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Def Jam Vendetta proved to be a bit of a hit for EA Games, combining
some great wrestling action with the whole underground hip-hop feel.
Any commercial success for a games producer is going to prompt another
attempt to shift some titles onto consoles, hence Def Jam: Fight
For NY. The question is, has EA Games produced a game that moves
upwards in terms of quality and gameplay or are they just stomping
over the same old ground? I can honestly report that not only has
EA surpassed the original title, they have done it with great style,
panache and more bling than you can shake a weighty gold bracelet
at.
The
story kicks off where Def Jam Vendetta left off; D-Mob is beaten
and being carted off by the police. Out of the blue, a jeep crashes
into the side of the police car and someone steps up to rescue D-Mob
- you! It is never really explained where you came from or why you
chose to rescue D-Mob, but doing this puts you in his good books
and he introduces you to the rest of his gang. You're told to prove
your worth to the gang lord by engaging in some pretty brutal fights,
which of course you agree to.
Brutality
really does dominate this game; it's a much nastier version of the
original Def Jam Vendetta, the fighting moves being a lot more visceral
looking and sounding. Blood is spread quite liberally throughout
the ring or arena during a bout, and the impression of fists meeting
noses makes you want to wince. This does tie in with the story mode
well, which can also be a bit ruthless and the gameplay becomes
a lot more interesting as a result. The fights are very tense affairs
and you do get the feeling that plenty is at stake, thus adding
to the atmosphere.
The
combat system is very similar to the original version, being a case
of punch, kick, grapple or defend, with one other button determining
the strength of the attack you choose. The stronger the attack,
the slower it is though, so careful timing is the order of the day.
A nice addition to this version is the chance to learn three of
five different styles, be it martial arts, submission moves, streetfighting
and so on. These open up as you work your way through your opponents,
so there is always something new to learn. In fact, these new styles
are learnt, along with general stamina training and specialised
moves, in a gym run by Henry Rollins! His likeness is remarkable,
as is his voice, as he encourages you to train and level up.
There
is also the Blazin move in this latest version, as in the original,
which opens up once a yellow bar has built up to a sufficient level
through a variety of moves and strikes. This bar drops if you run
away, lose momentum or if the opponent gets a lock, hold, strike
or kick on you. When the bar is full, wiggling the control stick
activates the Blazin mode and when you next grapple with your opponent
you can bring him to his knees in a spectacular trademark fashion.
However, each fighter has an energy bar too; the lower the energy
bar, the slower you or your opponent get and the more likely you
are to either KO or be KO'd. Using the Blazin mode or a trademark
move taught to you by Rollins only drains the energy the opponent
has, unless he is in the red danger zone on his health bar; then
you're practically guaranteed a knockout in a brutal, red-mist-tinted,
slow-motion capture.
The
fact that you can upgrade your fighter with new styles, moves and
extra training and that each enemy has radically different tactics
from yours makes this a very deep fighting game indeed. There seems
to be no end to the moves you can learn, the tactics you can try
or that your opponents can use on you. Also, when you start feeling
comfortable with a particular series of strikes or combos your enemy
will learn to start avoiding them! You're forced to use a variety
of tactics and methods to keep your adversary on his toes, which
is a similar strategy all the fighters use on you.
This
makes for excellent gameplay and often had me crying in frustration;
just as I was about to deliver a KO blow to Ice-T after taking him
on for the nth time I found that the AI had been studying my moves
and he was able to block and avoid it. This would be too much to
take if it wasn't for the very forgiving retry option at the end
of every game. However, after trying to beat Ice-T all evening,
I eventually had to stop for fear that either the controller or
my thumbs were going to give way. Luckily, this is the type of game
where if you sleep on it and rethink your strategy you'll find yourself
moving on the next time you play - the sign of a great title.
And
there's more! Besides earning skill points for new moves and styles
after defeating each opponent, you also earn hard cash. With this
you can buy stuff that has a direct effect in the ring. Getting
some amazing tattoos or nice clothes, along with some of the smartest
jewellery your winnings can buy, increases your charisma, which
in turn increases the cheers of the audience, which in gameplay
terms helps you maintain momentum and gets you out of locks quicker.
This, along with the taunts you can make during lulls in the attacks,
helps you demoralise and bring down your opponent quickly. I had
overlooked this aspect of the game at first, thinking it was all
a bit tacky having to get hip-hop clothes and wear chunky jewellery,
but then I bought a platinum heavy chain and a set of four gold
rings and my time in the ring was incredibly improved. In fact,
it's one of the things I attribute to finally laying waste to Mr
Cold Caffeinated Beverage. Besides all this you get regular emails
and voice messages on your phone from D-Mob and other hip hop regulars,
encouraging you to fight, train, spend money or even cruise clubs
looking for ladies (which invariably leads to violence), so there's
plenty to do and see.
This
hip-hop feel is most certainly carried into the graphics. The character
models really stand out, based on musical legends in this field
of music and some others besides. They really do look like their
real-life counterparts, to such an extent that you really don't
mind them thrashing you severely, because you're honoured to go
down at their hands. A few fights into the game I couldn't believe
I was in the ring with Ice-T; his icy glare over those super cool
sunglasses made me drop my jaw for so long that the fight was over
before I knew it. It took me some time to beat this character but
it gave me plenty of opportunity to wonder at the way his features
and facial characteristics had been faithfully transposed. This
was the same for all of the real world fighters I came across.
The
option to completely model your own face from the mugshot system
presented at the start of the game is also great fun. I was able
to create a fighter that had more than a passing resemblance to
my own visage and even when it ran the gamut of computer generated
sneers, cries, stares and other emotions it still worked very well.
In fact, it carried across the same quality of the facial models
of all the well-known rappers. The fact that you can dress your
character up from a vast wardrobe of tattoos, tops, baggies, combats,
shoes and the obligatory gold jewellery only adds to the ambience
of the game.
Top
marks also go to the environments within which you fight; the ring
is usually made up of spectators, all of who are very well modelled
- there are no flat looking graphics here. The interaction with
the audience members is seamless too, such as grabbing weapons from
them or having them hold you or the opposition for some killing
KO moves. This is a radical departure from the rather flat and static
looking crowds of other titles in the whole wrestling/ring-fighting
genre.
This
quality is also carried over to the sound. If you're into hip-hop
beats you're going to love this title. As it is, even those not
really into that groove (like me) are still going to find the music
of a superb quality and it may even encourage you to check out the
vast back-catalogue of music in this genre. The tunes fit perfectly
with the action and storyline, as do the various voiceovers. However,
I must warn you this has some of the foulest language I've ever
heard on any console game (although bizarrely some of the language
in the song lyrics has been edited out), so it's not one to get
for little Jimmy on Christmas Day, if you know what I mean… I felt
this added further to the title though, giving an already raw edge
some salt to rub in the wounds inflicted, adding to the air of aggression
and testosterone throughout. Then of course you have the sounds
of cracking bones, squishy flesh and sprays of blood, sweat and
tears. The sound effects alone will definitely make you want to
wince, particularly when you hear a glass bottle or pool cue smashed
over someone's head - not nice!
Due
to the depth and feel of this game you're going to be getting a
solid ten to fifteen hours worth of gameplay out of the story mode
alone. Then you have the multiplayer option, where four of you can
play at once. This is absolute mayhem but never so much that you
and your pals end up confused about who is who. Here you can play
characters you've unlocked in the story mode, each having their
individual strengths and weaknesses. Playing as them can help you
suss the single player mode with regards to familiarising yourself
with the various styles. However, there isn't an online option,
which is slightly annoying; it would be great to strut your stuff
in an online match but this lack doesn't really detract from the
overall durability of the title.
EA
Games has actually taken a franchise and improved it, making Def
Jam: Fight For NY a better but far nastier game than the already
great Def Jam Vendetta. Although the violence is a lot harsher,
the gameplay and tension has been revamped to give a more intuitive
feel without losing the need to improve those button tapping skills.
The added depth of the extra styles and success affected by the
items of jewellery you wear makes this a tactical fighter rather
than an out and out button masher. When you combine this thoughtfulness
with the visceral sound and graphics and the eclectic mix of rap
and non-rap artists alike, you can't help but feel this is a gritty
but sure-fire winner in the wrestling and fighting genre.
Reviewed by Dave Wynn for AceGamez (All Rights Reserved).
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