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Sammy Studios originally announced a new vampire-western hybrid
shooter in 2004 and over the course of the last year it's had a
treacherous development cycle. Things began to look up though and
early in 2005, Capcom announced a publishing deal that would see
the release of Darkwatch in the US. With Ubisoft now bringing it
to Europe, British gamers are going to find out if it was worth
the wait and surrounding hype.
The
premise of Darkwatch is actually quite cool and - shockingly - original!
As the very quiet Jericho Cross, you're a train robber looking to
make one last big hit... and boy, do you do just that. Upon blowing
the safe on board your latest train of choice, you accidentally
release the son of Satan - Lazarus. Not only does he plague the
Arizona desert with thousands of identical looking undead warriors
but he also curses you to be a vampire. As such you must seek out
blood to survive and also gain a whole new list of abilities, most
of which ultimately make Lazarus regret ever placing this 'curse'
on you. Unfortunately the story is not told all that well throughout
the game; the cut-scenes aren't bad, but they're incredibly quick
and uninformative. The game is fast to get back to the action and
for good reason: you'll see these cinematic cut scenes and in-game
scenes a lot, often interrupting gameplay repeatedly.
In
the beginning you run into a deputy named Cassidy, who helps escort
you back to the safety of the Darkwatch, a group of special agents
who protect the innocent from evil. When you get there, things aren't
as they should be however. On your way to the Darkwatch headquarters
you can get acquainted with your new vampire abilities, such as
being able to jump huge heights and having a shield that regenerates
over time. You'll also gain new powers as you make certain decisions
along your journey. Every now and then you come up to a victim,
either dead or alive, and you have to decide to free him or take
advantage and drain his body of blood for yourself. Each time you
make a choice, you add to one of two meters, depending on whether
you were merciful or merciless in your treatment of this bystander.
Upon filling one meter, you earn a new ability. You're encouraged
to stick to one side and you should, as each ability has a corresponding
power for the opposite side. Other than gaining one of the eight
abilities, making decisions doesn't affect the overall story. Each
chapter can also be replayed for better completion and rewards,
plus you can also view each cinematic sequence from throughout the
story.
The
gameplay is very frantic and fast; since I've already mentioned
that you can jump gigantic heights you've probably guessed that
Darkwatch is a very arcade style shooter. Enemies fly back in ragdoll
glory and react to location specific shots, often losing various
limbs in the process. One of the best parts about Darkwatch is the
weapons you get to use along the way; each one puts an incredibly
authentic and unique spin on tradition guns like the pistol, sniper
rifle, shotgun and even a crossbow that fires arrows which explode
after embedding themselves in a victim. Each weapon fires differently,
some have unique abilities and they all have powerful melee attacks
that send enemies doing flips in great fashion. As with Halo, you
can only equip two guns at a time and while it doesn't have the
same impact and importance that it does in the aforementioned classic,
it still plays a role in making the game somewhat strategic. However,
I often found myself running back to find a gun I passed over and
dying in the process before I could select the gun to replace and
pick it up.
Every
usual thing you find in a first person shooter is found here, but
fortunately almost all of them have that special Darkwatch touch;
for instance, instead of zooming in you use blood vision, where
the screen turns red and zooms in slightly as enemies, weapons and
key locations glow. Melee attacks come in very handy considering
the pacing of this game, especially in close areas and each strike
is quite satisfying compared to weaker melee attacks found in other
games. Finally, dynamite plays the role of grenades here and while
seeing enemies explode after you throw one is great, Jericho has
a mighty arm on him that almost always overshoots the toss until
you get the hang of it.
While
the numerous gunfights can be enormous amounts of fun they aren't
particularly challenging and when you do find yourself dying often
it is almost always because enemies spawn right behind you while
you're fighting those in front of you. The AI isn't remotely smart,
even on the hard difficulty setting, so replaying gunfights and
sections after dying for arguably cheap reasons can get tedious
and tiring quickly. Some of the arena battles can be loads of fun
however, especially considering your ability to jump up to high
areas like rooftops and ledges, as well as using dynamite and other
explosive weapons to your advantage. It would be nice if there was
a little more interaction with the levels; as it is, you're almost
always following a very linear path where every ladder, opening,
crate and explosive barrel is shoved in your face and leaves little
to the imagination. But hey, at least there aren't any platform
jumping challenges, because Jericho's jumping height and 'floaty'
feel would make it a true pain in the ass.
Like
most shooters, Darkwatch isn't too long a game and can be completed
in about 10 hours, which is a healthy amount for a great single
player rental. The single player is a real blast while it lasts
and is varied enough to keep you playing until the end, but just
doesn't offer anything truly revolutionary or outstanding to make
it a must have title, or even one that will last and stand the test
of time against the truly great shooters - and when it comes to
the Xbox, there are plenty of those.
Bizarrely,
the Xbox is missing the offline cooperation mode available in the
PlayStation2 version, which is a shame as with the ragdoll physics
and all the great weapons, this mode is a real treat for fans of
co-op. Xbox players instead get an exclusive online multiplayer
mode, which is a bit unfair for those who don't have Xbox Live,
as they don't get online play or an offline co-op. However, it is
obvious that Darkwatch online will fail to leave any mark on the
Xbox Live community; it's too unbalanced and frantic to keep players
coming back, lacking the variety of popular online shooters like
Halo 2, Rainbow Six 3, Unreal Championship 2 and Splinter Cell.
This is one game where the single player mode definitely outshines
the multiplayer, which unfortunately just pushes it down even more
to rental status.
Graphically
Darkwatch is mighty impressive with the guns, explosions and the
fantastic ragdoll animations. The enemy designs lack variety unfortunately,
so you face familiar opponents constantly, but at least the ones
you do face look good. The levels are full of excellent details
and plenty of objects, most of which can be destroyed and a select
few even used to your advantage in some way. The graphic style is
very comic book influenced, featuring character designs reminiscent
of Timesplitters, minus the great animations and the tongue in cheek
writing and voices. The environments do a good job of creating atmosphere
- there's almost always a bright moon in the sky lighting up the
deserts and tombstones below and when there isn't a moon out, the
sun is blazing down, hindering Jericho's vampire abilities in the
process. In these levels you have to make your way into shadows
to regain your unique abilities.
You
may be surprised when you find out that the initially cool Jericho
Cross doesn't actually speak, instantly tossing out any badass quality
he could have had. Some may argue that a silent character who just
gets the job done is cool, but as you progress through the early
part of the game, you're constantly being ordered around every corner
by another character, making Mr. Cross feel more like a puppet then
a cool, train robbing vampire. Video game veteren Jennifer Hale
(Metroid Prime, Star Wars: KOTOR) lends her vocals to Cassidy and
while her work is not bad by any means, I must say the accent she
used drove me absolutely insane, to the point where I wanted to
just shoot her if I could. Rose McGowen (TV's Charmed) and Keith
Szarabajka (Viewtiful Joe 2, Crimson Skies: High Road to Revenge)
also lend their vocals to the title. The sound effects are cool,
for sure, especially little touches like hearing Jericho's cape
move when you crouch and jump; however, one major bummer is the
music. You'll hear what sounds like great music tracks trying to
be just that - great - but they rarely stay, simply fading away
as quickly as they began. Games like Ace Combat and Halo show us
how important music is in video games and with such an original
concept, Darkwatch could have been much better and even more atmospheric
with some great music.
The
ever changing campaign, which goes from gunplay to horseback and
even skeleton crushing buggies, does a good job of offering new
experiences to keep the gameplay fresh, which definitely makes Darkwatch
one to spend some time with during the next gaming drought. However
if you're looking for a solid multiplayer experience or a deep single
player then it's best to look elsewhere, which is unfortunate, as
Darkwatch is that rare specimen - truly original in concept and
features, something that is really needed at the moment. Let's just
hope it does well enough to warrant a sequel that evolves this into
the truly classic shooter it could be.
Reviewed by Christopher Martin for AceGamez (All Rights Reserved).
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