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Once known as "Project Ego", Fable has been one of the most anticipated
Xbox games since the system launched almost three years ago. The
project is under the leadership of innovator Peter Molyneux, who
is responsible, amongst others, for the PC hit Black & White, which,
like Fable, challenges players to solve problems by being either
good or bad. Indeed, he is arguably the creator of the God sim genre,
being the brainchild behind classics of old Populous and Powermonger.
Before release, Fable allegedly would let players live life as a
warrior how they wanted, either by being a hero, or a villain. While
this is essentially true, Fable doesn't deliver nearly as much freedom
as people had originally expected and fails to live up to the massive
hype that surrounded it. Does this make it a bad game, though? Not
at all...
The
story begins by putting you in control of a child, who eventually
becomes a battle-hardened warrior by the end of the game. This is
a great set up, as it introduces you to the way the game will work
and lets you get used to it in your own time. You stand in front
of your father as he talks to you about your sister and getting
her a birthday gift, which you haven't yet done. Problem is, you're
broke, but your dad promises that he'll give you one gold piece
for each good deed you do. Now, in the world of Fable, everybody
seems to see everything. Do something wrong and everybody will know
and the same goes for good deeds. The game's basic controls are
introduced here and are quite simple, especially if you're an avid
player of third person action games. The only exception is the right
analog stick, which, when pushed up or down, zooms the camera in
and out, as well as the black and white buttons being used to draw
weapons.
From
this point you can go and do your deeds, or explore the area around
you. You'll see a large amount of casual civilians you can interact
with, which is where most of your good or evil deeds will come from.
My first interaction (well, technically second, as the first was
when my foot made a large impact on a nearby chicken) was with a
man and a woman behind a house. The two were flirting with each
other innocently until I discovered the man was actually married
to another woman. He then asked me to keep it quiet, which in return
would earn me a gold piece. I told him I wouldn't do that and would
tell people, to which he replied with a plea not to tell his wife.
I then punched him in the face and ran away, only later to tell
his wife about it and then go back to him to gloat about it. [Remind
me never to confide a secret in you!! Ed]. This is the best part
of Fable, the interaction with the civilians and the choices you
can make. Yes, you have the ability to hurt anybody at anytime but
be prepared to pay the price. If you can get away with it though,
well then you're obviously going to be playing the game down the
path of a villain.
I
won't spoil what happens next but the boy will soon find himself
at the Hero's Guild, where he spends the next 15 or so years of
his life. After arriving here and meeting some people, the game
skips to the teenage years of his life at which point you are taught
the basics of combat. You continue training here into your adulthood
while learning about melee attacks and weapons, both close combat
and ranged, and will power, otherwise known as magic. This whole
ordeal takes about an hour or so to complete, depending on how much
time you spend exploring. Now an adult, you're free to roam the
world and go on quests, all of which are given to you at the Hero's
Guild. From this point in the game you're about 10 hours from the
end if you just do all the quests straight through. There are various
side quests to go on but they don't actually add a lot to the game;
however, die-hard players will be able to squeeze about 20 or even
30 hours out of the game if they do absolutely everything there
is to do.
As
you adventure out into the world, you'll be able to find various
collectibles such as keys, clothing, special demon doors and quests,
or cards with hairstyles or tattoos on them, which are used at shops
to change your appearance. While changing your appearance doesn't
affect the story or gameplay much, it does however vastly change
how civilians will react to you. Walk around in nothing but your
underwear and you're sure to get some laughs, or wear very heavy
armour and people may actually cower before you. As you progress
you can even begin interacting with people via a command menu, which
holds actions such as laugh, gloat, flirt, burp, fart and a whole
lot more. Commands can also be issued from here to get people to
follow you or to wait, but don't expect everybody to just get up
and do so. You can even pull out trophies acquired from your adventures
and show them off to the villagers; in fact, Fable has made a mini-game
out of it, as it keeps track of how many people you were able to
show a trophy to within a certain time limit. How you interact with
people and what quests you take ultimately determine your character's
alignment with good or evil, as well as how he looks in the end.
Whilst
you have control of his hair, tattoos and clothing, you do not have
control of a variety his other features. Over time you will develop
scars, evil red eyes and even horns if you play towards the dark
side and people will even run when they look at you walking towards
them with a hunch. Being a good guy will give your character a heavenly
aura and the villagers may even follow you around and clap as you
pass by. The civilians even call out nicknames to you, which you
can either earn or purchase. Though some people will not like the
idea of buying yourself a nickname, not everybody will enjoy being
called Chicken Chaser as they walk by and will be glad they can
change it to something else. On that note, you can also buy yourself
a new alignment at a few points in the game by simply going to a
specific temple and devoting yourself to the gods of good or evil
and donating some money (which you'll have plenty of by that point).
This kind of ruins Fable in a few ways, as instead of playing through
the game a second time as good or evil to see the other endings,
you can simply reload a previous save point and switch your alignment
to see a new ending. Other things ruin the chance of you playing
through the game again as well, like being able to continue your
game once you finish it and fully explore the world to its ultimate
potential.
The
interaction with other NPCs (non-playable-characters) is incredibly
good fun and in the end will probably be the best and most remembered
part of Fable, along with the alignment system. The main quests
in the game are very clichéd and aren't exactly unique, consisting
of leading certain people somewhere, rescuing people and other missions
we've seen too many times before. For a game this anticipated and
so long in development, players will be expecting a longer quest
mode with a little more variety. However, a few times you'll get
to select two versions of a quest. For instance, instead of defending
a barn from bandits, you can join in and attack the barn instead.
These quests help decide what alignment you take but still manage
to remain linear. Let me explain what I mean; I decided I wanted
to take the quest to join the bandits raiding and stealing crates
from a barn but during the heist I would attack the bandits on my
side and betray them. Things don't work this way however, as more
bandits just ran in and acted as if nothing had ever happened and
the guards still attacked me. Sure, I would have failed the quest
but it would be nice to be able to make non-linear decisions like
this at any point in the game to adjust alignment and add replay
value and the feel of freedom to the otherwise dull quests.
The
actual gameplay in Fable is quite good and usually fun. The controls
are easy to use once learned and everything is easily accessible,
even programmable, at all times. However, there are a few minor
issues with the control layout some people may have. For instance,
during battle you may get your combo multiplier up high enough to
do a special attack by pushing the B button. Unfortunately, the
B button is also the run button, so if you're running from enemy
to enemy you'll find yourself accidentally doing this powerful attack
as soon as you enter enemy range, thus wasting it. This isn't that
big of a deal though as they're easy to earn back. Holding the R
button gives all the buttons different commands; your D-Pad becomes
your favourite civilian interactions and the A, B, Y, and X buttons
are all used for your will attacks (so you may accidentally find
yourself frying a poor sap with lightning when all you meant to
do was belch in his face if you aren't careful).
Your
will powers start off as minimal; in fact you'll only have lightning.
Don't worry though, returning to the Hero's Guild allows you to
level up and earn a plethora of new and unique abilities including
projectile will power, surround will power and more. You can give
yourself the ability to throw fire, or to put a shield around yourself.
These can also be levelled up to create the ultimate magic master,
but chances are you'll end up levelling your character up in all
categories, which includes stealth, speed, strength, endurance,
melee attacks, ranged attacks and just about anything you can think
of, so don't expect to just focus on one section only as you'll
probably need and end up getting all of them.
One
important part of Fable is stealing, which you'll almost always
end up doing even if you want to be the nicest hero you can think
of. Most of your hair cards, tattoo cards and clothing end up coming
from other people's houses. It doesn't affect your alignment that
much, although it does give you evil points towards. If you're caught
you could get in a bit of trouble with the authorities but it's
easy to steal and not be seen, even during the brightest time of
the day. Speaking of day, yes, the game does have time that passes
by and it will become night time (which is ideal for breaking and
entering), though at any point you can return to the Hero's Guild
and sleep, thus switching the time of day.
One
of my biggest personal disappointments with Fable is how the world
is laid out and set up. It's essentially various small zones attached
to very long and boring paths and they all require a harsh loading
time. Walking from point to point is just boring and the environments
all have steady bushes, bricks, logs and trees along them, making
it impossible to venture out into the unknown or get lost. Clicking
in the right analogue stick brings up a giant map of your area,
too, ultimately killing all sense of exploration and the unknown.
It is good to have a map and all but you don't actually even need
it that much.
Graphically,
Fable delivers big time. The lavish, bright colours look great and
each character has a slight but subtle green or purple glow around
them, which indicates their importance to you. The icing on the
graphical cake however is your character himself; you'll find yourself
zooming in on his face just to see what changes he's had and how
he's aging. It's unfortunate there's no way to upload a picture
of your character online, as you can get some spectacular looking
warriors by the end of the adventure. The scenery looks good but
not amazing and you'll sometimes even see pop-up (yes, I'm serious),
which is quite rare in this type of game and can sometimes take
you out of the experience.
The
sound excels well, too, even if your character doesn't speak, because
everybody else in the game does. All of your actions result in some
sort of vocal reaction from whoever is around you and some of them
are quite humorous to listen to. The hacking and slashing sounds
are all here in full force and are fine, but what really helps the
game is its epic soundtrack that always hits at the right moment
and fits every scene, meshing perfectly with the game's great ambience.
Repetitive vocals from the people around town is the worst thing
I could say about the sound in Fable.
Epic
RPG fans will jump right into the ambitious world of Fable and quickly
defeat all the quests like anybody else, but what makes this experience
different are the great moments you have with people around town
or on one of your journeys across the world. There's plenty to explore,
find, and do, which includes a couple features better suited for
an online game, such as getting married or buying a house, which
can be rented out. Fable's low points hurt the game quite a bit,
especially the length of the game, which could be beaten in three
days if you played it a decent amount. It's because of this and
the poorly designed world that I would only recommend this game
as a purchase if you're a true hardcore RPG nut looking for an epic
feeling adventure with a great set of novelty features not found
anywhere else.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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