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The human race is a bit obsessed with the idea that aliens are hovering
above our skies, abducting Americans, being communists and generally
making a nuisance of themselves. We've seen pretty much every type
and variety we can conceive of, from bald waddling ones that try
to get home to little angry penis-shaped ones that escape from John
Hurt. We're ready for the aliens - we've been waiting long enough.
Destroy All Humans! 2 is an interesting take on our fifty-year-plus
relationship with little green men, and it combines dozens of movie
references spanning just as long. This is They Came from Outer
Space meets Mars Attacks, with a dash of Grand
Theft Auto thrown in for good measure.
You
play Crypto (short for Cryptosporidium), a sociopathic maniac from
the planet Furon. As Crypto it is your job to, er, destroy all humans,
and to help you do so is your trusty companion and commander, Orthopox,
who is actually dead, but his wicked mind has been saved, like some
kind of data file, into a hovering holographic…thing. Your arch
nemeses appear to be the KGB, the Russian equivalent to MI5 or the
Secret Service. They have discovered Crypto's secret identity (since
the end of the first game he's been posing as the American president)
and that there is an alien mothership orbiting Earth. The beginning
of the game sees them blow up the mothership (which is how Pox meets
his end) and completely ruin Crypto's day.
You
begin by running around what can only be described as a hippy commune
and scattered in amongst these flower-power people are KGB agents.
With your trusty Zap-o-Matic you must fire bolts of electricity
at them and make them pay! You can also use the power of telekinesis
and pick them up, then throw them around like rag dolls, all the
while shouting with glee and dodging red hot metal that falls from
the sky (remnants of the recently destroyed mothership). Once they
are all deceased you have to run and find Pox' remains amongst the
debris and from here the game begins.
I
must stress at this point how absolutely perfect the two main characters
are. Crypto is voiced by someone who sounds like Jack Nicholson's
identical twin, and he speaks to people with a laid back distain,
addressing us as "the monkeys". He's an angry alien - you can tell
that by his facial expressions - but he rarely breaks a sweat. He's
also completely sex obsessed and will usually embrace an opportunity
to comment on a female's assets. Pox is the ideal counterpart, balancing
Crypto with a maniacal fury in his voice. A lucky few of those that
are reading this will be aware of Johen Vasquez' Invader Zim, a
character I'm sure Pox is modelled on almost entirely (if you are
not aware of Invader Zim, become aware of Invader Zim). He shouts
and screams about how brilliant his mind is and instead of using
swear words uses the wordbrains! He provides instruction
on where to go next, what to do next, and who to kill next, which
is mostly the dastardly KGB, but is also a great conversationalist.
As you speak to him about the next mission, you can either keep
things relevant, or choose to talk about something completely different,
often with hilarious results.
You
begin the game in Bay City, a free roaming environment based loosely
on San Francisco during the swinging Sixties, hence all the hippies,
but later on you also venture to London, Tokyo and Mother Russia.
Crypto has a number of abilities at his disposal, the first of which
is to shoot people. You begin with the Zap-o-Matic, a glorified
taser gun, and soon have at your disposal, thanks to the collection
of some kind of item, weapons like the Dislocator, the Disintegrator
Ray, a weapon that calls down meteor strikes and a weapon that causes
humans to have…an unfortunate accident. The Disintegrator is fairly
self-explanatory - it disintegrates things - but the Dislocator
is much more amusing, as it fires glowing disks into people, or
cars, or anything for that matter and takes them away. These disks
just keeps moving and bouncing off things, jetting around in random
directions, so cops, innocent civilians or even a stray VW camper
van can be sent flying around you. It's hilarious! There are loads
of guns to collect and even a secret super gun that's awarded to
you if you collect all the hidden artefacts in the game (much like
the graffiti tags in San
Andreas). To upgrade your weapons you need Furotech cells, which
are strewn around the landscape. Take them to your saucer and browse
the various options, which include an additional disk for your Dislocator,
bigger batteries for your Zap-o-Matic and extra height on your jet-pack
bursts.
Another
ability Crypto has, which I mentioned briefly earlier, is telekinesis.
This has to be the most fun of all. You can lock onto an object
or a human and pick them up at the touch of a button. Then they're
yours to fling around. I found myself picking up cops and simply
bouncing them up and down on the floor or into walls, and when I
was done flung them off into the distance. You can use this quite
cleverly to fling enemies away in fights with large groups, or pick
up explosive barrels and throw them into the fray. Personally I
just love throwing hippies around! Later on you can upgrade the
ability so you can throw cars, and even tanks. That's when it gets
really funny - when you pick up a cop car, lift it in the air until
the cops jump out and then proceed to bash them over the head with
it. Genius!
You
can also body snatch, which involves jumping into people's bodies
for a short time and controlling them. You can eventually jump into
any body, but only after upgrading can you body snatch KGB agents.
This allows you to walk the streets freely, because a two-foot tall
angry alien armed to the teeth tends to attract a bit of unwanted
attention. In alien form the people on the street shout and scream,
albeit hilarious nonsense (for example "look, there's Kruschev,
with a ray gun!", "psycho sexual hallucination!", although the best
one I heard was "Look, it's Pete Townsend!") When inside a human
body you're mostly free from attention, but only if you jumped inside
when no one was looking. Witnesses to your snatching antics will
run around with an exclamation mark above their heads shouting "imposter!"
but you can target those individually with a forget command or affect
large groups with the free love command. This works in the same
way as forget and when performed it makes everyone in the vicinity
start dancing with rainbows coming out of their ears.
Finally,
you can also scan humans' minds to read their thoughts. This is
essential in completing missions, as it tells you where you need
to go, although it is quite funny listening to random people's internal
dialogues. Most missions require you to be in human form at some
point, to allow you to interact with other humans and complete certain
tasks, such as finding out locations and what the heck those darned
KGB agents are up to. It doesn't expect you to be in human form
for much of the time though, giving you full access to Crypto's
destructive arsenal for the most part.
As
you wander the city in Crypto form you have a jet pack to help you
cover large distances and reach high places - but somehow it's just
not quite enough. What would an invasion be without a flying saucer?
Crypto's is quite the toy and with it you can zap things until they
burn as standard, but you also have a tractor beam. This allows
you to pick up vehicles and 'drain' them for extra health, or simply
carry enemy tanks to the sea and drop them in. You can pick up humans
and abduct them, then perform genetic experiments on them. Unfortunately
you can't physically take them to the operating table and start
probing, but you can collect different types of human to unlock
certain abilities, like the ability to psychokinetically lift and
throw about cars. The Saucer has a cloaking device, essential if
you want to get around undetected, as a flying saucer tends to attract
attention rather quickly. The cloak only lasts a certain amount
of time and without it the army will soon be firing shells and heat
seeking rockets at you from the ground. You can blast them with
your ray gun of course, but they are pretty persistent and for all
its firepower the saucer isn't very fast or manoeuvrable, so it's
difficult to stay ahead of incoming missiles.
To
get rid of the 'heat', you must body snatch a cop or army type person
and find a telephone. In normal human guise you can make prank phone
calls on the telephone, which pretty much involves calling the police
switchboard and telling awful jokes, but it's Jack Nicholson's voice
(for legal reasons we must specify that it isn't actually Jack Nicholson,
it just sounds exactly like him) so it's all good. As a cop
or army person you can call off the troops and give yourself a bit
of breathing space, or call in more troops if you're feeling particularly
bloodthirsty.
The
missions are a little tricky, mostly because you don't always know
what to do. It's not always made clear that you should be reading
someone's mind or getting someone to follow you, especially when
all you want to do is destroy humans like the box promised you would.
The missions are varied though and are challenging without being
really annoying, and there are 'odd jobs' to do if you get frustrated
with the main mission and fancy a break. They're quite clever too
- not just excuses to kill lots of people (there's plenty of opportunity
for that between missions) and are packed with snippets of humour.
That's something to remember about this game - it's very tongue
in cheek and never, ever takes itself seriously. Mind you, the title
should have told you that. The storyline is fairly compelling, but
I wasn't expecting Of Mice And Men. There's a twist midway
through and some interesting characters to interact with (Ponsonby
of MI5 was my favourite), but for the most part the plot serves
to take you from one destructive arena to the next whilst following
the KGB.
One
new element of the sequel that'll have people running to fetch their
friends and a second controller is two player co-op mode. In split
screen fashion you can team up and bring serious destruction down
upon your enemies. This gives rise to all sorts of imaginative scenarios,
like player one throwing people into the air and player two shooting
them like clay pigeons. The only issue is that you have to stay
in the same area, rather than individually running around wherever
you please, although to be honest it's much more fun when you're
shoulder to shoulder, causing all kinds of havoc. As a two player
mini-game there's a tennis mode, where you psychokinetically throw
a human over a net and player two 'returns' him, and there's always
the standard duel mode as well if you just fancy killing each other.
Graphically,
Destroy All Humans! 2 is very pretty. It has its own pseudo cartoon
style, but the environments are detailed, there are plenty of pedestrians
and cars and inanimate objects to destroy or fling around with your
mind and the surfaces are rendered nicely. The cities are large
- not San Andreas large, but there's absolutely no need for them
to be. Crypto himself looks really cool and is animated really well;
when you use the jetpack a pair of robotic wings unfold seamlessly
from his shoulders then fold back in again when you're done. The
rag doll effect on the humans is hilarious, so when you throw them
around their arms and legs flail wildly in the air. I had a couple
of clipping errors where people's arms or legs got stuck in the
road, but that's only because I was pummelling them into the tarmac
surface for giggles. The whole thing has the look and feel of a
Fifties B-movie (a colorized one!) similar to the soft focus, high
contrast colour scheme that Mars Attacks used.
As
for sound there's the usual wobbly high pitched…noise that usually
accompanies alien movies (apart from films like, er, Alien
of course). It's not overly used, which I was afraid it might be;
instead the game is accompanied by a score that gets more intense
as the gameplay steps up a notch. The real beauty is in the sound
effects though, in the voices of pedestrians, the sounds of the
weapons and the richness of the background noise. The whole spectrum
of sound helps to bring the game to life and give it depth, without
it feeling too noisy or cluttered. As I've mentioned, the characters
are voiced and scripted superbly and if they don't have you laughing
out loud then you have no soul. It's not just the main characters
either - it's nigh on everyone you meet.
I
have absolutely fallen in love with Destroy All Humans! 2 - it's
fantastic fun to play, even when you're not engaged in missions
but just wandering the streets messing with the humans. There's
so many ways you can play around with them, from the use of a huge
variety of weapons to the telekinesis and the body snatching, so
you don't get bored for ages. Most of the game is full of character,
something that has lacked in a couple of recent free roaming GTA
clones I could mention. There is absolutely nothing else like this
out there (apart from the excellent original
game, of course). In Pandemic we trust - following their run
of pretty darned good games (Pandemic are responsible for the Star
Wars: Battlefront series and the seriously destructive Mercenaries).
This is a title in their repertoire that they can truly be proud
of - it's dark and twisted but surprisingly light hearted and fun
at the same time. It's well made, sounds great, funny as all hell
and there's plenty to keep you playing - I can see myself playing
this for ages to come and happily recommend it as a worthwhile purchase.
If you're still reluctant then you owe yourself a rental at least
- once you step into Crypto's space boots you won't want to stop
until every last human is destroyed!
Reviewed by Jim Powell for AceGamez (All Rights Reserved).
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