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With the premature end of current-gen consoles (a wee bit before
their time I'd say), it's easy for the more jaded gamers out there
to look at a game like Eragon and pick it apart for what it isn't.
On its own merits and as a fantasy-themed game, it does what it
does quite well, in bringing players solid single and co-op action,
great film-quality audio and imaginative storytelling sequences
that don't use a single bit of film footage. You also get a bunch
of unlockable extras in the form of 'making of' segments that show
the dedication of team at Stormfront Studios. If you're someone
who enjoys fast-paced fantasy-based action, are a fan of Christopher
Paolini's book series or want a fun tie-in to the upcoming Twentieth
Century Fox movie, you'll enjoy what's here. Yes, both the movie
and game take liberties with the book's version of events, but it
doesn't take a rocket scientist to realize that's the way it goes
in any translation when you're condensing an entire novel into about
eight or so interactive (or two cinematic) hours.
While
most movie games are made with people who don't play (or aren't
very good at) videogames in mind, you're in for a world of pain
if you're playing on Normal or Hard and try to rush through some
of the tougher areas. Easy mode is just that, although there are
a few spots where you'll still be soaking your thumbs in warm glasses
of water afterward. The game starts out with a simple tutorial that
shows you the basics of movement and combat, while showing off a
lush forest setting. After the enemy-free opening stage and some
wonderfully stylized cut scenes, you're dropped into battle shortly
after a character named Brom is introduced. He's an old hermit who
is surprisingly adept with a sword or bow and he takes a special
interest in training Eragon in the ways of a Dragon Rider. The blue
dragon Saphira plays a small part in the game initially, but around
the middle you get to ride her in some fun on-rails flying levels
that can be tackled by one or two players. In single player your
ally AI is very good overall, but if you play through the game a
few times by yourself and with a friend you can compare kills at
the end of missions.
Like
Stormfront's last two games (Demon
Stone and The
Lord of the Rings: The Two Towers), the non-stop action here
focuses on dispatching hordes of enemies with straightforward button
combos. Simple moves (A,B,A or B,A,A, for example) are fine against
most normal-sized enemies, but when the tougher and burlier baddies
show up, you need to mix things up a bit by blocking with X and
adding some jumping attacks by hitting Y, then A or B. If you time
your moves right, the camera zooms in on the action as you deliver
one of a few different killing strikes, a cool touch that makes
the action all the more dynamic. You can also take out enemies with
your bow, and later on you can use magic-laced arrows to blast packs
of enemies. Speaking of magic, eventually you get to use telekinesis
and fire magic, both which rely on a recharging mana bar underneath
your health bar. As you and your partner take out enemies you collect
green orbs and two colored bars fill the bottom of the screen. When
the bars meet up and start shining, you can press in both analog
sticks to unleash a timed power attack that's great for cutting
down the harder enemies and a boss or two.
There
are also cleverly placed magic-activated elements in most levels
that you need to activate in order to progress. You might need to
drop some weights onto a decrepit floating pier to get rid of some
hard enemies lying in wait, or need to use magic to form a walkway
from shattered wood. There are other objects such as barrels filled
with spears that you can shoot at guards, or you can bypass these
in favor of more combat, but you'll find things much less punishing
if you use every opportunity the game gives you to get rid of the
opposition quickly. There are some nice partially destructible environments
too; it's good fun when you send someone tumbling to their doom
where there was a sturdy railing a few seconds before. While you're
trying to survive the levels, be prepared to locate the Secret Egg
hidden in each stage - some are easy to get to, but a few can be
royal pains in the neck to find. Fortunately you can replay stages
after you've cleared them.
Either
the game camera is locked down at predetermined angles or following
you cinematically, so you're at the whim of the occasional viewpoint
switch when entering some doorways. It's not too bad except for
in a couple of spots where you're trying to make your way across
narrow beams and any misstep has you backtracking to try all over
again. I really wish some sort of no-fall 'walk' button had been
included (like in the Tomb
Raider games), particularly after retrying one late sequence
about a dozen times until I made it across. As for targeting enemies
off screen, each player has a reticule that lets you shoot arrows
at unseen enemies, which goes a long way in some of the harder sections.
If you draw your bow and hold the A button until the controller
rumbles, you can unleash a headshot that takes out weaker enemies
or faraway archers that annoy you with their flaming arrows. Larger
enemies might get stunned or knocked over a bridge this way, but
it would have been nice to fire off a volley of shots to take down
groups while your magic is recharging. In most sections of the game,
prepare to make good use of any running room when faced with multiple
foes. There are checkpoints placed through the missions, so if you
or your partner dies during a stage, you'll want it to happen after
you reach one rather than before.
In
terms of mission variety, you get the standard 'kill all the enemies'
levels, but the game shakes things up with swarms of fierce troops
and what could be considered mid-boss battles to keep things interesting.
A slower-paced 'stealth' mission set in an occupied village changes
the pace for a short time and there's more fun a bit later as Brom
dons the uniform of an enemy officer and distracts groups of enemies
while you sneak past in the shadows. Although each level has something
interesting happening, two of the best missions are a lengthy jaunt
up an enemy-packed tower and a deadly crossing in near zero visibility
fog. In the latter, you need to creep carefully out of the thick
soup, as linebacker-sized enemies rush you from different angles.
You can use fire magic to blast them (recommended) or try to anticipate
where they're coming from and roll out of harm's way. The funny
thing is, just when you make it past this section you find out that
it's only the beginning of the stage. You're finally away from the
foggy shoreline, but there's a hell of a fight waiting for you before
you reach the end. Speaking of hellish fights, one later mission
has you eliminating a few hundred enemies with Saphira's assistance,
as you chop your way through a city under siege. It's pretty awesome
stuff to see your dragon setting troops ablaze as they're charging
through high grass towards you, leaving you to take care of business
elsewhere.
The
flying stages are quite dynamic and thrilling, although you're not
allowed to fly freely through these levels. Two of the three areas
have you basically flying in a huge circular pattern through and
around some beautiful scenery, as Saphira roasts or tail whips enemies.
You can shoot magic arrows while riding her and, if you're playing
with a friend, one of you can control the dragon's moves while the
other shoots magic arrows. These sequences are a bit easier with
a friend, particularly one where you need to protect five towers
from being burned to the ground by enemy forces; you need to pay
attention to timing Saphira's fire breath and try not to get overwhelmed
at the pacing or length of the stage, as just when you think it's
over, you need to do one more pass. I'd have to admit that the final
flight sequence is a wee bit too short and easy (at least on Easy
and Normal), but then again, it's great to see a final boss that
doesn't have three forms that take half an hour each to kill.
Graphically,
Stormfront has gone with a unique look for the game that resembles
fantasy artwork in motion, using a more painterly realism in the
environments and character models. If you're going to foolishly
stack what's here up against other games rather than appreciate
the art style then you're missing the point; the game world works
perfectly when you immerse yourself in its overall scale and let
your fingers and brain take over for a spell. If you've got a good
HD setup then you'll almost feel as if you're in some of the more
massive levels. Yes, the character models could be a bit less angular,
but the main characters look enough like their real life counterparts
(Edward Speleers and Jeremy Irons) to forgive this. The choice of
colors and lighting is solid throughout the different stages, particularly
in how light and dark areas are used to create mood throughout the
game. The art direction in general is excellent, particularly in
the Blendo-animated narrative cut scenes that tell the story. These
scenes mix two and three-dimensional elements with different film
stock effects for some striking imagery that simply has to be seen
in motion.
The
audio, particularly the sound design by Andrew Boyd and music by
Robb Mills, is outstanding, with plenty of convincing movie-quality
effects leaping from your speakers. The stirring score does a great
job of driving the action and cinematic sequences and I'd say is
quite soundtrack-worthy. For the most part, the voice talent is
solid, with Speleers and Sienna Guillory reprising their roles from
the film as Eragon and Arya respectively. Jeremy Irons isn't here
vocally, but the guy doing his voice does a good job overall. I
was slightly disappointed that John Malkovich's character, Galbatorix,
only shows up briefly in a cut scene. It would have been pretty
darn cool to hear him (or a soundalike) voice a few lines or even
show up in the digital flesh. Still, the game's main villain, Durza,
gets the dark and evil treatment from actor Robert Carlyle, who
does a great job with the character. With so many guards to slay,
there is a bit of repetition in some of the commentary, but you'll
usually be too busy dispatching them to worry about that too much.
Playing through the game definitely made me a lot more interested
in the film, so it looks like I'll be warming a seat for two hours
in December.
As
far as problematic stuff goes, for starters the ladies get the short
shrift here. Despite her being an expert swordswoman (according
to the narrative), Arya only shows up in a few cut scenes basically
in trouble or being saved from it. Saphira is only used in three
stages during the game (four in the Xbox
360 version), which feels a bit light considering all the work
the developer put into these sections. There are portions of levels
where you can summon her to swoop down and take out selected foes,
but it would have been nicer to have a few more flying levels. Gameplay
wise there's one Secret Egg that's a real pain to get to thanks
to the locked down camera, but collecting them all makes for a nice
payoff. In addition, while there are combat and health orbs hidden
in chests and dropped by some enemies, you can't stack health for
later usage. Therefore you'll find yourself at full health, opening
chests and smashing barrels right before an area or checkpoint where
you can't backtrack to get to them. Finally, I've a technical gripe
on the video quality of some of the otherwise informative bonus
materials. While the art galleries look great, the gameplay footage
in the interview segments looks like it was blown up from a cell
phone camera. I haven't seen footage that pixel-heavy since the
days of Sega CD or 3DO full-motion video.
Eragon
is an excellent treat for fans of the books and soon to be fans
of the film. The game covers a lot of territory while doing a great
job of bringing a decent amount of challenge and thrills to the
masses. While it's not clear if we'll see more interactive works
based on the series, the talented folks over at Stormfront have
done the source material proud with yet another fine fantasy-based
action game.
Reviewed by Greg Wilcox for AceGamez (All Rights Reserved).
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