|
Okay, I'll admit it - I haven't read Eragon, although I'd heard
of the book more than a few times since its release. Heck, I'm so
busy playing and appreciating games that I don't read as much fantasy
as I used to. A guy's gotta have his priorities, right? Still, I
have a list of favorite developers that I always keep an eye out
for new games from and as soon as I heard Stormfront Studios was
on the Eragon game, I had to get my hands on it. A quick request
and a few days later, a build of the Xbox version was in my eager
little hands and I got to play though what's turned out to be a
pretty thrilling blast of licensed goodness. Featuring single or
co-op play, stunning stylized cut scenes and Stormfront's trademark
attention to detail, what's here should do quite well in leading
gamers into theaters, especially as the game arrives in stores about
a month before the film is released. Action fans should be pleased
with the dynamic battle scenes and there's plenty of eye candy here,
thanks to the gorgeous visuals and stylized cinematics throughout.
Without
giving away too much of the plot, you play as Eragon, a young lad
who ends up with a flying, fire-breathing blue dragon and some powerful
magic skills by game's end. He also becomes a master swordsman and
archer by teaming up with a hermit named Brom, portrayed in the
film by Jeremy Irons. The actor lent his likeness but not his voice
to the project; however, the sound-alike does a fine job. New face
Edward Speleers is here visually and vocally as Eragon, as is Sienna
Guillory as Arya and a few other talented thespians that add to
the solid sound design. The game is mostly fast-paced and mission
based, featuring combat-heavy action with hundreds of enemies to
dispatch on some maps. Two players can tackle the game simultaneously
in co-op, but even in solo play your AI partner can protect himself
well enough from pretty much any onslaught.
At
the beginning, a simple tutorial covers movement, basic sword combos
and archery skills, while also showing off the third person camera
angles. Like The
Two Towers and Demon
Stone, there's no camera control here - the viewpoint varies
between locked and floating follow-cam modes. Sometimes you're fighting
off in the distance in the more expansive areas, while in other
maps you're confined to a small room taking on a pack of armed guards.
One helpful assist here is that you and your AI buddy (or a real
second player) have a nifty targeting reticule that lets you attack
enemies off screen, making picking off baddies a breeze. There are
a few awkward transitions where you run into a doorway and the controls
reverse as the view changes, but that's when you put the brakes
on, readjust and move on. Combat relies on using combo moves with
the A and B buttons, while X blocks and Y jumps. You can also use
a bow on enemies by pulling the R trigger to draw, then A to fire.
Holding A down betters your aim, allowing one-shot kills on most
standard enemies.
You'll
also get to learn and use telekinesis and fire magic, as well as
shoot magic arrows. Here you'll need to let your magic bar recharge
between uses, which makes for some tricky strategic moments when
you've got foes coming from multiple directions. Do you try to fire
off a crowd-clearing magic arrow at the four giants barreling toward
you or do you use a fireball to pick off the archer raining down
pain from a few dozen yards away? The great thing is that switching
from swordplay to arrows to magic is instantaneous, great for keeping
the pace of the game flowing. There are a few 'stealth' missions
that have you and Brom sneaking through an enemy-controlled village
and later a fort, but if you want to (or are feeling incredibly
lucky), you can just whip out your sword and take on a whole lot
of guards for kicks.
In
addition to the two-player combat levels, there are three solo missions
where you get to fly on Saphira, the blue fire-breathing dragon.
These levels are quite thrilling visually and don't wear out their
welcome in terms of length. While you're not in true free flight
mode like in Surreal's wonderful Drakan:
The Ancients' Gates on the PS2, Stormfront has done a really
fine job of bringing the dynamic look and feel of dragon flight
with simplified controls that anyone can pick up. Given that movie-based
games are made to appeal partially to people who probably don't
play video games all that much, if at all, the developer has done
a solid job throughout in terms of instructing players how to pull
off moves and keep the game constantly moving.
Graphically,
there's a lot going on here and it all looks very nice indeed. Since
this is a cross-platform title, the character models reflect this
somewhat, but you'll see some great moves and even a cool camera
zoom or a slow motion effect when you do certain combo attacks,
while the varied (and excellently rendered) environments are amazing.
I was impressed when I played a few levels from the Xbox 360 version
of the game at this year's DigitalLife show a week ago, but the
current gen version is no slouch at all; while it doesn't sport
the glossier high resolution of its 360 counterpart, what is here
looks outstanding. The varied environments are richly detailed and
lit realistically, showing off Stormfront's attention to detail.
The team that worked on the game has expanded and enhanced environments
from the film without using a single bit of movie footage. Additionally,
the between chapter cut scenes are awesome, combining 2D and 3D
imagery, assorted film stock effects and some dynamic editing throughout.
The in-engine scenes that flow into gameplay are more straightforward,
but seeing the different styles come together really makes the game
a work of art.
Eragon's
sound production is equally impressive, as Stormfront really went
town when designing the audio. From the superb score to the film-quality
effects and voice acting, there's a lot to hear as you're playing.
When you listen past the assorted battle cries and dialog sequences,
the ambient sounds and assorted weapon effects also do a solid job
of carrying the game along. There's a glut of 'making of' videos
to unlock by finding a hidden dragon egg in each stage - some of
these eggs are easy to spot, while others require some deft controller
work and a careful eye. This leads to my one complaint about the
game - those moments where you're tasked with guiding your avatar
over narrow beams. Since you can't adjust the camera, you'd best
have a ton of patience and a steady hand, or a controller that's
got a tight analog stick; a combo-weary claw or too-loose stick
will cause you to fall if you try to move too quickly. Fortunately,
you won't take damage (except in one area) and there are only three
very brief sections where you need to be slow yet nimble.
With
Eragon set to hit all current consoles and handhelds (sorry potential
PS3 and Wii owners), it'll be interesting to see and play the portable
versions of the game to find out if they're as stylish and fun as
what's here. Stormfront is doing some really super work with licensed
fantasy properties, as each of their past licensed titles have gone
on to gain them more and more fans. While I haven't seen much about
the film save for the trailer, the game just might get me to the
theater. We'll fly back here next month with a full review of Eragon,
so be sure to drop back in for the final verdict.
Previewed by Greg Wilcox for AceGamez (All Rights Reserved).
|