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Every so often you see an action movie with a protagonist whose
demeanour is so oozing with cool, whose moves are so slick and whose
post bad-guy execution one-liners are so witty that you leave the
theatre thinking "damn, I wanna be like that guy". And I'm not talking
about pseudo-action-hero triple "x" shouting some inane drivel like
"this is gonna be one hell of a trick," before deploying his parachute
and windsurfing behind a speed boat. I'm talking about Keanu Reeves
in The Matrix doing a cartwheel in slow motion as he dodges incoming
fire, picks up the gun of a dead assailant and while upside down
caps one of his attackers with a perfectly aimed machine gun burst.
It's times like those when you wish that you could pull off the
bullet-dodging, slow-mo gunplay that is every action hero's claim
to fame. Well now you can...
Dead
To Rights puts you in the shoes of just such a leading man, as it
hurls you into wicked gunfights, a twisted plot (obligatory betrayal
included) and, unfortunately, some very boring punch-kick sequences.
Overall though, the game's good points outweigh its bad ones and
the frenetic gunplay more than makes up for the lackluster beat-em-up
portions of the game. You are Jack Slate, a K-9 cop in the sordid
Grant City, framed for murder and embarking on a journey to prove
your innocence, leaving in your wake the bloodied corpse of anyone
standing in your way. While the plot is interesting and well thought-out,
it plays a minor role. As in most action games, it primarily serves
to justify the abundant killing.
The
gameplay of DTR is hit and miss, but when it's on, it's on. The
gameplay can be divided into two distinct parts; the shooting levels
and the punch-kick sequences, with the former being exhilarating
and the latter tedious. Luckily, the majority of the game revolves
around gunplay, making the overall DTR experience a positive one.
Every
shooting scene in DTR opens with approximately six to ten enemies
on screen, just aching to be waylaid by officer Slate. Since Jack
is always outnumbered, he relies on his fast reflexes and repertoire
of flashy moves to ensure he doesn't find himself in a body bag
(and you at the "game over" screen). Like most action movies, DTR
is far enough removed from reality that it's no problem for a lone
gunman to take out swarms of hostiles without so much as a flesh
wound and it's a good thing too because you constantly find yourself
assailed by many a gun-toting baddy.
So
just what is in Mr. Slate's bag of violent tricks? For starters,
when Jack finds himself unarmed and confronted with trouble he can
execute a "disarm" by walking up to an armed enemy and pushing the
B button. Arguably the coolest looking moves in the game, disarms
take place in slow motion and involve Jack commandeering his assailant's
weapon and executing him in any of a number of ways. When you start
you can only do a couple of disarms, one or two for an enemy with
a rifle and a couple more for one with a pistol. But as you progress,
you unlock more and more disarms simply by performing them often.
Each one is unique and satisfying, so it's worth playing through
the game again just to see new and different disarms, as you won't
find them all the first time around. While it's not always a sound
tactical measure to approach an enemy unarmed, some of the disarms
are so amazing to watch that they are worth sustaining some damage
for. It's impossible not to crack a huge smile when Jack grabs his
victim's gun, falls backwards while pulling the guy on top of him
and then juggles him in the air with rounds from his own weapon.
I doubt Jack learned that from the academy.
So
now that you're armed, what next? You can easily auto-target your
nearest enemy and quickly cycle through the various available targets.
This auto-aim feature works wonders here and really helps the action
to be fast-paced and fluid, since you don't need to take the time
to wrestle with cumbersome aiming controls. Additionally, the weapons
available are extremely diverse and run the gamut from small silenced
pistols, which you fire two at a time, to huge automatic rifles
and rocket launchers. While some guns are certainly more useful
then others, the sheer variety and subtle nuances of each really
deepen the game.
Jack's
most useful ability is that of being able to take hostages. When
armed, you can rush up to an enemy and Jack grabs him to use as
a human shield. The shield absorbs all damage directed at Jack from
the front for as long as the health of the enemy holds out. You
move much slower while holding a hostage and can only fire with
one hand but, when surrounded, this manoeuvre ensures that Jack
is spared some precious health or armour while he caps his attackers.
Once the area is clear and the hostage becomes unnecessary, Jack
can execute him. Sadly, there are very few animations for hostage
executions, which is odd since the developers clearly spent plenty
of time developing a myriad of disarms.
And
of course, what would an action movie/game be without the ability
to dispense justice in slow motion? Jack can perform slow-motion
dives akin to the shoot-dodge ability in Max Payne. This allows
him to leap through the air while everything but his ability to
shoot is reduced to a snail's pace, enabling him to execute several
bad guys before he hits the ground. Like Payne, Jack has a meter
than limits his ability to perform this move but since you won't
use it all that often anyway the constraint is kind of superficial.
The
shooting sections of DTR are insanely fun to play for anyone into
fast-paced action games like Max Payne. The controls are simple
enough and the camera behaves most of the time, so there isn't much
to stand in the way of the unadulterated killing spree. Occasionally,
you find yourself blindly shooting at enemies around a corner or
unable to lock onto any target despite being shot at, but bugs such
at this occur so rarely that you come away with a very positive
impression of the gunplay.
Unfortunately
the beat 'em up levels don't play nearly as well as the shooting
ones and quickly become an exercise in tedium. What kills these
sections of the game is their simplicity. Jack's only moves are
punch, kick, throw, or dodge, a formula that worked well in the
days of old with games like Streets of Rage but in this modern era
of video games falls flat on its face. With such a limited repertoire
of moves, Jack just keeps putting together the same five move combos
such as punch punch punch kick kick, or punch punch punch punch
punch. Enemies have all the same moves you do and dodge your attacks,
often making for long, drawn-out and repetitious brawls. The real
frustration kicks in when you are surrounded by six or seven bad
guys and any attempt to pummel one ends quickly when you are kicked
to the floor by another. Sadly, the longest of these fighting sequences
is very early in the game and may frustrate gamers enough that they
simply toss the game aside.
There
are also several mini-games incorporated into the action that involve
unlocking a door, defusing a bomb or making a stripper dance. None
of these games is all that exciting and of course the level with
the most mini-games happens to be the same as the one with the most
punching and kicking, making it all the more annoying. But these
sections of the game are generally short, tolerable and usually
easy, requiring only one attempt.
The
graphics in DTR will definitely come as a disappointment to anyone
who plays games solely for the eye-candy. While the backgrounds
and character models don't look bad, they also aren't particularly
stunning and are certainly a far cry from the likes of Halo or Metroid
Prime. Everything in DTR is pretty much utilitarian and it's clear
that the next generation power is not being tapped; still, the graphics
get the job done.
DTR's
background music isn't particularly noteworthy but it certainly
adds drama to the already tense gunfights. When you're low on health,
clinging to your human shield, turning each corner with dreadful
anticipation of what lies ahead, the intensity of the music succeeds
in getting your heart rate up. The sound effects of the various
weapons are well done and they make firing your weapon very satisfying.
The voice acting is straight out of an action B-movie and is extremely
well suited to the clichéd but engaging cut scenes.
One
aspect of DTR that may turn off gamers is its cranked-up, nonadjustable
difficulty. This game is hard and checkpoints can often be spaced
substantial distances from one another, meaning that you will spend
a lot of time replaying tough sections of the game until you get
them right. While this may sound like a deal-killer to some gamers,
it's actually the challenge of the game that keeps the action from
getting repetitive. There are times when you really need to think
about how to get past a section of the game and carefully plan out
your moves. I found this type of challenge refreshing and fun; even
though the frustration of dying in the same place over and over
can be infuriating, it makes the feeling of accomplishment after
finally beating a tough area all the more euphoric. The one place
where the difficulty backfires is in the fighting sequences, which
are just as hard as the shooting parts and require just as many
restarts, making these sections of the game more unbearable.
Dead
To Rights is an extremely worthwhile purchase for fans of the action
genre of video games, though you should definitely rent it first
to make sure you can handle the difficulty. Additionally, make sure
that you play past chapter three, as that section is the aforementioned
longest punch-kick/mini-game sequence and stopping before you have
played more of the gunplay sections will leave you with a false
sense of what the game is like. It's also worth mentioning that
this game is not a rehash of the gameplay developed in Max Payne,
though inevitably it draws that criticism with the similarity of
the main characters and the existence of the slow-motion effect.
Be assured that DTR is its own game and a far cry from being a copycat
of last year's killer third-person shooter, though it's likely that
if you enjoyed the latter you will have a blast with DTR.
The
run-and-gun portions of Dead to Rights come together so perfectly
that you become enraptured by your ability to take down hordes of
bad guys in classic Jon Woo style. It's these intense, visceral,
wicked gunfights that make you forget reality and draw you completely
into Slate's fantasy world of fast and furious gun-slinging action.
Sadly, the beat 'em up sections of the game mar what otherwise would
have been a perfect title, creating a barrier of frustration that
must be crossed before the fun really begins. In the end though,
those willing to push through the drudgery will find an incredible
game with all the trappings of a fantastic action movie. Highly
recommended.
Reviewed by Greg Gale for AceGamez (All Rights Reserved).
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