|
I'm guilty of a crime, one arguably more heinous than any of the
myriad of offences you can commit in the Grand Theft Auto series
- I've never played a GTA game until now! I know, I know, and I
call myself a reviewer! The thing is, I picked up a Dreamcast (and
I stand by my decision to indulge in Sega's tragically short-lived
machine!) and then an Xbox at launch, only coming back for a PlayStation
2 later on. When the GTA Double Pack came out for Xbox, I said,
"I'll pick it up sometime soon." When San Andreas came out for PS2
I said, "I'll wait for it on Xbox." When it hit the Xbox, I said,
"I really must get San Andreas." And then when Grand
Theft Auto: The Trilogy came up for review, I said, "Me me me
me me!" So, at long last I get to play one of the most successful
gaming franchises of all time and you get to read a fresh and objective
opinion - starting where it all began, with Grand Theft Auto III.
'The
Big Bang'
When
the story begins, you are a small-time crook who's betrayed by his
partners in crime and left for dead after taking part in a robbery.
Convicted of armed assault, it is only through good fortune that
the police transport you're in is attacked to facilitate the rescue
of another criminal, after which you and an explosives expert by
the name of 8-Ball make your escape and drive to safety. 8-Ball's
got connections in Liberty City, the backdrop for GTA III, and you
quickly become involved in the Mafia, working your way up the ranks
as you take on more and more dangerous missions. However, the Mafia
isn't the only criminal presence in Liberty City, and it's only
one of a number of gangs that you become involved with as you work
your way up the ranks of organised crime and make a name for yourself.
The story is very well put together and while it doesn't twist and
turn all the time (although there are a couple of very cool twists
in there), it escalates perfectly as you cement your relationship
within an organisation, whose activities are increasingly violent
and desperate, such as the full-on turf war that kicks off between
the Mafia and the Triads, after a series of missions that begin
with a simple case of a laundry's refusal to pay protection money
to your boss, Tony Cipriani.
'Wanted,
Preferably Dead'
So,
here you are in Liberty City, a living, breathing cityscape that
you are free to do whatever you like in - or at least that's what
the game advertises. However, what the likes of Jack Thompson always
gloss over is that while it is indeed possible to do what you wish,
there are consequences for your actions. You see, you have a notoriety
meter (represented by six police badge style stars) and the more
crimes you commit, the more wanted you become. Get up to three stars
and the cops are constantly turning up in force to hound you in
their cars and shoot you the second you jump out on foot. Four stars
or more and it becomes almost impossible to carry out a mission
without taking action to get back to a low profile situation. Manage
to survive to reach six stars (a feat in itself) and the army will
destroy you with tanks and M16s!! Now, in case this is coming across
as a complaint, on the contrary I think it's a fantastic idea! It
not only makes the game more realistic and encourages you to exercise
some self-control, but it means that you have to be careful when
out on a mission (at least to a degree) and it most definitely does
not send the message that you can go on a killing spree without
consequence. You paying attention, JT?
'It's
A Jungle Out There'
So, coming back to the subject of Liberty City, it is indeed one
of the most well-designed, sprawling and detailed urban landscapes
I've ever had the pleasure of exploring - and I know that it's only
a taste of things to come in Vice City and San Andreas! There are
three huge areas of the city, only the first of which, Portland,
is unlocked in the beginning - the others become available after
completing enough missions. Each area is divided into regions such
as the Red Light District, Callahan Bridge, Saint Mark's, Chinatown
and so on. Each region has a distinct flavour to it and the look
of the population and buildings changes accordingly. For example,
in the Red Light District, purple-suited pimps and cheap looking
whores walk the streets, as well as dodgy looking men in grey hats
and waistcoats, perusing the windows of the many strip clubs and
porn shops. There are many members of the public - fat old ladies,
vagrants, chubby men waddling around in bad Hawaii shirts, regular
men and women of various types, and the gang members belonging to
the Triads, Mafia and El Diablo (the Mexican gang prevalent in one
particular district), each instantly recognisable from their clothing.
Similarly,
the buildings change in each area and every manner of shop, restaurant
and establishment can be found if you look around for it - fire
station, hospital and police station, warehouses, apartment buildings,
corporate buildings, a scrap yard (complete with a car crusher that
you use on more than one occasion to dispose of evidence!), the
Mafia's mansion, the Triads' fish factory (which of course is just
a cover), a huge casino, docks complete with a ship to blow up,
the list is endless - there's even a monorail that allows you to
ride around each of the massive areas of Liberty City and later
on you can take to the seas, nabbing a police boat and then shooting
the crap out of fellow mariners!
The
city itself still looks pretty good even by today's standards -
sure, this isn't pushing the Xbox, but the game is a few years old
now after all. It's actually a real testament to Rockstar that this
old PS2-developed game still looks good enough in 2005, and certainly
there's enough detail in every respect to immerse you into the game.
You occasionally notice things being drawn in, rather than scaled
from the distance, but there's no bad pop-up, the scaling is very
smooth and there's no clipping or glitches - for such an interactive
and varied cityscape, it's a definite achievement. The many different
citizens look good too - not massively realistic but there's just
a hint of stylisation here that works in the game's favour without
spoiling the realism. There's a day and night cycle too (one game
minute is a second in reality) and even changing weather, so rain
comes at times and fog closes in too, which is very atmospheric.
The
fact that the city is so full of life, with all manner of people
going about their business, really does make this game a joy to
play, because it feels like a real city. There's plenty going on
too - you'll see people fighting in the streets and mugging in each
other, an ambulance turns up when someone is injured and you'll
see moronic drivers have accidents on occasion. Oh yes, did I mention
that there are a few vehicles on the road too?
'Welcome
To Liberty City - No Need To Drive Carefully'
There
is endless variety in the kind of vehicles you can get hold of -
everything from a hot rod to a battered old estate and a big rig
to a stretch limo. And at any time you have the complete freedom
to run in front of a vehicle to stop it, then yank the owner out
and drive off! Be swift though, or some owners will yank you back
out and beat you down with a baseball bat, or shoot you. Particularly
satisfying is stealing a car from a gang member then reversing over
him before you speed off! Each vehicle handles differently too,
so you'll find your favourites as you progress, plus some vehicles
are better for certain missions, like a hot rod for racing, or a
police car (which are very hard to destroy) when you know you're
going to be taking a lot of damage. The handling can be a bit dubious
and some cars will skid and spin all over the place if you're not
careful, but this is something you get used to and, hell, it's part
of the fun! Collisions with lampposts or other road users can result
in you veering off in some unexpected direction, while taking a
sharp corner on a hill will see your car flipping over - although
at least half the time you'll end up back on four wheels.
Still,
you get used to the handling and you accept that on missions where
you cannot allow your vehicle to be destroyed (some allow you to
switch cars, while with others you have to keep the same vehicle
in one piece, as well as the people in it!) you simply have to slow
down, pay attention to other drivers and (horror of horrors!) stop
for red lights. Okay, so that's probably going too far, because
you can weave in and out of the slow moving traffic without incident
if you're not going like a bat out of hell, but if you smash your
vehicle up too badly, then it'll set on fire and explode, thus failing
the mission. End up on your roof and you've only got a few seconds
before the fire starts, so bail out and run for it! The explosion,
when it occurs, looks great, and it kills or injures anyone caught
in the blast radius, then the many people going about their business
scream and run over to survey the scene, to which the police or
paramedics often arrive in quick response. The cars themselves all
look great, with lovely shiny paintwork (at least before you start
driving!) and great damage modelling, as windows smash, bumpers
and panels get scratched and battered, plus all the doors can come
off, including the bonnet and boot (that's hood and trunk for any
Americans reading this!)
If
you decide that you want to get your car looking good as new (or
have to do this for a mission), you can head to the Pay 'N' Spray,
where they fix up your car, change the engine and give it a new
paint job - which also reduces your wanted rating to zero, as the
cops will no longer recognise your vehicle. It's very handy to have
in a pinch, just make sure you can remember where it is! You can
also head over to 8-Ball's too if you like, to have a bomb put into
your vehicle, then set it to blow, hop out of your car and run for
it! With the vehicles also comes some of the time-wasting side missions;
steal a taxi and you can pick up and drop off passengers against
a tight time limit, in an ambulance you must get wounded people
to the hospital (and a bumpy ride will finish them off, so you must
drive both speedily and with care!) while stealing a cop car gives
you access to vigilante mode, where you must hunt down criminals
and waste them - somewhat hypocritical of you, but hey!
'Have
Gun, Will Kill People'
While
you have the complete freedom to shoot any member of the public
(resulting in screams of terror and people running for cover), or
beat someone down with a baseball bat, smacking them over and over
as blood spurts out everywhere (calm down JT, it's just a game!),
most of the killing you carry out comes in the form of the many
missions on offer - over 70 throughout the whole game. And it's
fair to say that the variety is simply staggering. Steal a rival
member's car and rig it with a bomb, then return to watch it blow
up, drive mob members to a bank heist and then make a speedy getaway,
break someone out of jail, set a bunch of triads on fire with a
flamethrower, race hoodlums through the streets, escort the Mafia
Don's squeeze around for a night of drug-fuelled partying, pick
up or drop off packages, the list is almost endless - and missions
often don't go to plan, adding to the variety and creating new objectives
as you play. You can also pick from a range of missions too, as
you generally have several contacts you can go to for a new mission,
so if you keep failing one (some are pretty tough to survive, let
alone complete!) then pick something different and come back for
that tricky one later. Your handy map shows the location of all
available contacts and you just show up in the right location when
you're ready for action.
Each
mission is introduced by a cut scene, which are always well scripted
and nicely directed - the voice acting is excellent throughout the
game and the host of characters you meet on your travels have real
personality, to the point that you actually become quite attached
to some of them, even if they are criminals! Tony Cipriani is particularly
funny, a mob boss who's constantly being nagged by his impossible
to please mother! The important thing is, there's always a reason
for your missions, as well as an ongoing storyline that takes into
account past events and that makes it more interesting than just
killing for killing's sake. It's nice to get praised and thanked
for a job well done when the next mission starts, too!
Of
course, you'll need weapons if you're going to hit someone (although
a lot of the time you can simply run people over from the safety
of your vehicle!) and there's a nice range here, including pistols,
Uzis, the sniper rifle, shotgun and even the occasional flamethrower,
as well as grenades and bazookas. The weapons are quite effective,
but make sure you lock on to your targets, otherwise it can be tricky
to kill them. Bullets whiz past with quite a neat effect and in
the middle of a heated gang shooting match they're flying all over
the place.
'A
Word From Our Sponsor'
One
of the crowning achievements in GTA III is the great range of music
available to listen to on the simply hilarious radio stations, of
which there are no less than ten to pick from, plus your own custom
soundtracks are fully accessible if you do get bored of what's available.
Indeed, the sound department excels in all areas, from the speech
and screams of members of the public to car engines, screeching
tyres, police sirens and gunfire. But the radio DJs are the best
part - each station has its own DJ and they're perfectly stereotyped
satires of real-life counterparts.
Head
radio has Michael Hunt (classic gag that, try calling him Mike!)
and is the main station for Love Media, 'making every city in America
sound the same'. Then you've got Lips 106 who like things short
and hot, Flashback FM for Eighties nostalgia, plus stations for
classical music (perfect from cruising around in the Mafia stretch
limo), reggae, hard dance, rave, hip hop, and even Chatterbox, a
talk show that is simply hilarious to listen to - it loops round
in less than an hour, but it is pure comedy gold and every caller
is distinctive and funny - including a familiar sounding mobster
who's desperate for affection from his impossible to please mother
- a lovely touch! Each station also plays commercials, which are
laugh out loud funny satires of everything you can think of - self-help
programs, video games, exercise equipment and much more. They all
even have their own catchprases and jingles, while each DJ talks
between songs in typically amusing fashion. This really is the final
ingredient that completes the personality of Liberty City, as well
as the feeling that this is a living, breathing place.
'Thirsty
For More'
There's
so much more to GTA III than anyone could ever cover in a review
(at least one that's under 20,000 words!) so I'll leave you to discover
all the rest for yourself. Suffice to say, even in 2005, Grand Theft
Auto III is a truly diverse and entertaining gaming experience that
everyone should play - at least everyone who's over 18, that is!
Even on its own this would still make a great purchase for Xbox,
but as a part of a triple pack (and undoubtedly the weakest part,
as the sequels improve on this in every possible way), it's essential
gaming. So if, like me, you've somehow missed out on the GTA games
until now, then you're in for a real treat. If you're a veteran,
it's still worth a look on Xbox - I have no idea about the PS2 version,
but on Xbox your game loads within a few seconds and the breaks
between city areas only last for one second, so there're effectively
no load times in this free-roaming marvel. And when you're done
with Liberty, it's time to warp back in time to the Eighties for
a trip to Vice
City…
Reviewed by Geoff Holland for AceGamez (All Rights Reserved).
|