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Are you wanted by pretty much every gang in the city? Can't walk
the streets without being shot at by some pesky law enforcement
official? Trained assassins getting you down? If you're tired of
living with the consequences of your questionable decisions, then
we have the answer! Remember the Eighties? That golden era of loud
suits, classic synthesised music, wacky buddy cop shows and classic
arcade games… well, here at Nostalgia Trips, we're giving you the
chance to relive the best years of your life! Travel back in time
and step into the shoes of freshly released ex-con Tommy Vercetti
and visit Vice City, a whole new playground for you to wreak havoc
in and ruin your life all over again!
Out
Of Touch, Back In Time
Once
you've completed the mammoth task of finishing GTA
III, it's time to move on - or in this case, back, as the sequel
is set in a whole new city, and a whole old era. The second part
of Grand
Theft Auto: The Trilogy, Vice City perfectly captures the Eighties
in every respect, from the look and feel of the many classic cars
and bikes to steal, to the roller skating pedestrians, awful Hawaiian
shirts and nasty suits with clashing shirts beneath them. Even the
fonts for mission names are in an Eighties style, as is all the
music and commercials on the many radio stations.
Tommy
Vercetti has just been released from prison after doing a long stint
for a Liberty City gang. They don't really want the heat of having
him back in Liberty, so they send him to Vice City to run some errands
until he's served his usefulness. However, a routine drug deal gets
ambushed, your contacts are wiped out and you lose both the drugs
and the money. Suffice to say, your Liberty boss ain't happy, and
so you must head on a quest to track down the mooks that set you
up, to retrieve your money and dispense some street justice.
Are
You Startin' Somethin'?
The
story for Vice City is an enjoyable tale and again it's packed full
of memorable characters and a range of bosses and gangs to work
for, be it drug running Colonel Vasquez, property developer Avery
Carrington, Colombian crime lord Ricardo Diaz, the Cubans, the Haitians
(complete with voodoo shenanigans!) or the Bikers. The story flows
nicely, setting the scene for each mission well, while also building
on what has gone before. For example, in one mission you have to
steal a speedboat and in the next (for that boss) you have to use
it to pick up some weapons. Events are also remembered and things
escalate between gangs, with you playing rival gangs off against
each other, accepting assassination missions from a payphone caller
and spying on your enemies while pretending to be loyal to them.
The
cut scenes are excellent throughout Vice City, each of them skilfully
directed, although the graphics engine has not been improved and
so things do look quite dated, as they did in GTA III, with faces
and bodies looking slightly cartoon-like, rather than going for
an ultra-realism style. The voice acting is superb, and a cast of
Hollywood talent has been lined up for the voices, including Burt
Reynolds, Lee Majors, Tom Sizemore, Gary Busey, Dennis Hopper and
Ray Liotta as Tommy Vercetti. Combined with the excellent and often
witty script, the story and the cut scenes never fail to entertain,
making this side of things feel very much like a gangland movie.
Looking
At The Perfect City
Vice
City looks wonderful - it's a living, breathing city, with a huge
variety of pedestrians walking (and skating) the streets, cars and
bikes on the roads and different looking districts to explore, complete
with every kind of shop you can think of, with some that you can
enter, like the burger place, to buy food and replenish your health.
There are even two arcade games in there - Pogo the Monkey and Degenetron,
both of which are advertised on the radio stations (Pogo in GTA
III and Degenetron here in Vice City). This kind of phenomenal attention
to detail, down to the smallest touches, makes the city utterly
convincing. There are shops to buy guns and melee weapons, the Pay
'N' Spray returns for losing your wanted rating when the cops are
on your tail, there's a police station, fire station, junk yard,
hospital, clothes shops for disguising yourself for certain missions,
a golf course, a harbour - and the list just goes on and on. There's
a bunch of shops you can rob too - holding them up for cash at gunpoint
is easy; it's escaping the cops who're after you for armed robbery
that's the tricky part!
On
the streets you'll see plenty of folks in their bathing suits (shame
the graphics are a little polygony!) some of them roller skating,
then there are the various gang members and plenty of regular folks
dressed in bad suits, leather jackets, Hawaiian shirts and so on,
with a greater range of body types this time, so there are the fatties
as well as buff guys and girls. Trouble breaks out periodically
- I once witnessed a cop turn around unprovoked, run up to a gang,
hit a member in the back and then kick his head in while he lay
on the ground! Other times I've seen a driver getting out to try
and help the pedestrian he hit, car accidents, muggings, and full-on
gang outbreaks in areas that border two territories. There's also
a day and night cycle, as well as a weather cycle, and the sunlight
effects on bright, sunny days, especially at dusk and dawn, really
give a summer vibe to the game, while the skies darken and lightning
flashes when a storm rolls in.
Here
In My Car, I Don't Feel Safe At All
When
it comes to vehicles, there are well over thirty types to drive,
everything from station wagons to Lamborghini style sports cars,
convertibles, vans, trucks, emergency services vehicles, even a
S.W.A.T. truck, security van and tank are in there, plus a number
of boats too. Oddities like the golf cart are introduced, and I'll
never forget chasing around a guy I had to kill on the golf course,
both of us driving carts, with two guards chasing me in their carts,
listening to Video Killed The Radio Star! Priceless! And
there are now motorbikes, from little dirt bikes and scooters to
full on sports bikes and Harleys, each handling differently but
all able to skid around corners and put on a real burst of speed
as you weave in and out of traffic.
Indeed,
the bikes are a fantastic new addition and riding them at speed
with style is as satisfying as it is to knock a rider flying when
you're in a car. Be careful when on a bike though, as a collision
will result in you catching some air instead! Other vehicles, like
the remote control aircraft (I'll come to them later!) and boats
are a little tricky to control - the handling is deliberately unwieldy,
and while it is a realistically implemented system, it does feel
like a bit of a fight against the forces of gravity sometimes. Every
vehicle handles differently, to the point that you can really feel
it - some cars turn sharper, accelerate faster and skid better than
others, some have very bouncy suspension and roll quite easily at
speed, while the bigger vehicles can smash into traffic without
taking much damage or being knocked off course. The road is also
significantly slicker when wet and the handling is noticeably affected
by this - another lovely touch.
Owner
Of A Loaded Gun
Although
there's minimal danger involved whether you're walking the streets
or speeding around, it doesn't hurt to keep some weapons with you
- melee weapons include golf clubs, baseball bats, hammers and even
a chainsaw, which you use to go on a killing spree on an early mission,
and this is fantastic fun, as the blood spurts everywhere! I can
sense Jack Thompson's outrage from here! For guns, you can carry
one of each type - pistol, shotgun, SMG, assault rifle and sniper,
which is extremely handy, plus the welcome return of grenades, with
Molotov cocktails and tear gas thrown in for good measure. On the
heavy weapons front you've got the flamethrower, rocket launcher,
minigun or M60 to choose from, although you can only carry one of
them at a time. So, there's more than enough in the game to cause
some serious carnage!
I
Just Died On The Street Tonight (It Must Have Been Something You
Shot Me With)
And
carnage you will cause! The range of missions is even more varied
than it was in GTA III, with so many different things that there's
simply too much to list. Racing across the city against time, or
being chased, or chasing down someone and ramming their vehicle
until it explodes, picking up items while defending yourself from
attack, all-out slaughters, sneaky sniping missions to kill from
a distance, speedboat chases, manning the mounted gun of a helicopter,
taking on an army convoy to steal their tank (!), motorbike chases,
starting a riot, destruction of property, stealing a vehicle… there
are even novelty missions where you gain control of remote control
aircraft, such as using a mini-helicopter to plant bombs in a building,
and using a remote control plane to drop bombs on Cubans and their
speedboats!
The
best part about this is that you can take whatever approach you
like to a mission - you can purchase or search out a sniper rifle
and kill from a distance, or get some body armour and go in guns
blazing, or even drive over half your enemies if they're on ground
level. On one mission where I had to collect drugs packages, with
the cops giving me an increasingly tough time, I drove up to the
roof of a building on a motorbike, so I was ready to speed off the
moment they arrived. On the mission where I had to steal the tank,
I drove my flaming car at the first truck, which exploded and killed
all the soldiers, then picked a few more off from a distance with
my assault rifle, then shot the other truck until it blew up, and
finally got hold of that tank. On the mission where I had to protect
Ricardo Diaz from an attack, at the end a guy on a dirt bike steals
a wad of cash and you're supposed to grab another bike and chase
him, then gun him down (you can use your SMG while on a bike, which
is very nifty!) Instead, I just grabbed a car, slipped through the
back streets and rammed the cretin flying, then backed over him
to finish him off!
Although
some missions are limited by their nature, the majority of the missions
allow you real freedom of choice in devising cunning methods of
completing them - which is fortunate, because you will fail a lot,
either from running out of time, getting busted or being wasted
(resulting in the loss of all weapons and a cash payment for police
bribery or doctor's fees). Some of the missions can be very frustrating,
and what's worse is that if you fail, you have to drive back to
the start point to restart. It's also very annoying that you have
to drive all the way to the hotel to save the game - this can take
several minutes if you're the far side of the city, and once you've
got a great stash of weapons, you'll be inclined to save after every
mission to save from gathering or purchasing them again if you lose
them through injury or arrest. You do get given save points, and
also gain save points as you buy various properties and start to
get your claws into the city, but even so the saving can be a real
chore. Still, you can at least wreak havoc on members of the public
as you go, all the while listening to Vice City's fantastic radio
stations.
Vice
City Saves The Radio Star
One
thing that GTA is famous for (yes, we already know it's famous for
wanton violence and destruction, thank you anyway JT!) is the host
of spoof radio stations, which are absolutely authentic - they are
like real radio stations in every respect, with jingles, DJs, advertisements
and even chat shows, as well as plenty of classic tunes. While GTA
III featured a great selection, this is your big chance to relive
a range of Eighties classics, from artists such as Twisted Sister,
Iron Maiden, Frankie Goes To Hollywood, Blondie, Tears For Fears,
Michael Jackson, Spandau Ballet, Bryan Adams and many, many, many
more, with songs such as Cars, Kids In America, Gold, Died In
Your Arms, Broken Wings, Billie Jean, Call Me, Run To You, Pale
Shelter, Video Killed The Radio Star and Life's What You Make It.
There's
even something there for the younger generation (by that I mean
18-21 year olds, of course!), who will recognise the themes that
have been used in cover versions in the charts over the last couple
of years, including Waiting For A Girl Like You, Owner Of A Lonely
Heart, Out Of Touch and Get Down Saturday Night (samples of
which are used in both Make Luv and The Weekend).
Suffice to say, older gamers like myself will revel in this nostalgic
music, and on many occasions I drove around the city listening to
the end of a song before activating the next mission.
Each
station has its own DJ and some of the best characters from GTA
III have been brought back for Vice City. Talk show host Lazlow
is in charge of the VRock station, crazy pimp Fernando Martinez
is the voice of Emotion FM, for the slow songs, while Toni from
Flashback FM is host to Flash FM - playing the same kind of songs
as before, but now they're recent releases - I guess she never really
moved on since the Eighties! A whole new set of commercials, many
of them themed to topical things of the time, are here, including
Norse god Thor's self help program (done Tony Robbins style!), a
couple of retirement homes, something called Giggle Cream, a vicious
chemical germ killer (for washing the kids with), some spoof movie
adverts, a hilarious advert for a sitcom send up, dodgy condo dealing
at Shady Acres, Degenetron arcade machine for the home and plenty
more. These commercials will have you laughing out loud, as will
the extensive script for the two radio talk show stations, which
are packed with satirical stereotypes and razor sharp dialogue.
Other stations include Wildfire for rap, Wave for latest hits and
synthesiser numbers, and Fever for Seventies dance classics, plus
Esperanto, with elevator music style tunes with varied Latino influences.
And
The Game Goes On
Vice
City is huge - not just the city, but the game itself. To 100% complete
the game, you'll not only need to finish the main story missions,
but you'll also have to complete every extra mission and odd job,
go on every available rampage (where you must kill or destroy a
certain number of people or things within a time limit, using only
a certain weapon), find 100 hidden packages, complete every unique
jump in the game (driving up a ramp at a fast enough speed), purchase
every property (as you build your empire and slowly become the crime
boss of Vice City) and rob every store!
Even
just playing through the main missions will take you at least twenty
hours, but to complete all of the above, well - with the usage of
a walkthrough I'd say you'd still be doing well to complete it all
in under a hundred hours, and without one, try two or three hundred
- that's well over a week's worth of hours! This game really is
the completist's dream (or nightmare, depending on how much time
you've got!) and as achievements go, there aren't many bigger ones
than having the wits, skill and persistence to 100% Vice City -
I doubt it's something I'll ever find the time to do!
I've
Been Waiting, For A Game Like This
Grand
Theft Auto: Vice City is a fantastic follow up to GTA III for all
the right reasons. It doesn't revolutionise the series, but setting
it in the Eighties was a stroke of pure genius and makes everything
feel totally fresh. With a whole new city to explore and even more
imaginative missions and extras packed in, Vice City succeeds in
being a triumphant gaming experience that is arguably unsurpassed
- or was, until the next in the series was released. So, when you've
decided that your trip down memory lane is complete and the nostalgia
begins to wear thin, it's time to get bang up to date and move into
a truly revolutionary and open-ended experience that goes by the
name of San
Andreas…
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
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