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File this under "it's about time" - other than Batman
and Superman, DC Comics characters have been pretty much shut out
of good video games for what seems like ages. Does anyone out there
recall that Green Lantern game for the SNES? Cancelled. Lobo SNES?
Ditto. Well, there was an Aquaman game from a few years back, but
I'd rather not talk about the experience of playing that here. Anyway,
thanks to Warner Bros. Interactive, Eidos, Snowblind Studios and
Dwayne McDuffie, Justice League Heroes is now available at your
favorite game shop and it's a winner. The game takes the well-known
characters from the top-rated cartoon, places them in a wonderfully
rendered game world with a great plot, wrapping them up in Snowblind's
stellar game engine and rule set for a memorably action-packed,
albeit brief adventure in the DC Universe.
There's
a decidedly old-school vibe here, as the game foregoes any sort
of tacked on online mode for single or co-op play. However, this
works wonderfully once you get it in your head that there's a story
to be told here and you're meant to enjoy the game as it unfolds.
After a meteorite crashes in the desert and is collected by S.T.A.R.
labs in Metropolis, an army of robots attacks the city. You initially
play a few maps as Superman and Batman, which show off the definite
differences between the two heroes, then it's a switch to Zatanna
and The Martian Manhunter for another few stages until you've played
as all seven of the main characters, mixing and matching in certain
missions. You're after Brainiac, who's teamed up with Queen Bee,
The Key, Killer Frost and Gorilla Grodd, along with an army of robots
and other minions that require a bit of smash therapy to put them
down for the count. There's also an awesome plot twist that I won't
spoil, but as a guy who grew up reading DC Comics during the early
Seventies, I was certainly knocked for a loop big time by the surprise
guest who shows up.
As
you punch and power your way through the game you collect green
orbs that add experience points to your team of two. Leveling up
allows you to assign points to each hero's skills, allowing for
more hit points, faster attacks, new super moves and so forth. You
also collect six types of Boosts from defeated enemies. These can
be dropped into each of your team members' skills to enhance them
to great effect. If you're on the ball, you'll combine three high-level
Boosts and come up with more powerful versions that can make even
low-level characters powerhouses early on. The cool thing is you're
allowed to slot things wherever you wish, provided the stat has
been unlocked. Adding a level seven speed boost to a health slot
allows for faster regeneration, while adding duration to an attack
slot lets you stun enemies a few seconds longer than a standard
punch.
Each
character has a number of his or her signature traits, so it's fun
to have Wonder Woman use her bracelets to send missile launcher
shots ricocheting back toward the source, Batman tossing multiple
batarangs or The Flash spinning like a human whirlwind, sending
enemies flying into the air. Clever players will take advantage
of the hidden combos using two characters - for example, Green Lantern
can box in a tough enemy while The Flash runs into the box and beats
the trapped foe senseless. Superman can freeze enemies solid, allowing
The Martian Manhunter to mind blast them, while Zatanna's ability
to change multiple baddies to harmless rabbits makes for a quick
end to large groups while paired with any partner. Actually, Zatanna
ends up as one of the most useful characters if you properly level
her up and create/find some powerful Boosts.
Similar
to other Snowblind RPGs, injured characters merely need to get away
from battle to regain their health and energy. Other than the dropped
heath or energy icons, only Zatanna can heal herself and other allies.
This makes some battles a bit challenging on the first play through,
particularly with enemies that attack from all angles or from off
the screen. Of course, you can do the same, so a great strategy
is to partner a ranged character with a melee-based hero whenever
possible. You also collect JLH shields and use them to buy new costumes
for your team or new characters to use in the game. After a few
missions you can pick groups of two heroes to tackle certain missions
and it's here that the real challenge lies. Do you stick with the
leveled up team members you have, or do you break in a new face
or two?
Of
course, this is a bit tough, particularly as the first area you
can do this is happens to be packed with Gorilla Grodd's superhuman
ape army. These brutes come at you hard, packing powerful laser
weapons and punches that can whittle your new team member's health
down to nothing in two or so hits. My suggestion is to stock up
on boosts and slot them in the new guy or gal's health and energy,
then hit the options screen and adjust the experience gained. Once
that's done, you need to play as the new character, toggling back
to your already beefed up partner for support against some gangs
of enemies. While the AI is good and you can toggle between offensive,
defensive and standard attack modes, occasionally your partner will
get stuck jumping up and down or running in circles a few yards
back because he or she is trying to get at someone off-screen through
a wall. You can either hit up on the D-pad to take control of this
little issue, which zaps the other character to you instantly, or
you can press forward and your teammate drops in once you get too
far away.
There's
a level cap at 20, but you'll need to play through three to four
times to max out the main seven heroes. You'll definitely want to
unlock and use Green Arrow, Huntress, Hawkgirl and Aquaman for their
powerful leveled up attacks, but the other Green Lanterns have the
same skills as the one you start with, so I can see a few players
sticking with one throughout their time with the game. However,
a powered up GL is a great character, with his homing shot and protective
dome, so imagine how two of them would fare. Again, customization
is all up to the player and replaying on every difficulty level
ends up being an addiction that makes it tough to put down. You'll
soon end up with a ton of shields once you buy everything, so it's
too bad there isn't more hidden stuff here to unlock. This leads
to my biggest knock against the game - it needed more unique heroes
as unlockable characters. I did (and do) love the costume variants
though, as each one boosts certain stats for the heroes that can
equip them.
Snowblind
has done an excellent job in putting their third-generation engine
to great use. The character models are animated wonderfully, while
environments are varied and highly detailed, with destructible elements
like lampposts, vehicles and even trees. A nice, true to the comics
touch here is that the less superhuman characters like Zatanna,
Batman and Green Arrow can't pick up and toss cars around as Superman
or Wonder Woman can, although the game does restrict your movement
to low flying and less speedy than in the comics or JLH cartoon.
This is perfectly acceptable again, as this is a Snowblind game.
Had they made The Flash run at super speed or Superman fly as fast
as he does, the levels would have to be a heck of a lot larger than
they are here. While this might have made for a longer game, you
have to take into consideration a ton of other elements that would
have required altering. But I digress - my favorite levels in terms
of visuals are the outer space portions followed up by a great high-tech
undisclosed location I won't spoil, as it has something to do with
the big plot mindblower.
The
sound production is solid, with a fine voice cast that includes
Ron Perlman and Michael Jai White, among others, who lend the appropriate
heroic (and villainous) flair to their respective characters. Superman,
of all people, gets off the best line near the endgame - you definitely
won't miss it, as it's delivered flawlessly and gets a smirk from
Batman in a cut scene. There are also some really funny moments
here, thanks to McDuffie's scripting, as he allows for a few one-liners
from both sides of the conflict. There is a bit of repetition as
the game goes on, so expect to hear plenty of repeated catchphrases.
Still, it's worth putting the controller down just to hear what
the characters say when you let them do nothing for too long. The
score is dynamic and ranges from heroic sounding motifs to ominous
mechanical tunes and a bit of guitar-driven tracks. I've played
through the game five times and never get tired of the music. Oh,
back to humor for a second - keep your eyes peeled for a hilarious
Donkey Kong reference during the Gorilla Grodd battle. Try not to
defeat him too quickly the first time out is all I'll say.
While
the lack of online play isn't a bad thing, I know many gamers out
there will want it, should a sequel be produced. The main game here
takes about ten to twelve hours, depending on the difficulty level,
while a second or third (or fifth) play through should take much
less time if you're well boosted enough. I'd like to see larger
levels, a few more playable characters, more unlockable costumes,
the ability to replay using any combination of heroes, solo play
(without having you kill off your AI partner!) and perhaps Wonder
Woman's invisible jet in a mission. Sure, that's a big wish list,
but the best thing about a sequel is the 'more factor'. For Justice
League Heroes though, what's here is an excellent beginning to what
could be an incredible franchise, so if you're a DC fan looking
for a bit of vindication, you're off to a really great start here.
Reviewed by Greg Wilcox for AceGamez (All Rights Reserved).
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