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Driv3r has been a hot title for a while now. Ever since Reflections
released Stuntman, people have been begging them to get the third
Driver installment out, as it's been a long time since Driver 2
bombed on the PSOne. So, four years later, it's finally here and...
well, not much has changed really, except the huge controversy this
game is starting to cause... not because of the gameplay, but because
of the scores it's been receiving. 5 out of 10, 12 out of 20, 3
out of 10 and even 2 out of 5. Does it really deserve such harsh
punishment? Read on and find out...
Driv3r
once again puts you into the boots of undercover cop Tanner, who
is thrown into an underground car theft ring. A buyer wants a whopping
40 cars delivered and Tanner wants to know who the thief is. Driv3r's
story is told through some very impressive cinematic sequences that
look as if they're straight out of a movie. The title has outstanding
presentation; I'll give it that. The menus are sleek, the cinematic
sequences are top notch, the characters are well portrayed and the
voice acting holds up due to some big names. Unfortunately Atari
was betting all of its money on the game selling for these reasons
and the fact that it's a non-linear on foot game similar to Grand
Theft Auto, but the game seems shockingly unfinished in many areas.
The
physics hold up and are quite good but not as impressive as they
were back when the first Driver came out. Driving will actually
take a bit of getting used to, as every time you turn you power
slide, giving the game a big movie chase feel. This will easily
turn some gamers away who prefer more realistic handling but arcade
fans will eat it up. Cars break apart and explode in a bunch of
various ways and it looks fantastic; Reflections did a good job
with the damage models as usual. Despite being about driving and
having cinematic chases, much of Driv3r takes place on foot.
Originally
introduced in 2000's Driver 2, the on-foot mode has been beefed
up considerably and Tanner can now pull a variety of high-powered
weapons out of his chest, including the grenade launcher, which
is a lot of fun to use. The aiming system is very basic here; just
point in a direction and hold the trigger and that's pretty much
it... you can roll and jump but they're very sloppy and pretty much
a waste of time.
The
Undercover mode is supposed to be the main part of the game but
is often quite dull. Some missions can be boring, easy and too short;
most people will want to play this to unlock the hidden cars and
cheats, as well as to see the excellent video sequences. However,
much of my time (okay, just about all of it) has been spent in Take
A Ride mode and Driving Games (mainly the hilarious Survival). Take
A Ride allows you to explore any of the game's three cities (Nice,
Miami, and Istanbul) and do pretty much anything you want (and yes,
you can now hurt anybody you see, unlike the past two games). Driving
Games has a variety of mini-games to play, like Quick Chase, Quick
Getaway, Survival and a few others. The beauty of these two modes
is that you can view the replays of your adventures (or at least
the first 5 minutes) and that's where the best part of the game
comes in: namely The Director's Mode. Though it remains damn near
unchanged since Driver 2 (and even downgraded since the first Driver),
it's easily the most fun area of the game and where all the replay
value comes from.
If
you've never played the first two games, here's what the Director's
Mode is all about. You take the first 5 minutes of whatever mode
you're in (it can be any mode in the game) and place cameras wherever
you want, as well as adding effects like blur and slow motion moments.
This allows you to not only create intense movie-like chases, but
now you can direct shoot-outs and on foot pursuits as well, or all
of them mixed into one. To make it even better, Driv3r brilliantly
allows you to share your short movies with the world via Xbox Live
and there's even a Top Director's ranking system. Unfortunately
you can only have one movie up at a time (meaning you can't upload
your best 5 movies and have them all there at once) and you cannot
save other peoples' creations. The mode is a great addition nonetheless
though and I've wasted days away trying to create the perfect chase
for others to admire.
Everything
seems good so far, but unfortunately Driv3r is unacceptably unfinished.
While the graphics look superb standing still, you'll notice dozens
of errors that should not be there when you start moving; civilian
animations are missing frames and they jump around a lot (one area
of Nice continually has civilians falling from the sky!), the camera
in director's mode sinks into the ground and gets lost when you
go into the wrong area, replays sometimes don't match what you did
in the game (I've had Tanner die in a replay when he did not die
in the mission), the frame rate drops drastically when too much
is going on, there's considerable pop-up (sometimes it's not too
bad, sometimes it's downright brutal), textures break and rip apart
at night and I've not even scratched the surface yet. Going to the
options will reveal an option to set your MPH display, nothing wrong
with that, right? Well, there is, because there is no display in
the game! It wasn't put in! Some copies also experience freezing
issues when accessing certain menus.
With
so many graphical issues and other glitches, it should be impossible
for this game to have made it through the testing cycle. How it
was released with all these glitches is just beyond me. The sound
isn't much better and it's not because of glitches either, it just
basically sucks. Most of the cars sound very similar, pedestrians
don't say anything but "Hey!" and police will say "You're under
arrest" for five minutes straight, because there is nothing else
for them to say. The music is also quite boring and repetitive,
as it's looped over and over and over. You can use your custom soundtrack
in Driv3r but unfortunately it just repeats the same song every
time you go to a new mission.
Unlockables
and hidden items are scattered throughout the three cities, if you
can be bothered to find them. If you can't be bothered, playing
the lacking Undercover mode there are button codes to unlock pretty
much everything just like in Grand Theft Auto. Extra trailers and
a "Making Of" feature have been thrown in for good measure as well.
The cities are also very big and have a great deal of neat places
to explore, such as a fully accessible yacht in Miami and the steep
declining hills of Nice that lead to a wonderful beach. All the
cities are definitely worth driving around and there is a plethora
of cool places to have a car chase sequence.
Rent
Driv3r if you're interested in the story and are a fan of the first
two games, or if you're curious about the director's mode and have
never played a Driver title before. If you're a huge fan of the
franchise like I am, you may find some enjoyment in the title; it
doesn't deserve all of the bad press it's been getting. The graphics
do look good when they're not glitching madly and the physics and
game engine is pretty good (the on-foot mode is vastly better than
it was in Driver 2 but could still do with some tweaking). If you
enjoyed the Driving Games and Director's Mode of the last Driver,
then you'll want to have this game in your collection. Many hours
can be killed creating a great short movie, or just watching the
other ones people have created via Xbox Live; I really wish I could
score this game higher from those modes alone but I just can't let
a game that's essentially not-finished drive pass a six. Atari,
next time just delay it as long as you need to... please!
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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