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To be honest, I wasn't expecting much from Kao the Kangaroo 2 and
can you blame me really? The first one on the Dreamcast wasn't very
successful at all - it was always dominated by something infinitely
or modestly better, namely the Sonic series [And don't forget Ecco
the Dolphin! Ecco Mad Ed]. In this day and age, people have moved
on in every gaming aspect - platforming games display a fine example
of evolution; games that used to be linear now have freedom found
in titles such as Jak 3, a highly respected platforming game.
So
then, with every game sporting freedom, what's the next step? I
suppose you could incorporate some 'sky's the limit' system that
would allow for even more freedom, but I can't see platforming games
pushing the boundaries all the way to free will. The not so obvious
step has been taken with Kao the Kangaroo Round 2; going back to
basics with a linear storyline packed full of action, with not a
minute to stop and think. In all sincerity, I find Kao the Kangaroo
2 to be a breath of fresh air - there's a lot to be said for just
powering up a game and playing that hard level over and over again,
until you perfect it.
The
story starts off with you as Kao, in a cage, and a dumb parrot is
looking for you, flying around some nice looking islands. He knows
you're trapped on a ship but his dumb nature prevents him from finding
you right off the bat. He eventually spots the ship and flies down
to find you trapped in the cage. He calmly explains that these bad
guys are taking all the animals - think Noah's ark but evil. Apparently
you're the only animal with enough courage and power to save the
animals, so you have to get out there and do your thing!
You
jump off the ship and onto a dark island, which is probably one
of the only non-linear areas of the game; here you can unlock doors
with crystals found in the linear levels and around the dark island.
A certain amount of crystals opens a certain door, all of which
lead you onto some bonus level of some description, which are always
nice to break up the platforming gameplay. There's a pirate on the
island too and he wants 3000 coins before he'll let you past, which
undoubtedly leads onto something big. While coins aren't hard to
come by, 3000 is a high number to save up, so it's great to be on
the lookout for both coins and crystals while playing the levels.
So
when you're ready to get off the island and venture off, you just
talk to one of the characters and they send you to the first level;
Beaver Forest. At any point you can return to the island and then
you can go back to any level when you are ready. If you don't return
to the island regularly, the game just carries on, level after level,
which is great in my eyes, because you don't pointlessly have to
break off unless you have to, or want to, because you have some
crystals to spend.
The
platforming side of things reminds me a little of the old Crash
Bandicoot games on the PSOne. Basically the levels consist of you
getting to the end via one path, although saying this game is like
the old Crash Bandicoots isn't quite fair, because there is a small
degree of digression allowance to find hidden items, but the fun
factor is comparably at the same level. As with both Crash Bandicoot
and Kao 2, the action never stops. One minute you could be jumping
from moving platforms to rocking platforms, the next minute you
could be running away from a bear, chasing you at light speed. Then
you'll see yourself on a badger and before you know it you'll take
to a snowboard - not to mention the bouncy clouds and the trampolines,
making Kao one of the most varied and fresh-feeling platforming
games to date.
Kao
has a few things at his disposal to get rid of enemies fast. First
of all, there are boomerangs to throw but you only have a limited
amount, as Kao can only carry twenty. Boomerangs aren't a crucial
part of the game, so the gameplay can still thrive without the projectiles
- it's just nice to have one in your back pocket for emergency uses.
Other than that, you have your trusty fists of fury and superb boxing
gloves, which allow for some combo attacks on enemies, barrels and
boxes alike. Then there are some nice jump attacks, the old classic
'jump and slam down' move is here, as is the tail whip, akin to
every platformer's high jump kick. There are plenty of moves here
to keep the gameplay simple yet rewarding at the same time.
Something
that's quite odd about Kao is the fact that he's allergic to water.
If you dip your toe in the water, you dies instantly, which really
does become annoying, especially when you miss those over water
jumps. Fortunately there are loads of checkpoints scattered about,
so you'll restart at the last checkpoint you ran into and all the
items you collected after that checkpoint still remain intact, so
there's no dying on purpose to get double the crystals! Other than
that and a couple of sloppy textures that you can put your fist
through, the gameplay is polished enough to be very entertaining.
The
graphics surpass in some areas and disappoint in others. There's
not much disappointment but there is enough to mention. You have
the odd funny looking background here and there that looks flat,
drab and on par with the Nintendo DS - commonly found on hills,
with hardly any third dimension there. However, this is a cartoony
looking game so we can forgive and forget to an extent. The rest
of the game does fantastically well. The frame rate manages to keep
up with the fast-paced platform action, while most of the colours
on screen are bright, crisp and look great! We have plenty of nice
looking water effects, even though Kao can't touch the stuff and
there are lots of fitting effects for the every unique looking level.
The
music in this game is apparent and while it doesn't annoy me, it
doesn't really impress me enough to talk about it. It's there and
it fills the background up with vibrant noises and typically jolly
platform tunes. Voice acting is another mix of good and evil. The
evilness appears in Kao's voice, which sounds somewhat weird. It's
almost as if he is using a drive-through speaker, sat in his car
and parked a couple of feet away, which doesn't make the muffled
employee any easier to hear. That's the only way I can describe
it really but I was glad to find out that Kao doesn't really speak
much, which is really fortunate. Other voices are done reasonably
well, most being clear, but others, again a little on the muffled
side. The French beavers and bees are quite hard to understand too,
mainly due down to accent and the fact that they are so quiet!
Kao
the Kangaroo Round 2 had the odds stacked against it to start off
with. I never liked the first, I didn't think there was any more
room for platforming games and the fact that the main character
is a camp looking Kangaroo put me off somewhat. But boy, am I glad
that I gave Kao 2 its rightful chance to shine, because it proved
me wrong in so many aspects. Even though it might be over too quickly
for platforming veterans, those who like action from the word go
will find their long lost pal in Kao the Kangaroo 2. With an enormous
and linear breath of fresh air feeling, this game puts the cool
back in old school and will have most gamers jumping for joy for
as long as it lasts!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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