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What the hell do you think you're doing? Yes, you. No, don't look
behind you to see who else is in the room. I'm talking to you -
the muppet reading this review! Why am I calling you a muppet? Isn't
it obvious? Either you already own Halo 2, know that it is the ultimate
gaming experience and are wasting valuable Halo 2 playing time,
or you don't yet own Halo 2 and you're wasting valuable time that
could be spent heading to the shops right now to buy it, and an
Xbox too if you don't already own one. Yes, Halo 2 really is that
good.
For
those of you still here (why, why are you still here, didn't you
read the opening paragraph?) I expect you want to know something
about the game. Okay, here we go: it's the best Xbox game ever,
it's arguably the best game ever in the history of gaming and it
has excelled all the expectations of even the biggest Halo fans
who were expecting the world and more. Well they got it. Okay, can
I get back to playing Halo 2 now? What do you mean you need to know
more? Talk about demanding!
This
is actually one of the most difficult reviews I've ever written,
simply because there are so many truly wonderful things to tell
you about, yet I can't tell you about most of them without ruining
the impact and surprise as you play through the game. So I'm going
to stick to very general terms and only mention a tiny, tiny proportion
of the cool new things in Halo 2 that won't spoil the plot or the
big surprises. Just bear in mind that whilst there are over 3,000
words of information here, this doesn't even scratch the surface;
there are major new features (and I mean major), which are fundamental
to the game that I don't even hint at.
Our
story begins back on Earth, where Master Chief and Cortana have
just made it home when the inevitable happens - a Covenant attack
on our home planet itself. Yes, we all knew it was coming in Halo
2 from the trailers and videos we've seen, so that's not spoiling
anything. This first level is pretty big, at least twice the size
of the first level in Halo (where you abandon the besieged Pillar
of Autumn) and it recaptures that spirit of excitement and action
perfectly, as you make your way through a huge space station orbiting
Earth with the Covenant invading and attacking at every turn.
The
story in Halo 2 is far superior to the quite outstanding story of
Halo and it builds greatly upon everything we've seen before. We
see a lot more of the Covenant this time, seeing what is going on
with their leaders, the mysterious Prophets, and getting a great
insight into the various races that are part of this alien religion.
As you play through the single player mode you will be taken to
places you never dreamed of even in your most wild imaginings, blowing
away all the boundaries and taking you on the most spectacular and
exciting journey ever to feature in a video game. A lot of you will
be wondering if the Flood, the Sentinels and that annoying and slightly
insane droid, Guilty Spark 343, make a return in Halo 2. Well, I'm
not going to tell you - play for yourself and find out! Suffice
to say, there is more to the story and the locations you visit than
you ever expected - far more.
Coming
onto the graphics, they are a substantial improvement upon the already
wonderful looking original, particularly in the area of the characters.
Allies and enemies alike look truly next generation, with gleaming
surfaces, textures, bump mapping and all the stops pulled out to
make them more detailed, better animated and more realistic than
anything you've seen before in a console game. The face detail is
much, much better and faces are now properly animated and a lot
more expressive. The Chief himself looks simply awesome and has
an astounding amount of detail, Cortana looks a lot different and
is wonderfully animated, whilst the marines all have better faces
and gorgeous gleaming textures on their combat gear.
However,
the aliens almost steal the show! The Grunts are very similar in
design to before but now the rough skin on their arms looks totally
3D and their armour gleams. The Jackals look much more bird-like
and are quite scary-looking up close; they're also much quicker
on their feet and better at dodging and using their shields. The
Hunters are huge, about 50% bigger than before and whilst they still
have that weak spot at their backs, it takes a lot more than one
pistol shot to kill them. Their energy weapons have been redesigned
too and now fire extended beams quite lethally. Finally, the crowning
achievement is the Elites, who look far more ferocious and scary,
with their squid-like mouths consisting of four lips like the fingers
of a hand, each adorned with sharp teeth. And their armour is now
as cool looking as Master Chief's.
Most
of you know there are new Covenant races to meet and defeat - there
are the Brutes, briefly seen in one of the Halo 2 preview videos
and these guys are seriously lethal, whether shooting you to pieces
or charging at you like crazed gorillas. The Prophets, the leaders
of the Covenant, are prominent in the cut scenes and I'll let you
find out just what role they play in the actual game. These two
are not the only new enemies you'll come across but I'm not about
to spoil the impact of when one particularly unpleasant new foe
first makes its appearance - or the impact of how cool certain returning
foes now look either.
Suffice
to say, every enemy looks fantastic and those complaining of the
limited range of enemies in the first Halo should be sufficiently
pleased; whilst there's still not a massive range, each foe has
such personality and variety in the look of their armour and the
weapons they use that this now rivals, if not betters, other shooters
like Half-Life in this respect. A big mention deserves to go to
the animation of every enemy, which is so realistic and natural
looking that it defies belief. The rag-doll physics are also simply
wonderful; never has it been so much fun to repeatedly melee attack
a grunt until you knock it over a ledge and watch it plummet into
the gulf below!!
But
of course graphically this is just the tip of the iceberg. The new
locations simply defy belief and description. Admittedly, the first
level on the Earth orbital station lacks impact a little, simply
because it's full of so many greys and is functional in design (which
is consistent with the Earth technology though, so that's okay).
Even so, there are still a few big surprises and innovations that
I've not seen in a game before. But once you get down to the Earth
city, well it's a whole different story. And the next level, oh
my word, it's amazing! I wish I could say more, but I can't. What
I will say is that from the second level onwards I was playing the
game with my jaw hanging open in astonishment almost the whole time.
You know how awestruck you were the first time you stood on the
cliff on Halo and looked out over the beautiful view, at the moving
sea and the clouds and the way the sun shines through the trees
and the way the grass looks totally real? Well multiply that by
about a hundred and prepare to feel that way on almost every level.
Those levels set in outdoor environments look so beautiful and intricately
detailed that they make the first Halo pale in comparison. Similarly,
the indoor environments have an even more impressive feeling of
powerful, ancient technology and if you thought the way some of
the doors opened in Halo was cool, well you are in for a real treat
with the way things like that are animated.
In
every respect, this game is a visual triumph, truly a feast for
the eyes. The cut scenes are more cinematic and spectacular than
ever and look wonderful with the new lighting effects and other
texture effects fully used in the game engine. There is only one
slight niggle with the graphics - it is clear that the game's engine
works by using basic models overlaid with very sophisticated "skins"
and textures, simply because every so often you see, just for a
split second, the graphics building themselves. This doesn't happen
that much (and when it does it's mostly in the cut scenes). Considering
how simply breathtaking everything looks it really isn't a problem;
you really get the impression they're pushing the Xbox to its limits.
One
of the many wonderful things about Halo was that it was as sumptuous
a feast for the ears as it was for the eyes. Every weapon sounded
solid and realistic. Explosions pounded with bass and you could
hear the dirt showering down around you after a grenade went off.
Banshees shrieked overhead and the cries and gunfire of nearby battles
could be clearly heard. The Warthog's engine roared and rumbled
whilst the mounted machine gun pounded out endless bullets. The
sound in Halo 2 is simply perfect - every noise, every effect, every
weapon, every enemy, it's all full, realistic and distinctive. The
voice acting is movie quality throughout, be it in the brilliantly
scripted cinematic cut scenes, or the large amount of in-game dialogue,
with Cortana giving you new info and advice, enemies taunting you
and the marines, who are even more vocal and comical this time,
with a huge repertoire of phrases for every situation and a lot
more banter, plus plenty of compliments for when you kick the Covenant's
raggedy alien asses all the way back into orbit!
A
very special mention has to go to the frankly movie-quality soundtrack.
The original Halo featured evocative, haunting music and a range
of rousing themes that was very unusual, yet somehow perfectly complemented
the gameplay. Halo 2 is even better, making use of a number of the
themes from the first game and building new, imaginative variations
around them, as well as providing a number of equally powerful and
beautiful new melodies and tunes that enhance the atmosphere and
game experience like no other soundtrack ever has. I was very much
reminded of The Lord of the Rings: The Two Towers (the film, not
the game), in the sense that Howard Shore, the films' genius composer,
used the first film's music as a foundation to build upon and expand.
The music in Halo 2 really is that good and I will be purchasing
the soundtrack CD as a matter of urgency.
Well,
we're a long way into the review and I haven't even mentioned the
weapons. They're better than ever and there are a lot of new additions.
I won't spoil all of the surprises but there are two new human weapons
that most of you have already seen - the battle rifle, a powerful
gun that fires quick three round bursts and has a 2x zoom function,
and the SMG, a rapid-firing sub machine gun. The assault rifle is
gone (the two new ones filling that gap) and the pistol has been
redesigned (sadly no zoom any more but still a great little gun)
and the shotgun looks niftier too. The sniper rifle and rocket launcher
remain very much the same, although the latter now has a lock-on
function for vehicles and big mounted guns.
At
the Covenant camp the three main weapons have also been upgraded
and they look snazzier and fire faster than before. The plasma pistol
is a lot better to use now and the plasma rifle fires so fast that
it's insane. The needler is a lot deadlier this time, firing much
more rapidly with shards that speed towards the enemy very quickly.
The needler explosions look really cool and the plasma grenade explosion
is one of the best effects of all, now with a lightning style energy
crackle in its wake - the first time you see it you'll be very impressed.
There are more than half a dozen new alien weapons to use and I'm
not going to say any more, other than they are all outstanding additions
to what has become a formidable range of weapons and those guns
you were dying to get your hands on in the first game are now available
- including, as is common knowledge, that truly lethal energy sword.
And
did I mention dual wielding? One of Halo 2's best new features (and
one that evolves the genre in the same way that Halo's approach
did with carrying only two weapons and switching with anything you
find) is that you can now hold certain smaller weapons in each hand.
When you do this you can't switch to your other weapon without dropping
one of the two in your hand and you can't throw grenades, which
really adds to the strategic options available. Doubling up with
SMGs or combining a magnum with a plasma rifle, or dual needlers
for big pink explosions, it's a wonderful new feature and one that
you'll need to master early on if you want to make good progress.
A great tactic is also to empty both barrels of your weapons at
the enemy then chuck the dual one away and follow up with a grenade
or switch to your other weapon and let that rip too!
Coming
onto the bigger guns and there is a good range of mounted guns to
use, both on the human and Covenant sides. The range of vehicles
has been expanded, with several variations of the Warthog all terrain
vehicles available and new functions for the hovering Ghosts and
flying Banshees - the Ghosts now have a turbo boost, which allows
you to splatter your foes all over the ground and the Banshees,
also with a turbo boost, can perform great aerial dodging manoeuvres
at the touch of a button. The Scorpion tank fires its cannon much
more rapidly now and you can actually get into the enemy Wraith
tanks and turn them against their makers, a very satisfying experience.
That's not the only new Covenant vehicle to pilot either…
Halo
2's single player adventure is the finest single player game I've
ever had the pleasure of experiencing and, like the original (which
I've now completed about 15 times across the Normal, Heroic and
Legendary difficulties in a combination of the single and co-operative
modes), I know it's one that I will play through again and again,
simply for the sheer enjoyment of it. It's also one I greatly look
forward to playing co-operatively with my brother and anyone else
who I can get round my house to blow away with this unbelievably
great game. The Heroic mode in Halo 2 is very tough - even Halo
veterans will find themselves dying a lot on every level and Legendary
is so insanely hard that it provides the greatest of challenges,
yet not an impossible one. Halo 2 is also a massive game, much longer
than the first with more levels, more variety in location and action,
more choices on how to approach the combat and far huger levels
- several of them took me two hours or more to complete!
However,
Halo's enduring appeal comes from its sublime multiplayer mode and
it is here that Halo 2's limitless lifespan lies. The multiplayer
mode is quite simply gaming nirvana. It is paradise in video game
form. There's a huge range of modes - regular and team deathmatch,
capture the flag, territories (where you must hold certain locations
for a length of time), bombing run and many more, with a number
of variations and all fully customisable. With full and comprehensive
Xbox Live support for up to 16 players, this is a game that is going
to last and last and last on Live. There will be a strong following
playing this until the Xbox is superseded by Xbox 2; of this you
can be certain. As a case in point, since 9th November (those lucky
Americans and Canadians got it two days earlier than us Brits!)
every time I look at my Friends List, every friend on there is on
Halo 2. I have only seen one friend on something else online since
it came out!!
Having
stayed up until five in the morning for a mammoth Halo 2 online
session already, I can safely say that while I've only scratched
the surface and will doubtless put in hundreds of hours online over
the coming months, this is no question the best online game and
best multiplayer game available on Xbox and arguably on any games
machine, console or PC. Additionally, you can have up to four players
playing split screen online on one Xbox, so you can go online with
your friends in your own living room against people all around the
world. My brother and I tried this out and it was utterly brilliant
to be able to team up together or split up and co-ordinate our efforts.
There are so many options, so many weapons and vehicles to master,
so many game modes and it's all presented in such a user-friendly
and simplified fashion that the potential is limitless. The only
thing that is limited in fact is the number of multiplayer maps
available.
That's
the one thing I'm the tiniest bit disappointed about - I had hoped
for a few more maps (there are just over a dozen). Having said this,
each map is so well designed and so packed full of weapons, vehicles
and all manner of buildings and cover that it'll be a long, long
time before I get tired of playing on them, if I ever do (indeed,
my brother and I played multiplayer Halo most days one-on-one right
up until Halo 2's release and we never got sick of that!) I'm sure
there will be more downloads to come on Xbox Live and if Bungie
want a couple of quid for the new levels then I will pay out with
a big smile on my face - they deserve to make a fortune from this,
they've worked so hard and given it everything they've got and it
has really paid off. The multiplayer mode is gaming at its purest
- running around shooting people has never been so cerebral and
you have so many options at your disposal; grab a sniper rifle,
find a sneaky spot and start taking people out, charge in with double
SMGs or a battle rifle, hop in the gunner seat of a Warthog while
a team mate drives you around, fly a Banshee or pilot a Ghost, grab
an energy sword to get up close and personal… the choice is always
yours.
Halo
2 is quite simply an indescribably phenomenal gaming experience
that redefines both the first person shooter genre and next generation
gaming. The single player game is the most ambitious in scale and
scope ever created, it's more like being a part of an interactive
movie than playing a game and the beauty and creativity of every
place you visit is astounding, down to the smallest detail. The
sound effects and voice acting are as perfect as the graphics, the
soundtrack rivals anything written by movie score writers like John
"Star Wars" Williams and Howard "Lord of the Rings" Shore, whilst
the story is intriguing and compelling, spurring you on to find
out what happens next. Add in superb AI, a much fuller range of
enemies to face and more weapons and vehicles with which to blow
them away and you've got gaming perfection. And whilst the single
player is as thrilling as they come, the multiplayer modes and full
Xbox Live support are so outstanding that they will endure for as
long as the life of the Xbox. When they said "Earth will never be
the same" they weren't kidding. If you don't get Halo 2 then you
are missing out on the best gaming experience that exists and if
I was allowed to give it 11/10 on every count, I would.
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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