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Most Xbox owners will be very familiar with the works of Bioware,
having created the incredible Star
Wars: Knights Of The Old Republic role playing game. Blending
superb graphics and sounds with incredible character development
and storylines, it was no surprise that it was a runaway hit a couple
of years ago. Well, Bioware are back and this time instead of placing
you into an immersing science fiction setting, you are flung back
to an era where Chinese mythology meets fantasy normally left to
old masters like H.G. Wells. Jade Empire attempts to take you into
a world fuelled by martial arts, ancient wisdom and political intrigue,
while at the same time introducing spirits, demons, magic and bizarre
apparatus normally found in the more outlandish works of fiction.
The
story alone will appeal immediately to fans of kung fu flicks everywhere,
as you play a young student who begins blissfully unaware of his
heritage, place in the world and his ultimate destiny. Beginning
in a martial arts school in the backwaters of the Jade Empire itself,
you are taught your skills by an old master with a dark past, which
only comes to light after a chance encounter with an assassin from
the heart of the Imperial City. After defeating the assassin, the
old master reveals that you are the only survivor of an ancient
religious sect, the Spirit Monks, who once ensured the continued
harmony between the gods and mortal men. However, the Emperor broke
this uneasy truce by wiping out the Spirit Monks and taking these
powers for his own ends. You were rushed away as a child and now
have to set on a path of self-discovery and adventure, as you try
to realise your true position in this ancient world.
So
far, so predictable - it doesn't sound entirely unlike Knights of
the Old Republic but instead of a futuristic world you have an ancient
world and instead of Jedi Knights you have Spirit Monks. In fact,
it's true to say that a lot of the game is very similar to KOTOR,
most notably in gameplay. This isn't really surprising, considering
the success of KOTOR - why mend what isn't broken, you might say.
For
those not familiar with KOTOR, both games take a third person approach
when controlling your character, guiding him or her through different
areas, be they towns, forests, cities, caverns and so on. Throughout
the exploration you come across people and objects that can either
help or hinder you in your quest and interacting with key characters
can advance or delay your quest depending upon your choice of actions
with them. Some characters may choose to join you, dependent on
your actions and which of the three heroes you choose to play. Also,
as with the Jedi Order there is a light path and a dark path that
can be followed, each demanding different criteria to succeed and
also encouraging the story to develop in a different manner. In
this game however, it's not light or dark side, but the path of
the Open Hand or the Closed Fist. No prizes for guessing which is
the darker of the two.
However,
there are some crucial differences between the two games. First
of all, your initial character customisation is severely stunted,
being able to only choose from one of three already created characters.
One features strength, another balance between strength, speed and
magic and the last is reliant almost purely on speed. Unlike KOTOR
there's very little customisation of appearance or outfit - if you
don't like these features on your hero, tough. Also, once you work
your way through the menus you'll soon discover this is in fact
KOTOR lite, as the skills you employ throughout the quest are pretty
much limited to a number of combat styles and where you deploy points
around three main factors - Body, Chi and Focus. The characters
who choose to come with you also are extremely limited, so you don't
have the skills and force power upgrades or tweaks of the original
title. To simplify even further, when you explore an area even though
you may have several people in your party you're only able to take
one with you on quests.
Although
this simplification may turn away hardened RPG fans, it does have
distinct advantages. First of all, you can dive straight into the
game and get absorbed in the plot without worrying if one character
has enough computer skill or another has enough force points for
the required special power. Not having to wend your way through
several menus each time your characters level up is a distinct plus
point. Also, the fact only one character at a time can travel around
an area with you lends itself to some interesting tactical thinking.
Do you take with you someone who can support you with some serious
magic, or is it likely you'll come across a foe that requires blunt
force to take it down? Some characters are able to provide 'support'
combat styles too, which means while you're in the thick of the
fight your chum can't harm the opposition but can hinder them, such
as slowing them down and suchlike.
In
fact, this is where Jade Empire differs drastically from KOTOR.
Instead of turn-based combat you're flung into some real-time roughhousing,
employing any and all kung fu styles you may have come across or
been taught throughout your journey. A quick flick of the D-pad
and you can change between any of four styles you allocated before
the fight, all of which have distinct advantages and disadvantages.
One uses a chosen weapon of destiny but eats your focus up quickly,
while another burns your Chi through magical powers (which you can
also use to generate health points), while yet another is just down
and dirty bare knuckle fighting. The brawl itself can be with anything
from one to six aggressors at a time and a red circle highlights
the one you're focused on. All moves, including sidestepping and
mid-air somersaults are done in the direction of this focus, but
if you decide someone else needs a beating first, a quick tug of
the shoulder triggers allows you to choose a different guy to bring
down.
Once
you're happy with your selection, if they haven't moved in for the
kill already, it's time to take the fight to them. The combat is
by no means as elaborate as Tekken 3 or Soul Calibur II but can
still be immensely satisfying when done correctly. Hammering the
A button gets you some pretty instant results but mashing that doesn't
always guarantee a win. If an opponent blocks you then you have
to hit X to do a much slower but block-breakingly powerful strike.
If six opponents come at you at once then it's often a good idea
to do a forward or backward somersault over them to get out of danger
and regain some footing with your intended target. One thing I did
find though, was that if you forward flipped over an opponent ending
up behind him, he is incredibly slow to turn around and will often
still be punching or stabbing at the empty air in front of him when
you're busy giving the back of his head a right going over. I found
this a very reliable tactic for some of the harder bosses at the
end of each quest, which did mean the challenge is a little lacking
compared to other game combat systems.
Besides
this lack of challenge in the combat, I also found a bit of bland
gameplay in the form of a mini-game I wasn't expecting and certainly
like nothing I've found in KOTOR. I was initially pleasantly surprised
to find when I jumped into a flying machine for the first time it
turned into a top down scrolling shoot 'em up in a similar fashion
to 1942 or Xevious of old, having at all kinds of large and small
planes with your cannons, gaining upgrades along the way. However,
these sections are relatively sparse and also not particularly well
done. It's certainly no Ikaruga, that's for sure, and while adding
another gameplay factor it did break up the flow of the third person
RPG element a bit.
There
are couple of minor niggles graphically also, but as the rest is
pretty outstanding I'll get these out of the way now. First of all,
when your character moves to inspect something, such as a barrel
or chest, the motion is a bit jerky. Also, when you explore areas
the graphics don't make it that clear what sections you can investigate
and which you can't. Slightly higher grass or some low obstacles
makes an area deliberately non-traversable. A bit more distinction
would have been nice. Other than that though, Jade Empire is certainly
beautiful to look at.
Each
person you come across is very detailed, particularly the major
players. These vary from wrinkly old sages to young upstarts, from
grand masters to guild masters, each displaying a unique look right
from the tops of their heads to the tips of their toes. Many are
mobile too and are very well animated, including the character you
play. The sashes wave in the wind as you move and you can see the
muscles rippling impressively on the backs of the strongest of your
chosen characters. You're also up against many ethereal characters,
both friend and foe, who have such a ghostly pallor it's as creepy
as anything seen in games like Project Zero. Entering into combat
and the fluidity of movement is remarkable; each antagonist and
protagonist's moves are beautifully executed and great to watch.
Even sidestepping around an opponent is done with such grace and
careful placing of steps as to be taken directly from a martial
arts class. Back flips and overhead somersaults are both flawlessly
performed and spectacular to watch, while the sight of one your
opponents being sent flying is immensely gratifying.
Then
you have the landscapes, which is where you can see most of the
time, care and attention to detail has been spent. While you can't
interact with that much in each area, you're going to be too busy
standing slack jawed as you gaze around to really notice. Each town
captures that essential Asian influence perfectly, from the smallest
shanty to the loftiest pagoda. The ornamentation on each seems chiselled
to perfection and there doesn't appear to be a drop in resolution
the closer you get to something to inspect it. As you progress through
each landscape you'll also discover equally splendid caves, swamps,
forests and the Imperial City itself, a vast and both ugly yet beautiful
fusion of ancient China and modern fantasy technology.
The
lighting effects really add something to the game and as you work
your way through each area you see the rising and setting sun adding
a beautiful hue to your surroundings, while at night the lamps and
other illuminations glance off buildings, weapons and people to
superb effect. These lighting effects also highlight your character
and often gives you an otherworldly glow which is at times startling,
but always appropriate given the background of your hero. Overall
the graphics, besides those minor niggles I mentioned, are spectacular
and you're going to spend as much time gazing around as you are
exploring them for the various quests on offer.
Part
of this exploration revolves around chatting to characters you meet
and in doing this you find something remarkable for most computer
games - good voice acting! It seems they found bona fide actors
from TV programmes (such as Nathan Fillion from Firefly) and enlisted
their help here, working to great effect. Each character is made
all the more convincing for the use of good voice talents and adds
to the atmosphere and feel of the game as much as, if not more than,
the graphics. The music is entirely in keeping with this, ranging
from the distinctive plinking of traditional Asian stringed instruments
to out and out full orchestral pieces during some of the major bouts.
On top of this you're treated to some quite outlandish sounds of
magic going off, bizarre technology whizzing by and the obligatory
smacks, crunches and squeals of people being knocked flat on their
face. It's all very satisfying.
There's
a minimum of about 30 hours gameplay in this, as once you have completed
your game with one character you can go all the way back and do
it again with the other two. The story varies a little playing as
someone else, as they each interact with characters differently.
Also, you could go back and play it as the Dark Si… er, I mean Closed
Fist, which gives you some interesting diversions as opposed to
playing it as a good guy. However, the story is pretty formulaic
and whether you'll want to play it again to see the predictable
plot from a different perspective is another matter.
Despite
some mixed-bag gameplay, Jade Empire will satiate the appetites
of players of most genres. The RPG element may not be as detail
heavy as Knights of the Old Republic but will keep fans of this
genre amused and for those a bit daunted by RPGs, Jade Empire is
a great place to start. There's even something here for beat 'em
up addicts, because although combat is a little repetitive it does
feel meaty and rewarding. I am prepared to overlook the rather predictable
storyline in favour of the beautiful landscapes and masterful sound,
each capturing the very essence of every science fiction fantasy
martial arts film on the planet. It may not be my game of the year
but it's definitely one I urge you to consider if any of the above
appeals.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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