|
It seemed like a good thing to do back when we were twelve. Not
old enough to appreciate women, just grown out of our curfews, except
for Jimmy, he's still got to be in by seven even today. Videogames
weren't that popular back in those hazy days either. So we infiltrated
school grounds like a bunch of secret operatives, one of us would
bring the drinks, somebody else would bring the ball and the rest
of us would just bring ourselves - it was time for streetlamp football
on a summer's evening, sun setting, dark crawling in, a perfect
ambience, a perfect time to break into a sweat, a perfect time for
some competition. I'd always get suckered into the nets for some
reason, but the rest of the guys insisted that I was best in that
position. Football was best like this, a good, tense game in a small
space; it was a little more up close and personal than your traditional
football.
FIFA
Street attempted to recreate that ambience and, to some extent,
succeeded. It was a new and exciting approach to the genre and as
more people played it and started to enjoy it, the more people wanted
it. In the nick of time though, just at the time when most people
caught drift of the first one, comes FIFA Street 2, which ends up
just being just more of the same.
There
are a few modes on offer in FIFA Street 2, there are the modes where
you simply jump right in and, thanks to minimal load times, it's
possible to get into a game pretty much straight away. Then there
are the modes that see you create a character, or a team, and get
that creation well known, king of the streets some might say. Anybody
who has played any of the NBA
Street games will know exactly what I'm getting at - anybody
who doesn't know what I'm getting at, well the principle is simple.
You are at the bottom, here, and you have to get to the top, there.
Comprehend?
Gameplay
wise, when you're in the midst of football battle, four aside, one
man in goal and three on the pitch - well, it seems almost too akin
to the original. Having read Mark Hayhurst's review of FIFA Street,
I have yet to spot a difference. Rather than reiterate what he has
said though, I'll attempt to put into my own words how I found the
gameplay.
It's
different to your average football, that's for sure. Using one analogue
stick to control your footballer and the other one to do tricks
with (you can do little circular motions, clever flicks and whatnot)
the overall outcome feels fairly good. Using the main buttons to
pass and aid thumbstick tricks, the game is pretty fast paced and
you'll get a good adrenaline rush from time to time with what's
on offer. Scoring is relatively easy, as you just have to get past
the small number of men and then run around with your man, looking
at the crosshair-type-dot on the opposing net, which moves as you
move, to help you aim - just wait for the right moment, bide your
time - not too much time though, as the other players are closing
in on you and are attempting to steal the ball, as rules don't matter
on the street. Top right corner, shoot - score - goal - yes!
There's
a good one for you. Rules don't matter. Not a truer word spoken
- if you are sick of that ref receiving his pleasure from blowing
his whistle, FIFA Street 2 sacks the ref and just puts your own
discretion in charge. There are some things wrong with the whole
trick-trick shoot and score gameplay though. Experts will get bored
easily and novices will get irritated easily. The lack of instructions
makes it difficult for new players to pick up and play, but if you
get the hang of it all, you'll predict the AI and just thrash your
opponent down to the ground. For some reason, FIFA Street 2 just
isn't as addictive or as rewarding as NBA Street - which sounds
like a silly theory, considering it's by the same guys, but it's
true. For a man who can't abide basketball, for a man who normally
likes regular football, you'd think FIFA Street would take my preference
any day. Wrong. NBA Street just has that special something; pulling
off tricks looks visually pleasing and throwing the ball into the
basket just feels a hell of a lot more rewarding than kicking it
past some dumbass goalie like I used to be when I played for real,
six years ago. Things like gamebreakers keep the gameplay fresh
for a little while longer; earn enough points by scoring with tricks
and you'll eventually earn a Gamebreaker, which, when executed,
gives you a guaranteed and elaborate score. Whoa!
Graphically
the game is a mixed bag of goodie goodness and horrid horribleness.
The good lies in the interface and layout of the entire game, which
feels urban and down to earth. The little pitches, be they in London,
Brazil, or wherever else, all look streetified (coined a new word)
- you can even make your own pitches, well, you can customise all
the colours and stuff, plus you can place the net in different locations!
Anyway, all the graphics are looking quite swell, the close-ups,
even though you can't really tell if it's Beckham or Rooney, still
have great bouncy-anticipation animations that are spot on. The
bad, while there isn't much, does really interfere with the gameplay.
The frame rate suffers quite a lot when you're pulling off tricks
and passing the ball - it's not intentional slowdown either, and
the intentional slow-motion effects are pretty amazing, but a frame
rate lag does somewhat throw a damp blanket on the gameplay.
The
sound department is where this game shines. Hell, it's where most
EA games shine. Clearly a lot of effort has been put into the DJ
voiceovers and the urban sounding licensed music picked especially
for EA Trax. You can make your own play list out of the available
music too. The in-game sound effects are just as good; street noise,
cheering spectators, player to player banter, just what you'd expect
in an up-close and personal confined game of football.
Although
I cannot see much of a reason to go from the first FIFA Street to
the second, those who have just learnt what FIFA Street is, and
want a taste, should probably just jump in at the second, and I'm
sure major niggles from the first have been ironed out here. It's
not a bad game, but casual gamers, and possibly hardcore-traditional-football
fans, may get bored of pulling tricks rather than pulling skilled
corners back on the real pitch. The cards are on the table and the
choice is yours!
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
|