middle East.
Your
opponents are equally well drawn and vary tremendously. During the
initial levels in England you'll be up against mad monks, metal-capped
guards, poker-wielding torturers and an executioner armed with an
enormous axe. As the levels progress you'll also meet gentlemen
from the Middle East, mad clerics, fur clad barbarians and a whole
host of other unpleasant characters. All are remarkably distinct,
recognisable, well-drawn and very fluid in their moves. There is
again attention to detail, a good example being the pokers thrust
in your face by the torturers - the tip glows and spits as if only
recently pulled from a fiery hearth. Another is the little flash
from the scimitars as they catch the bright sunlight of Acre or
Jerusalem. The weapon graphics on the whole are very good, particularly
in battle as they whoosh about really quickly and spark off each
other as they clash.
The
settings themselves are wonderfully eye-catching with regards to
the attention to detail. As you run past sandstone or brick you
can't help but to stop and wonder at the grain. It seems to be almost
photo-quality and there's no breakdown of resolution the nearer
you get to it. You'll be amazed that you're actually stopping to
admire the arch over a doorway, the rough stonework around a fountain,
or the misty ruins of an ancient chapel. Bricks and stones certainly
never caught my eye in such a manner before. What also helps set
them apart are the ways the light is used. For example, in England
when wandering through the catacombs it's gloomy and used sparingly,
often being the yellowish orange glow of a torch in the wall. By
stark contrast the streets of Acre are bathed in the almost blinding
light of what really appears to be pure sunlight. You can almost
feel the searing heat and the smell of scorched earth underfoot.
The dark shadows in this area provide strong lines and a fantastic
contrast to the midday sun. The objects that litter the landscapes
can appear a little basic at times but this is yet another minor
niggle that doesn't really detract from the overall ambience created
by the lighting and setting effects.
As
for the sound, I have mixed feelings about this. As far as the effects
at the forefront of the game are concerned, I think they are very
well done. The swish of a sword being swung through the air is great
and really emphasises the power and weight of the blade. Similarly
the clashing of steel against steel reminds me of those fantastic
swashbucklers of yore, including Excalibur and Robin Hood. These
audio treats really add to the whole feeling off a knight-errant
taking on all comers in duels to the death and can't help but add
to the game. There are also quite gruesome noises too, such as the
splatter of blood and swords cleaving flesh. When combined with
the grim visuals of your enemies being cut down it can't help but
make you shudder. Their dying cries are effective, as are their
shouts of exclamation when they see you. In fact these shouts are
very useful, as they tell you when you've been spotted and roughly
where you can expect an attack to come from. Other effects include
the smashing of various wooden and stone objects, the collection
of power ups and the clanking of armour as you run. All nicely done
indeed, although nothing too unusual, different or standard setting.
My
mixed feelings are largely over the music played within the game,
provided by a band called Within Temptation. Hailing from the Netherlands,
their style is an odd fusion of heavy metal and 'new age' vocals.
This is a bona fide band with a bona fide album out from which some
of their tracks appear on this game. By and large, the music does
suit the mayhem, being an aggressive chorus of screeching guitars
brought down to earth by some beautiful vocals, which do engender
a sense of the ethereal. This is particularly effective when Adelle
appears to give advice, train you on prayers and generally wander
around in spirit form, whilst not detracting from the violence and
action within the core of the title. I'm always a bit wary about
music/film/book/t-shirt tie-ins, hence my reticence to really endorse
this particular soundtrack, but I can't help but think it does add
to the game as a whole. I suppose whether this is a crude marketing
ploy or not, if it increases your enjoyment of the game then I can't
really disparage it. In fact, I have to say the designers of the
game did well to choose this band over others, as their music does
suit the setting.
However,
for all this game's blessings I do wonder how long you'll be playing
it for. Despite the exploration of various sections and the odd
puzzles thrown in to vary the proceedings, it is ultimately a hack
and slasher through and through. There are three levels of difficulty
though, so even if you've gotten the hang of things and are working
your way through the many levels you can take on the trickier ones
afterwards, to really hone your skills with a sword. Otherwise there
is an Xbox Live option involving the download of a Survival section.
Once you've waded through this a few times you can add your name
to the Knights of the Temple online scoreboard to really compare
your skills with the blade to the rest of Europe! This is a nice
touch but not really in the same league as other Live enabled games
out there. What is also lacking is a multiplayer or even a two-player
option, which is a crying shame. I was quite looking forward to
shouting cries of "Thou shalt not pass!" and "'Tis only a flesh
wound!" with my mates, only to feel a little let down to find out
it's a one player only game.
Knights
Of The Temple: Infernal Crusade is a bit of a mixed blessing, but
a good one for all that. Where it loses out in gameplay due to its
repetitiveness, irritating puzzles and odd bouts of exploration,
it makes up for it in sheer adrenaline pumping action, with a very
smooth and stylish combat system. Where it gains in graphics, be
it from the fantastic opponents, incredibly detailed textured landscape
and great lighting effects, it loses out a bit in the between level
stills. Although I sorely miss a decent multiplayer option on this
game I can't help but pick up the controller for yet another attempt
at swinging my mighty weapon in an attempt to save my damsel in
distress. I know this game may not appeal to fans of other genres
but I for one can't help but give it the thumbs up for a great Sunday
afternoon button mashing, to play alongside the Errol Flynn swashbuckler
that's bound to be showing on Channel Five.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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