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Halo 2 isn't just a videogame - to some it is a lifestyle. For others
it's just a hobby, but you can't deny that Halo has captured the
casual gaming market like other games would kill for. People around
the world buy Xbox consoles simply to play Halo and subscribe to
Xbox Live just to enjoy Halo's online multiplayer modes, yet it
is all they play. If you put Rainbow Six 3 in their hands you could
probably eliminate them with ease, however they can quickly reach
the highest ranks of the Halo universe without a problem. It's because
of this kind of success that Halo 2 has become the very first Xbox
Live game to not just offer new content for download, it is offering
it for purchase right off the shelves of a shop, a milestone other
companies can dream of but simply don't have the fanbase to warrant
a release.
After
months of waiting the downloads are finally here and with them so
is the Halo 2 Multiplayer Map Pack, a disc that comes packaged just
like any other game, complete with all nine Halo 2 bonus maps, two
bonus videos and a few extra bits and pieces that will make any
collector like myself drool. [I'm drooling too! Ed] Players who
do not have access to Xbox Live also get the recently released auto-update
for Halo 2 that fixes a series of glitches, as well as modifying
various game elements.
First
off, and the main reason people will be buying this pack, are the
maps. Nine maps, each differing in size and style, are included
here, which is something those who still exclusively play LAN parties
should be craving. Here's the basic breakdown of all the new battlegrounds
for you to test your skills on:
Relic
takes place on a seemingly peaceful island (at least until you and
your team invade it) located in the middle of an ocean on Delta
Halo. Smack in the middle of the fairly large battleground is a
towering structure that doubles as not just a base, but as a memorial
to the Forerunners who fell victim to The Flood. [Technically they
wiped themselves out by activating Halo! Ed] The map contains nearly
every weapon in the game - all the common ones you'd expect at least
- but has no cloak or overshield. However, thanks to a handy Warthog
and an even handier Ghost, that's okay. Located at the base of the
Forerunner structure is a switch that activates a nearby teleporter
(and is the only map with this sort of device). The teleporter takes
you near to a downed human assault craft that doubles as the other
base for this asymmetrical map. One flag CTF, Assault, Team Slayer,
Team Snipers and Multi-Team Slayer are best on this map, which is
easily one of the best of the pack.
A
spiritual successor to the Marathon map "Duality", Gemini
is located in the Covenant city High Charity, has become a makeshift
arena that signals the end of the duality of the Covenant. The map
is very circular in shape and features multiple levels to do combat
in, with a huge statue in the centre that doubles as a handy sniping
point. Speaking of which, two teleporters lead to ledges high above
the upper arena, an ideal sport for snipers if it weren't for a
large tree centred below that holds an energy sword. The outside
area gives players a truly breathtaking view of the Forerunner ship
in the middle of High Charity. Covenant weapons are most common,
including plasma grenades, with the shotgun and SMG being the only
human weapons. This is an absolutely superb and underrated map for
Team Slayer and Oddball. Get a game of Multi-Team Slayer on this
map and prepare for all hell to break loose!
Old
Mombasa's Turf appears large at first but is actually one
of the smaller maps in the game. The Scarabs have been defeated
here, evident by the crashed Scarab that serves as one base on the
asymmetrical battleground. The other base is at the corner section
of a narrow street and, oddly, has a Warthog that takes some true
talent to use well on the small, inclined and sharp corners of the
map. Brute Shots are very common on this map and no power-ups are
included. It is also the only map to feature giant swinging doors,
which display some impressive real time physics that'll make you
wonder why nothing has been done like it on any other map. Though
small, it makes for some interesting Team Sniper matches, as well
as King of the Hill, Oddball, and Territories. Perhaps one of the
weaker maps but certainly there's no other map in the expansion,
or indeed the game, that is like it.
Another
Delta Halo map, Sanctuary, is also one of the most visually
stunning. The symmetrical grotto contains two stone temples as bases
on either side, with an aqueduct system running through the entire
structure and into a circular tower in the middle that contains
a small waterfall. The battlegrounds differ for each base; while
the blue team's side is lush and full of greenery, the red team's
is dry, and devoid of life. Every common weapon sans rockets are
here, with the sword housed at the bottom of the centre tower in
a small body of water. Like most symmetrical maps, Sanctuary is
great for any two-flag CTF match, but also makes a great map for
Slayer and Snipers. Vehicles don't come by default, but Ghosts and
Warthogs can be used in custom games. It's a great map, made even
greater by the stunning scenery that you can't help but stop and
look at [And then get shot - "Wow, look at the lovely architect-AAARGH!"
Ed]
Elongation
takes place on a ship orbiting Earth, which is very obvious by the
amazing view outside the windows. The symmetrical map, which is
a remake of Halo map Longest, comes complete with moving
conveyer belts that can conceal any moving flag carrier from radar,
as well as a network of tunnels and ledges above the cargo shipping
line. Giant crates come at an endless rate and make for some fun
when you get a high-explosive game going. An acquired taste for
sure, Elongation is a great map for Team Rockets or Oddball.
The
swamps of Delta Halo, disgustingly referred to as Backwash,
create a battlefield like no other in Halo 2. Memories of Halo will
flood in as you fight to not only stay alive but simply see in front
of you within the heavy mists of the swamp, made even worse by sly
enemies using the active camo on the map. By default Backwash is
the only map in the game not only to have no starting grenades but
also feature the Sentinel Beam as a weapon. Brute Shots are also
featured and no Rockets or Sniper Rifles can be found. Standout
game types include Team Slayer, Oddball, King of the Hill and though
you'll have to do a custom game Team Snipers is also worth trying,
while Penitent Tangent, the Sentinel of this installation, watches
from above, humming and chattering away merrily. This is a very
detailed map full of some really nice graphical surprises for those
that search for them, but almost every game type takes some adjusting
to here which can be a turn off for some players.
New
Mombasa's third and most in-depth offering is Terminal, easily
the fan favourite of the new maps. Not only does it have a train
that can come by and splatter you on elevated tracks at a moment's
notice, but the train station has a highly detailed map to view
and there's even a PA system in effect announcing new arrivals.
Furthermore, one team has a spawn point that is completely unreachable
outside of the initial spawn, another feature that no other map
has. Almost any game type is a blast here, especially those custom
game destruction derbies, as the map is great for vehicles and even
has two multi-level parking garages, complete with motion-activated
moving barriers. Team Snipers, CTF, Assault and Multi-Team Slayer
are popular game types, much like Headlong before it.
Delta
Halo's rainy map Warlock, a graphically enhanced version
of Halo's Wizard, is perhaps the most symmetrical map in
the game, as well the smallest. Four corners form separate bases
with one large structure in the centre and various platforms on
each corner to help reach the main bases. Air lifts and teleporters
are in full effect, as well as shotguns, active camo and battle
rifles. Arguably a former Forerunner arena despite evidence to the
contrary, Warlock is still one of the best maps for Team Rockets
and makes for absolutely insane games of Multi-Team CTF or Slayer.
On
Delta Halo, near Sentinel Wall, lies Containment. Not only
is it one of the largest maps in the game, but it also features
a hidden face within the Halo high above in the sky! Another one
of a kind aspect for this symmetrical map are very large land mines
littered throughout the battlefield between the two bases that destroy
any vehicle that ventures too near to them. Each huge base has a
large sliding gate that can be lowered by a switch outside, which
is on a timer and closes a little while after activation. Trenches
and side routes through caves are scattered throughout the level,
allowing multiple entryways into the enemy's stronghold. This is
a shoe-in for any objective game, but also makes for some very exciting
Team Sniper matches.
So
there you have it, the whole roster of new maps and to be honest
I wouldn't say there's one bad one in it, though I definitely prefer
some over others. Each one is unique and each has game types that
are better suited for it than the other maps. If you're a frequenter
of LAN parties then this is a must have, because, really, how many
times can you play CTF on Zanzibar before everyone gets sick of
it? These maps add a fresh feel to a game that is barely wearing
thin as it is and compliment the already solid line-up of maps perfectly.
Sure, they're all free if you subscribe to Xbox Live, but that only
represents 2 million of the 6.3 million Halo 2 players out there,
as of January 2005. If you own Halo 2 and, for whatever reason,
don't subscribe to Xbox Live, then I don't need to tell you again
to pick up these maps. Unless you hate and don't play the multiplayer
aspect of the game... then, well, never mind! If you multiplayer
fans out there need more convincing, the disc also comes with an
automatic update that changes various aspects of the multiplayer
engine, including the damage dealt by various weapons (toning down
the plasma rifles a little and beefing up the brute shot melee attack,
amongst others), also affecting the power of grenades for the better.
Overall it balances out the game in some needed areas and gives
LAN players even more reason to pick it up.
As
a collector's item, well, the bonus content on the disc is minimal.
The cinematic "A Day At the Beach" fills in a small back story from
the single player campaign but is really short and not all that
informative - not that many people were clamouring for this information
to begin with. The documentary of the nine maps is interesting to
watch, but again not all that long, although it does show some interesting
insights into the making of the maps and the team spirit and processes
at Bungie, including some things they had wanted to do but couldn't
fit in, and some enemies, weapons and vehicles that didn't make
the final cut. The most noteworthy bonus is actually a stereo sound
test by Joseph Staten playing the famous Grunt, which is highly
amusing.
The
lack of more bonus content is a bit of a letdown, especially considering
just how long the game and these maps were in development. I'm sure
a lot of people were dying for some sort of extension to the abrupt
single player campaign ending, myself included, but this is strictly
multiplayer. Even so, Halo 2 Multiplayer Map Pack is a mere £15
and features some of the best multiplayer maps available in any
game, automatically making it a necessity for all offline Halo 2
players that indulge in multiplayer and still a desirable collectable
for those that have Xbox Live.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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