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FlatOut
returns to the Xbox after an oh-so-short break. In fairness, this
is of no great shock after the surprise success of FlatOut last
year. Although the racing was solid and the destructible environments
complemented the free-for-all racing that it delivered, it was certainly
the rag-doll physics and crazy mini games that got the game into
a lot of homes by giving the experience a unique edge over its competitors.
So, it was with a fair dose of apprehension that I picked up FlatOut
2, fearing an EA-esque repackaging of the exact same game. Wasn't
it to my surprise then that when I turned the game on for a closer
look at the bodywork and an inspection under the hood, I found that
Bugbear had delivered a complete overhaul rather than a slight tweak
of the same engine. Given the short amount of time between FlatOut
and its much sleeker sequel, one has to praise developer Bugbear
for getting the job done and delivering a far superior game to that
of the original. That's not to say this game is by any means perfect,
but it has at least given itself a chance of standing out in an
overcrowded genre, while surely giving Bugbear the opportunity to
push the series forward onto next generation consoles in the not
too distant future.
As
you have probably already guessed then, FlatOut 2 is a pretty fine
game and superior to the original in nearly every respect. Although
the free spirited nature of FlatOut remains, the whole experience
has been streamlined and given a coat of gloss that wasn't apparent
first time around. One negative however from all this is the fact
that rather than a game standing by its own premise, it now feels
largely like just another competent racer, very much in the mould
of Burnout:
Revenge. Sadly, as with nearly every other racer in the genre,
this raises unflattering comparison with Criterion's pack leader.
In fact, many of the new features added to the game, combined with
the glossy presentation from the off, you may well think you're
playing an EA game, with the pointless character profiles on loading
screens and the pop-up boxes as you race, informing you which run
of the mill rock band is accompanying your brutal race to the finish
line. That aside however, as a game in its own right, FlatOut 2
brings more than enough new material this time around to warrant
another slice of stock car racing fun.
A
wealth of options are offered right from the start, from a greatly
expanded and improved career mode to immediate multiplayer action,
including an impressive four player split screen mode and a very
entertaining eight player option over Xbox Live. Fans of the original
will also be very happy to hear that the mini games are back, this
time with a few other inclusions, giving you the opportunity to
smash your rather unfortunate driver through the windscreen at a
multitude of different targets, or just the floor, if you're feeling
particularly vicious. The main bulk of driving and single player
career is split into three different classes - Derby, Racing and
Street - each with their own unique set of cars to smash, giving
immediate variety to the gameplay, as well as the available environments.
Combine this with the already mentioned mini-games and the inclusion
of the always entertaining Destruction Derby and you are soon to
realise that there is a lot on offer here, and certainly more than
most other racing games in the genre.
The
general gameplay in FlatOut 2 is a big improvement over the original.
For starters, the cars handle surprisingly well for a game that
encourages such disregard for your car and driver's safety. It certainly
is a step in the right direction after the very floaty handling
of its predecessor. The handling is generally tuned to encourage
full speed at all times, be it hurtling down a straight or hurtling
into a wall. For most of the race, you will find that there is little
need for the brakes, with the emphasis instead on power sliding
around corners, much in the same way as OutRun
or Ridge
Racer, i.e. let go of the accelerator briefly as you go into
the turn, then slam it back on to line up your car going into the
next straight without ever really losing that much speed in the
process. Okay, so the power sliding here is nowhere near as slick
or polished as in those aforementioned titles, but it certainly
works with the game's architecture and allows for some pretty breathtaking
speeds once you get going. Combine this with the return of the nitro
boost, almost unchanged from the original, and you can really pick
up some speed and smash through the abundance of destructible environments
in a way akin to a modern day blockbuster action movie.
As
mentioned previously, some of the free spirited racing of the original
has been lost in FlatOut's transition into mass market hopeful,
with a greater emphasis on scripted moments of mass destruction
on the course, rather than the more random rubble found scattered
around the dirt tracks of the first game. However, this is no bad
thing, as there are still large sections in which you can run off
track to find your own route and the damage caused in earlier laps
remains in place as you come around for the second and third time.
These routes may not be as subtle as they were first time around,
yet they are certainly more exciting, as huge jumps and destructible
environments are found at nearly every turn. Inevitably this leads
to many races feeling more staged and scripted, however this can
be forgiven when complemented with the much more expansive and detailed
level design, which catches the eye as you blast through pretty
much everything in sight.
The
destructible aspect of the courses has really been raised up a notch
this time around and certainly matches games such as Full
Auto for on-screen carnage. Sadly, however, this is also one
of the aspects in which the game fails to live up to its premise;
although there are often huge amounts of debris to drive through,
especially come the final lap, the physics of the rubble lets the
experience down, as only the largest items of debris feel like they
are slowing you down in any way. This largely takes one of FlatOut
2's potentially strategic strengths out of the gameplay, instead
leaving drivers with the only option of ramming other cars like
in Burnout. However, this is something Bugbear would have done well
to sidestep, as it again draws unflattering comparisons with the
superbly refined balance of Burnout's risk and reward system.
One
really can't look at FlatOut 2 without looking at what made the
original so popular. The mini-game aspect has really been given
a shot of adrenaline this time and now includes a much greater range
of 'stunts' to pull off, although stunts is not the word I would
use to explain shooting your driver out of the car's windscreen,
usually hundreds of feet into the air or through rings of fire,
more times than not leaving the poor rag-doll fellow in a rather
painful looking pile on the floor. It's pretty much just more of
the same in this department, with a very golf like drive, set angle
then watch as your driver, often hilariously, goes through the inevitable
motions. There is the added after-touch system now in place, which
allows you to control the movement of your hapless avatar as he
glides through the air. Sadly this has not been implemented well
into the gameplay and feels like something quickly added just so
Bugbear can say that they have at least attempted to improve and
add to every aspect of the gameplay.
Although
the inclusion of all these extra events does feel like stretching
a simple premise to its limits, it would be unfair to say that not
nearly all of the new additions are a huge amount of fun, especially
when played in small doses or with a group of friends. The high
jump and darts mini-games make a welcome return, along with all
new stone-skipping, which is probably the best of the bunch, along
with baseball and soccer, to name but a few. Needless to say, the
variety, as with most aspects of this game, is quite staggering.
The actual precision it takes to be successful at many of these
events should also be noted. It would work if, like Super
Monkey Ball's famous mini games, the player is eased through
the learning curve of a low to an eventual high score; however,
FlatOut 2's mini games are instead still very all or nothing and
can become annoying once the initial laughter of seeing your driver
nosedive into the ground wears off.
To
add to the package is the inclusion of the always enjoyable Destruction
Derby and a host of very simplistic racetracks, usually a figure
eight or oval, to encourage the largest amount of destruction in
the shortest amount of time. As you would expect, the destruction
derby and the continual repetition of the same style tracks don't
hold your interest for as long as you would like, but with a decent
array of different looks and styles available to what are essentially
the same tracks, an effort has certainly been made to keep you hooked
for as long as possible.
In-line
with really pushing for FlatOut as a marketable brand name in its
genre, there has been an unsurprising improvement in the graphics
and overall presentation. As mentioned previously, there is certainly
an EA-like feel to the proceedings, with flashy, well-designed menus
and an overall higher production value. The cars are very well designed,
and the damage is modelled quite impressively. The damage however
does not always feel specific to the kind of hit taken and instead
seems more random, hence working only aesthetically. This damage
does look good though, and adds to the feeling that you are truly
driving in a brutal event. The tracks also look a lot more detailed
this time around and are generally a lot more expansive; destructible
items around the track break and explode in an entertaining manner
and are always easy on the eyes.
Sadly,
there is still a pastel look to the game, much like there was in
the original. Although very detailed, you can't help but think that
it always looks a bit blurry, kind of like a next generation Nintendo
64 game. This occasionally makes it difficult to know which way
to go and can see you driving straight into a wall that you thought
was going to be destructible. Generally though, given that this
title has come along near the end of the current generation, it
certainly does not look out of place next to the other big hitters
on the market and has some nice lighting effects up its sleeve,
as well as an impressive sensation of speed. It does, however, come
a pretty distant second on the looks department when put next to
Burnout: Revenge, buy hey, so do most other driving games as well.
Much
like the graphics, the sound in FlatOut 2 is usually of a pretty
high standard. The engines roar with a reasonable amount of bite
and the environments are destroyed with a bang. Sadly, however,
with a game so fixated on destruction, you really have to feel like
they could have turned it all up to 11. When houses fall and walls
collapse you want the screen to shudder, as the remains smash into
the ground behind you, giving you a real feeling that you are causing
some high level mayhem. Instead, you are left with a just appropriate
enough crash for your completely reckless endeavours.
One
area that the sound effects really let the game down are in the
mini-games. This is a real disappointment, as you will probably
find yourself cursing the lack of atmosphere surrounding the uber-violent
Olympic-style events. The commentator sounds a million miles away
and the rocket-powered engine of your stunt car just does not growl
like you feel it should. The other aspect of the sound is very much
going to be down to personal taste. It is like Bugbear have stolen
the soundtrack from Burnout and stuck it straight into FlatOut 2,
with pop up boxes for song and band titles still intact from the
move. You can expect an array of pop, rock and punk that moves along
at a nice pace and actually quite suits the style of the game, plus
it is a definite improvement on the gangsta rap soundtracks that
you find in most other racers at the moment.
As
with most games of this kind, the multiplayer aspect is essential.
With an abundance of mini-games and the way in which they suit multiplayer
party matches amongst you and your friends, it is here that the
game most shines. Although fun on your own or as part of the career
mode, the mini-games, that so much of the original's success rode
upon, really do come into their own when played with friends. You
just never seem to get bored of watching your friend's driver continuously
nosedive into the dirt, catching an array of pylons with face and
torso on his way to the solid asphalt. With the wide variety of
these mini-games available, it will be this that takes up the most
of your time when sitting around the TV with friends.
Although
the multiplayer racing also fares quite well, when pushed to a four
player split screen race it is hard to make out where to go with
the in-game details taking a real blow. However, Xbox Live certainly
changes all that. A game such as this is perfectly suited to the
kind of mayhem that can be created when all eight cars are controlled
by real people. These races do tend to get pretty violent, as players
barge relentlessly for their piece of the road, but this again works
to remind you of some of the missed opportunities in FlatOut 2;
none more so than the poor physics of the debris that litters the
racetrack. There would be few things more gratifying than stopping
a pursuing racer in his tracks as a barn house crushes his car after
you had driven through the bottom floor. Still, these are still
very entertaining races and usually run at a very smooth pace, given
the amount of destruction often on screen, and so you're going to
have a lot of fun with it online.
There's
no disputing that FlatOut 2 is a very big improvement over the original
and will surely secure the series into the next generation of consoles.
It may not be quite in the same league as Burnout, but it certainly
has enough charm and variation to be considered a real contender,
one that may begin to catch up with the market leader given a next
generation sequel and a little more time to iron out the creases.
For now however, it is a great little arcade racer that holds more
than enough challenge, with a plethora of options and surprisingly
realistic handling, plus of course its unique brand of destruction
and mini-games, and is most definitely worth taking for a spin -
just make sure you put your seatbelt on! Or perhaps you shouldn't,
as seeing your driver taking a dive out of the windscreen just never
seems to get old…
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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