|
If there's one genre that the Xbox is certainly not short of, it's
first person shooters. But if you're going allow yourself to be
coaxed away from housework, sports, work or the opposite sex and
become engulfed in a few hours of running around and shooting things,
you want it to be worthwhile. Luckily for you then, Far Cry Instincts
is indeed worthwhile. So much more than worthwhile, in fact. Yeah,
that's right, more. Sometimes I think you're being spoiled.
Far
Cry Instincts sees you playing as one Jack Carver, a man who has
spent years running away from his past. A dishonourable discharge
screwed up his life, but he now makes a living running people around
tropical destinations. However, things go horribly awry when a journalist
named Val Cortex turns up and offers Carver a bagful of cash to
take her to a remote archipelago named the Jacutan Islands. Carver
abides but is promptly forced to abandon ship when his boat is subsequently
turned into a charred wreck by a band of mercenaries wielding mounted
machine guns in a pair of choppers - something you don't really
need, to be honest. Awakening on a beach, Carver sets about escaping
the islands.
The
game starts out like your typical FPS: you have enemies to shoot
and you have guns with which to shoot them. Or you can sneak up
behind unsuspecting mercenary types and knife them in the spine,
if you're a particularly malicious individual. Sneaking around the
islands plays as big a part of Far Cry as you want it to; you're
well within your rights to just run around, shooting people here,
there and everywhere, but you'll often find yourself in situations
where doing this just doesn't amount to what's referred to by those
in the know as a good idea. Like, for example, when you're outgunned
by about fifty to one and have about as much chance of getting through
the area alive as Rik Waller does of eating a salad. It's simply
not going to happen. So creeping around and being a bit sneaky is
at some points in the game not only extremely satisfying, but also
a necessity. As well as being able to stealthily slip a knife in
between somebody's shoulder blades, you're also able to set 'branch
traps'; walk up to a tree, pull a branch back, chuck a stone to
lure an enemy towards it and… THWACK! Branch snaps back, guy goes
flying and you have one less mercenary even remotely capable of
riddling you with bullets.
Things
get a lot more interesting, however, once you find yourself captured
and subsequently experimented upon. You escape, but soon realise
that not everything is as it seems. You're now a hell of a lot stronger;
so much so that the stabbing people in the back will seem quite
tame when compared to clawing some poor sod to death and sending
him flying through the jungle canopy missing around eight pints
of O positive. And things get stranger still; eventually you'll
be able to sprint, take giant leaps and use your feral senses to
detect the scents of enemies, as well as see in the dark. All these
abilities make for some pretty spectacular gameplay and vary things
up a bit, as opposed to simply offering a standard FPS affair. You're
not able to use these abilities as you please, however; on-screen
is an adrenaline meter, which depletes as you use your abilities
and replenishes when you find yourself low on health, when stalking
enemies or by picking up MRE's. One thing about your feral senses
that hinders your progress in certain parts of the game is that
the mercenaries place sonic alarms that play havoc with your super
sensitive hearing. Coming across one of these makes for a mad dash
to destroy the alarm before it drives Carver completely loco, while
an inevitable army of enemies plough into the immediate vicinity.
You
have a few levels chucked your way with which to get used to solving
problems by harnessing your newfound feral abilities before you
get your first proper opportunity to make good use of them. You
find yourself within a holding enclosure and pursuing a gargantuan
genetic monstrosity on its destructive and murderous rampage, before
having to fight for your life in a battle to the death against the
beast, a sequence that will have the adrenaline pumping through
you for real. As you progress even further through the game, you
also gain access to superhuman strength and self-healing.
Standard
gameplay is smooth and fast throughout Far Cry; the movement and
aiming is both tight and responsive, as well as each feral skill
being easy to access in a pinch. However, the various vehicles that
you come across and commandeer - including jeeps, ATVs, speedboats,
jet skis and even hang gliders - don't handle so well. Maybe it
was intentional, as careening through a jungle on an ATV while trying
to take out guys with a submachine gun is never easy (believe me,
my criminal record makes for extremely interesting reading material),
but developers Crytek could have tightened up the vehicle control
scheme a little bit.
On
top of the supremely enjoyable single player campaign, Far Cry boasts
one of the best experiences yet over Xbox Live. The usual
FPS game modes are available: Deathmatch, Team Deathmatch and Capture
the Flag. However, the most interesting game mode is Predator, where
a group of mercenaries is attempting to cross an area in order to
activate one of their sonic alarms; however, one player is in full
possession of the feral skills, feral strength and regenerative
abilities and it's his or her job to stop the mercenaries from achieving
their goal. Despite the potential for a somewhat dissuading 1 player
versus 11 game mechanics, the player acting as the predator proves
an almost unstoppable force, meaning that even if you've got 11
people on your team trying to take him down, you'll be required
to work together cohesively if you're to activate the sonic alarm
and win the game. By far the most impressive feature of the Xbox
Live play is the map editor, which allows you to create your own
custom maps, and one that puts the Timesplitters: Future Perfect
custom maps to severe shame - you can upload them to other players
online, too. This gives Far Cry limitless online potential. Surprisingly,
any custom multiplayer maps you create will also be compatible with
Far Cry Instincts: Evolution, coming at the end of March 2006.
Far
Cry backs up its sublime gameplay with some of the best visuals
and audio you've experienced, and are ever likely to experience,
on Xbox. The jungles of the Jacutan Islands are chock-a-block with
superbly detailed foliage and the water effects have to be seen
to be believed. Character animation is fluid, lifelike and, in the
case of the less human enemies, impresses with its truly spine-shivering
if-one-of-those-actually-existed-THAT-is-how-it'd-move factor. And
everything sounds - for want of some words that don't scream "cheesy
alliteration" - positively perfect. While you make your way through
the archipelago you can hear water flowing down rivers, birds singing
and wind rustling through the jungle canopy. The guns all sound
pleasingly meaty, the enemies chatter among themselves when they're
unaware of your presence - and either bark orders at each other
or panic amusingly if they spot you - and those creepy mutants have
the audio splendour to back up their sublime animation. Just wait
until you first come across the screeching mutant monkey things.
You'll want a shotgun handy…
Far
Cry Instincts is nigh on perfect. There's no other way to put it.
Words simply cannot do this game the justice it so admirably deserves.
It's the most original, involving and technically astounding first
person shooter since Halo
2 finally emerged and barged its way into every Xbox owner's
home, and it puts most of its competitors to absolute shame. If
you have even an inkling of interest in running around gorgeous
jungles, unloading shotgun shells into someone's face and engaging
in super-powered duels to the death with genetic freaks brewing
inside you, then you owe it to yourself to pick up this game. Pick
it up now and you should just about complete it in time to run out
and pick up the sequel. Remember: listen to me, because I'm always
right.
Reviewed by Mark Reece for AceGamez (All Rights Reserved).
|